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graphics: hardware scroll for pixels
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@@ -156,10 +156,14 @@ From the start of the memory space:
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command (writing to this memory address changes the status)
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1: reset palette to default
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2: fill framebuffer with given colour (arg1)
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2 bytes
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12 bytes
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argument for "command" (arg1: Byte, arg2: Byte)
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write to this address FIRST and then write to "command" to execute the command
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76 bytes
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2 bytes
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framebuffer scroll X
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2 bytes
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framebuffer scroll Y
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62 bytes
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*Unused*
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2988 bytes
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