TAV: base code for adding psychovisual model

This commit is contained in:
minjaesong
2025-09-20 02:02:59 +09:00
parent c14b692114
commit d3a18c081a
4 changed files with 994 additions and 74 deletions

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@@ -425,7 +425,7 @@ for (let i = 0; i < 7; i++) {
seqread.readOneByte() seqread.readOneByte()
} }
if (header.version < 1 || header.version > 4) { if (header.version < 1 || header.version > 6) {
printerrln(`Error: Unsupported TAV version ${header.version}`) printerrln(`Error: Unsupported TAV version ${header.version}`)
errorlevel = 1 errorlevel = 1
return return

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@@ -816,7 +816,7 @@ transmission capability, and region-of-interest coding.
## Header (32 bytes) ## Header (32 bytes)
uint8 Magic[8]: "\x1FTSVM TAV" uint8 Magic[8]: "\x1FTSVM TAV"
uint8 Version: 3 (YCoCg-R) or 4 (ICtCp) uint8 Version: 3 (YCoCg-R uniform), 4 (ICtCp uniform), 5 (YCoCg-R perceptual), 6 (ICtCp perceptual)
uint16 Width: video width in pixels uint16 Width: video width in pixels
uint16 Height: video height in pixels uint16 Height: video height in pixels
uint8 FPS: frames per second uint8 FPS: frames per second
@@ -879,17 +879,48 @@ transmission capability, and region-of-interest coding.
* Provides better energy compaction than 5/3 but lossy reconstruction * Provides better energy compaction than 5/3 but lossy reconstruction
### Quantization Strategy ### Quantization Strategy
TAV uses different quantization steps for each subband based on human visual
system sensitivity: #### Uniform Quantization (Versions 3-4)
- LL subbands: Fine quantization (preserve DC and low frequencies) Traditional approach using same quantization factor for all DWT subbands within each channel.
- LH/HL subbands: Medium quantization (diagonal details less critical)
- HH subbands: Coarse quantization (high frequency noise can be discarded) #### Perceptual Quantization (Versions 5-6, Default)
TAV versions 5 and 6 implement Human Visual System (HVS) optimized quantization with
frequency-aware subband weighting for superior visual quality:
**Luma (Y) Channel Strategy:**
- LL (lowest frequency): Base quantizer × 0.4 (finest preservation)
- LH/HL at max level: Base quantizer × 0.6
- HH at max level: Base quantizer × 1.0
- Progressive increase toward higher frequencies down to level 1:
- LH1/HL1: Base quantizer × 2.5
- HH1: Base quantizer × 3.0
**Chroma (Co/Cg) Channel Strategy:**
- LL (lowest frequency): Base quantizer × 0.7 (less critical than luma)
- LH/HL at max level: Base quantizer × 1.0
- HH at max level: Base quantizer × 1.3
- Progressive increase toward higher frequencies down to level 1:
- HH1: Base quantizer × 2.2
This perceptual approach allocates more bits to visually important low-frequency
details while aggressively quantizing high-frequency noise, resulting in superior
visual quality at equivalent bitrates.
## Colour Space ## Colour Space
TAV operates in YCoCg-R colour space with full resolution channels: TAV supports two colour spaces:
- Y: Luma channel (full resolution, fine quantization)
- Co: Orange-Cyan chroma (full resolution, aggressive quantization by default) **YCoCg-R (Versions 3, 5):**
- Cg: Green-Magenta chroma (full resolution, very aggressive quantization by default) - Y: Luma channel (full resolution)
- Co: Orange-Cyan chroma (full resolution)
- Cg: Green-Magenta chroma (full resolution)
**ICtCp (Versions 4, 6):**
- I: Intensity (similar to luma)
- Ct: Chroma tritanopia
- Cp: Chroma protanopia
Perceptual versions (5-6) apply HVS-optimized quantization weights per channel,
while uniform versions (3-4) use consistent quantization across all subbands.
## Compression Features ## Compression Features
- Single DWT tiles vs 16x16 DCT blocks in TEV - Single DWT tiles vs 16x16 DCT blocks in TEV
@@ -903,7 +934,8 @@ Expected improvements over TEV:
- Reduced blocking artifacts - Reduced blocking artifacts
- Scalable quality/resolution decoding - Scalable quality/resolution decoding
- Better performance on natural images vs artificial content - Better performance on natural images vs artificial content
- Full resolution chroma preserves color detail while aggressive quantization maintains compression - **Perceptual versions (5-6)**: Superior visual quality through HVS-optimized bit allocation
- **Uniform versions (3-4)**: Backward compatibility with traditional quantization
## Hardware Acceleration Functions ## Hardware Acceleration Functions
TAV decoder requires new GraphicsJSR223Delegate functions: TAV decoder requires new GraphicsJSR223Delegate functions:

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@@ -1,7 +1,6 @@
package net.torvald.tsvm package net.torvald.tsvm
import com.badlogic.gdx.graphics.Pixmap import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.math.MathUtils.*
import com.badlogic.gdx.math.MathUtils.PI import com.badlogic.gdx.math.MathUtils.PI
import com.badlogic.gdx.math.MathUtils.ceil import com.badlogic.gdx.math.MathUtils.ceil
import com.badlogic.gdx.math.MathUtils.floor import com.badlogic.gdx.math.MathUtils.floor
@@ -33,6 +32,15 @@ class GraphicsJSR223Delegate(private val vm: VM) {
private var tavPreviousCoeffsCo: MutableMap<Int, FloatArray>? = null private var tavPreviousCoeffsCo: MutableMap<Int, FloatArray>? = null
private var tavPreviousCoeffsCg: MutableMap<Int, FloatArray>? = null private var tavPreviousCoeffsCg: MutableMap<Int, FloatArray>? = null
// TAV Perceptual dequantization support (must match encoder weights)
data class DWTSubbandInfo(
val level: Int, // Decomposition level (1 to decompLevels)
val subbandType: Int, // 0=LL, 1=LH, 2=HL, 3=HH
val coeffStart: Int, // Starting index in linear coefficient array
val coeffCount: Int, // Number of coefficients in this subband
val perceptualWeight: Float // Quantization multiplier for this subband
)
private fun getFirstGPU(): GraphicsAdapter? { private fun getFirstGPU(): GraphicsAdapter? {
return vm.findPeribyType(VM.PERITYPE_GPU_AND_TERM)?.peripheral as? GraphicsAdapter return vm.findPeribyType(VM.PERITYPE_GPU_AND_TERM)?.peripheral as? GraphicsAdapter
} }
@@ -1325,10 +1333,10 @@ class GraphicsJSR223Delegate(private val vm: VM) {
* @param rgbAddr Source RGB buffer (24-bit: R,G,B bytes) * @param rgbAddr Source RGB buffer (24-bit: R,G,B bytes)
* @param width Frame width * @param width Frame width
* @param height Frame height * @param height Frame height
* @param frameCounter Frame counter for dithering * @param frameCount Frame counter for dithering
*/ */
fun uploadRGBToFramebuffer(rgbAddr: Long, width: Int, height: Int, frameCounter: Int) { fun uploadRGBToFramebuffer(rgbAddr: Long, width: Int, height: Int, frameCount: Int) {
uploadRGBToFramebuffer(rgbAddr, width, height, frameCounter, false) uploadRGBToFramebuffer(rgbAddr, width, height, frameCount, false)
} }
/** /**
@@ -1398,10 +1406,10 @@ class GraphicsJSR223Delegate(private val vm: VM) {
* @param rgbAddr Source RGB buffer (24-bit: R,G,B bytes) * @param rgbAddr Source RGB buffer (24-bit: R,G,B bytes)
* @param width Frame width * @param width Frame width
* @param height Frame height * @param height Frame height
* @param frameCounter Frame counter for dithering * @param frameCount Frame counter for dithering
* @param resizeToFull If true, resize video to fill entire screen; if false, center video * @param resizeToFull If true, resize video to fill entire screen; if false, center video
*/ */
fun uploadRGBToFramebuffer(rgbAddr: Long, width: Int, height: Int, frameCounter: Int, resizeToFull: Boolean) { fun uploadRGBToFramebuffer(rgbAddr: Long, width: Int, height: Int, frameCount: Int, resizeToFull: Boolean) {
val gpu = (vm.peripheralTable[1].peripheral as GraphicsAdapter) val gpu = (vm.peripheralTable[1].peripheral as GraphicsAdapter)
val rgbAddrIncVec = if (rgbAddr >= 0) 1 else -1 val rgbAddrIncVec = if (rgbAddr >= 0) 1 else -1
@@ -1444,9 +1452,9 @@ class GraphicsJSR223Delegate(private val vm: VM) {
val b = rgb[2] val b = rgb[2]
// Apply Bayer dithering and convert to 4-bit using native coordinates // Apply Bayer dithering and convert to 4-bit using native coordinates
val r4 = ditherValue(r, nativeX, nativeY, frameCounter) val r4 = ditherValue(r, nativeX, nativeY, frameCount)
val g4 = ditherValue(g, nativeX, nativeY, frameCounter) val g4 = ditherValue(g, nativeX, nativeY, frameCount)
val b4 = ditherValue(b, nativeX, nativeY, frameCounter) val b4 = ditherValue(b, nativeX, nativeY, frameCount)
// Pack and store in chunk buffers // Pack and store in chunk buffers
rgChunk[i] = ((r4 shl 4) or g4).toByte() rgChunk[i] = ((r4 shl 4) or g4).toByte()
@@ -1507,9 +1515,9 @@ class GraphicsJSR223Delegate(private val vm: VM) {
val b = rgbBulkBuffer[rgbIndex + 2].toUint() val b = rgbBulkBuffer[rgbIndex + 2].toUint()
// Apply Bayer dithering and convert to 4-bit // Apply Bayer dithering and convert to 4-bit
val r4 = ditherValue(r, videoX, videoY, frameCounter) val r4 = ditherValue(r, videoX, videoY, frameCount)
val g4 = ditherValue(g, videoX, videoY, frameCounter) val g4 = ditherValue(g, videoX, videoY, frameCount)
val b4 = ditherValue(b, videoX, videoY, frameCounter) val b4 = ditherValue(b, videoX, videoY, frameCount)
// Pack RGB values and store in chunk arrays for batch processing // Pack RGB values and store in chunk arrays for batch processing
val validIndex = i val validIndex = i
@@ -2505,10 +2513,10 @@ class GraphicsJSR223Delegate(private val vm: VM) {
* @param width Frame width in pixels * @param width Frame width in pixels
* @param height Frame height in pixels * @param height Frame height in pixels
* @param quality Quantisation quality level (0-7) * @param quality Quantisation quality level (0-7)
* @param frameCounter Frame counter for temporal patterns * @param frameCount Frame counter for temporal patterns
*/ */
fun tevDecode(blockDataPtr: Long, currentRGBAddr: Long, prevRGBAddr: Long, fun tevDecode(blockDataPtr: Long, currentRGBAddr: Long, prevRGBAddr: Long,
width: Int, height: Int, qY: Int, qCo: Int, qCg: Int, frameCounter: Int, width: Int, height: Int, qY: Int, qCo: Int, qCg: Int, frameCount: Int,
debugMotionVectors: Boolean = false, tevVersion: Int = 2, debugMotionVectors: Boolean = false, tevVersion: Int = 2,
enableDeblocking: Boolean = true, enableBoundaryAwareDecoding: Boolean = false) { enableDeblocking: Boolean = true, enableBoundaryAwareDecoding: Boolean = false) {
@@ -3004,9 +3012,9 @@ class GraphicsJSR223Delegate(private val vm: VM) {
} }
} }
fun tevDeinterlace(frameCounter: Int, width: Int, height: Int, prevField: Long, currentField: Long, nextField: Long, outputRGB: Long, algorithm: String = "yadif") { fun tevDeinterlace(frameCount: Int, width: Int, height: Int, prevField: Long, currentField: Long, nextField: Long, outputRGB: Long, algorithm: String = "yadif") {
// Apply selected deinterlacing algorithm: field -> progressive frame // Apply selected deinterlacing algorithm: field -> progressive frame
val fieldParity = (frameCounter + 1) % 2 val fieldParity = (frameCount + 1) % 2
when (algorithm.lowercase()) { when (algorithm.lowercase()) {
"bwdif" -> { "bwdif" -> {
@@ -3815,15 +3823,224 @@ class GraphicsJSR223Delegate(private val vm: VM) {
// ================= TAV (TSVM Advanced Video) Decoder ================= // ================= TAV (TSVM Advanced Video) Decoder =================
// DWT-based video codec with ICtCp colour space support // DWT-based video codec with ICtCp colour space support
// TAV Perceptual dequantization helper functions (must match encoder implementation exactly)
private fun calculateSubbandLayout(width: Int, height: Int, decompLevels: Int): List<DWTSubbandInfo> {
val subbands = mutableListOf<DWTSubbandInfo>()
// Start with the LL subband at maximum decomposition level (MUST match encoder exactly)
val llWidth = width shr decompLevels // Right shift by decomp_levels (equivalent to >> in C)
val llHeight = height shr decompLevels
subbands.add(DWTSubbandInfo(decompLevels, 0, 0, llWidth * llHeight, 0f)) // LL subband
var coeffOffset = llWidth * llHeight
// Add LH, HL, HH subbands for each level from max down to 1 (MUST match encoder exactly)
for (level in decompLevels downTo 1) {
// Use encoder's exact calculation: width >> (decomp_levels - level + 1)
val levelWidth = width shr (decompLevels - level + 1)
val levelHeight = height shr (decompLevels - level + 1)
val subbandSize = levelWidth * levelHeight
// LH subband (horizontal high, vertical low)
subbands.add(DWTSubbandInfo(level, 1, coeffOffset, subbandSize, 0f))
coeffOffset += subbandSize
// HL subband (horizontal low, vertical high)
subbands.add(DWTSubbandInfo(level, 2, coeffOffset, subbandSize, 0f))
coeffOffset += subbandSize
// HH subband (horizontal high, vertical high)
subbands.add(DWTSubbandInfo(level, 3, coeffOffset, subbandSize, 0f))
coeffOffset += subbandSize
}
// Debug: Validate subband coverage
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
val expectedTotal = width * height
val actualTotal = subbands.sumOf { it.coeffCount }
val maxIndex = subbands.maxOfOrNull { it.coeffStart + it.coeffCount - 1 } ?: -1
println("SUBBAND LAYOUT VALIDATION:")
println(" Expected coeffs: $expectedTotal (${width}x${height})")
println(" Actual coeffs: $actualTotal")
println(" Max index: $maxIndex")
println(" Decomp levels: $decompLevels")
// Check for overlaps and gaps
val covered = BooleanArray(expectedTotal)
var overlaps = 0
for (subband in subbands) {
for (i in 0 until subband.coeffCount) {
val idx = subband.coeffStart + i
if (idx < covered.size) {
if (covered[idx]) overlaps++
covered[idx] = true
}
}
}
val gaps = covered.count { !it }
println(" Overlaps: $overlaps, Gaps: $gaps")
if (gaps > 0 || overlaps > 0 || actualTotal != expectedTotal) {
println(" ERROR: Subband layout is incorrect!")
}
}
return subbands
}
private fun getPerceptualWeight(level: Int, subbandType: Int, isChroma: Boolean, maxLevels: Int): Float {
return 1f
// Data-driven model based on coefficient variance analysis - MUST match encoder exactly
if (!isChroma) {
// Luma strategy based on statistical variance analysis from real video data
return when (subbandType) {
0 -> { // LL
// LL6 has extremely high variance (Range=8026.7) but contains most image energy
// Moderate quantization appropriate due to high variance tolerance
1.1f
}
1 -> { // LH (horizontal detail)
// Data-driven weights based on observed coefficient patterns
when (level) {
in 6..maxLevels -> 0.7f // LH6: significant coefficients (Range=243.1)
5 -> 0.8f // LH5: moderate coefficients (Range=264.3)
4 -> 1.0f // LH4: small coefficients (Range=50.8)
3 -> 1.4f // LH3: sparse but large outliers (Range=11909.1)
2 -> 1.6f // LH2: fewer coefficients (Range=6720.2)
else -> 1.9f // LH1: smallest detail (Range=1606.3)
}
}
2 -> { // HL (vertical detail)
// Similar pattern to LH but slightly different variance
when (level) {
in 6..maxLevels -> 0.8f // HL6: moderate coefficients (Range=181.6)
5 -> 0.9f // HL5: small coefficients (Range=80.4)
4 -> 1.2f // HL4: surprising large outliers (Range=9737.9)
3 -> 1.3f // HL3: very large outliers (Range=13698.2)
2 -> 1.5f // HL2: moderate range (Range=2099.4)
else -> 1.8f // HL1: small coefficients (Range=851.1)
}
}
3 -> { // HH (diagonal detail)
// HH bands generally have lower energy but important for texture
when (level) {
in 6..maxLevels -> 1.0f // HH6: some significant coefficients (Range=95.8)
5 -> 1.1f // HH5: small coefficients (Range=75.9)
4 -> 1.3f // HH4: moderate range (Range=89.8)
3 -> 1.5f // HH3: large outliers (Range=11611.2)
2 -> 1.8f // HH2: moderate range (Range=2499.2)
else -> 2.1f // HH1: smallest coefficients (Range=761.6)
}
}
else -> 1.0f
}
} else {
// Chroma strategy - apply 0.85x reduction to luma weights for color preservation
val lumaWeight = getPerceptualWeight(level, subbandType, false, maxLevels)
return lumaWeight * 1.6f
}
}
// Helper function to calculate five-number summary for coefficient analysis
private fun calculateFiveNumberSummary(values: List<Int>): String {
if (values.isEmpty()) return "empty"
val sorted = values.sorted()
val n = sorted.size
val min = sorted[0]
val max = sorted[n - 1]
val median = if (n % 2 == 1) sorted[n / 2] else (sorted[n / 2 - 1] + sorted[n / 2]) / 2.0
val q1 = if (n >= 4) sorted[n / 4] else sorted[0]
val q3 = if (n >= 4) sorted[3 * n / 4] else sorted[n - 1]
return "min=$min, Q1=$q1, med=%.1f, Q3=$q3, max=$max, n=$n".format(median)
}
private fun dequantiseDWTSubbandsPerceptual(quantised: ShortArray, dequantised: FloatArray,
subbands: List<DWTSubbandInfo>, baseQuantizer: Float, isChroma: Boolean, decompLevels: Int) {
// Initialize output array to zero (critical for detecting missing coefficients)
for (i in dequantised.indices) {
dequantised[i] = 0.0f
}
// Track coefficient coverage for debugging
var totalProcessed = 0
var maxIdx = -1
for (subband in subbands) {
val weight = getPerceptualWeight(subband.level, subband.subbandType, isChroma, decompLevels)
// CRITICAL FIX: Use the same effective quantizer as encoder for proper reconstruction
val effectiveQuantizer = baseQuantizer * weight
// Comprehensive five-number summary for perceptual model analysis
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
// Collect all quantized coefficient values for this subband
val coeffValues = mutableListOf<Int>()
for (i in 0 until subband.coeffCount) {
val idx = subband.coeffStart + i
if (idx < quantised.size) {
val quantVal = quantised[idx].toInt()
coeffValues.add(quantVal)
}
}
// Calculate and print five-number summary
val subbandTypeName = when (subband.subbandType) {
0 -> "LL"
1 -> "LH"
2 -> "HL"
3 -> "HH"
else -> "??"
}
val channelType = if (isChroma) "Chroma" else "Luma"
val summary = calculateFiveNumberSummary(coeffValues)
println("SUBBAND STATS: $channelType ${subbandTypeName}${subband.level} weight=${weight} effectiveQ=${effectiveQuantizer} - $summary")
}
for (i in 0 until subband.coeffCount) {
val idx = subband.coeffStart + i
if (idx < quantised.size && idx < dequantised.size) {
dequantised[idx] = quantised[idx] * effectiveQuantizer
totalProcessed++
if (idx > maxIdx) maxIdx = idx
}
}
}
// Debug coefficient coverage
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
val channelType = if (isChroma) "Chroma" else "Luma"
println("COEFFICIENT COVERAGE: $channelType - processed=$totalProcessed, maxIdx=$maxIdx, arraySize=${dequantised.size}")
// Check for gaps (zero coefficients that should have been processed)
var zeroCount = 0
for (i in 0 until minOf(maxIdx + 1, dequantised.size)) {
if (dequantised[i] == 0.0f && quantised[i] != 0.toShort()) {
zeroCount++
}
}
if (zeroCount > 0) {
println("WARNING: $zeroCount coefficients were not processed but should have been!")
}
}
}
private val tavDebugFrameTarget = 0 // use negative number to disable the debug print
private var tavDebugCurrentFrameNumber = 0
fun tavDecode(blockDataPtr: Long, currentRGBAddr: Long, prevRGBAddr: Long, fun tavDecode(blockDataPtr: Long, currentRGBAddr: Long, prevRGBAddr: Long,
width: Int, height: Int, qYGlobal: Int, qCoGlobal: Int, qCgGlobal: Int, frameCounter: Int, width: Int, height: Int, qYGlobal: Int, qCoGlobal: Int, qCgGlobal: Int, frameCount: Int,
waveletFilter: Int = 1, decompLevels: Int = 6, isLossless: Boolean = false, tavVersion: Int = 1) { waveletFilter: Int = 1, decompLevels: Int = 6, isLossless: Boolean = false, tavVersion: Int = 1) {
tavDebugCurrentFrameNumber = frameCount
var readPtr = blockDataPtr var readPtr = blockDataPtr
try { try {
// Determine if monoblock mode based on TAV version // Determine if monoblock mode based on TAV version
val isMonoblock = (tavVersion == 3 || tavVersion == 4) val isMonoblock = (tavVersion == 3 || tavVersion == 4 || tavVersion == 5 || tavVersion == 6)
val tilesX: Int val tilesX: Int
val tilesY: Int val tilesY: Int
@@ -3849,7 +4066,7 @@ class GraphicsJSR223Delegate(private val vm: VM) {
val qCg = vm.peek(readPtr++).toUint().let { if (it == 0) qCgGlobal else it } val qCg = vm.peek(readPtr++).toUint().let { if (it == 0) qCgGlobal else it }
// debug print: raw decompressed bytes // debug print: raw decompressed bytes
/*print("TAV Decode raw bytes (Frame $frameCounter, mode: ${arrayOf("SKIP", "INTRA", "DELTA")[mode]}): ") /*print("TAV Decode raw bytes (Frame $frameCount, mode: ${arrayOf("SKIP", "INTRA", "DELTA")[mode]}): ")
for (i in 0 until 32) { for (i in 0 until 32) {
print("${vm.peek(blockDataPtr + i).toUint().toString(16).uppercase().padStart(2, '0')} ") print("${vm.peek(blockDataPtr + i).toUint().toString(16).uppercase().padStart(2, '0')} ")
} }
@@ -3927,10 +4144,155 @@ class GraphicsJSR223Delegate(private val vm: VM) {
val coTile = FloatArray(coeffCount) val coTile = FloatArray(coeffCount)
val cgTile = FloatArray(coeffCount) val cgTile = FloatArray(coeffCount)
for (i in 0 until coeffCount) { // Check if perceptual quantization is used (versions 5 and 6)
yTile[i] = quantisedY[i] * qY.toFloat() val isPerceptual = (tavVersion == 5 || tavVersion == 6)
coTile[i] = quantisedCo[i] * qCo.toFloat()
cgTile[i] = quantisedCg[i] * qCg.toFloat() // Debug: Print version detection for frame 120
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
println("[VERSION-DEBUG-INTRA] Frame $tavDebugCurrentFrameNumber - TAV version: $tavVersion, isPerceptual: $isPerceptual")
}
if (isPerceptual) {
// Perceptual dequantization with subband-specific weights
val tileWidth = if (isMonoblock) width else PADDED_TILE_SIZE_X
val tileHeight = if (isMonoblock) height else PADDED_TILE_SIZE_Y
val subbands = calculateSubbandLayout(tileWidth, tileHeight, decompLevels)
dequantiseDWTSubbandsPerceptual(quantisedY, yTile, subbands, qY.toFloat(), false, decompLevels)
dequantiseDWTSubbandsPerceptual(quantisedCo, coTile, subbands, qCo.toFloat(), true, decompLevels)
dequantiseDWTSubbandsPerceptual(quantisedCg, cgTile, subbands, qCg.toFloat(), true, decompLevels)
// Debug: Check coefficient values before inverse DWT
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
var maxYDequant = 0.0f
var nonzeroY = 0
for (coeff in yTile) {
if (coeff != 0.0f) {
nonzeroY++
if (kotlin.math.abs(coeff) > maxYDequant) {
maxYDequant = kotlin.math.abs(coeff)
}
}
}
println("[DECODER-INTRA] Frame $tavDebugCurrentFrameNumber - Before IDWT: Y max=${maxYDequant.toInt()}, nonzero=$nonzeroY")
// Debug: Check if subband layout is correct - print actual coefficient positions
println("PERCEPTUAL SUBBAND LAYOUT DEBUG:")
println(" Total coeffs: ${yTile.size}, Decomp levels: $decompLevels, Tile size: ${tileWidth}x${tileHeight}")
for (subband in subbands) {
if (subband.level <= 6) { // LH, HL, HH for levels 1-2
var sampleCoeffs = 0
val coeffCount = minOf(1000, subband.coeffCount)
for (i in 0 until coeffCount) { // Sample first 100 coeffs
val idx = subband.coeffStart + i
if (idx < yTile.size && yTile[idx] != 0.0f) {
sampleCoeffs++
}
}
val subbandName = when(subband.subbandType) {
0 -> "LL${subband.level}"
1 -> "LH${subband.level}"
2 -> "HL${subband.level}"
3 -> "HH${subband.level}"
else -> "??${subband.level}"
}
println(" $subbandName: start=${subband.coeffStart}, count=${subband.coeffCount}, sample_nonzero=$sampleCoeffs/$coeffCount")
// Debug: Print first few RAW QUANTIZED values for comparison (before dequantization)
print(" $subbandName raw_quant: ")
for (i in 0 until minOf(32, subband.coeffCount)) {
val idx = subband.coeffStart + i
if (idx < quantisedY.size) {
print("${quantisedY[idx]} ")
}
}
println()
}
}
}
} else {
// Uniform dequantization for versions 3 and 4
for (i in 0 until coeffCount) {
yTile[i] = quantisedY[i] * qY.toFloat()
coTile[i] = quantisedCo[i] * qCo.toFloat()
cgTile[i] = quantisedCg[i] * qCg.toFloat()
}
// Debug: Uniform quantization subband analysis for comparison
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
val tileWidth = if (isMonoblock) width else PADDED_TILE_SIZE_X
val tileHeight = if (isMonoblock) height else PADDED_TILE_SIZE_Y
val subbands = calculateSubbandLayout(tileWidth, tileHeight, decompLevels)
// Comprehensive five-number summary for uniform quantization baseline
for (subband in subbands) {
// Collect all quantized coefficient values for this subband (luma only for baseline)
val coeffValues = mutableListOf<Int>()
for (i in 0 until subband.coeffCount) {
val idx = subband.coeffStart + i
if (idx < quantisedY.size) {
val quantVal = quantisedY[idx].toInt()
coeffValues.add(quantVal)
}
}
// Calculate and print five-number summary for uniform mode
val subbandTypeName = when (subband.subbandType) {
0 -> "LL"
1 -> "LH"
2 -> "HL"
3 -> "HH"
else -> "??"
}
val summary = calculateFiveNumberSummary(coeffValues)
println("UNIFORM SUBBAND STATS: Luma ${subbandTypeName}${subband.level} uniformQ=${qY.toFloat()} - $summary")
}
var maxYDequant = 0.0f
var nonzeroY = 0
for (coeff in yTile) {
if (coeff != 0.0f) {
nonzeroY++
if (kotlin.math.abs(coeff) > maxYDequant) {
maxYDequant = kotlin.math.abs(coeff)
}
}
}
println("[DECODER-INTRA] Frame $tavDebugCurrentFrameNumber - Before IDWT: Y max=${maxYDequant.toInt()}, nonzero=$nonzeroY")
// Debug: Check if subband layout is correct for uniform too - print actual coefficient positions
println("UNIFORM SUBBAND LAYOUT DEBUG:")
println(" Total coeffs: ${yTile.size}, Decomp levels: $decompLevels, Tile size: ${tileWidth}x${tileHeight}")
for (subband in subbands) {
if (subband.level <= 6) { // LH, HL, HH for levels 1-2
var sampleCoeffs = 0
val coeffCount = minOf(1000, subband.coeffCount)
for (i in 0 until coeffCount) { // Sample first 100 coeffs
val idx = subband.coeffStart + i
if (idx < yTile.size && yTile[idx] != 0.0f) {
sampleCoeffs++
}
}
val subbandName = when(subband.subbandType) {
0 -> "LL${subband.level}"
1 -> "LH${subband.level}"
2 -> "HL${subband.level}"
3 -> "HH${subband.level}"
else -> "??${subband.level}"
}
println(" $subbandName: start=${subband.coeffStart}, count=${subband.coeffCount}, sample_nonzero=$sampleCoeffs/$coeffCount")
// Debug: Print first few RAW QUANTIZED values for comparison with perceptual (before dequantization)
print(" $subbandName raw_quant: ")
for (i in 0 until minOf(32, subband.coeffCount)) {
val idx = subband.coeffStart + i
if (idx < quantisedY.size) {
print("${quantisedY[idx]} ")
}
}
println()
}
}
}
} }
// Store coefficients for future delta reference (for P-frames) // Store coefficients for future delta reference (for P-frames)
@@ -3963,6 +4325,29 @@ class GraphicsJSR223Delegate(private val vm: VM) {
tavApplyDWTInverseMultiLevel(cgTile, tileWidth, tileHeight, decompLevels, waveletFilter) tavApplyDWTInverseMultiLevel(cgTile, tileWidth, tileHeight, decompLevels, waveletFilter)
} }
// Debug: Check coefficient values after inverse DWT
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
var maxYIdwt = 0.0f
var minYIdwt = 0.0f
var maxCoIdwt = 0.0f
var minCoIdwt = 0.0f
var maxCgIdwt = 0.0f
var minCgIdwt = 0.0f
for (coeff in yTile) {
if (coeff > maxYIdwt) maxYIdwt = coeff
if (coeff < minYIdwt) minYIdwt = coeff
}
for (coeff in coTile) {
if (coeff > maxCoIdwt) maxCoIdwt = coeff
if (coeff < minCoIdwt) minCoIdwt = coeff
}
for (coeff in cgTile) {
if (coeff > maxCgIdwt) maxCgIdwt = coeff
if (coeff < minCgIdwt) minCgIdwt = coeff
}
println("[DECODER-INTRA] Frame $tavDebugCurrentFrameNumber - After IDWT: Y=[${minYIdwt.toInt()}, ${maxYIdwt.toInt()}], Co=[${minCoIdwt.toInt()}, ${maxCoIdwt.toInt()}], Cg=[${minCgIdwt.toInt()}, ${maxCgIdwt.toInt()}]")
}
// Extract final tile data // Extract final tile data
val finalYTile: FloatArray val finalYTile: FloatArray
val finalCoTile: FloatArray val finalCoTile: FloatArray
@@ -4123,6 +4508,16 @@ class GraphicsJSR223Delegate(private val vm: VM) {
// Monoblock conversion functions (full frame processing) // Monoblock conversion functions (full frame processing)
private fun tavConvertYCoCgMonoblockToRGB(yData: FloatArray, coData: FloatArray, cgData: FloatArray, private fun tavConvertYCoCgMonoblockToRGB(yData: FloatArray, coData: FloatArray, cgData: FloatArray,
rgbAddr: Long, width: Int, height: Int) { rgbAddr: Long, width: Int, height: Int) {
// Debug: Check if this is frame 120 for final RGB comparison
val isFrame120Debug = tavDebugCurrentFrameNumber == tavDebugFrameTarget // Enable for debugging
var debugSampleCount = 0
var debugRSum = 0
var debugGSum = 0
var debugBSum = 0
var debugYSum = 0.0f
var debugCoSum = 0.0f
var debugCgSum = 0.0f
// Process entire frame at once for monoblock mode // Process entire frame at once for monoblock mode
for (y in 0 until height) { for (y in 0 until height) {
// Create row buffer for bulk RGB data // Create row buffer for bulk RGB data
@@ -4143,9 +4538,24 @@ class GraphicsJSR223Delegate(private val vm: VM) {
val b = tmp - Co / 2.0f val b = tmp - Co / 2.0f
val r = Co + b val r = Co + b
rowRgbBuffer[bufferIdx++] = r.toInt().coerceIn(0, 255).toByte() val rInt = r.toInt().coerceIn(0, 255)
rowRgbBuffer[bufferIdx++] = g.toInt().coerceIn(0, 255).toByte() val gInt = g.toInt().coerceIn(0, 255)
rowRgbBuffer[bufferIdx++] = b.toInt().coerceIn(0, 255).toByte() val bInt = b.toInt().coerceIn(0, 255)
rowRgbBuffer[bufferIdx++] = rInt.toByte()
rowRgbBuffer[bufferIdx++] = gInt.toByte()
rowRgbBuffer[bufferIdx++] = bInt.toByte()
// Debug: Sample RGB values for frame 120 comparison
if (isFrame120Debug && y in 100..199 && x in 100..199) { // Sample 100x100 region
debugSampleCount++
debugRSum += rInt
debugGSum += gInt
debugBSum += bInt
debugYSum += Y
debugCoSum += Co
debugCgSum += Cg
}
} }
// OPTIMIZATION: Bulk copy entire row at once // OPTIMIZATION: Bulk copy entire row at once
@@ -4153,6 +4563,17 @@ class GraphicsJSR223Delegate(private val vm: VM) {
UnsafeHelper.memcpyRaw(rowRgbBuffer, UnsafeHelper.getArrayOffset(rowRgbBuffer), UnsafeHelper.memcpyRaw(rowRgbBuffer, UnsafeHelper.getArrayOffset(rowRgbBuffer),
null, vm.usermem.ptr + rgbAddr + rowStartOffset, rowRgbBuffer.size.toLong()) null, vm.usermem.ptr + rgbAddr + rowStartOffset, rowRgbBuffer.size.toLong())
} }
// Debug: Print RGB sample statistics for frame 120 comparison
if (isFrame120Debug && debugSampleCount > 0) {
val avgR = debugRSum / debugSampleCount
val avgG = debugGSum / debugSampleCount
val avgB = debugBSum / debugSampleCount
val avgY = debugYSum / debugSampleCount
val avgCo = debugCoSum / debugSampleCount
val avgCg = debugCgSum / debugSampleCount
println("[RGB-FINAL] Sample region (100x100): avgYCoCg=[${avgY.toInt()},${avgCo.toInt()},${avgCg.toInt()}] → avgRGB=[$avgR,$avgG,$avgB], samples=$debugSampleCount")
}
} }
private fun tavConvertICtCpMonoblockToRGB(iData: FloatArray, ctData: FloatArray, cpData: FloatArray, private fun tavConvertICtCpMonoblockToRGB(iData: FloatArray, ctData: FloatArray, cpData: FloatArray,
@@ -4316,10 +4737,104 @@ class GraphicsJSR223Delegate(private val vm: VM) {
val currentCo = FloatArray(coeffCount) val currentCo = FloatArray(coeffCount)
val currentCg = FloatArray(coeffCount) val currentCg = FloatArray(coeffCount)
for (i in 0 until coeffCount) { // Check if perceptual quantization is used (versions 5 and 6)
currentY[i] = prevY[i] + (deltaY[i].toFloat() * qY) val isPerceptual = (tavVersion == 5 || tavVersion == 6)
currentCo[i] = prevCo[i] + (deltaCo[i].toFloat() * qCo)
currentCg[i] = prevCg[i] + (deltaCg[i].toFloat() * qCg) // Debug: Print version detection for frame 120
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
println("[VERSION-DEBUG-DELTA] Frame $tavDebugCurrentFrameNumber - TAV version: $tavVersion, isPerceptual: $isPerceptual")
}
if (isPerceptual) {
// Perceptual delta reconstruction with subband-specific weights
val tileWidth = if (isMonoblock) width else PADDED_TILE_SIZE_X
val tileHeight = if (isMonoblock) height else PADDED_TILE_SIZE_Y
val subbands = calculateSubbandLayout(tileWidth, tileHeight, decompLevels)
// Apply same chroma quantizer reduction as encoder (60% reduction for perceptual mode)
val adjustedQCo = qCo * 0.4f
val adjustedQCg = qCg * 0.4f
// Apply perceptual dequantization to delta coefficients
val deltaYFloat = FloatArray(coeffCount)
val deltaCoFloat = FloatArray(coeffCount)
val deltaCgFloat = FloatArray(coeffCount)
dequantiseDWTSubbandsPerceptual(deltaY, deltaYFloat, subbands, qY.toFloat(), false, decompLevels)
dequantiseDWTSubbandsPerceptual(deltaCo, deltaCoFloat, subbands, adjustedQCo, true, decompLevels)
dequantiseDWTSubbandsPerceptual(deltaCg, deltaCgFloat, subbands, adjustedQCg, true, decompLevels)
// Reconstruct: current = previous + perceptually_dequantized_delta
for (i in 0 until coeffCount) {
currentY[i] = prevY[i] + deltaYFloat[i]
currentCo[i] = prevCo[i] + deltaCoFloat[i]
currentCg[i] = prevCg[i] + deltaCgFloat[i]
}
// Debug: Check coefficient values before inverse DWT
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
var maxYRecon = 0.0f
var nonzeroY = 0
for (coeff in currentY) {
if (coeff != 0.0f) {
nonzeroY++
if (kotlin.math.abs(coeff) > maxYRecon) {
maxYRecon = kotlin.math.abs(coeff)
}
}
}
println("[DECODER-DELTA] Frame $tavDebugCurrentFrameNumber - Before IDWT: Y max=${maxYRecon.toInt()}, nonzero=$nonzeroY")
}
} else {
// Uniform delta reconstruction for versions 3 and 4
for (i in 0 until coeffCount) {
currentY[i] = prevY[i] + (deltaY[i].toFloat() * qY)
currentCo[i] = prevCo[i] + (deltaCo[i].toFloat() * qCo)
currentCg[i] = prevCg[i] + (deltaCg[i].toFloat() * qCg)
}
// Debug: Uniform delta quantization subband analysis for comparison
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
val tileWidth = if (isMonoblock) width else PADDED_TILE_SIZE_X
val tileHeight = if (isMonoblock) height else PADDED_TILE_SIZE_Y
val subbands = calculateSubbandLayout(tileWidth, tileHeight, decompLevels)
// Comprehensive five-number summary for uniform delta quantization baseline
for (subband in subbands) {
// Collect all quantized delta coefficient values for this subband (luma only for baseline)
val coeffValues = mutableListOf<Int>()
for (i in 0 until subband.coeffCount) {
val idx = subband.coeffStart + i
if (idx < deltaY.size) {
val quantVal = deltaY[idx].toInt()
coeffValues.add(quantVal)
}
}
// Calculate and print five-number summary for uniform delta mode
val subbandTypeName = when (subband.subbandType) {
0 -> "LL"
1 -> "LH"
2 -> "HL"
3 -> "HH"
else -> "??"
}
val summary = calculateFiveNumberSummary(coeffValues)
println("UNIFORM DELTA SUBBAND STATS: Luma ${subbandTypeName}${subband.level} uniformQ=${qY.toFloat()} - $summary")
}
var maxYRecon = 0.0f
var nonzeroY = 0
for (coeff in currentY) {
if (coeff != 0.0f) {
nonzeroY++
if (kotlin.math.abs(coeff) > maxYRecon) {
maxYRecon = kotlin.math.abs(coeff)
}
}
}
println("[DECODER-DELTA] Frame $tavDebugCurrentFrameNumber - Before IDWT: Y max=${maxYRecon.toInt()}, nonzero=$nonzeroY")
}
} }
// Store current coefficients as previous for next frame // Store current coefficients as previous for next frame
@@ -4341,6 +4856,29 @@ class GraphicsJSR223Delegate(private val vm: VM) {
tavApplyDWTInverseMultiLevel(currentCg, tileWidth, tileHeight, decompLevels, waveletFilter) tavApplyDWTInverseMultiLevel(currentCg, tileWidth, tileHeight, decompLevels, waveletFilter)
} }
// Debug: Check coefficient values after inverse DWT
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
var maxYIdwt = 0.0f
var minYIdwt = 0.0f
var maxCoIdwt = 0.0f
var minCoIdwt = 0.0f
var maxCgIdwt = 0.0f
var minCgIdwt = 0.0f
for (coeff in currentY) {
if (coeff > maxYIdwt) maxYIdwt = coeff
if (coeff < minYIdwt) minYIdwt = coeff
}
for (coeff in currentCo) {
if (coeff > maxCoIdwt) maxCoIdwt = coeff
if (coeff < minCoIdwt) minCoIdwt = coeff
}
for (coeff in currentCg) {
if (coeff > maxCgIdwt) maxCgIdwt = coeff
if (coeff < minCgIdwt) minCgIdwt = coeff
}
println("[DECODER-DELTA] Frame $tavDebugCurrentFrameNumber - After IDWT: Y=[${minYIdwt.toInt()}, ${maxYIdwt.toInt()}], Co=[${minCoIdwt.toInt()}, ${maxCoIdwt.toInt()}], Cg=[${minCgIdwt.toInt()}, ${maxCgIdwt.toInt()}]")
}
// Extract final tile data // Extract final tile data
val finalYTile: FloatArray val finalYTile: FloatArray
val finalCoTile: FloatArray val finalCoTile: FloatArray
@@ -4478,6 +5016,19 @@ class GraphicsJSR223Delegate(private val vm: VM) {
continue continue
} }
// Debug: Sample coefficient values before this level's reconstruction
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
var maxCoeff = 0.0f
var nonzeroCoeff = 0
val sampleSize = minOf(100, currentWidth * currentHeight)
for (i in 0 until sampleSize) {
val coeff = kotlin.math.abs(data[i])
if (coeff > maxCoeff) maxCoeff = coeff
if (coeff > 0.1f) nonzeroCoeff++
}
println("[IDWT-LEVEL-$level] BEFORE: ${currentWidth}x${currentHeight}, max=${maxCoeff.toInt()}, nonzero=$nonzeroCoeff/$sampleSize")
}
// Apply inverse DWT to current subband region - EXACT match to encoder // Apply inverse DWT to current subband region - EXACT match to encoder
// The encoder does ROW transform first, then COLUMN transform // The encoder does ROW transform first, then COLUMN transform
// So inverse must do COLUMN inverse first, then ROW inverse // So inverse must do COLUMN inverse first, then ROW inverse
@@ -4515,6 +5066,19 @@ class GraphicsJSR223Delegate(private val vm: VM) {
data[y * width + x] = tempRow[x] data[y * width + x] = tempRow[x]
} }
} }
// Debug: Sample coefficient values after this level's reconstruction
if (tavDebugCurrentFrameNumber == tavDebugFrameTarget) {
var maxCoeff = 0.0f
var nonzeroCoeff = 0
val sampleSize = minOf(100, currentWidth * currentHeight)
for (i in 0 until sampleSize) {
val coeff = kotlin.math.abs(data[i])
if (coeff > maxCoeff) maxCoeff = coeff
if (coeff > 0.1f) nonzeroCoeff++
}
println("[IDWT-LEVEL-$level] AFTER: ${currentWidth}x${currentHeight}, max=${maxCoeff.toInt()}, nonzero=$nonzeroCoeff/$sampleSize")
}
} }
} }

View File

@@ -22,12 +22,14 @@
// TSVM Advanced Video (TAV) format constants // TSVM Advanced Video (TAV) format constants
#define TAV_MAGIC "\x1F\x54\x53\x56\x4D\x54\x41\x56" // "\x1FTSVM TAV" #define TAV_MAGIC "\x1F\x54\x53\x56\x4D\x54\x41\x56" // "\x1FTSVM TAV"
// TAV version - dynamic based on colour space mode // TAV version - dynamic based on colour space and perceptual tuning
// Version 3: YCoCg-R monoblock (default) // Version 5: YCoCg-R monoblock with perceptual quantization (default)
// Version 4: ICtCp monoblock (--ictcp flag) // Version 6: ICtCp monoblock with perceptual quantization (--ictcp flag)
// Legacy versions (4-tile mode, code preserved but not accessible): // Legacy versions (uniform quantization):
// Version 1: YCoCg-R 4-tile // Version 3: YCoCg-R monoblock uniform (--no-perceptual-tuning)
// Version 2: ICtCp 4-tile // Version 4: ICtCp monoblock uniform (--ictcp --no-perceptual-tuning)
// Version 1: YCoCg-R 4-tile (legacy, code preserved but not accessible)
// Version 2: ICtCp 4-tile (legacy, code preserved but not accessible)
// Tile encoding modes (280x224 tiles) // Tile encoding modes (280x224 tiles)
#define TAV_MODE_SKIP 0x00 // Skip tile (copy from reference) #define TAV_MODE_SKIP 0x00 // Skip tile (copy from reference)
@@ -142,6 +144,9 @@ static int validate_mp2_bitrate(int bitrate) {
static const int QUALITY_Y[] = {60, 42, 25, 12, 6, 2}; static const int QUALITY_Y[] = {60, 42, 25, 12, 6, 2};
static const int QUALITY_CO[] = {120, 90, 60, 30, 15, 3}; static const int QUALITY_CO[] = {120, 90, 60, 30, 15, 3};
static const int QUALITY_CG[] = {240, 180, 120, 60, 30, 5}; static const int QUALITY_CG[] = {240, 180, 120, 60, 30, 5};
//static const int QUALITY_Y[] = { 25, 12, 6, 3, 2, 1};
//static const int QUALITY_CO[] = {60, 30, 15, 7, 5, 2};
//static const int QUALITY_CG[] = {120, 60, 30, 15, 10, 4};
// DWT coefficient structure for each subband // DWT coefficient structure for each subband
typedef struct { typedef struct {
@@ -157,6 +162,15 @@ typedef struct {
int tile_x, tile_y; int tile_x, tile_y;
} dwt_tile_t; } dwt_tile_t;
// DWT subband information for perceptual quantization
typedef struct {
int level; // Decomposition level (1 to enc->decomp_levels)
int subband_type; // 0=LL, 1=LH, 2=HL, 3=HH
int coeff_start; // Starting index in linear coefficient array
int coeff_count; // Number of coefficients in this subband
float perceptual_weight; // Quantization multiplier for this subband
} dwt_subband_info_t;
// TAV encoder structure // TAV encoder structure
typedef struct { typedef struct {
// Input/output files // Input/output files
@@ -196,6 +210,7 @@ typedef struct {
int ictcp_mode; // 0 = YCoCg-R (default), 1 = ICtCp colour space int ictcp_mode; // 0 = YCoCg-R (default), 1 = ICtCp colour space
int intra_only; // Force all tiles to use INTRA mode (disable delta encoding) int intra_only; // Force all tiles to use INTRA mode (disable delta encoding)
int monoblock; // Single DWT tile mode (encode entire frame as one tile) int monoblock; // Single DWT tile mode (encode entire frame as one tile)
int perceptual_tuning; // 1 = perceptual quantization (default), 0 = uniform quantization
// Frame buffers - ping-pong implementation // Frame buffers - ping-pong implementation
uint8_t *frame_rgb[2]; // [0] and [1] alternate between current and previous uint8_t *frame_rgb[2]; // [0] and [1] alternate between current and previous
@@ -247,6 +262,7 @@ typedef struct {
// Progress tracking // Progress tracking
struct timeval start_time; struct timeval start_time;
int encode_limit; // Maximum number of frames to encode (0 = no limit)
} tav_encoder_t; } tav_encoder_t;
@@ -331,6 +347,8 @@ static void show_usage(const char *program_name) {
printf(" --lossless Lossless mode: use 5/3 reversible wavelet\n"); printf(" --lossless Lossless mode: use 5/3 reversible wavelet\n");
printf(" --delta Enable delta encoding (improved compression but noisy picture)\n"); printf(" --delta Enable delta encoding (improved compression but noisy picture)\n");
printf(" --ictcp Use ICtCp colour space instead of YCoCg-R (use when source is in BT.2100)\n"); printf(" --ictcp Use ICtCp colour space instead of YCoCg-R (use when source is in BT.2100)\n");
printf(" --no-perceptual-tuning Disable perceptual quantization (uniform quantization like versions 3/4)\n");
printf(" --encode-limit N Encode only first N frames (useful for testing/analysis)\n");
printf(" --help Show this help\n\n"); printf(" --help Show this help\n\n");
printf("Audio Rate by Quality:\n "); printf("Audio Rate by Quality:\n ");
@@ -358,8 +376,10 @@ static void show_usage(const char *program_name) {
printf("\n\n"); printf("\n\n");
printf("Features:\n"); printf("Features:\n");
printf(" - Single DWT tile (monoblock) encoding for optimal quality\n"); printf(" - Single DWT tile (monoblock) encoding for optimal quality\n");
printf(" - Perceptual quantization optimized for human visual system (default)\n");
printf(" - Full resolution YCoCg-R/ICtCp colour space\n"); printf(" - Full resolution YCoCg-R/ICtCp colour space\n");
printf(" - Lossless and lossy compression modes\n"); printf(" - Lossless and lossy compression modes\n");
printf(" - Versions 5/6: Perceptual quantization, Versions 3/4: Uniform quantization\n");
printf("\nExamples:\n"); printf("\nExamples:\n");
printf(" %s -i input.mp4 -o output.mv3 # Default settings\n", program_name); printf(" %s -i input.mp4 -o output.mv3 # Default settings\n", program_name);
@@ -386,7 +406,9 @@ static tav_encoder_t* create_encoder(void) {
enc->quantiser_cg = QUALITY_CG[DEFAULT_QUALITY]; enc->quantiser_cg = QUALITY_CG[DEFAULT_QUALITY];
enc->intra_only = 1; enc->intra_only = 1;
enc->monoblock = 1; // Default to monoblock mode enc->monoblock = 1; // Default to monoblock mode
enc->perceptual_tuning = 1; // Default to perceptual quantization (versions 5/6)
enc->audio_bitrate = 0; // 0 = use quality table enc->audio_bitrate = 0; // 0 = use quality table
enc->encode_limit = 0; // Default: no frame limit
return enc; return enc;
} }
@@ -775,6 +797,143 @@ static void quantise_dwt_coefficients(float *coeffs, int16_t *quantised, int siz
} }
} }
// Get perceptual weight for specific subband - Data-driven model based on coefficient variance analysis
static float get_perceptual_weight(int level, int subband_type, int is_chroma, int max_levels) {
// TEMPORARY: Test with uniform weights to verify linear layout works correctly
return 1.0f;
if (!is_chroma) {
// Luma strategy based on statistical variance analysis from real video data
if (subband_type == 0) { // LL
// LL6 has extremely high variance (Range=8026.7) but contains most image energy
// Moderate quantization appropriate due to high variance tolerance
return 1.1f;
} else if (subband_type == 1) { // LH (horizontal detail)
// Data-driven weights based on observed coefficient patterns
if (level >= 6) return 0.7f; // LH6: significant coefficients (Range=243.1)
else if (level == 5) return 0.8f; // LH5: moderate coefficients (Range=264.3)
else if (level == 4) return 1.0f; // LH4: small coefficients (Range=50.8)
else if (level == 3) return 1.4f; // LH3: sparse but large outliers (Range=11909.1)
else if (level == 2) return 1.6f; // LH2: fewer coefficients (Range=6720.2)
else return 1.9f; // LH1: smallest detail (Range=1606.3)
} else if (subband_type == 2) { // HL (vertical detail)
// Similar pattern to LH but slightly different variance
if (level >= 6) return 0.8f; // HL6: moderate coefficients (Range=181.6)
else if (level == 5) return 0.9f; // HL5: small coefficients (Range=80.4)
else if (level == 4) return 1.2f; // HL4: surprising large outliers (Range=9737.9)
else if (level == 3) return 1.3f; // HL3: very large outliers (Range=13698.2)
else if (level == 2) return 1.5f; // HL2: moderate range (Range=2099.4)
else return 1.8f; // HL1: small coefficients (Range=851.1)
} else { // HH (diagonal detail)
// HH bands generally have lower energy but important for texture
if (level >= 6) return 1.0f; // HH6: some significant coefficients (Range=95.8)
else if (level == 5) return 1.1f; // HH5: small coefficients (Range=75.9)
else if (level == 4) return 1.3f; // HH4: moderate range (Range=89.8)
else if (level == 3) return 1.5f; // HH3: large outliers (Range=11611.2)
else if (level == 2) return 1.8f; // HH2: moderate range (Range=2499.2)
else return 2.1f; // HH1: smallest coefficients (Range=761.6)
}
} else {
// Chroma strategy - apply 0.85x reduction to luma weights for color preservation
float luma_weight = get_perceptual_weight(level, subband_type, 0, max_levels);
return luma_weight * 0.85f;
}
}
// Determine perceptual weight for coefficient at linear position (matches actual DWT layout)
static float get_perceptual_weight_for_position(int linear_idx, int width, int height, int decomp_levels, int is_chroma) {
// For now, return uniform weight while we figure out the actual DWT layout
// TODO: Map linear_idx to correct DWT subband and return appropriate weight
return 1.0f;
}
// Apply perceptual quantization per-coefficient (same loop as uniform but with spatial weights)
static void quantise_dwt_coefficients_perceptual_per_coeff(float *coeffs, int16_t *quantised, int size,
int base_quantizer, int width, int height,
int decomp_levels, int is_chroma, int frame_count) {
// EXACTLY the same approach as uniform quantization but apply weight per coefficient
float effective_base_q = base_quantizer;
effective_base_q = FCLAMP(effective_base_q, 1.0f, 255.0f);
// Debug coefficient analysis
if (frame_count == 1 || frame_count == 120) {
int nonzero = 0;
for (int i = 0; i < size; i++) {
// Apply perceptual weight based on coefficient's position in DWT layout
float weight = get_perceptual_weight_for_position(i, width, height, decomp_levels, is_chroma);
float effective_q = effective_base_q * weight;
float quantised_val = coeffs[i] / effective_q;
quantised[i] = (int16_t)CLAMP((int)(quantised_val + (quantised_val >= 0 ? 0.5f : -0.5f)), -32768, 32767);
if (quantised[i] != 0) nonzero++;
}
printf("DEBUG: Frame 120 - %s channel: %d/%d nonzero coeffs after perceptual per-coeff quantization\n",
is_chroma ? "Chroma" : "Luma", nonzero, size);
} else {
// Normal quantization loop
for (int i = 0; i < size; i++) {
// Apply perceptual weight based on coefficient's position in DWT layout
float weight = get_perceptual_weight_for_position(i, width, height, decomp_levels, is_chroma);
float effective_q = effective_base_q * weight;
float quantised_val = coeffs[i] / effective_q;
quantised[i] = (int16_t)CLAMP((int)(quantised_val + (quantised_val >= 0 ? 0.5f : -0.5f)), -32768, 32767);
}
}
}
// Convert 2D spatial DWT layout to linear subband layout (for decoder compatibility)
static void convert_2d_to_linear_layout(const int16_t *spatial_2d, int16_t *linear_subbands,
int width, int height, int decomp_levels) {
int linear_offset = 0;
// First: LL subband (top-left corner at finest decomposition level)
int ll_width = width >> decomp_levels;
int ll_height = height >> decomp_levels;
for (int y = 0; y < ll_height; y++) {
for (int x = 0; x < ll_width; x++) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
// Then: LH, HL, HH subbands for each level from max down to 1
for (int level = decomp_levels; level >= 1; level--) {
int level_width = width >> (decomp_levels - level + 1);
int level_height = height >> (decomp_levels - level + 1);
// LH subband (top-right quadrant)
for (int y = 0; y < level_height; y++) {
for (int x = level_width; x < level_width * 2; x++) {
if (y < height && x < width) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
}
// HL subband (bottom-left quadrant)
for (int y = level_height; y < level_height * 2; y++) {
for (int x = 0; x < level_width; x++) {
if (y < height && x < width) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
}
// HH subband (bottom-right quadrant)
for (int y = level_height; y < level_height * 2; y++) {
for (int x = level_width; x < level_width * 2; x++) {
if (y < height && x < width) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
}
}
}
// Serialise tile data for compression // Serialise tile data for compression
static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y, static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y,
const float *tile_y_data, const float *tile_co_data, const float *tile_cg_data, const float *tile_y_data, const float *tile_co_data, const float *tile_cg_data,
@@ -820,9 +979,17 @@ static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y,
if (mode == TAV_MODE_INTRA) { if (mode == TAV_MODE_INTRA) {
// INTRA mode: quantise coefficients directly and store for future reference // INTRA mode: quantise coefficients directly and store for future reference
quantise_dwt_coefficients((float*)tile_y_data, quantised_y, tile_size, this_frame_qY); if (enc->perceptual_tuning) {
quantise_dwt_coefficients((float*)tile_co_data, quantised_co, tile_size, this_frame_qCo); // Perceptual quantization: EXACTLY like uniform but with per-coefficient weights
quantise_dwt_coefficients((float*)tile_cg_data, quantised_cg, tile_size, this_frame_qCg); quantise_dwt_coefficients_perceptual_per_coeff((float*)tile_y_data, quantised_y, tile_size, this_frame_qY, enc->width, enc->height, enc->decomp_levels, 0, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff((float*)tile_co_data, quantised_co, tile_size, this_frame_qCo, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff((float*)tile_cg_data, quantised_cg, tile_size, this_frame_qCg, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
} else {
// Legacy uniform quantization
quantise_dwt_coefficients((float*)tile_y_data, quantised_y, tile_size, this_frame_qY);
quantise_dwt_coefficients((float*)tile_co_data, quantised_co, tile_size, this_frame_qCo);
quantise_dwt_coefficients((float*)tile_cg_data, quantised_cg, tile_size, this_frame_qCg);
}
// Store current coefficients for future delta reference // Store current coefficients for future delta reference
int tile_idx = tile_y * enc->tiles_x + tile_x; int tile_idx = tile_y * enc->tiles_x + tile_x;
@@ -851,20 +1018,121 @@ static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y,
delta_cg[i] = tile_cg_data[i] - prev_cg[i]; delta_cg[i] = tile_cg_data[i] - prev_cg[i];
} }
// Quantise the deltas // Quantise the deltas with per-coefficient perceptual quantization
quantise_dwt_coefficients(delta_y, quantised_y, tile_size, this_frame_qY); if (enc->perceptual_tuning) {
quantise_dwt_coefficients(delta_co, quantised_co, tile_size, this_frame_qCo); quantise_dwt_coefficients_perceptual_per_coeff(delta_y, quantised_y, tile_size, this_frame_qY, enc->width, enc->height, enc->decomp_levels, 0, 0);
quantise_dwt_coefficients(delta_cg, quantised_cg, tile_size, this_frame_qCg); quantise_dwt_coefficients_perceptual_per_coeff(delta_co, quantised_co, tile_size, this_frame_qCo, enc->width, enc->height, enc->decomp_levels, 1, 0);
quantise_dwt_coefficients_perceptual_per_coeff(delta_cg, quantised_cg, tile_size, this_frame_qCg, enc->width, enc->height, enc->decomp_levels, 1, 0);
} else {
// Legacy uniform delta quantization
quantise_dwt_coefficients(delta_y, quantised_y, tile_size, this_frame_qY);
quantise_dwt_coefficients(delta_co, quantised_co, tile_size, this_frame_qCo);
quantise_dwt_coefficients(delta_cg, quantised_cg, tile_size, this_frame_qCg);
}
// Reconstruct coefficients like decoder will (previous + dequantised_delta) // Reconstruct coefficients like decoder will (previous + dequantised_delta)
for (int i = 0; i < tile_size; i++) { if (enc->perceptual_tuning) {
float dequant_delta_y = (float)quantised_y[i] * this_frame_qY; // Apply 2D perceptual dequantization using same logic as quantization
float dequant_delta_co = (float)quantised_co[i] * this_frame_qCo;
float dequant_delta_cg = (float)quantised_cg[i] * this_frame_qCg;
prev_y[i] = prev_y[i] + dequant_delta_y; // First, apply uniform dequantization baseline
prev_co[i] = prev_co[i] + dequant_delta_co; for (int i = 0; i < tile_size; i++) {
prev_cg[i] = prev_cg[i] + dequant_delta_cg; prev_y[i] = prev_y[i] + ((float)quantised_y[i] * (float)this_frame_qY);
prev_co[i] = prev_co[i] + ((float)quantised_co[i] * (float)this_frame_qCo);
prev_cg[i] = prev_cg[i] + ((float)quantised_cg[i] * (float)this_frame_qCg);
}
// Then apply perceptual correction by re-dequantizing specific subbands
for (int level = 1; level <= enc->decomp_levels; level++) {
int level_width = enc->width >> (enc->decomp_levels - level + 1);
int level_height = enc->height >> (enc->decomp_levels - level + 1);
// Skip if subband is too small
if (level_width < 1 || level_height < 1) continue;
// Get perceptual weights for this level
float lh_weight_y = get_perceptual_weight(level, 1, 0, enc->decomp_levels);
float hl_weight_y = get_perceptual_weight(level, 2, 0, enc->decomp_levels);
float hh_weight_y = get_perceptual_weight(level, 3, 0, enc->decomp_levels);
float lh_weight_co = get_perceptual_weight(level, 1, 1, enc->decomp_levels);
float hl_weight_co = get_perceptual_weight(level, 2, 1, enc->decomp_levels);
float hh_weight_co = get_perceptual_weight(level, 3, 1, enc->decomp_levels);
// Correct LH subband (top-right quadrant)
for (int y = 0; y < level_height; y++) {
for (int x = level_width; x < level_width * 2; x++) {
if (y < enc->height && x < enc->width) {
int idx = y * enc->width + x;
// Remove uniform dequantization and apply perceptual
prev_y[idx] -= ((float)quantised_y[idx] * (float)this_frame_qY);
prev_y[idx] += ((float)quantised_y[idx] * ((float)this_frame_qY * lh_weight_y));
prev_co[idx] -= ((float)quantised_co[idx] * (float)this_frame_qCo);
prev_co[idx] += ((float)quantised_co[idx] * ((float)this_frame_qCo * lh_weight_co));
prev_cg[idx] -= ((float)quantised_cg[idx] * (float)this_frame_qCg);
prev_cg[idx] += ((float)quantised_cg[idx] * ((float)this_frame_qCg * lh_weight_co));
}
}
}
// Correct HL subband (bottom-left quadrant)
for (int y = level_height; y < level_height * 2; y++) {
for (int x = 0; x < level_width; x++) {
if (y < enc->height && x < enc->width) {
int idx = y * enc->width + x;
prev_y[idx] -= ((float)quantised_y[idx] * (float)this_frame_qY);
prev_y[idx] += ((float)quantised_y[idx] * ((float)this_frame_qY * hl_weight_y));
prev_co[idx] -= ((float)quantised_co[idx] * (float)this_frame_qCo);
prev_co[idx] += ((float)quantised_co[idx] * ((float)this_frame_qCo * hl_weight_co));
prev_cg[idx] -= ((float)quantised_cg[idx] * (float)this_frame_qCg);
prev_cg[idx] += ((float)quantised_cg[idx] * ((float)this_frame_qCg * hl_weight_co));
}
}
}
// Correct HH subband (bottom-right quadrant)
for (int y = level_height; y < level_height * 2; y++) {
for (int x = level_width; x < level_width * 2; x++) {
if (y < enc->height && x < enc->width) {
int idx = y * enc->width + x;
prev_y[idx] -= ((float)quantised_y[idx] * (float)this_frame_qY);
prev_y[idx] += ((float)quantised_y[idx] * ((float)this_frame_qY * hh_weight_y));
prev_co[idx] -= ((float)quantised_co[idx] * (float)this_frame_qCo);
prev_co[idx] += ((float)quantised_co[idx] * ((float)this_frame_qCo * hh_weight_co));
prev_cg[idx] -= ((float)quantised_cg[idx] * (float)this_frame_qCg);
prev_cg[idx] += ((float)quantised_cg[idx] * ((float)this_frame_qCg * hh_weight_co));
}
}
}
}
// Finally, correct LL subband (top-left corner at finest level)
int ll_width = enc->width >> enc->decomp_levels;
int ll_height = enc->height >> enc->decomp_levels;
float ll_weight_y = get_perceptual_weight(enc->decomp_levels, 0, 0, enc->decomp_levels);
float ll_weight_co = get_perceptual_weight(enc->decomp_levels, 0, 1, enc->decomp_levels);
for (int y = 0; y < ll_height; y++) {
for (int x = 0; x < ll_width; x++) {
if (y < enc->height && x < enc->width) {
int idx = y * enc->width + x;
prev_y[idx] -= ((float)quantised_y[idx] * (float)this_frame_qY);
prev_y[idx] += ((float)quantised_y[idx] * ((float)this_frame_qY * ll_weight_y));
prev_co[idx] -= ((float)quantised_co[idx] * (float)this_frame_qCo);
prev_co[idx] += ((float)quantised_co[idx] * ((float)this_frame_qCo * ll_weight_co));
prev_cg[idx] -= ((float)quantised_cg[idx] * (float)this_frame_qCg);
prev_cg[idx] += ((float)quantised_cg[idx] * ((float)this_frame_qCg * ll_weight_co));
}
}
}
} else {
// Legacy uniform dequantization
for (int i = 0; i < tile_size; i++) {
float dequant_delta_y = (float)quantised_y[i] * this_frame_qY;
float dequant_delta_co = (float)quantised_co[i] * this_frame_qCo;
float dequant_delta_cg = (float)quantised_cg[i] * this_frame_qCg;
prev_y[i] = prev_y[i] + dequant_delta_y;
prev_co[i] = prev_co[i] + dequant_delta_co;
prev_cg[i] = prev_cg[i] + dequant_delta_cg;
}
} }
free(delta_y); free(delta_y);
@@ -881,7 +1149,7 @@ static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y,
printf("\n"); printf("\n");
}*/ }*/
// Write quantised coefficients // Write quantised coefficients (both uniform and perceptual use same linear layout)
memcpy(buffer + offset, quantised_y, tile_size * sizeof(int16_t)); offset += tile_size * sizeof(int16_t); memcpy(buffer + offset, quantised_y, tile_size * sizeof(int16_t)); offset += tile_size * sizeof(int16_t);
memcpy(buffer + offset, quantised_co, tile_size * sizeof(int16_t)); offset += tile_size * sizeof(int16_t); memcpy(buffer + offset, quantised_co, tile_size * sizeof(int16_t)); offset += tile_size * sizeof(int16_t);
memcpy(buffer + offset, quantised_cg, tile_size * sizeof(int16_t)); offset += tile_size * sizeof(int16_t); memcpy(buffer + offset, quantised_cg, tile_size * sizeof(int16_t)); offset += tile_size * sizeof(int16_t);
@@ -950,6 +1218,19 @@ static size_t compress_and_write_frame(tav_encoder_t *enc, uint8_t packet_type)
printf("\n"); printf("\n");
}*/ }*/
// Debug: Check Y data before DWT transform
if (enc->frame_count == 120 && enc->verbose) {
float max_y_before = 0.0f;
int nonzero_before = 0;
int total_pixels = enc->monoblock ? (enc->width * enc->height) : (PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y);
for (int i = 0; i < total_pixels; i++) {
float abs_val = fabsf(tile_y_data[i]);
if (abs_val > max_y_before) max_y_before = abs_val;
if (abs_val > 0.1f) nonzero_before++;
}
printf("DEBUG: Y data before DWT: max=%.2f, nonzero=%d/%d\n", max_y_before, nonzero_before, total_pixels);
}
// Apply DWT transform to each channel // Apply DWT transform to each channel
if (enc->monoblock) { if (enc->monoblock) {
// Monoblock mode: transform entire frame // Monoblock mode: transform entire frame
@@ -963,6 +1244,16 @@ static size_t compress_and_write_frame(tav_encoder_t *enc, uint8_t packet_type)
dwt_2d_forward_padded(tile_cg_data, enc->decomp_levels, enc->wavelet_filter); dwt_2d_forward_padded(tile_cg_data, enc->decomp_levels, enc->wavelet_filter);
} }
// Debug: Check Y data after DWT transform for high-frequency content
if (enc->frame_count == 120 && enc->verbose) {
printf("DEBUG: Y data after DWT (some high-freq samples): ");
int sample_indices[] = {47034, 47035, 47036, 47037, 47038}; // HH1 start + some samples
for (int i = 0; i < 5; i++) {
printf("%.3f ", tile_y_data[sample_indices[i]]);
}
printf("\n");
}
// Serialise tile // Serialise tile
size_t tile_size = serialise_tile_data(enc, tile_x, tile_y, size_t tile_size = serialise_tile_data(enc, tile_x, tile_y,
tile_y_data, tile_co_data, tile_cg_data, tile_y_data, tile_co_data, tile_cg_data,
@@ -1245,12 +1536,16 @@ static int write_tav_header(tav_encoder_t *enc) {
// Magic number // Magic number
fwrite(TAV_MAGIC, 1, 8, enc->output_fp); fwrite(TAV_MAGIC, 1, 8, enc->output_fp);
// Version (dynamic based on colour space and monoblock mode) // Version (dynamic based on colour space, monoblock mode, and perceptual tuning)
uint8_t version; uint8_t version;
if (enc->monoblock) { if (enc->monoblock) {
version = enc->ictcp_mode ? 4 : 3; // Version 4 for ICtCp monoblock, 3 for YCoCg-R monoblock if (enc->perceptual_tuning) {
version = enc->ictcp_mode ? 6 : 5; // Version 6 for ICtCp perceptual, 5 for YCoCg-R perceptual
} else {
version = enc->ictcp_mode ? 4 : 3; // Version 4 for ICtCp uniform, 3 for YCoCg-R uniform
}
} else { } else {
version = enc->ictcp_mode ? 2 : 1; // Version 2 for ICtCp, 1 for YCoCg-R version = enc->ictcp_mode ? 2 : 1; // Legacy 4-tile versions
} }
fputc(version, enc->output_fp); fputc(version, enc->output_fp);
@@ -2231,6 +2526,8 @@ int main(int argc, char *argv[]) {
{"lossless", no_argument, 0, 1000}, {"lossless", no_argument, 0, 1000},
{"delta", no_argument, 0, 1006}, {"delta", no_argument, 0, 1006},
{"ictcp", no_argument, 0, 1005}, {"ictcp", no_argument, 0, 1005},
{"no-perceptual-tuning", no_argument, 0, 1007},
{"encode-limit", required_argument, 0, 1008},
{"help", no_argument, 0, '?'}, {"help", no_argument, 0, '?'},
{0, 0, 0, 0} {0, 0, 0, 0}
}; };
@@ -2301,6 +2598,17 @@ int main(int argc, char *argv[]) {
case 1006: // --intra-only case 1006: // --intra-only
enc->intra_only = 0; enc->intra_only = 0;
break; break;
case 1007: // --no-perceptual-tuning
enc->perceptual_tuning = 0;
break;
case 1008: // --encode-limit
enc->encode_limit = atoi(optarg);
if (enc->encode_limit < 0) {
fprintf(stderr, "Error: Invalid encode limit: %d\n", enc->encode_limit);
cleanup_encoder(enc);
return 1;
}
break;
case 1400: // --arate case 1400: // --arate
{ {
int bitrate = atoi(optarg); int bitrate = atoi(optarg);
@@ -2353,10 +2661,19 @@ int main(int argc, char *argv[]) {
printf("Wavelet: %s\n", enc->wavelet_filter ? "9/7 irreversible" : "5/3 reversible"); printf("Wavelet: %s\n", enc->wavelet_filter ? "9/7 irreversible" : "5/3 reversible");
printf("Decomposition levels: %d\n", enc->decomp_levels); printf("Decomposition levels: %d\n", enc->decomp_levels);
printf("Colour space: %s\n", enc->ictcp_mode ? "ICtCp" : "YCoCg-R"); printf("Colour space: %s\n", enc->ictcp_mode ? "ICtCp" : "YCoCg-R");
printf("Quantization: %s\n", enc->perceptual_tuning ? "Perceptual (HVS-optimized)" : "Uniform (legacy)");
if (enc->ictcp_mode) { if (enc->ictcp_mode) {
printf("Quantiser: I=%d, Ct=%d, Cp=%d\n", enc->quantiser_y, enc->quantiser_co, enc->quantiser_cg); printf("Base quantiser: I=%d, Ct=%d, Cp=%d\n", enc->quantiser_y, enc->quantiser_co, enc->quantiser_cg);
} else { } else {
printf("Quantiser: Y=%d, Co=%d, Cg=%d\n", enc->quantiser_y, enc->quantiser_co, enc->quantiser_cg); printf("Base quantiser: Y=%d, Co=%d, Cg=%d\n", enc->quantiser_y, enc->quantiser_co, enc->quantiser_cg);
}
if (enc->perceptual_tuning) {
printf("Perceptual weights: LL=%.1fx, LH/HL=%.1f-%.1fx, HH=%.1f-%.1fx (varies by level)\n",
get_perceptual_weight(enc->decomp_levels, 0, 0, enc->decomp_levels),
get_perceptual_weight(enc->decomp_levels, 1, 0, enc->decomp_levels),
get_perceptual_weight(1, 1, 0, enc->decomp_levels),
get_perceptual_weight(enc->decomp_levels, 3, 0, enc->decomp_levels),
get_perceptual_weight(1, 3, 0, enc->decomp_levels));
} }
// Open output file // Open output file
@@ -2436,6 +2753,13 @@ int main(int argc, char *argv[]) {
int count_pframe = 0; int count_pframe = 0;
while (continue_encoding) { while (continue_encoding) {
// Check encode limit if specified
if (enc->encode_limit > 0 && frame_count >= enc->encode_limit) {
printf("Reached encode limit of %d frames, finalizing...\n", enc->encode_limit);
continue_encoding = 0;
break;
}
if (enc->test_mode) { if (enc->test_mode) {
// Test mode has a fixed frame count // Test mode has a fixed frame count
if (frame_count >= enc->total_frames) { if (frame_count >= enc->total_frames) {