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TAD: Terrarum Advanced Audio to use with video compression
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40
video_encoder/encoder_tad.h
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40
video_encoder/encoder_tad.h
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#ifndef TAD_ENCODER_H
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#define TAD_ENCODER_H
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#include <stdint.h>
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#include <stddef.h>
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// TAD (Terrarum Advanced Audio) Encoder
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// DWT-based perceptual audio codec for TSVM
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// Constants
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#define TAD_MIN_CHUNK_SIZE 1024 // Minimum: 1024 samples (supports non-power-of-2)
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#define TAD_SAMPLE_RATE 32000
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#define TAD_CHANNELS 2 // Stereo
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#define TAD_SIGMAP_2BIT 1 // 2-bit: 00=0, 01=+1, 10=-1, 11=other
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#define TAD_QUALITY_MIN 0
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#define TAD_QUALITY_MAX 5
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#define TAD_QUALITY_DEFAULT 3
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#define TAD_ZSTD_LEVEL 7
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/**
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* Encode audio chunk with TAD codec
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*
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* @param pcm16_stereo Input PCM16LE stereo samples (interleaved L,R)
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* @param num_samples Number of samples per channel (supports non-power-of-2, min 1024)
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* @param quality Quality level 0-5 (0=lowest, 5=highest)
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* @param use_zstd 1=enable Zstd compression, 0=disable
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* @param output Output buffer (must be large enough)
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* @return Number of bytes written to output, or 0 on error
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*
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* Output format:
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* uint8 sigmap_method (always 1 = 2-bit twobitmap)
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* uint8 compressed_flag (1=Zstd, 0=raw)
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* uint16 sample_count (samples per channel)
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* uint32 payload_size (bytes in payload)
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* * payload (encoded M/S data, optionally Zstd-compressed)
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*/
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size_t tad_encode_chunk(const int16_t *pcm16_stereo, size_t num_samples, int quality,
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int use_zstd, uint8_t *output);
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#endif // TAD_ENCODER_H
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