Uses of Interface
com.badlogic.gdx.Application
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Packages that use Application Package Description com.badlogic.gdx com.badlogic.gdx.graphics com.badlogic.gdx.graphics.glutils -
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Uses of Application in com.badlogic.gdx
Fields in com.badlogic.gdx declared as Application Modifier and Type Field Description static ApplicationGdx. app -
Uses of Application in com.badlogic.gdx.graphics
Methods in com.badlogic.gdx.graphics with parameters of type Application Modifier and Type Method Description static voidCubemap. clearAllCubemaps(Application app)Clears all managed cubemaps.static voidMesh. clearAllMeshes(Application app)Will clear the managed mesh cache.static voidTexture3D. clearAllTextureArrays(Application app)Clears all managed TextureArrays.static voidTextureArray. clearAllTextureArrays(Application app)Clears all managed TextureArrays.static voidTexture. clearAllTextures(Application app)Clears all managed textures.static voidCubemap. invalidateAllCubemaps(Application app)Invalidate all managed cubemaps.static voidMesh. invalidateAllMeshes(Application app)Invalidates all meshes so the next time they are rendered new VBO handles are generated.static voidTexture3D. invalidateAllTextureArrays(Application app)Invalidate all managed TextureArrays.static voidTextureArray. invalidateAllTextureArrays(Application app)Invalidate all managed TextureArrays.static voidTexture. invalidateAllTextures(Application app)Invalidate all managed textures. -
Uses of Application in com.badlogic.gdx.graphics.glutils
Fields in com.badlogic.gdx.graphics.glutils with type parameters of type Application Modifier and Type Field Description protected static java.util.Map<Application,Array<GLFrameBuffer>>GLFrameBuffer. buffersthe frame buffersMethods in com.badlogic.gdx.graphics.glutils with parameters of type Application Modifier and Type Method Description static voidGLFrameBuffer. clearAllFrameBuffers(Application app)static voidShaderProgram. clearAllShaderPrograms(Application app)static voidGLFrameBuffer. invalidateAllFrameBuffers(Application app)Invalidates all frame buffers.static voidShaderProgram. invalidateAllShaderPrograms(Application app)Invalidates all shaders so the next time they are used new handles are generated
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