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TAV: more format doc updates
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@@ -915,17 +915,23 @@ transmission capability, and region-of-interest coding.
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- bit 2 = infinite loop (must be ignored when File Role is 1)
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- bit 7 = has no actual packets, this file is header-only without an Intro Movie
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uint8 Video Flags
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- bit 0 = has alpha channel
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- bit 0 = unused
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- bit 1 = is NTSC framerate
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- bit 2 = is lossless mode (shorthand for `-q 5 -Q1,1,1 -w 0`)
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- bit 3 = has region-of-interest coding (for still images only)
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uint8 Encoder quality level (stored with bias of 1 (q0=1); used to derive anisotropy value)
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uint8 Channel layout
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- 0 = Y-Co-Cg/I-Ct-Cp
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- 1 = Y/I only
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- 2 = Y-Co-Cg-A/I-Ct-Cp-A
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- 3 = Y-A/I-A
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- 4 = Co-Cg/Ct-Cp
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uint8 Reserved[4]: fill with zeros
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uint8 File Role
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- 0 = generic
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- 1 = this file is header-only, and UCF payload will be followed (used by seekable movie file)
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When header-only file contain video packets, they should be presented as an Intro Movie
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before the user-interactable selector (served by the UCF payoad)
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uint8 Reserved[5]: fill with zeros
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## Packet Types
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0x10: I-frame (intra-coded frame)
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@@ -942,7 +948,10 @@ transmission capability, and region-of-interest coding.
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0xE3: Vorbis Comment packet
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0xE4: CD-text packet
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<End of Standard metadata>
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0xFF: sync packet
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0xF0: Loop point start
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0xF1: Loop point end
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0xFE: NTSC sync packet (used by player to calculate exact framerate-wise performance)
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0xFF: Sync packet
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## Standard metadata payload packet structure
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uint8 0xE0/0xE1/0xE2/.../0xEF (see Packet Types section)
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@@ -968,6 +977,7 @@ transmission capability, and region-of-interest coding.
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uint8 Quantiser override Y (use 0 to disable overriding; shared with A channel)
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uint8 Quantiser override Co (use 0 to disable overriding)
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uint8 Quantiser override Cg (use 0 to disable overriding)
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- note: quantiser overrides are always present regardless of the channel layout
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## Coefficient Storage Format (Significance Map Compression)
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Starting with encoder version 2025-09-29, DWT coefficients are stored using
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