| CustomTexture3DData |
A Texture3DData implementation that addresses 2 use cases :
You can use it as a GL only texture (feed by a compute shader).
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| ETC1 |
Class for encoding and decoding ETC1 compressed images.
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| ETC1.ETC1Data |
Class for storing ETC1 compressed image data.
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| ETC1TextureData |
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| FacedCubemapData |
A FacedCubemapData holds a cubemap data definition based on a TextureData per face.
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| FileTextureArrayData |
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| FileTextureData |
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| FloatFrameBuffer |
This is a FrameBuffer variant backed by a float texture.
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| FloatTextureData |
A TextureData implementation which should be used to create float textures.
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| FrameBuffer |
Encapsulates OpenGL ES 2.0 frame buffer objects.
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| FrameBufferCubemap |
Encapsulates OpenGL ES 2.0 frame buffer objects.
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| GLFrameBuffer<T extends GLTexture> |
Encapsulates OpenGL ES 2.0 frame buffer objects.
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| GLFrameBuffer.FloatFrameBufferBuilder |
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| GLFrameBuffer.FrameBufferBuilder |
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| GLFrameBuffer.FrameBufferCubemapBuilder |
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| GLFrameBuffer.FrameBufferRenderBufferAttachmentSpec |
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| GLFrameBuffer.FrameBufferTextureAttachmentSpec |
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| GLFrameBuffer.GLFrameBufferBuilder<U extends GLFrameBuffer<? extends GLTexture>> |
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| GLOnlyTextureData |
A TextureData implementation which should be used to create gl only textures.
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| GLVersion |
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| HdpiUtils |
To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling
OpenGL yourself.
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| ImmediateModeRenderer20 |
Immediate mode rendering class for GLES 2.0.
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| IndexArray |
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| IndexBufferObject |
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
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| IndexBufferObjectSubData |
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
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| InstanceBufferObject |
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| InstanceBufferObjectSubData |
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| KTXTextureData |
A KTXTextureData holds the data from a KTX (or zipped KTX file, aka ZKTX).
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| MipMapGenerator |
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| MipMapTextureData |
This class will load each contained TextureData to the chosen mipmap level.
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| PixmapTextureData |
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| ShaderProgram |
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program.
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| ShapeRenderer |
Renders points, lines, shape outlines and filled shapes.
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| VertexArray |
Convenience class for working with OpenGL vertex arrays.
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| VertexBufferObject |
A VertexData implementation based on OpenGL vertex buffer objects.
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| VertexBufferObjectSubData |
A VertexData implementation based on OpenGL vertex buffer objects.
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| VertexBufferObjectWithVAO |
A VertexData implementation that uses vertex buffer objects and vertex array objects.
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