text editor mockup

This commit is contained in:
minjaesong
2021-04-06 11:52:43 +09:00
parent c020b60fc2
commit 7fe1ced740
3 changed files with 81 additions and 3 deletions

View File

@@ -8,7 +8,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.tsvm.VM
class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
"pmlcd_inverted", 240, 64, 40, 8, 254, 255, 262144L, "lcd2.png", 0.7f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD, 2f
"pmlcd_inverted", 240, 64, 40, 8, 252, 255, 262144L, "lcd2.png", 0.7f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD, 2f
)
) {

View File

@@ -1250,11 +1250,11 @@ void main() {
val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
"crt_color",
560, 448, 80, 32, 254, 255, 256.kB(), "FontROM7x14.png", 0.32f, TEXT_TILING_SHADER_COLOUR
560, 448, 80, 32, 252, 255, 256.kB(), "FontROM7x14.png", 0.32f, TEXT_TILING_SHADER_COLOUR
)
val DEFAULT_CONFIG_PMLCD = AdapterConfig(
"pmlcd_inverted",
560, 448, 80, 32, 254, 255, 256.kB(), "FontROM7x14.png", 0.64f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
560, 448, 80, 32, 252, 255, 256.kB(), "FontROM7x14.png", 0.64f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
)