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https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 11:51:49 +09:00
audio handling
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@@ -188,6 +188,7 @@ typedef struct {
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int mp2_packet_size;
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int mp2_rate_index;
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int target_audio_buffer_size;
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double audio_frames_in_buffer;
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// Subtitle processing
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subtitle_entry_t *subtitles;
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@@ -1244,7 +1245,6 @@ static int start_video_conversion(tav_encoder_t *enc) {
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// Start audio conversion
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static int start_audio_conversion(tav_encoder_t *enc) {
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return 1;
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if (!enc->has_audio) return 1;
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char command[2048];
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@@ -1563,16 +1563,23 @@ static int process_audio(tav_encoder_t *enc, int frame_num, FILE *output) {
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int is_mono = (header[3] >> 6) == 3;
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enc->mp2_rate_index = mp2_packet_size_to_rate_index(enc->mp2_packet_size, is_mono);
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enc->target_audio_buffer_size = 4; // 4 audio packets in buffer
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enc->audio_frames_in_buffer = 0.0;
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}
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// Calculate how much audio we need for this frame
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double frame_duration = 1.0 / enc->fps;
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double samples_per_frame = 32000.0 * frame_duration; // 32kHz sample rate
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int target_buffer_samples = (int)(samples_per_frame * enc->target_audio_buffer_size);
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int target_buffer_bytes = (target_buffer_samples * enc->mp2_packet_size) / 1152; // 1152 samples per MP2 frame
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// Calculate how much audio time each frame represents (in seconds)
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double frame_audio_time = 1.0 / enc->fps;
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// Calculate how much audio time each MP2 packet represents
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// MP2 frame contains 1152 samples at 32kHz = 0.036 seconds
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#define MP2_SAMPLE_RATE 32000
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double packet_audio_time = 1152.0 / MP2_SAMPLE_RATE;
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// Estimate how many packets we consume per video frame
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double packets_per_frame = frame_audio_time / packet_audio_time;
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// Allocate MP2 buffer if needed
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if (!enc->mp2_buffer) {
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enc->mp2_buffer_size = target_buffer_bytes * 2; // Extra buffer space
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enc->mp2_buffer_size = enc->mp2_packet_size * 2; // Space for multiple packets
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enc->mp2_buffer = malloc(enc->mp2_buffer_size);
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if (!enc->mp2_buffer) {
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fprintf(stderr, "Failed to allocate audio buffer\n");
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@@ -1580,34 +1587,71 @@ static int process_audio(tav_encoder_t *enc, int frame_num, FILE *output) {
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}
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}
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// Read audio data
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size_t bytes_to_read = target_buffer_bytes;
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if (bytes_to_read > enc->audio_remaining) {
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bytes_to_read = enc->audio_remaining;
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}
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if (bytes_to_read > enc->mp2_buffer_size) {
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bytes_to_read = enc->mp2_buffer_size;
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// Audio buffering strategy: maintain target buffer level
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int packets_to_insert = 0;
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if (frame_num == 0) {
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// Prime buffer to target level initially
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packets_to_insert = enc->target_audio_buffer_size;
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enc->audio_frames_in_buffer = 0; // count starts from 0
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if (enc->verbose) {
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printf("Frame %d: Priming audio buffer with %d packets\n", frame_num, packets_to_insert);
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}
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} else {
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// Simulate buffer consumption (fractional consumption per frame)
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double old_buffer = enc->audio_frames_in_buffer;
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enc->audio_frames_in_buffer -= packets_per_frame;
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// Calculate how many packets we need to maintain target buffer level
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// Only insert when buffer drops below target, and only insert enough to restore target
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double target_level = (double)enc->target_audio_buffer_size;
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if (enc->audio_frames_in_buffer < target_level) {
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double deficit = target_level - enc->audio_frames_in_buffer;
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// Insert packets to cover the deficit, but at least maintain minimum flow
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packets_to_insert = (int)ceil(deficit);
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// Cap at reasonable maximum to prevent excessive insertion
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if (packets_to_insert > enc->target_audio_buffer_size) {
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packets_to_insert = enc->target_audio_buffer_size;
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}
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if (enc->verbose) {
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printf("Frame %d: Buffer low (%.2f->%.2f), deficit %.2f, inserting %d packets\n",
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frame_num, old_buffer, enc->audio_frames_in_buffer, deficit, packets_to_insert);
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}
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} else if (enc->verbose && old_buffer != enc->audio_frames_in_buffer) {
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printf("Frame %d: Buffer sufficient (%.2f->%.2f), no packets\n",
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frame_num, old_buffer, enc->audio_frames_in_buffer);
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}
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}
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size_t bytes_read = fread(enc->mp2_buffer, 1, bytes_to_read, enc->mp2_file);
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if (bytes_read == 0) {
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return 1; // No more audio
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}
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// Insert the calculated number of audio packets
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for (int q = 0; q < packets_to_insert; q++) {
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size_t bytes_to_read = enc->mp2_packet_size;
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if (bytes_to_read > enc->audio_remaining) {
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bytes_to_read = enc->audio_remaining;
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}
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// Write audio packet
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uint8_t audio_packet_type = TAV_PACKET_AUDIO_MP2;
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uint32_t audio_len = (uint32_t)bytes_read;
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fwrite(&audio_packet_type, 1, 1, output);
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fwrite(&audio_len, 4, 1, output);
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fwrite(enc->mp2_buffer, 1, bytes_read, output);
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size_t bytes_read = fread(enc->mp2_buffer, 1, bytes_to_read, enc->mp2_file);
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if (bytes_read == 0) break;
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// Track audio bytes written
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enc->audio_remaining -= bytes_read;
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// Write TAV MP2 audio packet
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uint8_t audio_packet_type = TAV_PACKET_AUDIO_MP2;
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uint32_t audio_len = (uint32_t)bytes_read;
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fwrite(&audio_packet_type, 1, 1, output);
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fwrite(&audio_len, 4, 1, output);
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fwrite(enc->mp2_buffer, 1, bytes_read, output);
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if (enc->verbose) {
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printf("Frame %d: Audio packet %zu bytes (remaining: %zu)\n",
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frame_num, bytes_read, enc->audio_remaining);
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// Track audio bytes written
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enc->audio_remaining -= bytes_read;
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enc->audio_frames_in_buffer++;
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if (frame_num == 0) {
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enc->audio_frames_in_buffer = enc->target_audio_buffer_size / 2; // trick the buffer simulator so that it doesn't count the frame 0 priming
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}
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if (enc->verbose) {
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printf("Audio packet %d: %zu bytes (buffer: %.2f packets)\n",
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q, bytes_read, enc->audio_frames_in_buffer);
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}
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}
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return 1;
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