Uses of Package
com.badlogic.gdx.graphics
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Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx Class Description Cursor Represents a mouse cursor.Cursor.SystemCursor GL20 Interface wrapping all the methods of OpenGL ES 2.0GL30 OpenGL ES 3.0GL31 GL32 Pixmap A Pixmap represents an image in memory. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.assets.loaders Class Description Cubemap Wraps a standard OpenGL ES Cubemap.CubemapData Used by aCubemapto load the pixel data.Pixmap A Pixmap represents an image in memory.Pixmap.Format Different pixel formats.Texture A Texture wraps a standard OpenGL ES texture.Texture.TextureFilter Texture.TextureWrap TextureData Used by aTextureto load the pixel data. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Cubemap.CubemapSide Enum to identify each side of a CubemapCubemapData Used by aCubemapto load the pixel data.Cursor.SystemCursor GL20 Interface wrapping all the methods of OpenGL ES 2.0GL30 OpenGL ES 3.0GL31 GL32.DebugProc GLTexture Class representing an OpenGL texture by its target and handle.Mesh A Mesh holds vertices composed of attributes specified by aVertexAttributesinstance.Mesh.VertexDataType Pixmap A Pixmap represents an image in memory.Pixmap.Blending Blending functions to be set withPixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending).Pixmap.DownloadPixmapResponseListener Response listener forPixmap.downloadFromUrl(String, DownloadPixmapResponseListener)Pixmap.Filter Filters to be used withPixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).Pixmap.Format Different pixel formats.Texture.TextureFilter Texture.TextureWrap Texture3DData Used by aTexture3Dto load the pixel data.TextureArrayData Used by aTextureArrayto load the pixel data.TextureData Used by aTextureto load the pixel data.TextureData.TextureDataType The type of thisTextureData.VertexAttribute A single vertex attribute defined by itsVertexAttributes.Usage, its number of components and its shader alias.VertexAttributes Instances of this class specify the vertex attributes of a mesh. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g2d Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Mesh.VertexDataType Pixmap A Pixmap represents an image in memory.Pixmap.Format Different pixel formats.Texture A Texture wraps a standard OpenGL ES texture.Texture.TextureFilter Texture.TextureWrap -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Mesh A Mesh holds vertices composed of attributes specified by aVertexAttributesinstance.VertexAttributes Instances of this class specify the vertex attributes of a mesh. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.attributes Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Cubemap Wraps a standard OpenGL ES Cubemap.Texture A Texture wraps a standard OpenGL ES texture. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.decals Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1]. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.environment Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1]. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loader Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].VertexAttribute A single vertex attribute defined by itsVertexAttributes.Usage, its number of components and its shader alias. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.model Class Description Mesh A Mesh holds vertices composed of attributes specified by aVertexAttributesinstance. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.model.data Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].VertexAttribute A single vertex attribute defined by itsVertexAttributes.Usage, its number of components and its shader alias. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.particles Class Description Camera Base class forOrthographicCameraandPerspectiveCamera. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.particles.batches Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Texture A Texture wraps a standard OpenGL ES texture.VertexAttributes Instances of this class specify the vertex attributes of a mesh. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.particles.influencers Class Description Texture A Texture wraps a standard OpenGL ES texture. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.particles.values Class Description Mesh A Mesh holds vertices composed of attributes specified by aVertexAttributesinstance. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.shaders Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].GLTexture Class representing an OpenGL texture by its target and handle. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.utils Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].GLTexture Class representing an OpenGL texture by its target and handle.Mesh A Mesh holds vertices composed of attributes specified by aVertexAttributesinstance.Texture A Texture wraps a standard OpenGL ES texture.Texture.TextureFilter Texture.TextureWrap VertexAttributes Instances of this class specify the vertex attributes of a mesh. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.utils.shapebuilders Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1]. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.glutils Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Cubemap Wraps a standard OpenGL ES Cubemap.Cubemap.CubemapSide Enum to identify each side of a CubemapCubemapData Used by aCubemapto load the pixel data.GLTexture Class representing an OpenGL texture by its target and handle.Pixmap A Pixmap represents an image in memory.Pixmap.Format Different pixel formats.Texture A Texture wraps a standard OpenGL ES texture.Texture3DData Used by aTexture3Dto load the pixel data.TextureArrayData Used by aTextureArrayto load the pixel data.TextureData Used by aTextureto load the pixel data.TextureData.TextureDataType The type of thisTextureData.VertexAttribute A single vertex attribute defined by itsVertexAttributes.Usage, its number of components and its shader alias.VertexAttributes Instances of this class specify the vertex attributes of a mesh. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.profiling Class Description GL20 Interface wrapping all the methods of OpenGL ES 2.0GL30 OpenGL ES 3.0GL31 GL32 GL32.DebugProc -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.maps Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].OrthographicCamera A camera with orthographic projection.Texture A Texture wraps a standard OpenGL ES texture. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.maps.tiled Class Description Texture A Texture wraps a standard OpenGL ES texture.Texture.TextureFilter -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.maps.tiled.renderers Class Description OrthographicCamera A camera with orthographic projection. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1]. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.actions Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1]. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.ui Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Texture A Texture wraps a standard OpenGL ES texture. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.utils Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Texture A Texture wraps a standard OpenGL ES texture. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.utils Class Description Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].Pixmap A Pixmap represents an image in memory. -
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.utils.viewport Class Description Camera Base class forOrthographicCameraandPerspectiveCamera.