Uses of Package
com.badlogic.gdx.graphics.g3d.particles
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Classes in com.badlogic.gdx.graphics.g3d.particles used by com.badlogic.gdx.graphics.g3d.particles Class Description ParallelArray This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.ParallelArray.Channel This class represents a container of values for all the elements for a given propertyParallelArray.ChannelDescriptor This class describes the content of aParallelArray.ChannelParallelArray.ChannelInitializer This interface is used to provide custom initialization of theParallelArray.ChanneldataParallelArray.FloatChannel ParticleChannels This contains all the definitions of particle related channels and channel initializers.ParticleChannels.ColorInitializer ParticleChannels.Rotation2dInitializer ParticleChannels.Rotation3dInitializer ParticleChannels.ScaleInitializer ParticleChannels.TextureRegionInitializer ParticleController Base class of all the particle controllers.ParticleControllerComponent It's the base class of everyParticleControllercomponent.ParticleEffect It's a set of particles controllers.ParticleEffectLoader.ParticleEffectLoadParameter ParticleEffectLoader.ParticleEffectSaveParameter ParticleShader This is a custom shader to render the particles.ParticleShader.AlignMode ParticleShader.Config ParticleShader.ParticleType ParticleSorter This class is used by particle batches to sort the particles before rendering.ParticleSystem Singleton class which manages the particle effects.ResourceData This class handles the assets and configurations required by a given resource when de/serialized.ResourceData.AssetData This class contains all the information related to a given assetResourceData.Configurable This interface must be implemented by any class requiring additional assets to be loaded/savedResourceData.SaveData Contains all the saved data. -
Classes in com.badlogic.gdx.graphics.g3d.particles used by com.badlogic.gdx.graphics.g3d.particles.batches Class Description ParticleShader.AlignMode ParticleShader.Config ParticleSorter This class is used by particle batches to sort the particles before rendering.ResourceData This class handles the assets and configurations required by a given resource when de/serialized.ResourceData.Configurable This interface must be implemented by any class requiring additional assets to be loaded/saved -
Classes in com.badlogic.gdx.graphics.g3d.particles used by com.badlogic.gdx.graphics.g3d.particles.emitters Class Description ParticleControllerComponent It's the base class of everyParticleControllercomponent.ResourceData.Configurable This interface must be implemented by any class requiring additional assets to be loaded/saved -
Classes in com.badlogic.gdx.graphics.g3d.particles used by com.badlogic.gdx.graphics.g3d.particles.influencers Class Description ParallelArray.FloatChannel ParticleController Base class of all the particle controllers.ParticleControllerComponent It's the base class of everyParticleControllercomponent.ResourceData This class handles the assets and configurations required by a given resource when de/serialized.ResourceData.Configurable This interface must be implemented by any class requiring additional assets to be loaded/saved -
Classes in com.badlogic.gdx.graphics.g3d.particles used by com.badlogic.gdx.graphics.g3d.particles.renderers Class Description ParallelArray.FloatChannel ParallelArray.ObjectChannel ParticleController Base class of all the particle controllers.ParticleControllerComponent It's the base class of everyParticleControllercomponent.ResourceData.Configurable This interface must be implemented by any class requiring additional assets to be loaded/saved -
Classes in com.badlogic.gdx.graphics.g3d.particles used by com.badlogic.gdx.graphics.g3d.particles.values Class Description ResourceData This class handles the assets and configurations required by a given resource when de/serialized.ResourceData.Configurable This interface must be implemented by any class requiring additional assets to be loaded/saved