Class MoveToAction
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Action
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- com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
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- com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
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- All Implemented Interfaces:
Pool.Poolable
public class MoveToAction extends TemporalAction
Moves an actor from its current position to a specific position.
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Constructor Summary
Constructors Constructor Description MoveToAction()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidbegin()Called the first timeTemporalAction.act(float)is called.intgetAlignment()floatgetStartX()Gets the starting X value, set inbegin().floatgetStartY()Gets the starting Y value, set inbegin().floatgetX()floatgetY()voidreset()Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.voidsetAlignment(int alignment)voidsetPosition(float x, float y)voidsetPosition(float x, float y, int alignment)voidsetStartPosition(float x, float y)voidsetX(float x)voidsetY(float y)protected voidupdate(float percent)Called each frame.-
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isComplete, isReverse, restart, setDuration, setInterpolation, setReverse, setTime
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Method Detail
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begin
protected void begin()
Description copied from class:TemporalActionCalled the first timeTemporalAction.act(float)is called. This is a good place to query theactor'sstarting state.- Overrides:
beginin classTemporalAction
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update
protected void update(float percent)
Description copied from class:TemporalActionCalled each frame.- Specified by:
updatein classTemporalAction- Parameters:
percent- The percentage of completion for this action, growing from 0 to 1 over the duration. Ifreversed, this will shrink from 1 to 0.
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reset
public void reset()
Description copied from class:ActionResets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.The default implementation calls
Action.restart().If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
resetin interfacePool.Poolable- Overrides:
resetin classTemporalAction
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setStartPosition
public void setStartPosition(float x, float y)
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setPosition
public void setPosition(float x, float y)
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setPosition
public void setPosition(float x, float y, int alignment)
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getX
public float getX()
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setX
public void setX(float x)
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getY
public float getY()
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setY
public void setY(float y)
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getStartX
public float getStartX()
Gets the starting X value, set inbegin().
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getStartY
public float getStartY()
Gets the starting Y value, set inbegin().
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getAlignment
public int getAlignment()
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setAlignment
public void setAlignment(int alignment)
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