changing audio sampling rate to 32000 for mp3 compatibility

This commit is contained in:
minjaesong
2023-01-13 22:53:27 +09:00
parent a540603487
commit ac684fed71
4 changed files with 6 additions and 6 deletions

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@@ -60,7 +60,7 @@ if (!ipfFun) throw Error("Unknown IPF mode "+IPFMODE)
const AUDIO_SAMPLE_SIZE = 2 * ((30000 / FPS) + 1)|0 // times 2 because stereo
const AUDIO_SAMPLE_SIZE = 2 * (((32000 / FPS) + 1)|0) // times 2 because stereo
let audioBytesRead = 0
const audioFile = (AUDIOTRACK) ? files.open(_G.shell.resolvePathInput(AUDIOTRACK).full) : undefined
let audioRemaining = (audioFile) ? audioFile.size : 0

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@@ -1,4 +1,4 @@
const HW_SAMPLING_RATE = 30000
const HW_SAMPLING_RATE = 32000
function printdbg(s) { if (0) serial.println(s) }
function printvis(s) { if (0) println(s) }
function sampleToVisual(i) {
@@ -269,4 +269,4 @@ function decodeMS_ADPCM(inPtr, outPtr, blockSize, config) {
}
exports = { HW_SAMPLING_RATE, randomRound, decodeMS_ADPCM, decodeLPCM }
exports = { HW_SAMPLING_RATE, randomRound, decodeMS_ADPCM, decodeLPCM, s8Tou8, s16Tou8, u16Tos16 }