| ParallelArray |
This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.
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| ParallelArray.ChannelDescriptor |
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| ParticleChannels |
This contains all the definitions of particle related channels and channel initializers.
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| ParticleChannels.ColorInitializer |
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| ParticleChannels.Rotation2dInitializer |
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| ParticleChannels.Rotation3dInitializer |
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| ParticleChannels.ScaleInitializer |
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| ParticleChannels.TextureRegionInitializer |
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| ParticleController |
Base class of all the particle controllers.
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| ParticleControllerComponent |
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| ParticleEffect |
It's a set of particles controllers.
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| ParticleEffectLoader |
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| ParticleEffectLoader.ParticleEffectLoadParameter |
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| ParticleEffectLoader.ParticleEffectSaveParameter |
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| ParticleShader |
This is a custom shader to render the particles.
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| ParticleShader.Config |
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| ParticleShader.Inputs |
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| ParticleShader.Setters |
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| ParticleSorter |
This class is used by particle batches to sort the particles before rendering.
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| ParticleSorter.Distance |
This class will sort all the particles using the distance from camera.
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| ParticleSorter.None |
Using this class will not apply sorting
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| ParticleSystem |
Singleton class which manages the particle effects.
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| ResourceData<T> |
This class handles the assets and configurations required by a given resource when de/serialized.
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| ResourceData.AssetData<T> |
This class contains all the information related to a given asset
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| ResourceData.SaveData |
Contains all the saved data.
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