Class GL32Interceptor
- java.lang.Object
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- com.badlogic.gdx.graphics.profiling.GLInterceptor
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- com.badlogic.gdx.graphics.profiling.GL30Interceptor
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- com.badlogic.gdx.graphics.profiling.GL31Interceptor
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- com.badlogic.gdx.graphics.profiling.GL32Interceptor
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Nested Class Summary
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Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.GL32
GL32.DebugProc
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Field Summary
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Fields inherited from class com.badlogic.gdx.graphics.profiling.GL30Interceptor
gl30
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Fields inherited from class com.badlogic.gdx.graphics.profiling.GLInterceptor
calls, drawCalls, glProfiler, shaderSwitches, textureBindings, vertexCount
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Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Fields inherited from interface com.badlogic.gdx.graphics.GL31
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
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Fields inherited from interface com.badlogic.gdx.graphics.GL32
GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLORBURN, GL_COLORDODGE, GL_COMPRESSED_RGBA_ASTC_10x10, GL_COMPRESSED_RGBA_ASTC_10x5, GL_COMPRESSED_RGBA_ASTC_10x6, GL_COMPRESSED_RGBA_ASTC_10x8, GL_COMPRESSED_RGBA_ASTC_12x10, GL_COMPRESSED_RGBA_ASTC_12x12, GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_5x4, GL_COMPRESSED_RGBA_ASTC_5x5, GL_COMPRESSED_RGBA_ASTC_6x5, GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_8x5, GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_DARKEN, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DIFFERENCE, GL_EXCLUSION, GL_FIRST_VERTEX_CONVENTION, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_VERTICES_OUT, GL_GUILTY_CONTEXT_RESET, GL_HARDLIGHT, GL_HSL_COLOR, GL_HSL_HUE, GL_HSL_LUMINOSITY, GL_HSL_SATURATION, GL_IMAGE_BUFFER, GL_IMAGE_CUBE_MAP_ARRAY, GL_INNOCENT_CONTEXT_RESET, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_IS_PER_PATCH, GL_ISOLINES, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LIGHTEN, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_LOSE_CONTEXT_ON_RESET, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_LABEL_LENGTH, GL_MAX_PATCH_VERTICES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MULTIPLY, GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY, GL_MULTISAMPLE_LINE_WIDTH_RANGE, GL_NO_RESET_NOTIFICATION, GL_OVERLAY, GL_PATCH_VERTICES, GL_PATCHES, GL_PRIMITIVE_BOUNDING_BOX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVES_GENERATED, GL_PROGRAM, GL_PROGRAM_PIPELINE, GL_QUADS, GL_QUERY, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_RESET_NOTIFICATION_STRATEGY, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SCREEN, GL_SHADER, GL_SOFTLIGHT, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNDEFINED_VERTEX, GL_UNKNOWN_CONTEXT_RESET, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_VERTEX_ARRAY
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Constructor Summary
Constructors Constructor Description GL32Interceptor(GLProfiler glProfiler, GL32 gl32)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidglBlendBarrier()voidglBlendEquationi(int buf, int mode)voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)voidglBlendFunci(int buf, int src, int dst)voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a)voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)voidglDebugMessageCallback(GL32.DebugProc callsback)voidglDebugMessageControl(int source, int type, int severity, java.nio.IntBuffer ids, boolean enabled)voidglDebugMessageInsert(int source, int type, int id, int severity, java.lang.String buf)voidglDisablei(int target, int index)voidglDrawElementsBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int basevertex)voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int instanceCount, int basevertex)voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex)voidglEnablei(int target, int index)voidglFramebufferTexture(int target, int attachment, int texture, int level)intglGetDebugMessageLog(int count, java.nio.IntBuffer sources, java.nio.IntBuffer types, java.nio.IntBuffer ids, java.nio.IntBuffer severities, java.nio.IntBuffer lengths, java.nio.ByteBuffer messageLog)intglGetGraphicsResetStatus()voidglGetnUniformfv(int program, int location, java.nio.FloatBuffer params)voidglGetnUniformiv(int program, int location, java.nio.IntBuffer params)voidglGetnUniformuiv(int program, int location, java.nio.IntBuffer params)java.lang.StringglGetObjectLabel(int identifier, int name)longglGetPointerv(int pname)voidglGetSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer params)voidglGetSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer params)voidglGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params)voidglGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)booleanglIsEnabledi(int target, int index)voidglMinSampleShading(float value)voidglObjectLabel(int identifier, int name, java.lang.String label)voidglPatchParameteri(int pname, int value)voidglPopDebugGroup()voidglPushDebugGroup(int source, int id, java.lang.String message)voidglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, java.nio.Buffer data)voidglSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer param)voidglSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer param)voidglTexBuffer(int target, int internalformat, int buffer)voidglTexBufferRange(int target, int internalformat, int buffer, int offset, int size)voidglTexParameterIiv(int target, int pname, java.nio.IntBuffer params)voidglTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)-
Methods inherited from class com.badlogic.gdx.graphics.profiling.GL31Interceptor
check, glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGetBooleani_v, glGetFramebufferParameteriv, glGetMultisamplefv, glGetProgramInterfaceiv, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceName, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor
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Methods inherited from class com.badlogic.gdx.graphics.profiling.GL30Interceptor
glActiveTexture, glAttachShader, glBeginQuery, glBeginTransformFeedback, glBindAttribLocation, glBindBuffer, glBindBufferBase, glBindBufferRange, glBindFramebuffer, glBindRenderbuffer, glBindSampler, glBindTexture, glBindTransformFeedback, glBindVertexArray, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBlitFramebuffer, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyBufferSubData, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteSamplers, glDeleteSamplers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElements, glDrawElements, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEnable, glEnableVertexAttribArray, glEndQuery, glEndTransformFeedback, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFramebufferTextureLayer, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenQueries, glGenQueries, glGenRenderbuffer, glGenRenderbuffers, glGenSamplers, glGenSamplers, glGenTexture, glGenTextures, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteri64v, glGetBufferParameteriv, glGetBufferPointerv, glGetError, glGetFloatv, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetInteger64v, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetQueryiv, glGetQueryObjectuiv, glGetRenderbufferParameteriv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetStringi, glGetTexParameterfv, glGetTexParameteriv, glGetUniformBlockIndex, glGetUniformfv, glGetUniformIndices, glGetUniformiv, glGetUniformLocation, glGetUniformuiv, glGetVertexAttribfv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsQuery, glIsRenderbuffer, glIsSampler, glIsShader, glIsTexture, glIsTransformFeedback, glIsVertexArray, glLineWidth, glLinkProgram, glMapBufferRange, glPauseTransformFeedback, glPixelStorei, glPolygonOffset, glProgramParameteri, glReadBuffer, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSampleCoverage, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage3D, glTexImage3D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform1uiv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform3uiv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4fv, glUniformMatrix4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport
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Methods inherited from class com.badlogic.gdx.graphics.profiling.GLInterceptor
getCalls, getDrawCalls, getShaderSwitches, getTextureBindings, getVertexCount, reset, resolveErrorNumber
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Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods inherited from interface com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
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Methods inherited from interface com.badlogic.gdx.graphics.GL30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage2D, glTexImage3D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer
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Methods inherited from interface com.badlogic.gdx.graphics.GL31
glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGetBooleani_v, glGetFramebufferParameteriv, glGetMultisamplefv, glGetProgramInterfaceiv, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceName, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor
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Constructor Detail
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GL32Interceptor
public GL32Interceptor(GLProfiler glProfiler, GL32 gl32)
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Method Detail
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glBlendBarrier
public void glBlendBarrier()
- Specified by:
glBlendBarrierin interfaceGL32
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glCopyImageSubData
public void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)- Specified by:
glCopyImageSubDatain interfaceGL32
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glDebugMessageControl
public void glDebugMessageControl(int source, int type, int severity, java.nio.IntBuffer ids, boolean enabled)- Specified by:
glDebugMessageControlin interfaceGL32
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glDebugMessageInsert
public void glDebugMessageInsert(int source, int type, int id, int severity, java.lang.String buf)- Specified by:
glDebugMessageInsertin interfaceGL32
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glDebugMessageCallback
public void glDebugMessageCallback(GL32.DebugProc callsback)
- Specified by:
glDebugMessageCallbackin interfaceGL32
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glGetDebugMessageLog
public int glGetDebugMessageLog(int count, java.nio.IntBuffer sources, java.nio.IntBuffer types, java.nio.IntBuffer ids, java.nio.IntBuffer severities, java.nio.IntBuffer lengths, java.nio.ByteBuffer messageLog)- Specified by:
glGetDebugMessageLogin interfaceGL32
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glPushDebugGroup
public void glPushDebugGroup(int source, int id, java.lang.String message)- Specified by:
glPushDebugGroupin interfaceGL32
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glPopDebugGroup
public void glPopDebugGroup()
- Specified by:
glPopDebugGroupin interfaceGL32
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glObjectLabel
public void glObjectLabel(int identifier, int name, java.lang.String label)- Specified by:
glObjectLabelin interfaceGL32
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glGetObjectLabel
public java.lang.String glGetObjectLabel(int identifier, int name)- Specified by:
glGetObjectLabelin interfaceGL32
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glGetPointerv
public long glGetPointerv(int pname)
- Specified by:
glGetPointervin interfaceGL32
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glDisablei
public void glDisablei(int target, int index)- Specified by:
glDisableiin interfaceGL32
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glBlendEquationi
public void glBlendEquationi(int buf, int mode)- Specified by:
glBlendEquationiin interfaceGL32
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glBlendEquationSeparatei
public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)- Specified by:
glBlendEquationSeparateiin interfaceGL32
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glBlendFunci
public void glBlendFunci(int buf, int src, int dst)- Specified by:
glBlendFunciin interfaceGL32
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glBlendFuncSeparatei
public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)- Specified by:
glBlendFuncSeparateiin interfaceGL32
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glColorMaski
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)- Specified by:
glColorMaskiin interfaceGL32
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glIsEnabledi
public boolean glIsEnabledi(int target, int index)- Specified by:
glIsEnablediin interfaceGL32
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glDrawElementsBaseVertex
public void glDrawElementsBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int basevertex)- Specified by:
glDrawElementsBaseVertexin interfaceGL32
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glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex)- Specified by:
glDrawRangeElementsBaseVertexin interfaceGL32
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glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int instanceCount, int basevertex)- Specified by:
glDrawElementsInstancedBaseVertexin interfaceGL32
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glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)- Specified by:
glDrawElementsInstancedBaseVertexin interfaceGL32
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glFramebufferTexture
public void glFramebufferTexture(int target, int attachment, int texture, int level)- Specified by:
glFramebufferTexturein interfaceGL32
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glGetGraphicsResetStatus
public int glGetGraphicsResetStatus()
- Specified by:
glGetGraphicsResetStatusin interfaceGL32
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glReadnPixels
public void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, java.nio.Buffer data)- Specified by:
glReadnPixelsin interfaceGL32
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glGetnUniformfv
public void glGetnUniformfv(int program, int location, java.nio.FloatBuffer params)- Specified by:
glGetnUniformfvin interfaceGL32
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glGetnUniformiv
public void glGetnUniformiv(int program, int location, java.nio.IntBuffer params)- Specified by:
glGetnUniformivin interfaceGL32
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glGetnUniformuiv
public void glGetnUniformuiv(int program, int location, java.nio.IntBuffer params)- Specified by:
glGetnUniformuivin interfaceGL32
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glMinSampleShading
public void glMinSampleShading(float value)
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glMinSampleShadingin interfaceGL32
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glPatchParameteri
public void glPatchParameteri(int pname, int value)- Specified by:
glPatchParameteriin interfaceGL32
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glTexParameterIiv
public void glTexParameterIiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glTexParameterIivin interfaceGL32
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glTexParameterIuiv
public void glTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glTexParameterIuivin interfaceGL32
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glGetTexParameterIiv
public void glGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetTexParameterIivin interfaceGL32
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glGetTexParameterIuiv
public void glGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetTexParameterIuivin interfaceGL32
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glSamplerParameterIiv
public void glSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer param)- Specified by:
glSamplerParameterIivin interfaceGL32
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glSamplerParameterIuiv
public void glSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer param)- Specified by:
glSamplerParameterIuivin interfaceGL32
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glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer params)- Specified by:
glGetSamplerParameterIivin interfaceGL32
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glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer params)- Specified by:
glGetSamplerParameterIuivin interfaceGL32
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glTexBuffer
public void glTexBuffer(int target, int internalformat, int buffer)- Specified by:
glTexBufferin interfaceGL32
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glTexBufferRange
public void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)- Specified by:
glTexBufferRangein interfaceGL32
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glTexStorage3DMultisample
public void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)- Specified by:
glTexStorage3DMultisamplein interfaceGL32
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