| Button |
A button is a Table with a checked state and additional style fields for pressed, unpressed, and
checked.
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| Button.ButtonStyle |
The style for a button, see Button.
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| ButtonGroup |
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
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| Cell |
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| CheckBox.CheckBoxStyle |
The style for a select box, see CheckBox.
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| Container |
A group with a single child that sizes and positions the child using constraints.
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| Dialog |
Displays a dialog, which is a window with a title, a content table, and a button table.
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| HorizontalGroup |
A group that lays out its children side by side horizontally, with optional wrapping.
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| Image |
Displays a Drawable, scaled various way within the widgets bounds.
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| ImageButton.ImageButtonStyle |
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| ImageTextButton.ImageTextButtonStyle |
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| Label |
A text label, with optional word wrapping.
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| Label.LabelStyle |
The style for a label, see Label.
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| List |
A list (aka list box) displays textual items and highlights the currently selected item.
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| List.ListStyle |
The style for a list, see List.
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| ParticleEffectActor |
ParticleEffectActor holds an ParticleEffect to use in Scene2d applications.
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| ProgressBar |
A progress bar is a widget that visually displays the progress of some activity or a value within given range.
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| ProgressBar.ProgressBarStyle |
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| ScrollPane |
A group that scrolls a child actor using scrollbars and/or mouse or touch dragging.
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| ScrollPane.ScrollPaneStyle |
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| SelectBox |
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
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| SelectBox.SelectBoxScrollPane |
The scroll pane shown when a select box is open.
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| SelectBox.SelectBoxStyle |
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| Skin |
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
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| Slider.SliderStyle |
The style for a slider, see Slider.
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| SplitPane.SplitPaneStyle |
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| Stack |
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
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| Table |
A group that sizes and positions children using table constraints.
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| Table.Debug |
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| TextButton |
A button with a child Label to display text.
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| TextButton.TextButtonStyle |
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| TextField |
A single-line text input field.
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| TextField.OnscreenKeyboard |
An interface for onscreen keyboards.
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| TextField.TextFieldClickListener |
Basic input listener for the text field
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| TextField.TextFieldFilter |
Interface for filtering characters entered into the text field.
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| TextField.TextFieldListener |
Interface for listening to typed characters.
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| TextField.TextFieldStyle |
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| TextTooltip.TextTooltipStyle |
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| Tooltip |
A listener that shows a tooltip actor when the mouse is over another actor.
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| TooltipManager |
Keeps track of an application's tooltips.
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| Touchpad.TouchpadStyle |
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| Tree |
A tree widget where each node has an icon, actor, and child nodes.
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| Tree.Node |
A Tree node which has an actor and value.
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| Tree.TreeStyle |
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| Value |
Value placeholder, allowing the value to be computed on request.
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| Value.Fixed |
A fixed value that is not computed each time it is used.
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| VerticalGroup |
A group that lays out its children top to bottom vertically, with optional wrapping.
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| Widget |
An Actor that participates in layout and provides a minimum, preferred, and maximum size.
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| WidgetGroup |
A Group that participates in layout and provides a minimum, preferred, and maximum size.
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| Window |
A table that can be dragged and act as a modal window.
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| Window.WindowStyle |
The style for a window, see Window.
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