Uses of Class
com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
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Uses of TextureDescriptor in com.badlogic.gdx.graphics.g3d.attributes
Fields in com.badlogic.gdx.graphics.g3d.attributes declared as TextureDescriptor Modifier and Type Field Description TextureDescriptor<Cubemap>CubemapAttribute. textureDescriptionTextureDescriptor<Texture>TextureAttribute. textureDescriptionConstructors in com.badlogic.gdx.graphics.g3d.attributes with parameters of type TextureDescriptor Constructor Description CubemapAttribute(long type, TextureDescriptor<T> textureDescription)TextureAttribute(long type, TextureDescriptor<T> textureDescription)TextureAttribute(long type, TextureDescriptor<T> textureDescription, float offsetU, float offsetV, float scaleU, float scaleV)TextureAttribute(long type, TextureDescriptor<T> textureDescription, float offsetU, float offsetV, float scaleU, float scaleV, int uvIndex) -
Uses of TextureDescriptor in com.badlogic.gdx.graphics.g3d.environment
Fields in com.badlogic.gdx.graphics.g3d.environment declared as TextureDescriptor Modifier and Type Field Description protected TextureDescriptorDirectionalShadowLight. textureDescMethods in com.badlogic.gdx.graphics.g3d.environment that return TextureDescriptor Modifier and Type Method Description TextureDescriptorDirectionalShadowLight. getDepthMap()TextureDescriptorShadowMap. getDepthMap() -
Uses of TextureDescriptor in com.badlogic.gdx.graphics.g3d.shaders
Methods in com.badlogic.gdx.graphics.g3d.shaders with parameters of type TextureDescriptor Modifier and Type Method Description booleanBaseShader. set(int uniform, TextureDescriptor textureDesc) -
Uses of TextureDescriptor in com.badlogic.gdx.graphics.g3d.utils
Methods in com.badlogic.gdx.graphics.g3d.utils with parameters of type TextureDescriptor Modifier and Type Method Description intDefaultTextureBinder. bind(TextureDescriptor textureDesc)intTextureBinder. bind(TextureDescriptor textureDescriptor)Binds the texture to an available unit and applies the filters in the descriptor.intTextureDescriptor. compareTo(TextureDescriptor<T> o)<V extends T>
voidTextureDescriptor. set(TextureDescriptor<V> other)
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