Uses of Class
com.badlogic.gdx.scenes.scene2d.Event
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Packages that use Event Package Description com.badlogic.gdx.scenes.scene2d com.badlogic.gdx.scenes.scene2d.actions com.badlogic.gdx.scenes.scene2d.utils -
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Uses of Event in com.badlogic.gdx.scenes.scene2d
Subclasses of Event in com.badlogic.gdx.scenes.scene2d Modifier and Type Class Description classInputEventEvent for actor input: touch, mouse, touch/mouse actor enter/exit, mouse scroll, and keyboard events.Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Event Modifier and Type Method Description booleanActor. fire(Event event)Sets this actor as the eventtargetand propagates the event to this actor and ascendants as necessary.booleanEventListener. handle(Event event)Try to handle the given event, if it is applicable.booleanInputListener. handle(Event e)Try to handle the given event, if it is anInputEvent.booleanActor. notify(Event event, boolean capture)Notifies this actor's listeners of the event. -
Uses of Event in com.badlogic.gdx.scenes.scene2d.actions
Classes in com.badlogic.gdx.scenes.scene2d.actions with type parameters of type Event Modifier and Type Class Description classCountdownEventAction<T extends Event>An EventAction that is complete once it receives X number of events.classEventAction<T extends Event>Adds a listener to the actor for a specific event type and does not complete untilEventAction.handle(Event)returns true. -
Uses of Event in com.badlogic.gdx.scenes.scene2d.utils
Subclasses of Event in com.badlogic.gdx.scenes.scene2d.utils Modifier and Type Class Description static classChangeListener.ChangeEventFired when something in an actor has changed.static classFocusListener.FocusEventFired when an actor gains or loses keyboard or scroll focus.Methods in com.badlogic.gdx.scenes.scene2d.utils with parameters of type Event Modifier and Type Method Description booleanActorGestureListener. handle(Event e)booleanChangeListener. handle(Event event)booleanFocusListener. handle(Event event)
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