Package com.badlogic.gdx.assets.loaders
Class TextureLoader
- java.lang.Object
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- com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
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- com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
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- com.badlogic.gdx.assets.loaders.TextureLoader
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public class TextureLoader extends AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
AssetLoaderforTextureinstances. The pixel data is loaded asynchronously. The texture is then created on the rendering thread, synchronously. Passing aTextureLoader.TextureParametertoAssetManager.load(String, Class, AssetLoaderParameters)allows one to specify parameters as can be passed to the various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classTextureLoader.TextureLoaderInfostatic classTextureLoader.TextureParameter
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Constructor Summary
Constructors Constructor Description TextureLoader(FileHandleResolver resolver)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Array<AssetDescriptor>getDependencies(java.lang.String fileName, FileHandle file, TextureLoader.TextureParameter parameter)Returns the assets this asset requires to be loaded first.voidloadAsync(AssetManager manager, java.lang.String fileName, FileHandle file, TextureLoader.TextureParameter parameter)Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.TextureloadSync(AssetManager manager, java.lang.String fileName, FileHandle file, TextureLoader.TextureParameter parameter)Loads the OpenGL part of the asset.-
Methods inherited from class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
unloadAsync
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Methods inherited from class com.badlogic.gdx.assets.loaders.AssetLoader
resolve
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Constructor Detail
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TextureLoader
public TextureLoader(FileHandleResolver resolver)
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Method Detail
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loadAsync
public void loadAsync(AssetManager manager, java.lang.String fileName, FileHandle file, TextureLoader.TextureParameter parameter)
Description copied from class:AsynchronousAssetLoaderLoads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.- Specified by:
loadAsyncin classAsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>fileName- the name of the asset to loadfile- the resolved file to loadparameter- the parameters to use for loading the asset
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loadSync
public Texture loadSync(AssetManager manager, java.lang.String fileName, FileHandle file, TextureLoader.TextureParameter parameter)
Description copied from class:AsynchronousAssetLoaderLoads the OpenGL part of the asset.- Specified by:
loadSyncin classAsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>file- the resolved file to load
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getDependencies
public Array<AssetDescriptor> getDependencies(java.lang.String fileName, FileHandle file, TextureLoader.TextureParameter parameter)
Description copied from class:AssetLoaderReturns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.- Specified by:
getDependenciesin classAssetLoader<Texture,TextureLoader.TextureParameter>- Parameters:
fileName- name of the asset to loadfile- the resolved file to loadparameter- parameters for loading the asset- Returns:
- other assets that the asset depends on and need to be loaded first or null if there are no dependencies.
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