gdx 1.11 update; shader update for mac

This commit is contained in:
minjaesong
2023-03-01 00:01:59 +09:00
parent 09b79f7dd1
commit f4b8188a46
146 changed files with 114 additions and 175 deletions

View File

@@ -8,10 +8,6 @@
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="module" module-name="tsvm_core" />
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-backend-lwjgl3:1.10.0" level="project" />
<orderEntry type="library" name="com.badlogicgames.gdx:gdx-platform:1.10.0" level="project" />
<orderEntry type="library" name="com.badlogicgames.gdx:gdx:1.10.0" level="project" />
<orderEntry type="library" name="gdx-platform-1.10.0-natives-desktop" level="project" />
<orderEntry type="library" name="GetCpuName" level="project" />
<orderEntry type="library" name="js-21.1.0-edit" level="project" />
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
@@ -19,5 +15,6 @@
<orderEntry type="library" name="org.graalvm.js:js:21.1.0" level="project" />
<orderEntry type="library" name="org.jetbrains.kotlinx:kotlinx-coroutines-core:1.4.1" level="project" />
<orderEntry type="library" name="TerranVirtualDisk" level="project" />
<orderEntry type="library" name="libGDX 1.11.0" level="project" />
</component>
</module>

View File

@@ -19,6 +19,7 @@ public class TerranBASIC {
ShaderProgram.pedantic = false;
appConfig = new Lwjgl3ApplicationConfiguration();
appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2);
appConfig.setIdleFPS(60);
appConfig.setForegroundFPS(60);
appConfig.useVsync(false);