Uses of Class
com.badlogic.gdx.graphics.g3d.model.Node
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Packages that use Node Package Description com.badlogic.gdx.graphics.g3d com.badlogic.gdx.graphics.g3d.model com.badlogic.gdx.graphics.g3d.utils -
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Uses of Node in com.badlogic.gdx.graphics.g3d
Fields in com.badlogic.gdx.graphics.g3d with type parameters of type Node Modifier and Type Field Description Array<Node>Model. nodesroot nodes of the modelArray<Node>ModelInstance. nodesroot nodes of the modelMethods in com.badlogic.gdx.graphics.g3d that return Node Modifier and Type Method Description NodeModel. getNode(java.lang.String id)NodeModel. getNode(java.lang.String id, boolean recursive)NodeModel. getNode(java.lang.String id, boolean recursive, boolean ignoreCase)NodeModelInstance. getNode(java.lang.String id)NodeModelInstance. getNode(java.lang.String id, boolean recursive)NodeModelInstance. getNode(java.lang.String id, boolean recursive, boolean ignoreCase)protected NodeModel. loadNode(ModelNode modelNode)Methods in com.badlogic.gdx.graphics.g3d with parameters of type Node Modifier and Type Method Description RenderableModelInstance. getRenderable(Renderable out, Node node)RenderableModelInstance. getRenderable(Renderable out, Node node, NodePart nodePart)protected voidModelInstance. getRenderables(Node node, Array<Renderable> renderables, Pool<Renderable> pool) -
Uses of Node in com.badlogic.gdx.graphics.g3d.model
Fields in com.badlogic.gdx.graphics.g3d.model declared as Node Modifier and Type Field Description NodeNodeAnimation. nodethe Node affected by this animationprotected NodeNode. parentFields in com.badlogic.gdx.graphics.g3d.model with type parameters of type Node Modifier and Type Field Description ArrayMap<Node,Matrix4>NodePart. invBoneBindTransformsMapping to each bone (node) and the inverse transform of the bind pose.Methods in com.badlogic.gdx.graphics.g3d.model with type parameters of type Node Modifier and Type Method Description <T extends Node>
intNode. addChild(T child)Adds the specified node as the currently last child of this node.<T extends Node>
intNode. addChildren(java.lang.Iterable<T> nodes)Adds the specified nodes as the currently last child of this node.<T extends Node>
voidNode. attachTo(T parent)Adds this node as child to specified parent Node, synonym for:parent.addChild(this)<T extends Node>
intNode. insertChild(int index, T child)Insert the specified node as child of this node at the specified index.<T extends Node>
intNode. insertChildren(int index, java.lang.Iterable<T> nodes)Insert the specified nodes as children of this node at the specified index.<T extends Node>
booleanNode. removeChild(T child)Removes the specified node as child of this node.Methods in com.badlogic.gdx.graphics.g3d.model that return Node Modifier and Type Method Description NodeNode. copy()Creates a nested copy of this Node, any child nodes are copied using this method as well.NodeNode. getChild(int index)NodeNode. getChild(java.lang.String id, boolean recursive, boolean ignoreCase)static NodeNode. getNode(Array<Node> nodes, java.lang.String id, boolean recursive, boolean ignoreCase)Helper method to recursive fetch a node from an arrayNodeNode. getParent()protected NodeNode. set(Node other)Creates a nested copy of this Node, any child nodes are copied using thecopy()method.Methods in com.badlogic.gdx.graphics.g3d.model that return types with arguments of type Node Modifier and Type Method Description java.lang.Iterable<Node>Node. getChildren()Methods in com.badlogic.gdx.graphics.g3d.model with parameters of type Node Modifier and Type Method Description protected NodeNode. set(Node other)Creates a nested copy of this Node, any child nodes are copied using thecopy()method.Method parameters in com.badlogic.gdx.graphics.g3d.model with type arguments of type Node Modifier and Type Method Description static NodeNode. getNode(Array<Node> nodes, java.lang.String id, boolean recursive, boolean ignoreCase)Helper method to recursive fetch a node from an array -
Uses of Node in com.badlogic.gdx.graphics.g3d.utils
Methods in com.badlogic.gdx.graphics.g3d.utils that return Node Modifier and Type Method Description NodeModelBuilder. node()Add a node to the model.protected NodeModelBuilder. node(Node node)Adds theNodeto the model and sets it active for building.NodeModelBuilder. node(java.lang.String id, Model model)Adds the nodes of the specified model to a new node of the model being build.Methods in com.badlogic.gdx.graphics.g3d.utils with parameters of type Node Modifier and Type Method Description protected NodeModelBuilder. node(Node node)Adds theNodeto the model and sets it active for building.Method parameters in com.badlogic.gdx.graphics.g3d.utils with type arguments of type Node Modifier and Type Method Description protected static voidBaseAnimationController. applyAnimation(ObjectMap<Node,BaseAnimationController.Transform> out, Pool<BaseAnimationController.Transform> pool, float alpha, Animation animation, float time)Helper method to apply one animation to either an objectmap for blending or directly to the bones.
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