Class ScaleToAction
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Action
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- com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
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- com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
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- All Implemented Interfaces:
Pool.Poolable
public class ScaleToAction extends TemporalAction
Sets the actor's scale from its current value to a specific value.
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Constructor Summary
Constructors Constructor Description ScaleToAction()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected voidbegin()Called the first timeTemporalAction.act(float)is called.floatgetX()floatgetY()voidsetScale(float scale)voidsetScale(float x, float y)voidsetX(float x)voidsetY(float y)protected voidupdate(float percent)Called each frame.-
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isComplete, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime
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Method Detail
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begin
protected void begin()
Description copied from class:TemporalActionCalled the first timeTemporalAction.act(float)is called. This is a good place to query theactor'sstarting state.- Overrides:
beginin classTemporalAction
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update
protected void update(float percent)
Description copied from class:TemporalActionCalled each frame.- Specified by:
updatein classTemporalAction- Parameters:
percent- The percentage of completion for this action, growing from 0 to 1 over the duration. Ifreversed, this will shrink from 1 to 0.
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setScale
public void setScale(float x, float y)
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setScale
public void setScale(float scale)
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getX
public float getX()
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setX
public void setX(float x)
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getY
public float getY()
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setY
public void setY(float y)
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