Class DelegateAction
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Action
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- com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
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- All Implemented Interfaces:
Pool.Poolable
- Direct Known Subclasses:
AfterAction,DelayAction,RepeatAction,TimeScaleAction
public abstract class DelegateAction extends Action
Base class for an action that wraps another action.
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Constructor Summary
Constructors Constructor Description DelegateAction()
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description booleanact(float delta)Updates the action based on time.protected abstract booleandelegate(float delta)ActiongetAction()voidreset()Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.voidrestart()Sets the state of the action so it can be run again.voidsetAction(Action action)Sets the wrapped action.voidsetActor(Actor actor)Sets the actor this action is attached to.voidsetTarget(Actor target)Sets the actor this action will manipulate.java.lang.StringtoString()
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Field Detail
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action
protected Action action
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Method Detail
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setAction
public void setAction(Action action)
Sets the wrapped action.
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getAction
public Action getAction()
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delegate
protected abstract boolean delegate(float delta)
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act
public final boolean act(float delta)
Description copied from class:ActionUpdates the action based on time. Typically this is called each frame byActor.act(float).
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restart
public void restart()
Description copied from class:ActionSets the state of the action so it can be run again.
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reset
public void reset()
Description copied from class:ActionResets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.The default implementation calls
Action.restart().If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
resetin interfacePool.Poolable- Overrides:
resetin classAction
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setActor
public void setActor(Actor actor)
Description copied from class:ActionSets the actor this action is attached to. This also sets thetargetactor if it is null. This method is called automatically when an action is added to an actor. This method is also called with null when an action is removed from an actor.When set to null, if the action has a
poolthen the action isreturnedto the pool (which callsAction.reset()) and the pool is set to null. If the action does not have a pool,Action.reset()is not called.This method is not typically a good place for an action subclass to query the actor's state because the action may not be executed for some time, eg it may be
delayed. The actor's state is best queried in the first call toAction.act(float). For aTemporalAction, use TemporalAction#begin().
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setTarget
public void setTarget(Actor target)
Description copied from class:ActionSets the actor this action will manipulate. If no target actor is set,Action.setActor(Actor)will set the target actor when the action is added to an actor.
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