Uses of Class
com.badlogic.gdx.utils.Pool
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Uses of Pool in com.badlogic.gdx.graphics.g2d
Subclasses of Pool in com.badlogic.gdx.graphics.g2d Modifier and Type Class Description classParticleEffectPool -
Uses of Pool in com.badlogic.gdx.graphics.g3d
Subclasses of Pool in com.badlogic.gdx.graphics.g3d Modifier and Type Class Description protected static classModelBatch.RenderablePoolMethods in com.badlogic.gdx.graphics.g3d with parameters of type Pool Modifier and Type Method Description voidModelCache. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)protected voidModelInstance. getRenderables(Node node, Array<Renderable> renderables, Pool<Renderable> pool)voidModelInstance. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)Traverses the Node hierarchy and collectsRenderableinstances for every node with a graphical representation.voidRenderableProvider. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)ReturnsRenderableinstances. -
Uses of Pool in com.badlogic.gdx.graphics.g3d.particles
Methods in com.badlogic.gdx.graphics.g3d.particles with parameters of type Pool Modifier and Type Method Description voidParticleSystem. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) -
Uses of Pool in com.badlogic.gdx.graphics.g3d.particles.batches
Methods in com.badlogic.gdx.graphics.g3d.particles.batches with parameters of type Pool Modifier and Type Method Description voidBillboardParticleBatch. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)voidModelInstanceParticleBatch. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool)voidPointSpriteParticleBatch. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) -
Uses of Pool in com.badlogic.gdx.graphics.g3d.utils
Fields in com.badlogic.gdx.graphics.g3d.utils declared as Pool Modifier and Type Field Description protected Pool<AnimationController.AnimationDesc>AnimationController. animationPoolMethods in com.badlogic.gdx.graphics.g3d.utils with parameters of type Pool Modifier and Type Method Description protected static voidBaseAnimationController. applyAnimation(ObjectMap<Node,BaseAnimationController.Transform> out, Pool<BaseAnimationController.Transform> pool, float alpha, Animation animation, float time)Helper method to apply one animation to either an objectmap for blending or directly to the bones.voidShapeCache. getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) -
Uses of Pool in com.badlogic.gdx.math
Methods in com.badlogic.gdx.math with parameters of type Pool Modifier and Type Method Description Array<GridPoint2>Bresenham2. line(int startX, int startY, int endX, int endY, Pool<GridPoint2> pool, Array<GridPoint2> output)Returns a list ofGridPoint2instances along the given line, at integer coordinates. -
Uses of Pool in com.badlogic.gdx.scenes.scene2d
Methods in com.badlogic.gdx.scenes.scene2d that return Pool Modifier and Type Method Description PoolAction. getPool()Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Pool Modifier and Type Method Description voidAction. setPool(Pool pool)Sets the pool that the action will be returned to when removed from the actor. -
Uses of Pool in com.badlogic.gdx.utils
Subclasses of Pool in com.badlogic.gdx.utils Modifier and Type Class Description classFlushablePool<T>APoolwhich keeps track of the obtained items (seeFlushablePool.obtain()), which can be free'd all at once using theFlushablePool.flush()method.classReflectionPool<T>Pool that creates new instances of a type using reflection.Methods in com.badlogic.gdx.utils that return Pool Modifier and Type Method Description static <T> Pool<T>Pools. get(java.lang.Class<T> type)Returns a new or existing pool for the specified type, stored in a Class toPoolmap.static <T> Pool<T>Pools. get(java.lang.Class<T> type, int max)Returns a new or existing pool for the specified type, stored in a Class toPoolmap.Methods in com.badlogic.gdx.utils with parameters of type Pool Modifier and Type Method Description static <T> voidPools. set(java.lang.Class<T> type, Pool<T> pool)Sets an existing pool for the specified type, stored in a Class toPoolmap.
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