mirror of
https://github.com/curioustorvald/tsvm.git
synced 2026-06-06 13:38:30 +09:00
TsvmEmulator: better snd debug view
This commit is contained in:
@@ -32,6 +32,20 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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private val scopeScrollHorz = IntArray(4)
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private val SCOPE_MODE_COUNT = 5
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// Which playhead the big scope is showing. Status-panel clicks change this.
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private var selectedPlayhead = 0
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// Layout — one big scope on top, four status panels along the bottom.
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private val bigScopeX = 7
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private val bigScopeY = 5
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private val bigScopeW = 622
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private val bigScopeH = 336
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private val statusW = 102
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private val statusH = 8 * FONT.H + 4
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private val statusY = bigScopeY + bigScopeH + 4
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// Spread the four status panels evenly across the big-scope width.
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private fun statusX(i: Int): Int = bigScopeX + i * (bigScopeW - statusW) / 3
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override fun show() {
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}
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@@ -41,96 +55,71 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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private var guiClickLatched = arrayOf(false, false, false, false, false, false, false, false)
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private var guiKeypressLatched = BitSet(256)
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private fun panelAtMouse(mx: Int, my: Int): Int {
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if (my !in statusY until (statusY + statusH)) return -1
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for (i in 0..3) {
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val sx = statusX(i)
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if (mx in sx until (sx + statusW)) return i
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}
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return -1
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}
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private fun mouseInBigScope(mx: Int, my: Int): Boolean =
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mx in bigScopeX until (bigScopeX + bigScopeW) &&
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my in bigScopeY until (bigScopeY + bigScopeH)
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override fun update() {
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// mouse clicks
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val mx = Gdx.input.x - x
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val my = Gdx.input.y - y
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// ── LEFT click ─────────────────────────────────────────────────────────────
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// On a status panel: select that playhead as the big-scope target.
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// On the big scope: cycle scope mode forward for the selected playhead.
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if (Gdx.input.isButtonPressed(Buttons.LEFT)) {
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if (!guiClickLatched[Buttons.LEFT]) {
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val mx = Gdx.input.x - x
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val my = Gdx.input.y - y
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if (mx in 117..629) {
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for (i in 0..3) {
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val syTop = h - 7 - 115 * i - 8 * FONT.H
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val syBot = h - 3 - 115 * i
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if (my in syTop..syBot) {
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scopeMode[3 - i] = (scopeMode[3 - i] + 1) % SCOPE_MODE_COUNT
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break
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}
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}
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val panel = panelAtMouse(mx, my)
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if (panel >= 0) {
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selectedPlayhead = panel
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} else if (mouseInBigScope(mx, my)) {
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scopeMode[selectedPlayhead] =
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(scopeMode[selectedPlayhead] + 1) % SCOPE_MODE_COUNT
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}
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guiClickLatched[Buttons.LEFT] = true
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}
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}
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else {
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} else {
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guiClickLatched[Buttons.LEFT] = false
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}
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// ── RIGHT click on the big scope: cycle scope mode backward. ────────────────
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if (Gdx.input.isButtonPressed(Buttons.RIGHT)) {
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if (!guiClickLatched[Buttons.RIGHT]) {
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val mx = Gdx.input.x - x
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val my = Gdx.input.y - y
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if (mx in 117..629) {
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for (i in 0..3) {
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val syTop = h - 7 - 115 * i - 8 * FONT.H
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val syBot = h - 3 - 115 * i
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if (my in syTop..syBot) {
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scopeMode[3 - i] = (scopeMode[3 - i] + SCOPE_MODE_COUNT - 1) % SCOPE_MODE_COUNT
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break
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}
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}
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if (mouseInBigScope(mx, my)) {
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scopeMode[selectedPlayhead] =
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(scopeMode[selectedPlayhead] + SCOPE_MODE_COUNT - 1) % SCOPE_MODE_COUNT
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}
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guiClickLatched[Buttons.RIGHT] = true
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}
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}
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else {
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} else {
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guiClickLatched[Buttons.RIGHT] = false
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}
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// keyboard left/right
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// ── Keyboard left/right: scroll the selected playhead's pattern view. ───────
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if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
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if (!guiKeypressLatched[Input.Keys.LEFT]) {
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val mx = Gdx.input.x - x
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val my = Gdx.input.y - y
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if (mx in 117..629) {
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for (i in 0..3) {
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val syTop = h - 7 - 115 * i - 8 * FONT.H
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val syBot = h - 3 - 115 * i
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if (my in syTop..syBot) {
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scopeScrollHorz[3 - i] = (scopeScrollHorz[3 - i] - 1).coerceIn(0, 14)
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break
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}
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}
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}
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scopeScrollHorz[selectedPlayhead] =
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(scopeScrollHorz[selectedPlayhead] - 1).coerceIn(0, 14)
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guiKeypressLatched[Input.Keys.LEFT] = true
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}
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}
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else {
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} else {
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guiKeypressLatched[Input.Keys.LEFT] = false
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}
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if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
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if (!guiKeypressLatched[Input.Keys.RIGHT]) {
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val mx = Gdx.input.x - x
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val my = Gdx.input.y - y
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if (mx in 117..629) {
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for (i in 0..3) {
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val syTop = h - 7 - 115 * i - 8 * FONT.H
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val syBot = h - 3 - 115 * i
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if (my in syTop..syBot) {
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scopeScrollHorz[3 - i] = (scopeScrollHorz[3 - i] + 1).coerceIn(0, 14)
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break
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}
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}
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}
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scopeScrollHorz[selectedPlayhead] =
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(scopeScrollHorz[selectedPlayhead] + 1).coerceIn(0, 14)
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guiKeypressLatched[Input.Keys.RIGHT] = true
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}
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}
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else {
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} else {
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guiKeypressLatched[Input.Keys.RIGHT] = false
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}
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}
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@@ -170,27 +159,32 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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val adev = parent.currentlyPersistentVM?.vm?.peripheralTable?.getOrNull(cardIndex ?: -1)?.peripheral as? AudioAdapter
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if (adev != null) {
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val playheads = adev.extortField<Array<AudioAdapter.Playhead>>("playheads")!!
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// draw status LCD
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// ── Big scope background (row 1) and status-panel backgrounds (row 2) ─────
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batch.inUse {
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// draw backgrounds
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batch.color = COL_WELL
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for (i in 0..3) { batch.fillRect(7, 5 + 115*i, 102, 8*FONT.H + 4) }
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}
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for (i in 0..3) {
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val ahead = adev.extortField<Array<AudioAdapter.Playhead>>("playheads")!![i]
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drawStatusLCD(adev, ahead, batch, i, 9f + 7, 7f + 7 + 115 * i)
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}
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// draw Soundscope like this so that the overflown queue sparkline would not be overlaid on top of the envelopes
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batch.inUse {
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// draw backgrounds
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batch.color = COL_SOUNDSCOPE_BACK
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for (i in 0..3) { batch.fillRect(117, 5 + 115*i, 512, 8*FONT.H + 4) }
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batch.fillRect(bigScopeX, bigScopeY, bigScopeW, bigScopeH)
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// Highlight border behind the selected status panel.
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batch.color = COL_HIGHLIGHT2
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val selX = statusX(selectedPlayhead)
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batch.fillRect(selX - 2, statusY - 2, statusW + 4, statusH + 4)
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batch.color = COL_WELL
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for (i in 0..3) batch.fillRect(statusX(i), statusY, statusW, statusH)
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}
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// ── Big scope contents — only the selected playhead ────────────────────────
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drawSoundscope(adev, playheads[selectedPlayhead], batch, selectedPlayhead,
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bigScopeX.toFloat(), bigScopeY.toFloat(), bigScopeW, bigScopeH)
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// ── All four status LCDs along the bottom ──────────────────────────────────
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// Use the same (9, 9) inset from the panel as the original layout, so the
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// existing label-positioning math inside drawStatusLCD still fits cleanly.
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for (i in 0..3) {
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val ahead = adev.extortField<Array<AudioAdapter.Playhead>>("playheads")!![i]
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drawSoundscope(adev, ahead, batch, i, 117f, 5f + 115 * i)
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drawStatusLCD(adev, playheads[i], batch, i,
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statusX(i).toFloat() + 9f, statusY.toFloat() + 9f)
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}
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}
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else {
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@@ -206,11 +200,16 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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// NOTE: Samples count for PCM mode is drawn by drawSoundscope() function, not this one!
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batch.inUse {
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// "P{n+1}" tag — bright on the selected playhead so the panel-as-button
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// affordance is obvious.
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batch.color = if (index == selectedPlayhead) COL_HIGHLIGHT2 else Color.WHITE
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FONT.draw(batch, "P${index + 1}", x, y)
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batch.color = Color.WHITE
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// PLAY icon
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// PLAY icon (shifted right to make room for the playhead tag)
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if (ahead.isPlaying)
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FONT.draw(batch, STR_PLAY, x, y)
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FONT.draw(batch, if (ahead.isPcmMode) "PCM" else "TRACKER", x + 21, y)
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FONT.draw(batch, STR_PLAY, x + 21, y)
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FONT.draw(batch, if (ahead.isPcmMode) "PCM" else "TRACKER", x + 42, y)
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// PCM Mode labels
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if (ahead.isPcmMode) {
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@@ -241,7 +240,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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FONT.draw(batch, "Tickrate", x, y + 6*FONT.H)
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batch.color = COL_ACTIVE3
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FONT.drawRalign(batch, "${ahead.trackerState?.cuePos?.toString(16)?.uppercase()?.padStart(2,'0')}:${ahead.trackerState?.rowIndex?.toString()?.uppercase()?.padStart(2,'0')}", x + 84, y + 2*FONT.H)
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FONT.drawRalign(batch, "${ahead.trackerState?.cuePos?.toString(16)?.uppercase()?.padStart(3,'0')}:${ahead.trackerState?.rowIndex?.toString()?.uppercase()?.padStart(2,'0')}", x + 84, y + 2*FONT.H)
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FONT.drawRalign(batch, "${ahead.masterVolume}", x + 84, y + 3*FONT.H)
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FONT.drawRalign(batch, "${ahead.masterPan}", x + 84, y + 4*FONT.H)
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FONT.drawRalign(batch, "${ahead.bpm}", x + 84, y + 5*FONT.H)
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@@ -326,54 +325,62 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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private val VOL_SYM = arrayOf('@','^','&',' ')
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private val PAN_SYM = arrayOf('@','<','>',' ')
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private fun drawSoundscope(audio: AudioAdapter, ahead: AudioAdapter.Playhead, batch: SpriteBatch, index: Int, x: Float, y: Float) {
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private fun drawSoundscope(audio: AudioAdapter, ahead: AudioAdapter.Playhead, batch: SpriteBatch, index: Int, x: Float, y: Float, w: Int, h: Int) {
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val gdxadev = ahead.audioDevice
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val bytes = gdxadev.extortField<ByteArray>("bytes")
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val bytesLen = gdxadev.extortField<Int>("bytesLength")!!
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val envelopeHalfHeight = 27
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val envelopeHalfHeight = h / 4
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val lCenterY = h / 4
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val rCenterY = 3 * h / 4
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batch.inUse {
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if (ahead.isPcmMode && bytes != null) {
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val smpCnt = bytesLen / 4 - 1
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for (s in 0..511) {
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val i = (smpCnt * (s / 511.0)).roundToInt().and(0xfffffe)
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try {
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for (s in 0 until w) {
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val i = (smpCnt * (s / (w - 1).toDouble())).roundToInt().and(0xfffffe)
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val smpL = (bytes[i*4].toUint() or bytes[i*4+1].toUint().shl(8)).u16Tos16().toDouble().div(32767)
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val smpR = (bytes[i*4+2].toUint() or bytes[i*4+3].toUint().shl(8)).u16Tos16().toDouble().div(32767)
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val smpL =
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(bytes[i * 4].toUint() or bytes[i * 4 + 1].toUint().shl(8)).u16Tos16().toDouble().div(32767)
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val smpR = (bytes[i * 4 + 2].toUint() or bytes[i * 4 + 3].toUint().shl(8)).u16Tos16().toDouble()
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.div(32767)
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val smpLH = smpL * envelopeHalfHeight
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val smpRH = smpR * envelopeHalfHeight
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val smpLH = smpL * envelopeHalfHeight
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val smpRH = smpR * envelopeHalfHeight
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val smpLHi = bipolarFloor(smpLH)
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val smpRHi = bipolarFloor(smpRH)
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val smpLHi2 = bipolarCeil(smpLH)
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val smpRHi2 = bipolarCeil(smpRH)
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val smpLHi = bipolarFloor(smpLH)
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val smpRHi = bipolarFloor(smpRH)
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val smpLHi2 = bipolarCeil(smpLH)
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val smpRHi2 = bipolarCeil(smpRH)
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val smpLHe = abs(smpLH - smpLHi).toFloat()
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val smpRHe = abs(smpRH - smpRHi).toFloat()
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val smpLHe = abs(smpLH - smpLHi).toFloat()
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val smpRHe = abs(smpRH - smpRHi).toFloat()
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// antialias in y-axis
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if (smpLHi != smpLHi2) {
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batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpLHe)
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batch.fillRect(x + s, y + 27, 1, smpLHi2)
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}
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if (smpRHi != smpRHi2) {
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batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpRHe)
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batch.fillRect(x + s, y + 81, 1, smpRHi2)
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// antialias in y-axis
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if (smpLHi != smpLHi2) {
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batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpLHe)
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batch.fillRect(x + s, y + lCenterY, 1, smpLHi2)
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}
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if (smpRHi != smpRHi2) {
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batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpRHe)
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batch.fillRect(x + s, y + rCenterY, 1, smpRHi2)
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}
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// base texture
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batch.color = COL_SOUNDSCOPE_FORE
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batch.fillRect(x + s, y + lCenterY, 1, smpLHi)
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batch.fillRect(x + s, y + rCenterY, 1, smpRHi)
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}
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// base texture
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batch.color = COL_SOUNDSCOPE_FORE
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batch.fillRect(x + s, y + 27, 1, smpLHi)
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batch.fillRect(x + s, y + 81, 1, smpRHi)
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// PCM Samples count — drawn inside the scope (top-left) since the status
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// panels no longer sit beside it in the new single-scope layout.
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batch.color = Color.WHITE
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FONT.draw(batch, "Samples", x + 4, y + 4)
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batch.color = COL_ACTIVE3
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FONT.draw(batch, "${smpCnt + 1}", x + 4 + 8 * FONT.W, y + 4)
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}
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batch.color = Color.WHITE
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FONT.draw(batch, "Samples", x - 101, y + 5*FONT.H + 9)
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batch.color = COL_ACTIVE3
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FONT.drawRalign(batch, "${smpCnt+1}", x - 17, y + 5*FONT.H + 9)
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catch (_: ArrayIndexOutOfBoundsException) {}
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}
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else {
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// Tracker pattern visualiser.
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@@ -385,7 +392,9 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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} else {
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val cuePos = ts.cuePos
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val rowIdx = ts.rowIndex
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val ROWS = 17
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// Rows scale with available height — the original 17-row layout was sized
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// for the old 108-pixel scope; the big scope can show many more rows.
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val ROWS = ((h - 8) / TINY.H).coerceAtLeast(1)
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val PTN_MAX_ROWS = 63
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when (scopeMode[index]) {
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@@ -403,7 +412,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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if (here) {
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batch.color = COL_TRACKER_ROW
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batch.fillRect(x, ry, 512, TINY.H)
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batch.fillRect(x, ry, w, TINY.H)
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}
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var cx = x
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@@ -450,8 +459,8 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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batch.color = COL_SOUNDSCOPE_FORE
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FONT.draw(batch, "No active voices", x, y + 4)
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} else {
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val scopeH = 8 * FONT.H + 4
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val scopeW = 512
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val scopeH = h
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val scopeW = w
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val n = activeVoiceIndices.size
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val grid = pickWaveformGrid(n, scopeW, scopeH)
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val cols = grid[0]
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@@ -515,8 +524,8 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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// voice index label (top-left of cell), only when there is room
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if (drawLabel) {
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batch.color = COL_VOICE_PALETTE[vi % COL_VOICE_PALETTE.size]
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TINY.draw(batch, vi.toString(16).padStart(2, '0').uppercase(),
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cellX + 1, cellY)
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TINY.draw(batch, (vi+1).toString().padStart(2, '0').uppercase(),
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cellX + 1, cellY + 1)
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}
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}
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}
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@@ -564,7 +573,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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if (here) {
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batch.color = COL_TRACKER_ROW
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batch.fillRect(patX, ry, 512 - cueW - sepW, TINY.H)
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batch.fillRect(patX, ry, w - cueW - sepW, TINY.H)
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}
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var cx = patX
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