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changing audio sampling rate to 32000 for mp3 compatibility
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assets/disk0/home/mp3test.js
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assets/disk0/home/mp3test.js
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@@ -60,7 +60,7 @@ if (!ipfFun) throw Error("Unknown IPF mode "+IPFMODE)
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const AUDIO_SAMPLE_SIZE = 2 * ((30000 / FPS) + 1)|0 // times 2 because stereo
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const AUDIO_SAMPLE_SIZE = 2 * (((32000 / FPS) + 1)|0) // times 2 because stereo
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let audioBytesRead = 0
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const audioFile = (AUDIOTRACK) ? files.open(_G.shell.resolvePathInput(AUDIOTRACK).full) : undefined
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let audioRemaining = (audioFile) ? audioFile.size : 0
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@@ -1,4 +1,4 @@
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const HW_SAMPLING_RATE = 30000
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const HW_SAMPLING_RATE = 32000
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function printdbg(s) { if (0) serial.println(s) }
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function printvis(s) { if (0) println(s) }
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function sampleToVisual(i) {
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@@ -269,4 +269,4 @@ function decodeMS_ADPCM(inPtr, outPtr, blockSize, config) {
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}
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exports = { HW_SAMPLING_RATE, randomRound, decodeMS_ADPCM, decodeLPCM }
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exports = { HW_SAMPLING_RATE, randomRound, decodeMS_ADPCM, decodeLPCM, s8Tou8, s16Tou8, u16Tos16 }
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