Uses of Class
com.badlogic.gdx.graphics.g3d.model.Animation
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Packages that use Animation Package Description com.badlogic.gdx.graphics.g3d com.badlogic.gdx.graphics.g3d.utils -
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Uses of Animation in com.badlogic.gdx.graphics.g3d
Fields in com.badlogic.gdx.graphics.g3d with type parameters of type Animation Modifier and Type Field Description Array<Animation>Model. animationsanimations of the model, modifying node transformationsArray<Animation>ModelInstance. animationsanimations of the model, modifying node transformationsMethods in com.badlogic.gdx.graphics.g3d that return Animation Modifier and Type Method Description AnimationModel. getAnimation(java.lang.String id)AnimationModel. getAnimation(java.lang.String id, boolean ignoreCase)AnimationModelInstance. getAnimation(java.lang.String id)AnimationModelInstance. getAnimation(java.lang.String id, boolean ignoreCase)Methods in com.badlogic.gdx.graphics.g3d with parameters of type Animation Modifier and Type Method Description voidModelInstance. copyAnimation(Animation sourceAnim)Copy the source animation to this ModelInstancevoidModelInstance. copyAnimation(Animation sourceAnim, boolean shareKeyframes)Copy the source animation to this ModelInstanceMethod parameters in com.badlogic.gdx.graphics.g3d with type arguments of type Animation Modifier and Type Method Description voidModelInstance. copyAnimations(java.lang.Iterable<Animation> source)Copy source animations to this ModelInstancevoidModelInstance. copyAnimations(java.lang.Iterable<Animation> source, boolean shareKeyframes)Copy source animations to this ModelInstance -
Uses of Animation in com.badlogic.gdx.graphics.g3d.utils
Fields in com.badlogic.gdx.graphics.g3d.utils declared as Animation Modifier and Type Field Description AnimationAnimationController.AnimationDesc. animationThe animation to be applied.Methods in com.badlogic.gdx.graphics.g3d.utils with parameters of type Animation Modifier and Type Method Description protected AnimationController.AnimationDescAnimationController. action(Animation anim, float offset, float duration, int loopCount, float speed, AnimationController.AnimationListener listener, float transitionTime)Apply an action animation on top of the current animation.protected AnimationController.AnimationDescAnimationController. animate(Animation anim, float offset, float duration, int loopCount, float speed, AnimationController.AnimationListener listener, float transitionTime)Changes the current animation by blending the new on top of the old during the transition time.protected voidBaseAnimationController. apply(Animation animation, float time, float weight)Apply an animation, must be called between {BaseAnimationController.begin()and {BaseAnimationController.end().protected voidBaseAnimationController. applyAnimation(Animation animation, float time)Apply a single animation to theModelInstanceand update the it to reflect the changes.protected static voidBaseAnimationController. applyAnimation(ObjectMap<Node,BaseAnimationController.Transform> out, Pool<BaseAnimationController.Transform> pool, float alpha, Animation animation, float time)Helper method to apply one animation to either an objectmap for blending or directly to the bones.protected voidBaseAnimationController. applyAnimations(Animation anim1, float time1, Animation anim2, float time2, float weight)Apply two animations, blending the second onto to first using weight.protected AnimationController.AnimationDescAnimationController. queue(Animation anim, float offset, float duration, int loopCount, float speed, AnimationController.AnimationListener listener, float transitionTime)Queue an animation to be applied when the current is finished.protected voidBaseAnimationController. removeAnimation(Animation animation)Remove the specified animation, by marking the affected nodes as not animated.protected AnimationController.AnimationDescAnimationController. setAnimation(Animation anim, float offset, float duration, int loopCount, float speed, AnimationController.AnimationListener listener)Set the active animation, replacing any current animation.
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