| ActorGestureListener |
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
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| ArraySelection<T> |
A selection that supports range selection by knowing about the array of items being selected.
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| BaseDrawable |
Drawable that stores the size information but doesn't draw anything.
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| ChangeListener |
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| ChangeListener.ChangeEvent |
Fired when something in an actor has changed.
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| ClickListener |
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
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| DragAndDrop |
Manages drag and drop operations through registered drag sources and drop targets.
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| DragAndDrop.Payload |
The payload of a drag and drop operation.
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| DragAndDrop.Source |
A source where a payload can be dragged from.
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| DragAndDrop.Target |
A target where a payload can be dropped to.
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| DragListener |
Detects mouse or finger touch drags on an actor.
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| DragScrollListener |
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
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| FocusListener |
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| FocusListener.FocusEvent |
Fired when an actor gains or loses keyboard or scroll focus.
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| NinePatchDrawable |
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| ScissorStack |
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| Selection<T> |
Manages selected objects.
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| SpriteDrawable |
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| TextureRegionDrawable |
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| TiledDrawable |
Draws a TextureRegion repeatedly to fill the area, instead of stretching it.
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| UIUtils |
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