Uses of Class
com.badlogic.gdx.graphics.g3d.Environment
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Packages that use Environment Package Description com.badlogic.gdx.graphics.g3d -
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Uses of Environment in com.badlogic.gdx.graphics.g3d
Fields in com.badlogic.gdx.graphics.g3d declared as Environment Modifier and Type Field Description EnvironmentRenderable. environmentTheEnvironmentto be used to render this Renderable, may be null.Methods in com.badlogic.gdx.graphics.g3d that return Environment Modifier and Type Method Description EnvironmentEnvironment. add(BaseLight light)EnvironmentEnvironment. add(BaseLight... lights)EnvironmentEnvironment. add(DirectionalLight light)EnvironmentEnvironment. add(PointLight light)EnvironmentEnvironment. add(SpotLight light)EnvironmentEnvironment. add(Array<BaseLight> lights)EnvironmentEnvironment. remove(BaseLight light)EnvironmentEnvironment. remove(BaseLight... lights)EnvironmentEnvironment. remove(DirectionalLight light)EnvironmentEnvironment. remove(PointLight light)EnvironmentEnvironment. remove(SpotLight light)EnvironmentEnvironment. remove(Array<BaseLight> lights)Methods in com.badlogic.gdx.graphics.g3d with parameters of type Environment Modifier and Type Method Description voidModelBatch. render(RenderableProvider renderableProvider, Environment environment)CallsRenderableProvider.getRenderables(Array, Pool)and adds all returnedRenderableinstances to the current batch to be rendered.voidModelBatch. render(RenderableProvider renderableProvider, Environment environment, Shader shader)CallsRenderableProvider.getRenderables(Array, Pool)and adds all returnedRenderableinstances to the current batch to be rendered.<T extends RenderableProvider>
voidModelBatch. render(java.lang.Iterable<T> renderableProviders, Environment environment)CallsRenderableProvider.getRenderables(Array, Pool)and adds all returnedRenderableinstances to the current batch to be rendered.<T extends RenderableProvider>
voidModelBatch. render(java.lang.Iterable<T> renderableProviders, Environment environment, Shader shader)CallsRenderableProvider.getRenderables(Array, Pool)and adds all returnedRenderableinstances to the current batch to be rendered.
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