Uses of Interface
com.badlogic.gdx.scenes.scene2d.EventListener
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Packages that use EventListener Package Description com.badlogic.gdx.scenes.scene2d com.badlogic.gdx.scenes.scene2d.actions com.badlogic.gdx.scenes.scene2d.ui com.badlogic.gdx.scenes.scene2d.utils -
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Uses of EventListener in com.badlogic.gdx.scenes.scene2d
Classes in com.badlogic.gdx.scenes.scene2d that implement EventListener Modifier and Type Class Description classInputListenerEventListener for low-level input events.Methods in com.badlogic.gdx.scenes.scene2d that return types with arguments of type EventListener Modifier and Type Method Description DelayedRemovalArray<EventListener>Actor. getCaptureListeners()DelayedRemovalArray<EventListener>Actor. getListeners()Methods in com.badlogic.gdx.scenes.scene2d with parameters of type EventListener Modifier and Type Method Description booleanActor. addCaptureListener(EventListener listener)Adds a listener that is only notified during the capture phase.booleanStage. addCaptureListener(EventListener listener)Adds a capture listener to the root.booleanActor. addListener(EventListener listener)Add a listener to receive events thathitthis actor.booleanStage. addListener(EventListener listener)Adds a listener to the root.voidStage. addTouchFocus(EventListener listener, Actor listenerActor, Actor target, int pointer, int button)Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.voidStage. cancelTouchFocusExcept(EventListener exceptListener, Actor exceptActor)Cancels touch focus for all listeners except the specified listener.booleanActor. removeCaptureListener(EventListener listener)booleanStage. removeCaptureListener(EventListener listener)Removes a listener from the root.booleanActor. removeListener(EventListener listener)booleanStage. removeListener(EventListener listener)Removes a listener from the root.voidStage. removeTouchFocus(EventListener listener, Actor listenerActor, Actor target, int pointer, int button)Removes touch focus for the specified listener, pointer, and button. -
Uses of EventListener in com.badlogic.gdx.scenes.scene2d.actions
Methods in com.badlogic.gdx.scenes.scene2d.actions that return EventListener Modifier and Type Method Description EventListenerAddListenerAction. getListener()EventListenerRemoveListenerAction. getListener()Methods in com.badlogic.gdx.scenes.scene2d.actions with parameters of type EventListener Modifier and Type Method Description static AddListenerActionActions. addListener(EventListener listener, boolean capture)static AddListenerActionActions. addListener(EventListener listener, boolean capture, Actor targetActor)static RemoveListenerActionActions. removeListener(EventListener listener, boolean capture)static RemoveListenerActionActions. removeListener(EventListener listener, boolean capture, Actor targetActor)voidAddListenerAction. setListener(EventListener listener)voidRemoveListenerAction. setListener(EventListener listener) -
Uses of EventListener in com.badlogic.gdx.scenes.scene2d.ui
Classes in com.badlogic.gdx.scenes.scene2d.ui that implement EventListener Modifier and Type Class Description classTextArea.TextAreaListenerInput listener for the text areaclassTextField.TextFieldClickListenerBasic input listener for the text fieldclassTextTooltipA tooltip that shows a label.classTooltip<T extends Actor>A listener that shows a tooltip actor when the mouse is over another actor. -
Uses of EventListener in com.badlogic.gdx.scenes.scene2d.utils
Classes in com.badlogic.gdx.scenes.scene2d.utils that implement EventListener Modifier and Type Class Description classActorGestureListenerDetects tap, long press, fling, pan, zoom, and pinch gestures on an actor.classChangeListenerListener forChangeListener.ChangeEvent.classClickListenerDetects mouse over, mouse or finger touch presses, and clicks on an actor.classDragListenerDetects mouse or finger touch drags on an actor.classDragScrollListenerCauses a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.classFocusListenerListener forFocusListener.FocusEvent.
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