Class TemporalAction
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Action
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- com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
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- All Implemented Interfaces:
Pool.Poolable
- Direct Known Subclasses:
AlphaAction,ColorAction,FloatAction,IntAction,MoveToAction,RelativeTemporalAction,RotateToAction,ScaleToAction,SizeToAction
public abstract class TemporalAction extends Action
Base class for actions that transition over time using the percent complete.
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Constructor Summary
Constructors Constructor Description TemporalAction()TemporalAction(float duration)TemporalAction(float duration, Interpolation interpolation)
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description booleanact(float delta)Updates the action based on time.protected voidbegin()Called the first timeact(float)is called.protected voidend()Called the last timeact(float)is called.voidfinish()Skips to the end of the transition.floatgetDuration()InterpolationgetInterpolation()floatgetTime()Gets the transition time so far.booleanisComplete()Returns true afteract(float)has been called where time >= duration.booleanisReverse()voidreset()Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.voidrestart()Sets the state of the action so it can be run again.voidsetDuration(float duration)Sets the length of the transition in seconds.voidsetInterpolation(Interpolation interpolation)voidsetReverse(boolean reverse)When true, the action's progress will go from 100% to 0%.voidsetTime(float time)Sets the transition time so far.protected abstract voidupdate(float percent)Called each frame.
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Constructor Detail
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TemporalAction
public TemporalAction()
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TemporalAction
public TemporalAction(float duration)
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TemporalAction
public TemporalAction(float duration, @Null Interpolation interpolation)
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Method Detail
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act
public boolean act(float delta)
Description copied from class:ActionUpdates the action based on time. Typically this is called each frame byActor.act(float).
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begin
protected void begin()
Called the first timeact(float)is called. This is a good place to query theactor'sstarting state.
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end
protected void end()
Called the last timeact(float)is called.
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update
protected abstract void update(float percent)
Called each frame.- Parameters:
percent- The percentage of completion for this action, growing from 0 to 1 over the duration. Ifreversed, this will shrink from 1 to 0.
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finish
public void finish()
Skips to the end of the transition.
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restart
public void restart()
Description copied from class:ActionSets the state of the action so it can be run again.
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reset
public void reset()
Description copied from class:ActionResets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.The default implementation calls
Action.restart().If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
resetin interfacePool.Poolable- Overrides:
resetin classAction
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getTime
public float getTime()
Gets the transition time so far.
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setTime
public void setTime(float time)
Sets the transition time so far.
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getDuration
public float getDuration()
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setDuration
public void setDuration(float duration)
Sets the length of the transition in seconds.
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getInterpolation
@Null public Interpolation getInterpolation()
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setInterpolation
public void setInterpolation(@Null Interpolation interpolation)
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isReverse
public boolean isReverse()
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setReverse
public void setReverse(boolean reverse)
When true, the action's progress will go from 100% to 0%.
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isComplete
public boolean isComplete()
Returns true afteract(float)has been called where time >= duration.
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