Uses of Class
com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Packages that use Skin Package Description com.badlogic.gdx.assets.loaders com.badlogic.gdx.scenes.scene2d.ui -
-
Uses of Skin in com.badlogic.gdx.assets.loaders
Methods in com.badlogic.gdx.assets.loaders that return Skin Modifier and Type Method Description SkinSkinLoader. loadSync(AssetManager manager, java.lang.String fileName, FileHandle file, SkinLoader.SkinParameter parameter)protected SkinSkinLoader. newSkin(TextureAtlas atlas)Override to allow subclasses of Skin to be loaded or the skin instance to be configured. -
Uses of Skin in com.badlogic.gdx.scenes.scene2d.ui
Methods in com.badlogic.gdx.scenes.scene2d.ui that return Skin Modifier and Type Method Description SkinTable. getSkin()Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Skin Modifier and Type Method Description voidImage. setDrawable(Skin skin, java.lang.String drawableName)voidTable. setSkin(Skin skin)Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Skin Constructor Description Button(Actor child, Skin skin)Button(Actor child, Skin skin, java.lang.String styleName)Button(Skin skin)Button(Skin skin, java.lang.String styleName)CheckBox(java.lang.String text, Skin skin)CheckBox(java.lang.String text, Skin skin, java.lang.String styleName)Dialog(java.lang.String title, Skin skin)Dialog(java.lang.String title, Skin skin, java.lang.String windowStyleName)Image(Skin skin, java.lang.String drawableName)Creates an image stretched, and aligned center.ImageButton(Skin skin)ImageButton(Skin skin, java.lang.String styleName)ImageTextButton(java.lang.String text, Skin skin)ImageTextButton(java.lang.String text, Skin skin, java.lang.String styleName)Label(java.lang.CharSequence text, Skin skin)Label(java.lang.CharSequence text, Skin skin, java.lang.String styleName)Label(java.lang.CharSequence text, Skin skin, java.lang.String fontName, Color color)Creates a label, using aLabel.LabelStylethat has a BitmapFont with the specified name from the skin and the specified color.Label(java.lang.CharSequence text, Skin skin, java.lang.String fontName, java.lang.String colorName)Creates a label, using aLabel.LabelStylethat has a BitmapFont with the specified name and the specified color from the skin.List(Skin skin)List(Skin skin, java.lang.String styleName)ProgressBar(float min, float max, float stepSize, boolean vertical, Skin skin)ProgressBar(float min, float max, float stepSize, boolean vertical, Skin skin, java.lang.String styleName)ScrollPane(Actor actor, Skin skin)ScrollPane(Actor actor, Skin skin, java.lang.String styleName)SelectBox(Skin skin)SelectBox(Skin skin, java.lang.String styleName)Slider(float min, float max, float stepSize, boolean vertical, Skin skin)Slider(float min, float max, float stepSize, boolean vertical, Skin skin, java.lang.String styleName)SplitPane(Actor firstWidget, Actor secondWidget, boolean vertical, Skin skin)SplitPane(Actor firstWidget, Actor secondWidget, boolean vertical, Skin skin, java.lang.String styleName)Table(Skin skin)Creates a table with a skin, which is required to useTable.add(CharSequence)orTable.add(CharSequence, String).TextArea(java.lang.String text, Skin skin)TextArea(java.lang.String text, Skin skin, java.lang.String styleName)TextButton(java.lang.String text, Skin skin)TextButton(java.lang.String text, Skin skin, java.lang.String styleName)TextField(java.lang.String text, Skin skin)TextField(java.lang.String text, Skin skin, java.lang.String styleName)TextTooltip(java.lang.String text, Skin skin)TextTooltip(java.lang.String text, Skin skin, java.lang.String styleName)TextTooltip(java.lang.String text, TooltipManager manager, Skin skin)TextTooltip(java.lang.String text, TooltipManager manager, Skin skin, java.lang.String styleName)Touchpad(float deadzoneRadius, Skin skin)Touchpad(float deadzoneRadius, Skin skin, java.lang.String styleName)Tree(Skin skin)Tree(Skin skin, java.lang.String styleName)Window(java.lang.String title, Skin skin)Window(java.lang.String title, Skin skin, java.lang.String styleName)
-