mirror of
https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
TAV: double buffered playback
This commit is contained in:
@@ -355,6 +355,12 @@ let decodeHeight = isInterlaced ? (header.height >> 1) : header.height
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const FRAME_PIXELS = header.width * header.height
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const FRAME_SIZE = FRAME_PIXELS * 3 // RGB buffer size
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// Double-buffering: Fixed slot sizes in videoBuffer (32 MB total)
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const MAX_GOP_SIZE = 21 // Maximum frames per slot (21 * 752KB = ~15MB per slot)
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const SLOT_SIZE = MAX_GOP_SIZE * FRAME_SIZE // Fixed slot size regardless of actual GOP size
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console.log(`Double-buffering: Max ${MAX_GOP_SIZE} frames/slot, ${(SLOT_SIZE / 1048576).toFixed(1)}MB per slot`)
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const RGB_BUFFER_A = sys.malloc(FRAME_SIZE)
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const RGB_BUFFER_B = sys.malloc(FRAME_SIZE)
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@@ -384,7 +390,6 @@ let nextFieldAddr = NEXT_FIELD_BUFFER
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let audioBufferBytesLastFrame = 0
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let frame_cnt = 0
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let frametime = 1000000000.0 / header.fps
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let nextFrameTime = 0
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let mp2Initialised = false
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let audioFired = false
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@@ -474,14 +479,51 @@ let trueFrameCount = 0
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let stopPlay = false
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let akku = FRAME_TIME
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let akku2 = 0.0
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let nextFrameTime = 0 // Absolute time when next frame should display (nanoseconds)
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let currentFileIndex = 1 // Track which file we're playing in concatenated stream
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let totalFilesProcessed = 0
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let decoderDbgInfo = {}
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// GOP double-buffering state
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let currentGopBufferSlot = 0 // Which buffer slot is currently being displayed (0 or 1)
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let currentGopSize = 0 // Number of frames in current GOP being displayed
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let currentGopFrameIndex = 0 // Which frame of current GOP we're displaying
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let nextGopData = null // Buffered next GOP packet data for background decode
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let asyncDecodeInProgress = false // Track if async decode is running
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let asyncDecodeSlot = 0 // Which slot the async decode is targeting
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let asyncDecodeGopSize = 0 // Size of GOP being decoded async
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let asyncDecodePtr = 0 // Compressed data pointer to free after decode
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let asyncDecodeStartTime = 0 // When async decode started (for diagnostics)
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let shouldReadPackets = true // Gate packet reading: false when both buffers are full
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let cueElements = []
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let currentCueIndex = -1 // Track current cue position
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let iframePositions = [] // Track I-frame positions for seeking: [{offset, frameNum}]
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// Helper function to clean up async decode state (prevents memory leaks)
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function cleanupAsyncDecode() {
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// Free first GOP decode memory if in progress
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if (asyncDecodeInProgress && asyncDecodePtr && asyncDecodePtr !== 0) {
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sys.free(asyncDecodePtr)
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asyncDecodeInProgress = false
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asyncDecodePtr = 0
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asyncDecodeGopSize = 0
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}
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// Free background GOP decode memory if in progress
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if (nextGopData !== null && nextGopData.compressedPtr && nextGopData.compressedPtr !== 0) {
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sys.free(nextGopData.compressedPtr)
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nextGopData.compressedPtr = 0
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}
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nextGopData = null
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// Reset GOP playback state
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currentGopSize = 0
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currentGopFrameIndex = 0
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nextFrameTime = 0 // Reset frame timing
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shouldReadPackets = true // Resume packet reading after cleanup
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}
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// Function to find nearest I-frame before or at target frame
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function findNearestIframe(targetFrame) {
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if (iframePositions.length === 0) return null
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@@ -738,6 +780,7 @@ try {
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if (cue.addressingMode === ADDRESSING_INTERNAL) {
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serial.println(`Seeking to cue: ${cue.name} (offset ${cue.offset})`)
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cleanupAsyncDecode() // Free any pending async decode memory
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seqread.seek(cue.offset)
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frameCount = 0
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akku = FRAME_TIME
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@@ -756,6 +799,7 @@ try {
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if (cue.addressingMode === ADDRESSING_INTERNAL) {
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serial.println(`Seeking to cue: ${cue.name} (offset ${cue.offset})`)
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cleanupAsyncDecode() // Free any pending async decode memory
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seqread.seek(cue.offset)
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frameCount = 0
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akku = FRAME_TIME
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@@ -774,6 +818,7 @@ try {
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if (seekTarget) {
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serial.println(`Seeking back to frame ${seekTarget.frameNum} (offset ${seekTarget.offset})`)
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cleanupAsyncDecode() // Free any pending async decode memory
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seqread.seek(seekTarget.offset)
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frameCount = seekTarget.frameNum
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akku = FRAME_TIME
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@@ -800,6 +845,7 @@ try {
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if (seekTarget && seekTarget.frameNum > frameCount) {
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serial.println(`Seeking forward to frame ${seekTarget.frameNum} (offset ${seekTarget.offset})`)
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cleanupAsyncDecode() // Free any pending async decode memory
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seqread.seek(seekTarget.offset)
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frameCount = seekTarget.frameNum
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akku = FRAME_TIME
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@@ -819,12 +865,13 @@ try {
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lastKey = keyCode
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}
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if (akku >= FRAME_TIME) {
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// When paused, just reset accumulator and skip frame processing
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if (!paused) {
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// Read packet header (record position before reading for I-frame tracking)
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let packetOffset = seqread.getReadCount()
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var packetType = seqread.readOneByte()
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// GATED PACKET READING
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// Stop reading when both buffers are full (GOP playing + GOP decoding/ready)
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// Resume reading when GOP finishes (one buffer becomes free)
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if (shouldReadPackets && !paused) {
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// Read packet header (record position before reading for I-frame tracking)
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let packetOffset = seqread.getReadCount()
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var packetType = seqread.readOneByte()
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// serial.println(`Packet ${packetType} at offset ${seqread.getReadCount() - 1}`)
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@@ -864,7 +911,7 @@ try {
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}
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if (packetType === TAV_PACKET_SYNC || packetType == TAV_PACKET_SYNC_NTSC) {
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// Sync packet - no additional data
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// Sync packet - no additional data (for I/P frames, not GOPs)
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akku -= FRAME_TIME
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if (packetType == TAV_PACKET_SYNC) {
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frameCount++
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@@ -872,7 +919,7 @@ try {
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trueFrameCount++
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// Swap ping-pong buffers instead of expensive memcpy (752KB copy eliminated!)
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// Swap ping-pong buffers
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let temp = CURRENT_RGB_ADDR
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CURRENT_RGB_ADDR = PREV_RGB_ADDR
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PREV_RGB_ADDR = temp
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@@ -1000,193 +1047,154 @@ try {
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}
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else if (packetType === TAV_PACKET_GOP_UNIFIED) {
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// GOP Unified packet (temporal 3D DWT)
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// DOUBLE-BUFFERING: Decode GOP N+1 while playing GOP N to eliminate hiccups
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// Read GOP size (number of frames in this GOP, 1-16)
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// Read GOP packet data
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const gopSize = seqread.readOneByte()
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// Read canvas expansion margins (4 bytes)
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// Encoder expands canvas to preserve all original pixels from all aligned frames
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const marginLeft = seqread.readOneByte()
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const marginRight = seqread.readOneByte()
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const marginTop = seqread.readOneByte()
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const marginBottom = seqread.readOneByte()
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// Calculate expanded canvas dimensions
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const canvasWidth = header.width + marginLeft + marginRight
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const canvasHeight = header.height + marginTop + marginBottom
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// Read motion vectors (1/16-pixel units, int16)
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// Encoder writes ALL motion vectors including frame 0
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let motionX = new Array(gopSize)
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let motionY = new Array(gopSize)
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for (let i = 0; i < gopSize; i++) {
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// readShort() returns unsigned 16-bit, but motion vectors are signed int16
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let mx = seqread.readShort()
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let my = seqread.readShort()
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// Convert to signed: if > 32767, it's negative
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motionX[i] = (mx > 32767) ? (mx - 65536) : mx
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motionY[i] = (my > 32767) ? (my - 65536) : my
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}
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// Read compressed data size
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const compressedSize = seqread.readInt()
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// Read compressed data
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let compressedPtr = seqread.readBytes(compressedSize)
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updateDataRateBin(compressedSize)
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// Check if GOP fits in VM memory
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const gopMemoryNeeded = gopSize * FRAME_SIZE
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if (gopMemoryNeeded > MAXMEM) {
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throw new Error(`GOP too large: ${gopSize} frames needs ${(gopMemoryNeeded / 1048576).toFixed(2)}MB, but VM has only ${(MAXMEM / 1048576).toFixed(1)}MB. Max GOP size: 8 frames for 8MB system.`)
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// DOUBLE-BUFFERING LOGIC:
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// - If no GOP is currently playing: decode immediately to current slot
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// - Otherwise: buffer this GOP for decode during next GOP's playback
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// Check GOP size fits in slot
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if (gopSize > MAX_GOP_SIZE) {
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console.log(`[GOP] Error: GOP size ${gopSize} exceeds max ${MAX_GOP_SIZE} frames`)
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sys.free(compressedPtr)
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break
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}
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// Allocate GOP buffers outside try block so finally can free them
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let gopRGBBuffers = new Array(gopSize)
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for (let i = 0; i < gopSize; i++) {
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gopRGBBuffers[i] = sys.malloc(FRAME_SIZE)
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if (gopRGBBuffers[i] === 0) {
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// Malloc failed - free what we allocated and bail out
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for (let j = 0; j < i; j++) {
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sys.free(gopRGBBuffers[j])
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}
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throw new Error(`Failed to allocate GOP buffer ${i}/${gopSize}. Out of memory.`)
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if (currentGopSize === 0 && !asyncDecodeInProgress) {
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// No active GOP and no decode in progress: decode asynchronously and start playback when ready
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const bufferSlot = currentGopBufferSlot
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const bufferOffset = bufferSlot * SLOT_SIZE
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// Defensive: free any old async decode memory (shouldn't happen but be safe)
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if (asyncDecodePtr !== 0) {
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sys.free(asyncDecodePtr)
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asyncDecodePtr = 0
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}
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}
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try {
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let decodeStart = sys.nanoTime()
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// Call GOP decoder with canvas expansion information
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const [r1, r2] = graphics.tavDecodeGopUnified(
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compressedPtr,
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compressedSize,
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gopSize,
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motionX,
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motionY,
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gopRGBBuffers, // Array of output buffer addresses
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header.width, // Original frame width
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header.height, // Original frame height
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canvasWidth, // Expanded canvas width (preserves all pixels)
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canvasHeight, // Expanded canvas height (preserves all pixels)
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marginLeft, // Left margin
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marginTop, // Top margin
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// Start async decode
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graphics.tavDecodeGopToVideoBufferAsync(
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compressedPtr, compressedSize, gopSize,
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motionX, motionY,
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header.width, header.height,
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canvasWidth, canvasHeight,
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marginLeft, marginTop,
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header.qualityLevel,
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QLUT[header.qualityY],
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QLUT[header.qualityCo],
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QLUT[header.qualityCg],
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QLUT[header.qualityY], QLUT[header.qualityCo], QLUT[header.qualityCg],
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header.channelLayout,
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header.waveletFilter,
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header.decompLevels,
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2, // temporalLevels (hardcoded for now, could be in header)
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header.entropyCoder // Entropy coder: 0 = Twobit-map, 1 = EZBC
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header.waveletFilter, header.decompLevels, 2,
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header.entropyCoder,
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bufferOffset
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)
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const framesDecoded = r1
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decoderDbgInfo = r2
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asyncDecodeInProgress = true
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asyncDecodeSlot = bufferSlot
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asyncDecodeGopSize = gopSize
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asyncDecodePtr = compressedPtr // Will free after decode completes
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asyncDecodeStartTime = sys.nanoTime()
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decodeTime = (sys.nanoTime() - decodeStart) / 1000000.0
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decompressTime = 0 // Included in decode time
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// Note: compressedPtr will be freed after decode completes
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// We'll check for completion in main loop and start playback then
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if (interactive) {
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console.log(`[GOP] Started async decode of first GOP (slot ${bufferSlot}, ${gopSize} frames)`)
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}
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} else if (currentGopSize === 0 && asyncDecodeInProgress) {
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// First GOP still decoding but another arrived - ignore it to avoid cancelling first GOP
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if (interactive) {
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console.log(`[GOP] Warning: GOP arrived while first GOP still decoding - ignoring to avoid cancellation`)
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}
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sys.free(compressedPtr)
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} else if (currentGopSize > 0 && !asyncDecodeInProgress) {
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// GOP is playing and first GOP decode is done: decode this one to other slot in background (async)
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const nextSlot = 1 - currentGopBufferSlot
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const nextOffset = nextSlot * SLOT_SIZE
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// Display each decoded frame with proper timing
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for (let i = 0; i < framesDecoded; i++) {
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let frameStart = sys.nanoTime()
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let uploadStart = frameStart
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// DIAGNOSTIC: Measure background decode timing
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const framesRemaining = currentGopSize - currentGopFrameIndex
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const timeRemaining = framesRemaining * FRAME_TIME * 1000.0 // milliseconds
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// Upload GOP frame directly (no copy needed - already in RGB24 format)
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graphics.uploadRGBToFramebuffer(gopRGBBuffers[i], header.width, header.height, trueFrameCount + i, false)
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uploadTime = (sys.nanoTime() - uploadStart) / 1000000.0
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// Apply bias lighting (only for first/last frame to save CPU)
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let biasStart = sys.nanoTime()
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if (i === 0 || i === framesDecoded - 1) {
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setBiasLighting()
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}
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biasTime = (sys.nanoTime() - biasStart) / 1000000.0
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// Fire audio on first frame
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if (!audioFired && (frameCount > 0 || i > 0)) {
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audio.play(0)
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audioFired = true
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}
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// Calculate how much time we've used so far for this frame
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let frameElapsed = (sys.nanoTime() - frameStart) / 1000000000.0
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// Wait for the remainder of FRAME_TIME (busy wait for accurate timing)
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let waitNeeded = FRAME_TIME - frameElapsed
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if (waitNeeded > 0) {
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let waitStart = sys.nanoTime()
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while ((sys.nanoTime() - waitStart) / 1000000000.0 < waitNeeded && !stopPlay && !paused) {
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sys.sleep(0) // Busy wait
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}
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}
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// Update global time tracking to keep main loop synchronized
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let frameEnd = sys.nanoTime()
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let frameTotalTime = (frameEnd - frameStart) / 1000000000.0
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akku2 += frameTotalTime
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t1 = frameEnd // Keep t1 synchronized with actual time
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frameCount++
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trueFrameCount++
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// Swap ping-pong buffers for P-frame reference
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let temp = CURRENT_RGB_ADDR
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CURRENT_RGB_ADDR = PREV_RGB_ADDR
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PREV_RGB_ADDR = temp
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// Log performance for first frame of GOP
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if (i === 0 && (frameCount % 60 == 0 || frameCount == 0)) {
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let totalTime = decompressTime + decodeTime + uploadTime + biasTime
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console.log(`GOP Frame ${frameCount}: Decode=${decodeTime.toFixed(1)}ms, Upload=${uploadTime.toFixed(1)}ms, Bias=${biasTime.toFixed(1)}ms, Total=${totalTime.toFixed(1)}ms (${gopSize} frames)`)
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// If previous GOP still decoding, free its memory (will be overwritten)
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if (nextGopData !== null && !nextGopData.decoded && nextGopData.compressedPtr && nextGopData.compressedPtr !== 0) {
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if (interactive) {
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console.log(`[GOP] Warning: New GOP arrived before previous decode completed - freeing old data`)
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}
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sys.free(nextGopData.compressedPtr)
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nextGopData.compressedPtr = 0
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}
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// Note: frameCount and trueFrameCount will be incremented by GOP_SYNC packet
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// Note: GOP buffers will be freed in finally block
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if (interactive) {
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console.log(`[GOP] Background decode started: frame ${currentGopFrameIndex}/${currentGopSize}, ${framesRemaining} frames (${timeRemaining.toFixed(0)}ms) remaining`)
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}
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} catch (e) {
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console.log(`GOP Frame ${frameCount}: decode failed: ${e}`)
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// Try to get more details from the exception
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if (e.stack) {
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console.log(`Stack trace: ${e.stack}`)
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// Start async background decode
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graphics.tavDecodeGopToVideoBufferAsync(
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compressedPtr, compressedSize, gopSize,
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motionX, motionY,
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header.width, header.height,
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canvasWidth, canvasHeight,
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marginLeft, marginTop,
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header.qualityLevel,
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QLUT[header.qualityY], QLUT[header.qualityCo], QLUT[header.qualityCg],
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header.channelLayout,
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header.waveletFilter, header.decompLevels, 2,
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header.entropyCoder,
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nextOffset
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)
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// Mark as decoding (will check completion in main loop)
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nextGopData = {
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gopSize: gopSize,
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decoded: false, // Will be set to true when async decode completes
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slot: nextSlot,
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compressedPtr: compressedPtr, // Will free after decode completes
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startTime: sys.nanoTime(),
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timeRemaining: timeRemaining
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}
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if (e.javaException) {
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console.log(`Java exception: ${e.javaException}`)
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if (e.javaException.printStackTrace) {
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serial.println("Java stack trace:")
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e.javaException.printStackTrace()
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}
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}
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// Print exception properties
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try {
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const props = Object.keys(e)
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if (props.length > 0) {
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console.log(`Exception properties: ${props.join(', ')}`)
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e.printStackTrace()
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let ee = e.getStackTrace()
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console.log(ee.length)
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console.log(ee.slice(0, 10).join('\n'))
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}
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} catch (ex) {}
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} finally {
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// Always free GOP buffers even on error
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for (let i = 0; i < gopSize; i++) {
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sys.free(gopRGBBuffers[i])
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} else {
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// Fallback: unexpected state, just free the memory
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if (interactive) {
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console.log(`[GOP] Warning: Unexpected state - currentGopSize=${currentGopSize}, asyncDecodeInProgress=${asyncDecodeInProgress} - freeing GOP data`)
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}
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sys.free(compressedPtr)
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}
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}
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else if (packetType === TAV_PACKET_GOP_SYNC) {
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// GOP sync packet - increment frame counters by number of frames decoded
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// GOP sync packet - just skip it, frame display is time-based
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const framesInGOP = seqread.readOneByte()
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// Ignore - we display frames based on time accumulator, not this packet
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frameCount += framesInGOP
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trueFrameCount += framesInGOP
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// Note: Buffer swapping already handled in GOP_UNIFIED handler
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// CRITICAL: Stop reading packets if both buffers are full
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// (one GOP playing + one GOP ready/decoding)
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if (currentGopSize > 0 && nextGopData !== null) {
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shouldReadPackets = false
|
||||
if (interactive) {
|
||||
console.log(`[GOP] Both buffers full - stopping packet reading until current GOP finishes`)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (packetType === TAV_PACKET_AUDIO_MP2) {
|
||||
// MP2 Audio packet
|
||||
@@ -1281,15 +1289,138 @@ try {
|
||||
println(`Unknown packet type: 0x${packetType.toString(16)}`)
|
||||
break
|
||||
}
|
||||
} // end of !paused block
|
||||
}
|
||||
} // end of !paused packet read block
|
||||
|
||||
let t2 = sys.nanoTime()
|
||||
if (!paused) {
|
||||
akku += (t2 - t1) / 1000000000.0
|
||||
// Only accumulate time if we have a GOP to play
|
||||
// Don't accumulate during first GOP decode or we'll get fast playback
|
||||
if (currentGopSize > 0) {
|
||||
akku += (t2 - t1) / 1000000000.0
|
||||
}
|
||||
akku2 += (t2 - t1) / 1000000000.0
|
||||
}
|
||||
|
||||
// STATE MACHINE: Explicit GOP playback with spin-waits
|
||||
|
||||
// Step 1: If first GOP decode in progress AND no GOP is currently playing, wait for it
|
||||
if (asyncDecodeInProgress && currentGopSize === 0) {
|
||||
if (!graphics.tavDecodeGopIsComplete()) {
|
||||
// Spin-wait for first GOP decode (nothing else to do)
|
||||
sys.sleep(1)
|
||||
}
|
||||
else {
|
||||
// First GOP decode completed, start playback
|
||||
const [r1, r2] = graphics.tavDecodeGopGetResult()
|
||||
decodeTime = (sys.nanoTime() - asyncDecodeStartTime) / 1000000.0
|
||||
decoderDbgInfo = r2
|
||||
|
||||
currentGopSize = asyncDecodeGopSize
|
||||
currentGopFrameIndex = 0
|
||||
currentGopBufferSlot = asyncDecodeSlot
|
||||
asyncDecodeInProgress = false
|
||||
|
||||
// Set first frame time to NOW
|
||||
nextFrameTime = sys.nanoTime()
|
||||
|
||||
// Resume packet reading to get next GOP (only one buffer occupied now)
|
||||
shouldReadPackets = true
|
||||
|
||||
if (interactive) {
|
||||
console.log(`[GOP] First GOP ready (slot ${asyncDecodeSlot}, ${asyncDecodeGopSize} frames) in ${decodeTime.toFixed(1)}ms - starting playback`)
|
||||
}
|
||||
|
||||
// Free compressed data
|
||||
sys.free(asyncDecodePtr)
|
||||
asyncDecodePtr = 0
|
||||
asyncDecodeGopSize = 0
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2 & 3: Display current GOP frame if it's time
|
||||
if (!paused && currentGopSize > 0 && currentGopFrameIndex < currentGopSize) {
|
||||
// Spin-wait for next frame time
|
||||
while (sys.nanoTime() < nextFrameTime && !paused) {
|
||||
sys.sleep(1)
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
const bufferSlot = currentGopBufferSlot
|
||||
const bufferOffset = bufferSlot * SLOT_SIZE
|
||||
|
||||
let uploadStart = sys.nanoTime()
|
||||
graphics.uploadVideoBufferFrameToFramebuffer(currentGopFrameIndex, header.width, header.height, trueFrameCount, bufferOffset)
|
||||
uploadTime = (sys.nanoTime() - uploadStart) / 1000000.0
|
||||
|
||||
// Apply bias lighting
|
||||
let biasStart = sys.nanoTime()
|
||||
if (currentGopFrameIndex === 0 || currentGopFrameIndex === currentGopSize - 1) {
|
||||
setBiasLighting()
|
||||
}
|
||||
biasTime = (sys.nanoTime() - biasStart) / 1000000.0
|
||||
|
||||
// Fire audio on first frame
|
||||
if (!audioFired) {
|
||||
audio.play(0)
|
||||
audioFired = true
|
||||
}
|
||||
|
||||
currentGopFrameIndex++
|
||||
frameCount++
|
||||
trueFrameCount++
|
||||
|
||||
// Schedule next frame
|
||||
nextFrameTime += (frametime) // frametime is in nanoseconds from header
|
||||
}
|
||||
}
|
||||
|
||||
// Step 4 & 7: GOP finished? Wait for background decode, then transition
|
||||
if (!paused && currentGopSize > 0 && currentGopFrameIndex >= currentGopSize) {
|
||||
if (nextGopData !== null) {
|
||||
// Wait for background decode to complete
|
||||
while (!graphics.tavDecodeGopIsComplete() && !paused) {
|
||||
sys.sleep(1)
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
const [r1, r2] = graphics.tavDecodeGopGetResult()
|
||||
decodeTime = (sys.nanoTime() - nextGopData.startTime) / 1000000.0
|
||||
|
||||
if (interactive) {
|
||||
const margin = nextGopData.timeRemaining - decodeTime
|
||||
const status = margin > 0 ? "✓ ON TIME" : "✗ TOO LATE"
|
||||
console.log(`[GOP] Background decode finished in ${decodeTime.toFixed(1)}ms (margin: ${margin.toFixed(0)}ms) ${status}`)
|
||||
}
|
||||
|
||||
// Free compressed data
|
||||
sys.free(nextGopData.compressedPtr)
|
||||
|
||||
// Transition to next GOP
|
||||
currentGopBufferSlot = 1 - currentGopBufferSlot
|
||||
currentGopSize = nextGopData.gopSize
|
||||
currentGopFrameIndex = 0
|
||||
nextGopData = null
|
||||
|
||||
// Resume packet reading now that one buffer is free
|
||||
shouldReadPackets = true
|
||||
|
||||
if (interactive) {
|
||||
console.log(`[GOP] ✓ SEAMLESS TRANSITION to next GOP (slot ${currentGopBufferSlot}, ${currentGopSize} frames)`)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No next GOP available, pause playback
|
||||
if (interactive) {
|
||||
console.log(`[GOP] ✗ HICCUP - next GOP NOT READY! Playback paused.`)
|
||||
}
|
||||
currentGopSize = 0
|
||||
currentGopFrameIndex = 0
|
||||
|
||||
// Resume packet reading to get next GOP
|
||||
shouldReadPackets = true
|
||||
}
|
||||
}
|
||||
|
||||
// Simple progress display
|
||||
if (interactive) {
|
||||
notifHideTimer += (t2 - t1)
|
||||
@@ -1319,6 +1450,10 @@ try {
|
||||
gui.printTopBar(guiStatus, 1)
|
||||
}
|
||||
|
||||
// Small sleep to prevent 100% CPU and control loop rate
|
||||
// Allows continuous packet reading while maintaining proper frame timing
|
||||
sys.sleep(1)
|
||||
|
||||
t1 = t2
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,6 +80,7 @@ import kotlin.text.toString
|
||||
|
||||
class GraphicsJSR223Delegate(private val vm: VM) {
|
||||
|
||||
|
||||
private fun getFirstGPU(): GraphicsAdapter? {
|
||||
return vm.findPeribyType(VM.PERITYPE_GPU_AND_TERM)?.peripheral as? GraphicsAdapter
|
||||
}
|
||||
@@ -4519,15 +4520,15 @@ class GraphicsJSR223Delegate(private val vm: VM) {
|
||||
// Read entropy coder from header: 0 = Twobit-map, 1 = EZBC
|
||||
val isEZBC = (entropyCoder == 1)
|
||||
|
||||
if (isEZBC) {
|
||||
println("[AUTO] Using EZBC decoder (FORCED)")
|
||||
/*if (isEZBC) {
|
||||
println("[AUTO] Using EZBC decoder")
|
||||
postprocessCoefficientsEZBC(compressedData, compressedOffset, coeffCount,
|
||||
channelLayout, outputY, outputCo, outputCg, outputAlpha)
|
||||
} else {
|
||||
println("[AUTO] Using twobit-map decoder")
|
||||
postprocessCoefficientsVariableLayout(compressedData, compressedOffset, coeffCount,
|
||||
channelLayout, outputY, outputCo, outputCg, outputAlpha)
|
||||
}
|
||||
}*/
|
||||
|
||||
return isEZBC
|
||||
}
|
||||
@@ -6849,6 +6850,337 @@ class GraphicsJSR223Delegate(private val vm: VM) {
|
||||
return arrayOf(gopSize, dbgOut)
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode GOP frames directly into GraphicsAdapter.videoBuffer (Java heap).
|
||||
* This avoids allocating GOP frames in VM user memory, saving ~6 MB for 8-frame GOPs.
|
||||
*
|
||||
* Frames are stored sequentially in videoBuffer: [Frame0_RGB][Frame1_RGB]...[FrameN_RGB]
|
||||
* Each frame is width×height×3 bytes (RGB24 format).
|
||||
*
|
||||
* @param bufferOffset Byte offset into videoBuffer (for double-buffering: 0 or GOP_SIZE*FRAME_SIZE)
|
||||
* @return Pair<Int, HashMap<String, Any>> - (number of frames decoded, debug info)
|
||||
*/
|
||||
fun tavDecodeGopToVideoBuffer(
|
||||
compressedDataPtr: Long,
|
||||
compressedSize: Int,
|
||||
gopSize: Int,
|
||||
motionVectorsX: IntArray,
|
||||
motionVectorsY: IntArray,
|
||||
width: Int,
|
||||
height: Int,
|
||||
canvasWidth: Int,
|
||||
canvasHeight: Int,
|
||||
marginLeft: Int,
|
||||
marginTop: Int,
|
||||
qIndex: Int,
|
||||
qYGlobal: Int,
|
||||
qCoGlobal: Int,
|
||||
qCgGlobal: Int,
|
||||
channelLayout: Int,
|
||||
spatialFilter: Int = 1,
|
||||
spatialLevels: Int = 6,
|
||||
temporalLevels: Int = 2,
|
||||
entropyCoder: Int = 0,
|
||||
bufferOffset: Long = 0
|
||||
): Array<Any> {
|
||||
val dbgOut = HashMap<String, Any>()
|
||||
dbgOut["qY"] = qYGlobal
|
||||
dbgOut["qCo"] = qCoGlobal
|
||||
dbgOut["qCg"] = qCgGlobal
|
||||
dbgOut["frameMode"] = "G"
|
||||
|
||||
val gpu = (vm.peripheralTable[1].peripheral as GraphicsAdapter)
|
||||
|
||||
// Verify videoBuffer has enough space
|
||||
val frameSize = width * height * 3L // RGB24
|
||||
val requiredSize = gopSize * frameSize
|
||||
if (requiredSize > gpu.videoBuffer.size) {
|
||||
println("ERROR: GOP requires ${requiredSize / 1048576}MB but videoBuffer is only ${gpu.videoBuffer.size / 1048576}MB")
|
||||
return arrayOf(0, dbgOut)
|
||||
}
|
||||
|
||||
// Use expanded canvas dimensions for DWT processing
|
||||
val canvasPixels = canvasWidth * canvasHeight
|
||||
val outputPixels = width * height
|
||||
|
||||
// Step 1: Decompress unified GOP block
|
||||
val compressedData = ByteArray(compressedSize)
|
||||
UnsafeHelper.memcpyRaw(
|
||||
null,
|
||||
vm.usermem.ptr + compressedDataPtr,
|
||||
compressedData,
|
||||
UnsafeHelper.getArrayOffset(compressedData),
|
||||
compressedSize.toLong()
|
||||
)
|
||||
|
||||
val decompressedData = try {
|
||||
ZstdInputStream(java.io.ByteArrayInputStream(compressedData)).use { zstd ->
|
||||
zstd.readBytes()
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
println("ERROR: Zstd decompression failed: ${e.message}")
|
||||
return arrayOf(0, dbgOut)
|
||||
}
|
||||
|
||||
// Step 2: Postprocess unified block to per-frame coefficients
|
||||
val (isEZBCMode, quantizedCoeffs) = tavPostprocessGopAuto(
|
||||
decompressedData,
|
||||
gopSize,
|
||||
canvasPixels,
|
||||
channelLayout,
|
||||
entropyCoder
|
||||
)
|
||||
|
||||
// Step 3: Allocate GOP buffers for float coefficients (expanded canvas size)
|
||||
val gopY = Array(gopSize) { FloatArray(canvasPixels) }
|
||||
val gopCo = Array(gopSize) { FloatArray(canvasPixels) }
|
||||
val gopCg = Array(gopSize) { FloatArray(canvasPixels) }
|
||||
|
||||
// Step 4: Calculate subband layout for expanded canvas
|
||||
val subbands = calculateSubbandLayout(canvasWidth, canvasHeight, spatialLevels)
|
||||
|
||||
// Step 5: Dequantize with temporal-spatial scaling
|
||||
for (t in 0 until gopSize) {
|
||||
val temporalLevel = getTemporalSubbandLevel(t, gopSize, temporalLevels)
|
||||
val temporalScale = getTemporalQuantizerScale(temporalLevel)
|
||||
|
||||
val baseQY = (qYGlobal * temporalScale).coerceIn(1.0f, 4096.0f)
|
||||
val baseQCo = (qCoGlobal * temporalScale).coerceIn(1.0f, 4096.0f)
|
||||
val baseQCg = (qCgGlobal * temporalScale).coerceIn(1.0f, 4096.0f)
|
||||
|
||||
dequantiseDWTSubbandsPerceptual(
|
||||
qIndex, qYGlobal,
|
||||
quantizedCoeffs[t][0], gopY[t],
|
||||
subbands, baseQY, false, spatialLevels,
|
||||
isEZBCMode
|
||||
)
|
||||
|
||||
dequantiseDWTSubbandsPerceptual(
|
||||
qIndex, qYGlobal,
|
||||
quantizedCoeffs[t][1], gopCo[t],
|
||||
subbands, baseQCo, true, spatialLevels,
|
||||
isEZBCMode
|
||||
)
|
||||
|
||||
dequantiseDWTSubbandsPerceptual(
|
||||
qIndex, qYGlobal,
|
||||
quantizedCoeffs[t][2], gopCg[t],
|
||||
subbands, baseQCg, true, spatialLevels,
|
||||
isEZBCMode
|
||||
)
|
||||
}
|
||||
|
||||
// Step 6: Apply inverse 3D DWT
|
||||
tavApplyInverse3DDWT(gopY, canvasWidth, canvasHeight, gopSize, spatialLevels, temporalLevels, spatialFilter)
|
||||
tavApplyInverse3DDWT(gopCo, canvasWidth, canvasHeight, gopSize, spatialLevels, temporalLevels, spatialFilter)
|
||||
tavApplyInverse3DDWT(gopCg, canvasWidth, canvasHeight, gopSize, spatialLevels, temporalLevels, spatialFilter)
|
||||
|
||||
// Step 7: Apply inverse motion compensation
|
||||
for (t in 1 until gopSize) {
|
||||
val dx = motionVectorsX[t] / 16
|
||||
val dy = motionVectorsY[t] / 16
|
||||
|
||||
if (dx != 0 || dy != 0) {
|
||||
applyInverseTranslation(gopY[t], canvasWidth, canvasHeight, dx, dy)
|
||||
applyInverseTranslation(gopCo[t], canvasWidth, canvasHeight, dx, dy)
|
||||
applyInverseTranslation(gopCg[t], canvasWidth, canvasHeight, dx, dy)
|
||||
}
|
||||
}
|
||||
|
||||
// Step 8: Crop and convert to RGB, write directly to videoBuffer
|
||||
for (t in 0 until gopSize) {
|
||||
val videoBufferOffset = bufferOffset + (t * frameSize) // Each frame sequentially, starting at bufferOffset
|
||||
|
||||
for (row in 0 until height) {
|
||||
for (col in 0 until width) {
|
||||
// Source pixel in expanded canvas
|
||||
val canvasX = col + marginLeft
|
||||
val canvasY = row + marginTop
|
||||
val canvasIdx = canvasY * canvasWidth + canvasX
|
||||
|
||||
// Destination pixel in videoBuffer
|
||||
val outIdx = row * width + col
|
||||
val offset = videoBufferOffset + outIdx * 3L
|
||||
|
||||
val yVal = gopY[t][canvasIdx]
|
||||
val co = gopCo[t][canvasIdx]
|
||||
val cg = gopCg[t][canvasIdx]
|
||||
|
||||
// YCoCg-R to RGB conversion
|
||||
val tmp = yVal - (cg / 2.0f)
|
||||
val g = cg + tmp
|
||||
val b = tmp - (co / 2.0f)
|
||||
val r = b + co
|
||||
|
||||
// Clamp and write to videoBuffer
|
||||
gpu.videoBuffer[offset + 0] = r.toInt().coerceIn(0, 255).toByte()
|
||||
gpu.videoBuffer[offset + 1] = g.toInt().coerceIn(0, 255).toByte()
|
||||
gpu.videoBuffer[offset + 2] = b.toInt().coerceIn(0, 255).toByte()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return arrayOf(gopSize, dbgOut)
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload a specific frame from videoBuffer to the framebuffer with dithering.
|
||||
* Frames are stored sequentially in videoBuffer starting at offset 0.
|
||||
*
|
||||
* @param frameIndex Which frame in the GOP to upload (0-based)
|
||||
* @param width Frame width
|
||||
* @param height Frame height
|
||||
* @param frameCount Global frame counter for dithering
|
||||
* @param bufferOffset Byte offset into videoBuffer (for double-buffering: 0 or GOP_SIZE*FRAME_SIZE)
|
||||
*/
|
||||
fun uploadVideoBufferFrameToFramebuffer(frameIndex: Int, width: Int, height: Int, frameCount: Int, bufferOffset: Long = 0) {
|
||||
val gpu = (vm.peripheralTable[1].peripheral as GraphicsAdapter)
|
||||
val graphicsMode = gpu.graphicsMode
|
||||
|
||||
val frameSize = width * height * 3L
|
||||
val videoBufferOffset = bufferOffset + (frameIndex * frameSize)
|
||||
|
||||
// Get native resolution
|
||||
val nativeWidth = gpu.config.width
|
||||
val nativeHeight = gpu.config.height
|
||||
|
||||
// Calculate centering offsets
|
||||
val offsetX = (nativeWidth - width) / 2
|
||||
val offsetY = (nativeHeight - height) / 2
|
||||
|
||||
// Dithering pattern for 8bpp → 4bpp conversion
|
||||
val bayerMatrix = arrayOf(
|
||||
intArrayOf(0, 8, 2, 10),
|
||||
intArrayOf(12, 4, 14, 6),
|
||||
intArrayOf(3, 11, 1, 9),
|
||||
intArrayOf(15, 7, 13, 5)
|
||||
)
|
||||
|
||||
// Process row by row
|
||||
for (y in 0 until height) {
|
||||
val screenY = y + offsetY
|
||||
if (screenY !in 0 until nativeHeight) continue
|
||||
|
||||
for (x in 0 until width) {
|
||||
val screenX = x + offsetX
|
||||
if (screenX !in 0 until nativeWidth) continue
|
||||
|
||||
// Read RGB from videoBuffer
|
||||
val pixelIdx = y * width + x
|
||||
val offset = videoBufferOffset + pixelIdx * 3L
|
||||
|
||||
val r = gpu.videoBuffer[offset + 0].toUint()
|
||||
val g = gpu.videoBuffer[offset + 1].toUint()
|
||||
val b = gpu.videoBuffer[offset + 2].toUint()
|
||||
|
||||
val screenPixelIdx = screenY.toLong() * nativeWidth + screenX
|
||||
|
||||
if (graphicsMode == 4) {
|
||||
// 4bpp mode: dithered RGB (RG in fb1, B_ in fb2)
|
||||
val threshold = bayerMatrix[y % 4][x % 4]
|
||||
val rDithered = ((r + (threshold - 8)) shr 4).coerceIn(0, 15)
|
||||
val gDithered = ((g + (threshold - 8)) shr 4).coerceIn(0, 15)
|
||||
val bDithered = ((b + (threshold - 8)) shr 4).coerceIn(0, 15)
|
||||
|
||||
gpu.framebuffer[screenPixelIdx] = ((rDithered shl 4) or gDithered).toByte()
|
||||
gpu.framebuffer2?.set(screenPixelIdx, (bDithered shl 4).toByte())
|
||||
} else if (graphicsMode == 5) {
|
||||
// 8bpp mode: full RGB (R in fb1, G in fb2, B in fb3)
|
||||
gpu.framebuffer[screenPixelIdx] = r.toByte()
|
||||
gpu.framebuffer2?.set(screenPixelIdx, g.toByte())
|
||||
gpu.framebuffer3?.set(screenPixelIdx, b.toByte())
|
||||
gpu.framebuffer4?.set(screenPixelIdx, 255.toByte())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Async GOP decode state
|
||||
private val asyncDecodeComplete = java.util.concurrent.atomic.AtomicBoolean(false)
|
||||
private var asyncDecodeResult: Array<Any>? = null
|
||||
private var asyncDecodeThread: Thread? = null
|
||||
|
||||
/**
|
||||
* Asynchronously decode GOP frames to videoBuffer in a background thread.
|
||||
* This allows JavaScript to continue reading packets and displaying frames while decode runs.
|
||||
*
|
||||
* Call this function, then poll tavDecodeGopIsComplete() in your main loop.
|
||||
* When complete, retrieve result with tavDecodeGopGetResult().
|
||||
*
|
||||
* @param All parameters same as tavDecodeGopToVideoBuffer()
|
||||
*/
|
||||
fun tavDecodeGopToVideoBufferAsync(
|
||||
compressedDataPtr: Long,
|
||||
compressedSize: Int,
|
||||
gopSize: Int,
|
||||
motionVectorsX: IntArray,
|
||||
motionVectorsY: IntArray,
|
||||
width: Int,
|
||||
height: Int,
|
||||
canvasWidth: Int,
|
||||
canvasHeight: Int,
|
||||
marginLeft: Int,
|
||||
marginTop: Int,
|
||||
qIndex: Int,
|
||||
qYGlobal: Int,
|
||||
qCoGlobal: Int,
|
||||
qCgGlobal: Int,
|
||||
channelLayout: Int,
|
||||
spatialFilter: Int = 1,
|
||||
spatialLevels: Int = 6,
|
||||
temporalLevels: Int = 2,
|
||||
entropyCoder: Int = 0,
|
||||
bufferOffset: Long = 0
|
||||
) {
|
||||
// Cancel any existing decode thread
|
||||
asyncDecodeThread?.interrupt()
|
||||
|
||||
// Reset completion flag
|
||||
asyncDecodeComplete.set(false)
|
||||
asyncDecodeResult = null
|
||||
|
||||
// Spawn thread to decode in background
|
||||
asyncDecodeThread = Thread {
|
||||
try {
|
||||
val result = tavDecodeGopToVideoBuffer(
|
||||
compressedDataPtr, compressedSize, gopSize,
|
||||
motionVectorsX, motionVectorsY,
|
||||
width, height, canvasWidth, canvasHeight,
|
||||
marginLeft, marginTop,
|
||||
qIndex, qYGlobal, qCoGlobal, qCgGlobal,
|
||||
channelLayout, spatialFilter, spatialLevels, temporalLevels,
|
||||
entropyCoder, bufferOffset
|
||||
)
|
||||
asyncDecodeResult = result
|
||||
asyncDecodeComplete.set(true)
|
||||
} catch (e: InterruptedException) {
|
||||
// Thread was cancelled, do nothing
|
||||
} catch (e: Exception) {
|
||||
// Decode failed, set empty result and mark complete
|
||||
asyncDecodeResult = arrayOf(0, HashMap<String, Any>())
|
||||
asyncDecodeComplete.set(true)
|
||||
}
|
||||
}
|
||||
asyncDecodeThread?.start()
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if async GOP decode has completed.
|
||||
* @return true if decode finished, false if still running
|
||||
*/
|
||||
fun tavDecodeGopIsComplete(): Boolean {
|
||||
return asyncDecodeComplete.get()
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the result of async GOP decode.
|
||||
* Only call this after tavDecodeGopIsComplete() returns true!
|
||||
* @return Array<Any> - same as tavDecodeGopToVideoBuffer()
|
||||
*/
|
||||
fun tavDecodeGopGetResult(): Array<Any> {
|
||||
return asyncDecodeResult ?: arrayOf(0, HashMap<String, Any>())
|
||||
}
|
||||
|
||||
// Biorthogonal 13/7 wavelet inverse 1D transform
|
||||
// Synthesis filters: Low-pass (13 taps), High-pass (7 taps)
|
||||
private fun tavApplyDWTBior137Inverse1D(data: FloatArray, length: Int) {
|
||||
|
||||
@@ -79,6 +79,10 @@ open class GraphicsAdapter(private val assetsRoot: String, val vm: VM, val confi
|
||||
internal val framebuffer3 = if (sgr.bankCount >= 3) UnsafeHelper.allocate(WIDTH.toLong() * HEIGHT, this) else null
|
||||
internal val framebuffer4 = if (sgr.bankCount >= 4) UnsafeHelper.allocate(WIDTH.toLong() * HEIGHT, this) else null
|
||||
|
||||
init {
|
||||
framebuffer4?.fillWith(-1)
|
||||
}
|
||||
|
||||
internal val framebufferOut = Pixmap(WIDTH, HEIGHT, Pixmap.Format.RGBA8888)
|
||||
protected var rendertex = Texture(1, 1, Pixmap.Format.RGBA8888)
|
||||
internal val paletteOfFloats = FloatArray(1024) {
|
||||
@@ -103,6 +107,8 @@ open class GraphicsAdapter(private val assetsRoot: String, val vm: VM, val confi
|
||||
internal val unusedArea = UnsafeHelper.allocate(1024, this)
|
||||
internal val scanlineOffsets = UnsafeHelper.allocate(1024, this)
|
||||
|
||||
internal val videoBuffer = UnsafeHelper.allocate(32 * 1024 * 1024, this)
|
||||
|
||||
protected val paletteShader = LoadShader(DRAW_SHADER_VERT, config.paletteShader)
|
||||
protected val textShader = LoadShader(DRAW_SHADER_VERT, config.fragShader)
|
||||
|
||||
@@ -960,6 +966,7 @@ open class GraphicsAdapter(private val assetsRoot: String, val vm: VM, val confi
|
||||
chrrom0.tryDispose()
|
||||
chrrom.tryDispose()
|
||||
unusedArea.destroy()
|
||||
videoBuffer.destroy()
|
||||
scanlineOffsets.destroy()
|
||||
instArea.destroy()
|
||||
mappedFontRom.destroy()
|
||||
|
||||
@@ -117,8 +117,8 @@ static int needs_alpha_channel(int channel_layout) {
|
||||
#define DEFAULT_FPS 30
|
||||
#define DEFAULT_QUALITY 3
|
||||
#define DEFAULT_ZSTD_LEVEL 9
|
||||
#define TEMPORAL_GOP_SIZE 24//8
|
||||
#define TEMPORAL_DECOMP_LEVEL 3
|
||||
#define TEMPORAL_GOP_SIZE 20//8 // ~42 frames fit into 32 MB video buffer
|
||||
#define TEMPORAL_DECOMP_LEVEL 2
|
||||
#define MOTION_THRESHOLD 24.0f // Flush if motion exceeds 24 pixels in any direction
|
||||
|
||||
// Audio/subtitle constants (reused from TEV)
|
||||
@@ -8832,7 +8832,7 @@ static int detect_scene_change_between_frames(
|
||||
if (out_changed_ratio) *out_changed_ratio = changed_ratio;
|
||||
|
||||
// Scene change threshold
|
||||
double threshold = 0.75;
|
||||
double threshold = 0.50;
|
||||
|
||||
return changed_ratio > threshold;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user