Class Lwjgl3GL31

  • All Implemented Interfaces:
    com.badlogic.gdx.graphics.GL20, com.badlogic.gdx.graphics.GL30, com.badlogic.gdx.graphics.GL31
    Direct Known Subclasses:
    Lwjgl3GL32

    public class Lwjgl3GL31
    extends java.lang.Object
    implements com.badlogic.gdx.graphics.GL31
    • Field Summary

      • Fields inherited from interface com.badlogic.gdx.graphics.GL20

        GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
      • Fields inherited from interface com.badlogic.gdx.graphics.GL30

        GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
      • Fields inherited from interface com.badlogic.gdx.graphics.GL31

        GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
    • Constructor Summary

      Constructors 
      Constructor Description
      Lwjgl3GL31()  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void glActiveShaderProgram​(int pipeline, int program)  
      void glActiveTexture​(int texture)  
      void glAttachShader​(int program, int shader)  
      void glBeginQuery​(int target, int id)  
      void glBeginTransformFeedback​(int primitiveMode)  
      void glBindAttribLocation​(int program, int index, java.lang.String name)  
      void glBindBuffer​(int target, int buffer)  
      void glBindBufferBase​(int target, int index, int buffer)  
      void glBindBufferRange​(int target, int index, int buffer, int offset, int size)  
      void glBindFramebuffer​(int target, int framebuffer)  
      void glBindImageTexture​(int unit, int texture, int level, boolean layered, int layer, int access, int format)  
      void glBindProgramPipeline​(int pipeline)  
      void glBindRenderbuffer​(int target, int renderbuffer)  
      void glBindSampler​(int unit, int sampler)  
      void glBindTexture​(int target, int texture)  
      void glBindTransformFeedback​(int target, int id)  
      void glBindVertexArray​(int array)  
      void glBindVertexBuffer​(int bindingindex, int buffer, long offset, int stride)  
      void glBlendColor​(float red, float green, float blue, float alpha)  
      void glBlendEquation​(int mode)  
      void glBlendEquationSeparate​(int modeRGB, int modeAlpha)  
      void glBlendFunc​(int sfactor, int dfactor)  
      void glBlendFuncSeparate​(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)  
      void glBlitFramebuffer​(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)  
      void glBufferData​(int target, int size, java.nio.Buffer data, int usage)  
      void glBufferSubData​(int target, int offset, int size, java.nio.Buffer data)  
      int glCheckFramebufferStatus​(int target)  
      void glClear​(int mask)  
      void glClearBufferfi​(int buffer, int drawbuffer, float depth, int stencil)  
      void glClearBufferfv​(int buffer, int drawbuffer, java.nio.FloatBuffer value)  
      void glClearBufferiv​(int buffer, int drawbuffer, java.nio.IntBuffer value)  
      void glClearBufferuiv​(int buffer, int drawbuffer, java.nio.IntBuffer value)  
      void glClearColor​(float red, float green, float blue, float alpha)  
      void glClearDepthf​(float depth)  
      void glClearStencil​(int s)  
      void glColorMask​(boolean red, boolean green, boolean blue, boolean alpha)  
      void glCompileShader​(int shader)  
      void glCompressedTexImage2D​(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)  
      void glCompressedTexSubImage2D​(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)  
      void glCopyBufferSubData​(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)  
      void glCopyTexImage2D​(int target, int level, int internalformat, int x, int y, int width, int height, int border)  
      void glCopyTexSubImage2D​(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)  
      void glCopyTexSubImage3D​(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)  
      int glCreateProgram()  
      int glCreateShader​(int type)  
      int glCreateShaderProgramv​(int type, java.lang.String[] strings)  
      void glCullFace​(int mode)  
      void glDeleteBuffer​(int buffer)  
      void glDeleteBuffers​(int n, java.nio.IntBuffer buffers)  
      void glDeleteFramebuffer​(int framebuffer)  
      void glDeleteFramebuffers​(int n, java.nio.IntBuffer framebuffers)  
      void glDeleteProgram​(int program)  
      void glDeleteProgramPipelines​(int count, java.nio.IntBuffer pipelines)  
      void glDeleteQueries​(int n, int[] ids, int offset)  
      void glDeleteQueries​(int n, java.nio.IntBuffer ids)  
      void glDeleteRenderbuffer​(int renderbuffer)  
      void glDeleteRenderbuffers​(int n, java.nio.IntBuffer renderbuffers)  
      void glDeleteSamplers​(int count, int[] samplers, int offset)  
      void glDeleteSamplers​(int count, java.nio.IntBuffer samplers)  
      void glDeleteShader​(int shader)  
      void glDeleteTexture​(int texture)  
      void glDeleteTextures​(int n, java.nio.IntBuffer textures)  
      void glDeleteTransformFeedbacks​(int n, int[] ids, int offset)  
      void glDeleteTransformFeedbacks​(int n, java.nio.IntBuffer ids)  
      void glDeleteVertexArrays​(int n, int[] arrays, int offset)  
      void glDeleteVertexArrays​(int n, java.nio.IntBuffer arrays)  
      void glDepthFunc​(int func)  
      void glDepthMask​(boolean flag)  
      void glDepthRangef​(float zNear, float zFar)  
      void glDetachShader​(int program, int shader)  
      void glDisable​(int cap)  
      void glDisableVertexAttribArray​(int index)  
      void glDispatchCompute​(int num_groups_x, int num_groups_y, int num_groups_z)  
      void glDispatchComputeIndirect​(long indirect)  
      void glDrawArrays​(int mode, int first, int count)  
      void glDrawArraysIndirect​(int mode, long indirect)  
      void glDrawArraysInstanced​(int mode, int first, int count, int instanceCount)  
      void glDrawBuffers​(int n, java.nio.IntBuffer bufs)  
      void glDrawElements​(int mode, int count, int type, int indices)  
      void glDrawElements​(int mode, int count, int type, java.nio.Buffer indices)  
      void glDrawElementsIndirect​(int mode, int type, long indirect)  
      void glDrawElementsInstanced​(int mode, int count, int type, int indicesOffset, int instanceCount)  
      void glDrawRangeElements​(int mode, int start, int end, int count, int type, int offset)  
      void glDrawRangeElements​(int mode, int start, int end, int count, int type, java.nio.Buffer indices)  
      void glEnable​(int cap)  
      void glEnableVertexAttribArray​(int index)  
      void glEndQuery​(int target)  
      void glEndTransformFeedback()  
      void glFinish()  
      void glFlush()  
      void glFlushMappedBufferRange​(int target, int offset, int length)  
      void glFramebufferParameteri​(int target, int pname, int param)  
      void glFramebufferRenderbuffer​(int target, int attachment, int renderbuffertarget, int renderbuffer)  
      void glFramebufferTexture2D​(int target, int attachment, int textarget, int texture, int level)  
      void glFramebufferTextureLayer​(int target, int attachment, int texture, int level, int layer)  
      void glFrontFace​(int mode)  
      int glGenBuffer()  
      void glGenBuffers​(int n, java.nio.IntBuffer buffers)  
      void glGenerateMipmap​(int target)  
      int glGenFramebuffer()  
      void glGenFramebuffers​(int n, java.nio.IntBuffer framebuffers)  
      void glGenProgramPipelines​(int count, java.nio.IntBuffer pipelines)  
      void glGenQueries​(int n, int[] ids, int offset)  
      void glGenQueries​(int n, java.nio.IntBuffer ids)  
      int glGenRenderbuffer()  
      void glGenRenderbuffers​(int n, java.nio.IntBuffer renderbuffers)  
      void glGenSamplers​(int count, int[] samplers, int offset)  
      void glGenSamplers​(int count, java.nio.IntBuffer samplers)  
      int glGenTexture()  
      void glGenTextures​(int n, java.nio.IntBuffer textures)  
      void glGenTransformFeedbacks​(int n, int[] ids, int offset)  
      void glGenTransformFeedbacks​(int n, java.nio.IntBuffer ids)  
      void glGenVertexArrays​(int n, int[] arrays, int offset)  
      void glGenVertexArrays​(int n, java.nio.IntBuffer arrays)  
      java.lang.String glGetActiveAttrib​(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)  
      java.lang.String glGetActiveUniform​(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)  
      void glGetActiveUniformBlockiv​(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)  
      java.lang.String glGetActiveUniformBlockName​(int program, int uniformBlockIndex)  
      void glGetActiveUniformBlockName​(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName)  
      void glGetActiveUniformsiv​(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)  
      void glGetAttachedShaders​(int program, int maxcount, java.nio.Buffer count, java.nio.IntBuffer shaders)  
      int glGetAttribLocation​(int program, java.lang.String name)  
      void glGetBooleani_v​(int target, int index, java.nio.IntBuffer data)  
      void glGetBooleanv​(int pname, java.nio.Buffer params)  
      void glGetBufferParameteri64v​(int target, int pname, java.nio.LongBuffer params)  
      void glGetBufferParameteriv​(int target, int pname, java.nio.IntBuffer params)  
      java.nio.Buffer glGetBufferPointerv​(int target, int pname)  
      int glGetError()  
      void glGetFloatv​(int pname, java.nio.FloatBuffer params)  
      int glGetFragDataLocation​(int program, java.lang.String name)  
      void glGetFramebufferAttachmentParameteriv​(int target, int attachment, int pname, java.nio.IntBuffer params)  
      void glGetFramebufferParameteriv​(int target, int pname, java.nio.IntBuffer params)  
      void glGetInteger64v​(int pname, java.nio.LongBuffer params)  
      void glGetIntegerv​(int pname, java.nio.IntBuffer params)  
      void glGetMultisamplefv​(int pname, int index, java.nio.FloatBuffer val)  
      java.lang.String glGetProgramInfoLog​(int program)  
      void glGetProgramInterfaceiv​(int program, int programInterface, int pname, java.nio.IntBuffer params)  
      void glGetProgramiv​(int program, int pname, java.nio.IntBuffer params)  
      java.lang.String glGetProgramPipelineInfoLog​(int program)  
      void glGetProgramPipelineiv​(int pipeline, int pname, java.nio.IntBuffer params)  
      int glGetProgramResourceIndex​(int program, int programInterface, java.lang.String name)  
      void glGetProgramResourceiv​(int program, int programInterface, int index, java.nio.IntBuffer props, java.nio.IntBuffer length, java.nio.IntBuffer params)  
      int glGetProgramResourceLocation​(int program, int programInterface, java.lang.String name)  
      java.lang.String glGetProgramResourceName​(int program, int programInterface, int index)  
      void glGetQueryiv​(int target, int pname, java.nio.IntBuffer params)  
      void glGetQueryObjectuiv​(int id, int pname, java.nio.IntBuffer params)  
      void glGetRenderbufferParameteriv​(int target, int pname, java.nio.IntBuffer params)  
      void glGetSamplerParameterfv​(int sampler, int pname, java.nio.FloatBuffer params)  
      void glGetSamplerParameteriv​(int sampler, int pname, java.nio.IntBuffer params)  
      java.lang.String glGetShaderInfoLog​(int shader)  
      void glGetShaderiv​(int shader, int pname, java.nio.IntBuffer params)  
      void glGetShaderPrecisionFormat​(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)  
      java.lang.String glGetString​(int name)  
      java.lang.String glGetStringi​(int name, int index)  
      void glGetTexLevelParameterfv​(int target, int level, int pname, java.nio.FloatBuffer params)  
      void glGetTexLevelParameteriv​(int target, int level, int pname, java.nio.IntBuffer params)  
      void glGetTexParameterfv​(int target, int pname, java.nio.FloatBuffer params)  
      void glGetTexParameteriv​(int target, int pname, java.nio.IntBuffer params)  
      int glGetUniformBlockIndex​(int program, java.lang.String uniformBlockName)  
      void glGetUniformfv​(int program, int location, java.nio.FloatBuffer params)  
      void glGetUniformIndices​(int program, java.lang.String[] uniformNames, java.nio.IntBuffer uniformIndices)  
      void glGetUniformiv​(int program, int location, java.nio.IntBuffer params)  
      int glGetUniformLocation​(int program, java.lang.String name)  
      void glGetUniformuiv​(int program, int location, java.nio.IntBuffer params)  
      void glGetVertexAttribfv​(int index, int pname, java.nio.FloatBuffer params)  
      void glGetVertexAttribIiv​(int index, int pname, java.nio.IntBuffer params)  
      void glGetVertexAttribIuiv​(int index, int pname, java.nio.IntBuffer params)  
      void glGetVertexAttribiv​(int index, int pname, java.nio.IntBuffer params)  
      void glGetVertexAttribPointerv​(int index, int pname, java.nio.Buffer pointer)  
      void glHint​(int target, int mode)  
      void glInvalidateFramebuffer​(int target, int numAttachments, java.nio.IntBuffer attachments)  
      void glInvalidateSubFramebuffer​(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height)  
      boolean glIsBuffer​(int buffer)  
      boolean glIsEnabled​(int cap)  
      boolean glIsFramebuffer​(int framebuffer)  
      boolean glIsProgram​(int program)  
      boolean glIsProgramPipeline​(int pipeline)  
      boolean glIsQuery​(int id)  
      boolean glIsRenderbuffer​(int renderbuffer)  
      boolean glIsSampler​(int sampler)  
      boolean glIsShader​(int shader)  
      boolean glIsTexture​(int texture)  
      boolean glIsTransformFeedback​(int id)  
      boolean glIsVertexArray​(int array)  
      void glLineWidth​(float width)  
      void glLinkProgram​(int program)  
      java.nio.Buffer glMapBufferRange​(int target, int offset, int length, int access)  
      void glMemoryBarrier​(int barriers)  
      void glMemoryBarrierByRegion​(int barriers)  
      void glPauseTransformFeedback()  
      void glPixelStorei​(int pname, int param)  
      void glPolygonOffset​(float factor, float units)  
      void glProgramParameteri​(int program, int pname, int value)  
      void glProgramUniform1f​(int program, int location, float v0)  
      void glProgramUniform1fv​(int program, int location, java.nio.FloatBuffer value)  
      void glProgramUniform1i​(int program, int location, int v0)  
      void glProgramUniform1iv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform1ui​(int program, int location, int v0)  
      void glProgramUniform1uiv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform2f​(int program, int location, float v0, float v1)  
      void glProgramUniform2fv​(int program, int location, java.nio.FloatBuffer value)  
      void glProgramUniform2i​(int program, int location, int v0, int v1)  
      void glProgramUniform2iv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform2ui​(int program, int location, int v0, int v1)  
      void glProgramUniform2uiv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform3f​(int program, int location, float v0, float v1, float v2)  
      void glProgramUniform3fv​(int program, int location, java.nio.FloatBuffer value)  
      void glProgramUniform3i​(int program, int location, int v0, int v1, int v2)  
      void glProgramUniform3iv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform3ui​(int program, int location, int v0, int v1, int v2)  
      void glProgramUniform3uiv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform4f​(int program, int location, float v0, float v1, float v2, float v3)  
      void glProgramUniform4fv​(int program, int location, java.nio.FloatBuffer value)  
      void glProgramUniform4i​(int program, int location, int v0, int v1, int v2, int v3)  
      void glProgramUniform4iv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniform4ui​(int program, int location, int v0, int v1, int v2, int v3)  
      void glProgramUniform4uiv​(int program, int location, java.nio.IntBuffer value)  
      void glProgramUniformMatrix2fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix2x3fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix2x4fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix3fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix3x2fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix3x4fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix4fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix4x2fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glProgramUniformMatrix4x3fv​(int program, int location, boolean transpose, java.nio.FloatBuffer value)  
      void glReadBuffer​(int mode)  
      void glReadPixels​(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)  
      void glReleaseShaderCompiler()  
      void glRenderbufferStorage​(int target, int internalformat, int width, int height)  
      void glRenderbufferStorageMultisample​(int target, int samples, int internalformat, int width, int height)  
      void glResumeTransformFeedback()  
      void glSampleCoverage​(float value, boolean invert)  
      void glSampleMaski​(int maskNumber, int mask)  
      void glSamplerParameterf​(int sampler, int pname, float param)  
      void glSamplerParameterfv​(int sampler, int pname, java.nio.FloatBuffer param)  
      void glSamplerParameteri​(int sampler, int pname, int param)  
      void glSamplerParameteriv​(int sampler, int pname, java.nio.IntBuffer param)  
      void glScissor​(int x, int y, int width, int height)  
      void glShaderBinary​(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length)  
      void glShaderSource​(int shader, java.lang.String string)  
      void glStencilFunc​(int func, int ref, int mask)  
      void glStencilFuncSeparate​(int face, int func, int ref, int mask)  
      void glStencilMask​(int mask)  
      void glStencilMaskSeparate​(int face, int mask)  
      void glStencilOp​(int fail, int zfail, int zpass)  
      void glStencilOpSeparate​(int face, int fail, int zfail, int zpass)  
      void glTexImage2D​(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)  
      void glTexImage2D​(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)  
      void glTexImage3D​(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)  
      void glTexImage3D​(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels)  
      void glTexParameterf​(int target, int pname, float param)  
      void glTexParameterfv​(int target, int pname, java.nio.FloatBuffer params)  
      void glTexParameteri​(int target, int pname, int param)  
      void glTexParameteriv​(int target, int pname, java.nio.IntBuffer params)  
      void glTexStorage2DMultisample​(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)  
      void glTexSubImage2D​(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int offset)  
      void glTexSubImage2D​(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)  
      void glTexSubImage3D​(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)  
      void glTexSubImage3D​(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels)  
      void glTransformFeedbackVaryings​(int program, java.lang.String[] varyings, int bufferMode)  
      void glUniform1f​(int location, float x)  
      void glUniform1fv​(int location, int count, float[] v, int offset)  
      void glUniform1fv​(int location, int count, java.nio.FloatBuffer v)  
      void glUniform1i​(int location, int x)  
      void glUniform1iv​(int location, int count, int[] v, int offset)  
      void glUniform1iv​(int location, int count, java.nio.IntBuffer v)  
      void glUniform1uiv​(int location, int count, java.nio.IntBuffer value)  
      void glUniform2f​(int location, float x, float y)  
      void glUniform2fv​(int location, int count, float[] v, int offset)  
      void glUniform2fv​(int location, int count, java.nio.FloatBuffer v)  
      void glUniform2i​(int location, int x, int y)  
      void glUniform2iv​(int location, int count, int[] v, int offset)  
      void glUniform2iv​(int location, int count, java.nio.IntBuffer v)  
      void glUniform3f​(int location, float x, float y, float z)  
      void glUniform3fv​(int location, int count, float[] v, int offset)  
      void glUniform3fv​(int location, int count, java.nio.FloatBuffer v)  
      void glUniform3i​(int location, int x, int y, int z)  
      void glUniform3iv​(int location, int count, int[] v, int offset)  
      void glUniform3iv​(int location, int count, java.nio.IntBuffer v)  
      void glUniform3uiv​(int location, int count, java.nio.IntBuffer value)  
      void glUniform4f​(int location, float x, float y, float z, float w)  
      void glUniform4fv​(int location, int count, float[] v, int offset)  
      void glUniform4fv​(int location, int count, java.nio.FloatBuffer v)  
      void glUniform4i​(int location, int x, int y, int z, int w)  
      void glUniform4iv​(int location, int count, int[] v, int offset)  
      void glUniform4iv​(int location, int count, java.nio.IntBuffer v)  
      void glUniform4uiv​(int location, int count, java.nio.IntBuffer value)  
      void glUniformBlockBinding​(int program, int uniformBlockIndex, int uniformBlockBinding)  
      void glUniformMatrix2fv​(int location, int count, boolean transpose, float[] value, int offset)  
      void glUniformMatrix2fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix2x3fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix2x4fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix3fv​(int location, int count, boolean transpose, float[] value, int offset)  
      void glUniformMatrix3fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix3x2fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix3x4fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix4fv​(int location, int count, boolean transpose, float[] value, int offset)  
      void glUniformMatrix4fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix4x2fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      void glUniformMatrix4x3fv​(int location, int count, boolean transpose, java.nio.FloatBuffer value)  
      boolean glUnmapBuffer​(int target)  
      void glUseProgram​(int program)  
      void glUseProgramStages​(int pipeline, int stages, int program)  
      void glValidateProgram​(int program)  
      void glValidateProgramPipeline​(int pipeline)  
      void glVertexAttrib1f​(int indx, float x)  
      void glVertexAttrib1fv​(int indx, java.nio.FloatBuffer values)  
      void glVertexAttrib2f​(int indx, float x, float y)  
      void glVertexAttrib2fv​(int indx, java.nio.FloatBuffer values)  
      void glVertexAttrib3f​(int indx, float x, float y, float z)  
      void glVertexAttrib3fv​(int indx, java.nio.FloatBuffer values)  
      void glVertexAttrib4f​(int indx, float x, float y, float z, float w)  
      void glVertexAttrib4fv​(int indx, java.nio.FloatBuffer values)  
      void glVertexAttribBinding​(int attribindex, int bindingindex)  
      void glVertexAttribDivisor​(int index, int divisor)  
      void glVertexAttribFormat​(int attribindex, int size, int type, boolean normalized, int relativeoffset)  
      void glVertexAttribI4i​(int index, int x, int y, int z, int w)  
      void glVertexAttribI4ui​(int index, int x, int y, int z, int w)  
      void glVertexAttribIFormat​(int attribindex, int size, int type, int relativeoffset)  
      void glVertexAttribIPointer​(int index, int size, int type, int stride, int offset)  
      void glVertexAttribPointer​(int indx, int size, int type, boolean normalized, int stride, int ptr)  
      void glVertexAttribPointer​(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer buffer)  
      void glVertexBindingDivisor​(int bindingindex, int divisor)  
      void glViewport​(int x, int y, int width, int height)  
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • Methods inherited from interface com.badlogic.gdx.graphics.GL20

        glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
      • Methods inherited from interface com.badlogic.gdx.graphics.GL30

        glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage2D, glTexImage3D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer
    • Constructor Detail

      • Lwjgl3GL31

        public Lwjgl3GL31()
    • Method Detail

      • glDispatchCompute

        public void glDispatchCompute​(int num_groups_x,
                                      int num_groups_y,
                                      int num_groups_z)
        Specified by:
        glDispatchCompute in interface com.badlogic.gdx.graphics.GL31
      • glDispatchComputeIndirect

        public void glDispatchComputeIndirect​(long indirect)
        Specified by:
        glDispatchComputeIndirect in interface com.badlogic.gdx.graphics.GL31
      • glDrawArraysIndirect

        public void glDrawArraysIndirect​(int mode,
                                         long indirect)
        Specified by:
        glDrawArraysIndirect in interface com.badlogic.gdx.graphics.GL31
      • glDrawElementsIndirect

        public void glDrawElementsIndirect​(int mode,
                                           int type,
                                           long indirect)
        Specified by:
        glDrawElementsIndirect in interface com.badlogic.gdx.graphics.GL31
      • glFramebufferParameteri

        public void glFramebufferParameteri​(int target,
                                            int pname,
                                            int param)
        Specified by:
        glFramebufferParameteri in interface com.badlogic.gdx.graphics.GL31
      • glGetFramebufferParameteriv

        public void glGetFramebufferParameteriv​(int target,
                                                int pname,
                                                java.nio.IntBuffer params)
        Specified by:
        glGetFramebufferParameteriv in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramInterfaceiv

        public void glGetProgramInterfaceiv​(int program,
                                            int programInterface,
                                            int pname,
                                            java.nio.IntBuffer params)
        Specified by:
        glGetProgramInterfaceiv in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramResourceIndex

        public int glGetProgramResourceIndex​(int program,
                                             int programInterface,
                                             java.lang.String name)
        Specified by:
        glGetProgramResourceIndex in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramResourceName

        public java.lang.String glGetProgramResourceName​(int program,
                                                         int programInterface,
                                                         int index)
        Specified by:
        glGetProgramResourceName in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramResourceiv

        public void glGetProgramResourceiv​(int program,
                                           int programInterface,
                                           int index,
                                           java.nio.IntBuffer props,
                                           java.nio.IntBuffer length,
                                           java.nio.IntBuffer params)
        Specified by:
        glGetProgramResourceiv in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramResourceLocation

        public int glGetProgramResourceLocation​(int program,
                                                int programInterface,
                                                java.lang.String name)
        Specified by:
        glGetProgramResourceLocation in interface com.badlogic.gdx.graphics.GL31
      • glUseProgramStages

        public void glUseProgramStages​(int pipeline,
                                       int stages,
                                       int program)
        Specified by:
        glUseProgramStages in interface com.badlogic.gdx.graphics.GL31
      • glActiveShaderProgram

        public void glActiveShaderProgram​(int pipeline,
                                          int program)
        Specified by:
        glActiveShaderProgram in interface com.badlogic.gdx.graphics.GL31
      • glCreateShaderProgramv

        public int glCreateShaderProgramv​(int type,
                                          java.lang.String[] strings)
        Specified by:
        glCreateShaderProgramv in interface com.badlogic.gdx.graphics.GL31
      • glBindProgramPipeline

        public void glBindProgramPipeline​(int pipeline)
        Specified by:
        glBindProgramPipeline in interface com.badlogic.gdx.graphics.GL31
      • glDeleteProgramPipelines

        public void glDeleteProgramPipelines​(int count,
                                             java.nio.IntBuffer pipelines)
        Specified by:
        glDeleteProgramPipelines in interface com.badlogic.gdx.graphics.GL31
      • glGenProgramPipelines

        public void glGenProgramPipelines​(int count,
                                          java.nio.IntBuffer pipelines)
        Specified by:
        glGenProgramPipelines in interface com.badlogic.gdx.graphics.GL31
      • glIsProgramPipeline

        public boolean glIsProgramPipeline​(int pipeline)
        Specified by:
        glIsProgramPipeline in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramPipelineiv

        public void glGetProgramPipelineiv​(int pipeline,
                                           int pname,
                                           java.nio.IntBuffer params)
        Specified by:
        glGetProgramPipelineiv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform1i

        public void glProgramUniform1i​(int program,
                                       int location,
                                       int v0)
        Specified by:
        glProgramUniform1i in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform2i

        public void glProgramUniform2i​(int program,
                                       int location,
                                       int v0,
                                       int v1)
        Specified by:
        glProgramUniform2i in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform3i

        public void glProgramUniform3i​(int program,
                                       int location,
                                       int v0,
                                       int v1,
                                       int v2)
        Specified by:
        glProgramUniform3i in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform4i

        public void glProgramUniform4i​(int program,
                                       int location,
                                       int v0,
                                       int v1,
                                       int v2,
                                       int v3)
        Specified by:
        glProgramUniform4i in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform1ui

        public void glProgramUniform1ui​(int program,
                                        int location,
                                        int v0)
        Specified by:
        glProgramUniform1ui in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform2ui

        public void glProgramUniform2ui​(int program,
                                        int location,
                                        int v0,
                                        int v1)
        Specified by:
        glProgramUniform2ui in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform3ui

        public void glProgramUniform3ui​(int program,
                                        int location,
                                        int v0,
                                        int v1,
                                        int v2)
        Specified by:
        glProgramUniform3ui in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform4ui

        public void glProgramUniform4ui​(int program,
                                        int location,
                                        int v0,
                                        int v1,
                                        int v2,
                                        int v3)
        Specified by:
        glProgramUniform4ui in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform1f

        public void glProgramUniform1f​(int program,
                                       int location,
                                       float v0)
        Specified by:
        glProgramUniform1f in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform2f

        public void glProgramUniform2f​(int program,
                                       int location,
                                       float v0,
                                       float v1)
        Specified by:
        glProgramUniform2f in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform3f

        public void glProgramUniform3f​(int program,
                                       int location,
                                       float v0,
                                       float v1,
                                       float v2)
        Specified by:
        glProgramUniform3f in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform4f

        public void glProgramUniform4f​(int program,
                                       int location,
                                       float v0,
                                       float v1,
                                       float v2,
                                       float v3)
        Specified by:
        glProgramUniform4f in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform1iv

        public void glProgramUniform1iv​(int program,
                                        int location,
                                        java.nio.IntBuffer value)
        Specified by:
        glProgramUniform1iv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform2iv

        public void glProgramUniform2iv​(int program,
                                        int location,
                                        java.nio.IntBuffer value)
        Specified by:
        glProgramUniform2iv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform3iv

        public void glProgramUniform3iv​(int program,
                                        int location,
                                        java.nio.IntBuffer value)
        Specified by:
        glProgramUniform3iv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform4iv

        public void glProgramUniform4iv​(int program,
                                        int location,
                                        java.nio.IntBuffer value)
        Specified by:
        glProgramUniform4iv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform1uiv

        public void glProgramUniform1uiv​(int program,
                                         int location,
                                         java.nio.IntBuffer value)
        Specified by:
        glProgramUniform1uiv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform2uiv

        public void glProgramUniform2uiv​(int program,
                                         int location,
                                         java.nio.IntBuffer value)
        Specified by:
        glProgramUniform2uiv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform3uiv

        public void glProgramUniform3uiv​(int program,
                                         int location,
                                         java.nio.IntBuffer value)
        Specified by:
        glProgramUniform3uiv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform4uiv

        public void glProgramUniform4uiv​(int program,
                                         int location,
                                         java.nio.IntBuffer value)
        Specified by:
        glProgramUniform4uiv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform1fv

        public void glProgramUniform1fv​(int program,
                                        int location,
                                        java.nio.FloatBuffer value)
        Specified by:
        glProgramUniform1fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform2fv

        public void glProgramUniform2fv​(int program,
                                        int location,
                                        java.nio.FloatBuffer value)
        Specified by:
        glProgramUniform2fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform3fv

        public void glProgramUniform3fv​(int program,
                                        int location,
                                        java.nio.FloatBuffer value)
        Specified by:
        glProgramUniform3fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniform4fv

        public void glProgramUniform4fv​(int program,
                                        int location,
                                        java.nio.FloatBuffer value)
        Specified by:
        glProgramUniform4fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix2fv

        public void glProgramUniformMatrix2fv​(int program,
                                              int location,
                                              boolean transpose,
                                              java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix3fv

        public void glProgramUniformMatrix3fv​(int program,
                                              int location,
                                              boolean transpose,
                                              java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix4fv

        public void glProgramUniformMatrix4fv​(int program,
                                              int location,
                                              boolean transpose,
                                              java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix2x3fv

        public void glProgramUniformMatrix2x3fv​(int program,
                                                int location,
                                                boolean transpose,
                                                java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix2x3fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix3x2fv

        public void glProgramUniformMatrix3x2fv​(int program,
                                                int location,
                                                boolean transpose,
                                                java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix3x2fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix2x4fv

        public void glProgramUniformMatrix2x4fv​(int program,
                                                int location,
                                                boolean transpose,
                                                java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix2x4fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix4x2fv

        public void glProgramUniformMatrix4x2fv​(int program,
                                                int location,
                                                boolean transpose,
                                                java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix4x2fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix3x4fv

        public void glProgramUniformMatrix3x4fv​(int program,
                                                int location,
                                                boolean transpose,
                                                java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix3x4fv in interface com.badlogic.gdx.graphics.GL31
      • glProgramUniformMatrix4x3fv

        public void glProgramUniformMatrix4x3fv​(int program,
                                                int location,
                                                boolean transpose,
                                                java.nio.FloatBuffer value)
        Specified by:
        glProgramUniformMatrix4x3fv in interface com.badlogic.gdx.graphics.GL31
      • glValidateProgramPipeline

        public void glValidateProgramPipeline​(int pipeline)
        Specified by:
        glValidateProgramPipeline in interface com.badlogic.gdx.graphics.GL31
      • glGetProgramPipelineInfoLog

        public java.lang.String glGetProgramPipelineInfoLog​(int program)
        Specified by:
        glGetProgramPipelineInfoLog in interface com.badlogic.gdx.graphics.GL31
      • glBindImageTexture

        public void glBindImageTexture​(int unit,
                                       int texture,
                                       int level,
                                       boolean layered,
                                       int layer,
                                       int access,
                                       int format)
        Specified by:
        glBindImageTexture in interface com.badlogic.gdx.graphics.GL31
      • glGetBooleani_v

        public void glGetBooleani_v​(int target,
                                    int index,
                                    java.nio.IntBuffer data)
        Specified by:
        glGetBooleani_v in interface com.badlogic.gdx.graphics.GL31
      • glMemoryBarrier

        public void glMemoryBarrier​(int barriers)
        Specified by:
        glMemoryBarrier in interface com.badlogic.gdx.graphics.GL31
      • glMemoryBarrierByRegion

        public void glMemoryBarrierByRegion​(int barriers)
        Specified by:
        glMemoryBarrierByRegion in interface com.badlogic.gdx.graphics.GL31
      • glTexStorage2DMultisample

        public void glTexStorage2DMultisample​(int target,
                                              int samples,
                                              int internalformat,
                                              int width,
                                              int height,
                                              boolean fixedsamplelocations)
        Specified by:
        glTexStorage2DMultisample in interface com.badlogic.gdx.graphics.GL31
      • glGetMultisamplefv

        public void glGetMultisamplefv​(int pname,
                                       int index,
                                       java.nio.FloatBuffer val)
        Specified by:
        glGetMultisamplefv in interface com.badlogic.gdx.graphics.GL31
      • glSampleMaski

        public void glSampleMaski​(int maskNumber,
                                  int mask)
        Specified by:
        glSampleMaski in interface com.badlogic.gdx.graphics.GL31
      • glGetTexLevelParameteriv

        public void glGetTexLevelParameteriv​(int target,
                                             int level,
                                             int pname,
                                             java.nio.IntBuffer params)
        Specified by:
        glGetTexLevelParameteriv in interface com.badlogic.gdx.graphics.GL31
      • glGetTexLevelParameterfv

        public void glGetTexLevelParameterfv​(int target,
                                             int level,
                                             int pname,
                                             java.nio.FloatBuffer params)
        Specified by:
        glGetTexLevelParameterfv in interface com.badlogic.gdx.graphics.GL31
      • glBindVertexBuffer

        public void glBindVertexBuffer​(int bindingindex,
                                       int buffer,
                                       long offset,
                                       int stride)
        Specified by:
        glBindVertexBuffer in interface com.badlogic.gdx.graphics.GL31
      • glVertexAttribFormat

        public void glVertexAttribFormat​(int attribindex,
                                         int size,
                                         int type,
                                         boolean normalized,
                                         int relativeoffset)
        Specified by:
        glVertexAttribFormat in interface com.badlogic.gdx.graphics.GL31
      • glVertexAttribIFormat

        public void glVertexAttribIFormat​(int attribindex,
                                          int size,
                                          int type,
                                          int relativeoffset)
        Specified by:
        glVertexAttribIFormat in interface com.badlogic.gdx.graphics.GL31
      • glVertexAttribBinding

        public void glVertexAttribBinding​(int attribindex,
                                          int bindingindex)
        Specified by:
        glVertexAttribBinding in interface com.badlogic.gdx.graphics.GL31
      • glVertexBindingDivisor

        public void glVertexBindingDivisor​(int bindingindex,
                                           int divisor)
        Specified by:
        glVertexBindingDivisor in interface com.badlogic.gdx.graphics.GL31
      • glReadBuffer

        public void glReadBuffer​(int mode)
        Specified by:
        glReadBuffer in interface com.badlogic.gdx.graphics.GL30
      • glDrawRangeElements

        public void glDrawRangeElements​(int mode,
                                        int start,
                                        int end,
                                        int count,
                                        int type,
                                        java.nio.Buffer indices)
        Specified by:
        glDrawRangeElements in interface com.badlogic.gdx.graphics.GL30
      • glDrawRangeElements

        public void glDrawRangeElements​(int mode,
                                        int start,
                                        int end,
                                        int count,
                                        int type,
                                        int offset)
        Specified by:
        glDrawRangeElements in interface com.badlogic.gdx.graphics.GL30
      • glTexImage2D

        public void glTexImage2D​(int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int border,
                                 int format,
                                 int type,
                                 int offset)
        Specified by:
        glTexImage2D in interface com.badlogic.gdx.graphics.GL30
      • glTexImage3D

        public void glTexImage3D​(int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int depth,
                                 int border,
                                 int format,
                                 int type,
                                 java.nio.Buffer pixels)
        Specified by:
        glTexImage3D in interface com.badlogic.gdx.graphics.GL30
      • glTexImage3D

        public void glTexImage3D​(int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int depth,
                                 int border,
                                 int format,
                                 int type,
                                 int offset)
        Specified by:
        glTexImage3D in interface com.badlogic.gdx.graphics.GL30
      • glTexSubImage2D

        public void glTexSubImage2D​(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    int offset)
        Specified by:
        glTexSubImage2D in interface com.badlogic.gdx.graphics.GL30
      • glTexSubImage3D

        public void glTexSubImage3D​(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int zoffset,
                                    int width,
                                    int height,
                                    int depth,
                                    int format,
                                    int type,
                                    java.nio.Buffer pixels)
        Specified by:
        glTexSubImage3D in interface com.badlogic.gdx.graphics.GL30
      • glTexSubImage3D

        public void glTexSubImage3D​(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int zoffset,
                                    int width,
                                    int height,
                                    int depth,
                                    int format,
                                    int type,
                                    int offset)
        Specified by:
        glTexSubImage3D in interface com.badlogic.gdx.graphics.GL30
      • glCopyTexSubImage3D

        public void glCopyTexSubImage3D​(int target,
                                        int level,
                                        int xoffset,
                                        int yoffset,
                                        int zoffset,
                                        int x,
                                        int y,
                                        int width,
                                        int height)
        Specified by:
        glCopyTexSubImage3D in interface com.badlogic.gdx.graphics.GL30
      • glGenQueries

        public void glGenQueries​(int n,
                                 int[] ids,
                                 int offset)
        Specified by:
        glGenQueries in interface com.badlogic.gdx.graphics.GL30
      • glGenQueries

        public void glGenQueries​(int n,
                                 java.nio.IntBuffer ids)
        Specified by:
        glGenQueries in interface com.badlogic.gdx.graphics.GL30
      • glDeleteQueries

        public void glDeleteQueries​(int n,
                                    int[] ids,
                                    int offset)
        Specified by:
        glDeleteQueries in interface com.badlogic.gdx.graphics.GL30
      • glDeleteQueries

        public void glDeleteQueries​(int n,
                                    java.nio.IntBuffer ids)
        Specified by:
        glDeleteQueries in interface com.badlogic.gdx.graphics.GL30
      • glIsQuery

        public boolean glIsQuery​(int id)
        Specified by:
        glIsQuery in interface com.badlogic.gdx.graphics.GL30
      • glBeginQuery

        public void glBeginQuery​(int target,
                                 int id)
        Specified by:
        glBeginQuery in interface com.badlogic.gdx.graphics.GL30
      • glEndQuery

        public void glEndQuery​(int target)
        Specified by:
        glEndQuery in interface com.badlogic.gdx.graphics.GL30
      • glGetQueryiv

        public void glGetQueryiv​(int target,
                                 int pname,
                                 java.nio.IntBuffer params)
        Specified by:
        glGetQueryiv in interface com.badlogic.gdx.graphics.GL30
      • glGetQueryObjectuiv

        public void glGetQueryObjectuiv​(int id,
                                        int pname,
                                        java.nio.IntBuffer params)
        Specified by:
        glGetQueryObjectuiv in interface com.badlogic.gdx.graphics.GL30
      • glUnmapBuffer

        public boolean glUnmapBuffer​(int target)
        Specified by:
        glUnmapBuffer in interface com.badlogic.gdx.graphics.GL30
      • glGetBufferPointerv

        public java.nio.Buffer glGetBufferPointerv​(int target,
                                                   int pname)
        Specified by:
        glGetBufferPointerv in interface com.badlogic.gdx.graphics.GL30
      • glDrawBuffers

        public void glDrawBuffers​(int n,
                                  java.nio.IntBuffer bufs)
        Specified by:
        glDrawBuffers in interface com.badlogic.gdx.graphics.GL30
      • glUniformMatrix2x3fv

        public void glUniformMatrix2x3fv​(int location,
                                         int count,
                                         boolean transpose,
                                         java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix2x3fv in interface com.badlogic.gdx.graphics.GL30
      • glUniformMatrix3x2fv

        public void glUniformMatrix3x2fv​(int location,
                                         int count,
                                         boolean transpose,
                                         java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix3x2fv in interface com.badlogic.gdx.graphics.GL30
      • glUniformMatrix2x4fv

        public void glUniformMatrix2x4fv​(int location,
                                         int count,
                                         boolean transpose,
                                         java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix2x4fv in interface com.badlogic.gdx.graphics.GL30
      • glUniformMatrix4x2fv

        public void glUniformMatrix4x2fv​(int location,
                                         int count,
                                         boolean transpose,
                                         java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix4x2fv in interface com.badlogic.gdx.graphics.GL30
      • glUniformMatrix3x4fv

        public void glUniformMatrix3x4fv​(int location,
                                         int count,
                                         boolean transpose,
                                         java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix3x4fv in interface com.badlogic.gdx.graphics.GL30
      • glUniformMatrix4x3fv

        public void glUniformMatrix4x3fv​(int location,
                                         int count,
                                         boolean transpose,
                                         java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix4x3fv in interface com.badlogic.gdx.graphics.GL30
      • glBlitFramebuffer

        public void glBlitFramebuffer​(int srcX0,
                                      int srcY0,
                                      int srcX1,
                                      int srcY1,
                                      int dstX0,
                                      int dstY0,
                                      int dstX1,
                                      int dstY1,
                                      int mask,
                                      int filter)
        Specified by:
        glBlitFramebuffer in interface com.badlogic.gdx.graphics.GL30
      • glBindFramebuffer

        public void glBindFramebuffer​(int target,
                                      int framebuffer)
        Specified by:
        glBindFramebuffer in interface com.badlogic.gdx.graphics.GL20
      • glBindRenderbuffer

        public void glBindRenderbuffer​(int target,
                                       int renderbuffer)
        Specified by:
        glBindRenderbuffer in interface com.badlogic.gdx.graphics.GL20
      • glCheckFramebufferStatus

        public int glCheckFramebufferStatus​(int target)
        Specified by:
        glCheckFramebufferStatus in interface com.badlogic.gdx.graphics.GL20
      • glDeleteFramebuffers

        public void glDeleteFramebuffers​(int n,
                                         java.nio.IntBuffer framebuffers)
        Specified by:
        glDeleteFramebuffers in interface com.badlogic.gdx.graphics.GL20
      • glDeleteFramebuffer

        public void glDeleteFramebuffer​(int framebuffer)
        Specified by:
        glDeleteFramebuffer in interface com.badlogic.gdx.graphics.GL20
      • glDeleteRenderbuffers

        public void glDeleteRenderbuffers​(int n,
                                          java.nio.IntBuffer renderbuffers)
        Specified by:
        glDeleteRenderbuffers in interface com.badlogic.gdx.graphics.GL20
      • glDeleteRenderbuffer

        public void glDeleteRenderbuffer​(int renderbuffer)
        Specified by:
        glDeleteRenderbuffer in interface com.badlogic.gdx.graphics.GL20
      • glGenerateMipmap

        public void glGenerateMipmap​(int target)
        Specified by:
        glGenerateMipmap in interface com.badlogic.gdx.graphics.GL20
      • glGenFramebuffers

        public void glGenFramebuffers​(int n,
                                      java.nio.IntBuffer framebuffers)
        Specified by:
        glGenFramebuffers in interface com.badlogic.gdx.graphics.GL20
      • glGenFramebuffer

        public int glGenFramebuffer()
        Specified by:
        glGenFramebuffer in interface com.badlogic.gdx.graphics.GL20
      • glGenRenderbuffers

        public void glGenRenderbuffers​(int n,
                                       java.nio.IntBuffer renderbuffers)
        Specified by:
        glGenRenderbuffers in interface com.badlogic.gdx.graphics.GL20
      • glGenRenderbuffer

        public int glGenRenderbuffer()
        Specified by:
        glGenRenderbuffer in interface com.badlogic.gdx.graphics.GL20
      • glGetRenderbufferParameteriv

        public void glGetRenderbufferParameteriv​(int target,
                                                 int pname,
                                                 java.nio.IntBuffer params)
        Specified by:
        glGetRenderbufferParameteriv in interface com.badlogic.gdx.graphics.GL20
      • glIsFramebuffer

        public boolean glIsFramebuffer​(int framebuffer)
        Specified by:
        glIsFramebuffer in interface com.badlogic.gdx.graphics.GL20
      • glIsRenderbuffer

        public boolean glIsRenderbuffer​(int renderbuffer)
        Specified by:
        glIsRenderbuffer in interface com.badlogic.gdx.graphics.GL20
      • glRenderbufferStorage

        public void glRenderbufferStorage​(int target,
                                          int internalformat,
                                          int width,
                                          int height)
        Specified by:
        glRenderbufferStorage in interface com.badlogic.gdx.graphics.GL20
      • glRenderbufferStorageMultisample

        public void glRenderbufferStorageMultisample​(int target,
                                                     int samples,
                                                     int internalformat,
                                                     int width,
                                                     int height)
        Specified by:
        glRenderbufferStorageMultisample in interface com.badlogic.gdx.graphics.GL30
      • glFramebufferTexture2D

        public void glFramebufferTexture2D​(int target,
                                           int attachment,
                                           int textarget,
                                           int texture,
                                           int level)
        Specified by:
        glFramebufferTexture2D in interface com.badlogic.gdx.graphics.GL20
      • glFramebufferRenderbuffer

        public void glFramebufferRenderbuffer​(int target,
                                              int attachment,
                                              int renderbuffertarget,
                                              int renderbuffer)
        Specified by:
        glFramebufferRenderbuffer in interface com.badlogic.gdx.graphics.GL20
      • glFramebufferTextureLayer

        public void glFramebufferTextureLayer​(int target,
                                              int attachment,
                                              int texture,
                                              int level,
                                              int layer)
        Specified by:
        glFramebufferTextureLayer in interface com.badlogic.gdx.graphics.GL30
      • glMapBufferRange

        public java.nio.Buffer glMapBufferRange​(int target,
                                                int offset,
                                                int length,
                                                int access)
        Specified by:
        glMapBufferRange in interface com.badlogic.gdx.graphics.GL30
      • glFlushMappedBufferRange

        public void glFlushMappedBufferRange​(int target,
                                             int offset,
                                             int length)
        Specified by:
        glFlushMappedBufferRange in interface com.badlogic.gdx.graphics.GL30
      • glBindVertexArray

        public void glBindVertexArray​(int array)
        Specified by:
        glBindVertexArray in interface com.badlogic.gdx.graphics.GL30
      • glDeleteVertexArrays

        public void glDeleteVertexArrays​(int n,
                                         int[] arrays,
                                         int offset)
        Specified by:
        glDeleteVertexArrays in interface com.badlogic.gdx.graphics.GL30
      • glDeleteVertexArrays

        public void glDeleteVertexArrays​(int n,
                                         java.nio.IntBuffer arrays)
        Specified by:
        glDeleteVertexArrays in interface com.badlogic.gdx.graphics.GL30
      • glGenVertexArrays

        public void glGenVertexArrays​(int n,
                                      int[] arrays,
                                      int offset)
        Specified by:
        glGenVertexArrays in interface com.badlogic.gdx.graphics.GL30
      • glGenVertexArrays

        public void glGenVertexArrays​(int n,
                                      java.nio.IntBuffer arrays)
        Specified by:
        glGenVertexArrays in interface com.badlogic.gdx.graphics.GL30
      • glIsVertexArray

        public boolean glIsVertexArray​(int array)
        Specified by:
        glIsVertexArray in interface com.badlogic.gdx.graphics.GL30
      • glBeginTransformFeedback

        public void glBeginTransformFeedback​(int primitiveMode)
        Specified by:
        glBeginTransformFeedback in interface com.badlogic.gdx.graphics.GL30
      • glEndTransformFeedback

        public void glEndTransformFeedback()
        Specified by:
        glEndTransformFeedback in interface com.badlogic.gdx.graphics.GL30
      • glBindBufferRange

        public void glBindBufferRange​(int target,
                                      int index,
                                      int buffer,
                                      int offset,
                                      int size)
        Specified by:
        glBindBufferRange in interface com.badlogic.gdx.graphics.GL30
      • glBindBufferBase

        public void glBindBufferBase​(int target,
                                     int index,
                                     int buffer)
        Specified by:
        glBindBufferBase in interface com.badlogic.gdx.graphics.GL30
      • glTransformFeedbackVaryings

        public void glTransformFeedbackVaryings​(int program,
                                                java.lang.String[] varyings,
                                                int bufferMode)
        Specified by:
        glTransformFeedbackVaryings in interface com.badlogic.gdx.graphics.GL30
      • glVertexAttribIPointer

        public void glVertexAttribIPointer​(int index,
                                           int size,
                                           int type,
                                           int stride,
                                           int offset)
        Specified by:
        glVertexAttribIPointer in interface com.badlogic.gdx.graphics.GL30
      • glGetVertexAttribIiv

        public void glGetVertexAttribIiv​(int index,
                                         int pname,
                                         java.nio.IntBuffer params)
        Specified by:
        glGetVertexAttribIiv in interface com.badlogic.gdx.graphics.GL30
      • glGetVertexAttribIuiv

        public void glGetVertexAttribIuiv​(int index,
                                          int pname,
                                          java.nio.IntBuffer params)
        Specified by:
        glGetVertexAttribIuiv in interface com.badlogic.gdx.graphics.GL30
      • glVertexAttribI4i

        public void glVertexAttribI4i​(int index,
                                      int x,
                                      int y,
                                      int z,
                                      int w)
        Specified by:
        glVertexAttribI4i in interface com.badlogic.gdx.graphics.GL30
      • glVertexAttribI4ui

        public void glVertexAttribI4ui​(int index,
                                       int x,
                                       int y,
                                       int z,
                                       int w)
        Specified by:
        glVertexAttribI4ui in interface com.badlogic.gdx.graphics.GL30
      • glGetUniformuiv

        public void glGetUniformuiv​(int program,
                                    int location,
                                    java.nio.IntBuffer params)
        Specified by:
        glGetUniformuiv in interface com.badlogic.gdx.graphics.GL30
      • glGetFragDataLocation

        public int glGetFragDataLocation​(int program,
                                         java.lang.String name)
        Specified by:
        glGetFragDataLocation in interface com.badlogic.gdx.graphics.GL30
      • glUniform1uiv

        public void glUniform1uiv​(int location,
                                  int count,
                                  java.nio.IntBuffer value)
        Specified by:
        glUniform1uiv in interface com.badlogic.gdx.graphics.GL30
      • glUniform3uiv

        public void glUniform3uiv​(int location,
                                  int count,
                                  java.nio.IntBuffer value)
        Specified by:
        glUniform3uiv in interface com.badlogic.gdx.graphics.GL30
      • glUniform4uiv

        public void glUniform4uiv​(int location,
                                  int count,
                                  java.nio.IntBuffer value)
        Specified by:
        glUniform4uiv in interface com.badlogic.gdx.graphics.GL30
      • glClearBufferiv

        public void glClearBufferiv​(int buffer,
                                    int drawbuffer,
                                    java.nio.IntBuffer value)
        Specified by:
        glClearBufferiv in interface com.badlogic.gdx.graphics.GL30
      • glClearBufferuiv

        public void glClearBufferuiv​(int buffer,
                                     int drawbuffer,
                                     java.nio.IntBuffer value)
        Specified by:
        glClearBufferuiv in interface com.badlogic.gdx.graphics.GL30
      • glClearBufferfv

        public void glClearBufferfv​(int buffer,
                                    int drawbuffer,
                                    java.nio.FloatBuffer value)
        Specified by:
        glClearBufferfv in interface com.badlogic.gdx.graphics.GL30
      • glClearBufferfi

        public void glClearBufferfi​(int buffer,
                                    int drawbuffer,
                                    float depth,
                                    int stencil)
        Specified by:
        glClearBufferfi in interface com.badlogic.gdx.graphics.GL30
      • glGetStringi

        public java.lang.String glGetStringi​(int name,
                                             int index)
        Specified by:
        glGetStringi in interface com.badlogic.gdx.graphics.GL30
      • glCopyBufferSubData

        public void glCopyBufferSubData​(int readTarget,
                                        int writeTarget,
                                        int readOffset,
                                        int writeOffset,
                                        int size)
        Specified by:
        glCopyBufferSubData in interface com.badlogic.gdx.graphics.GL30
      • glGetUniformIndices

        public void glGetUniformIndices​(int program,
                                        java.lang.String[] uniformNames,
                                        java.nio.IntBuffer uniformIndices)
        Specified by:
        glGetUniformIndices in interface com.badlogic.gdx.graphics.GL30
      • glGetActiveUniformsiv

        public void glGetActiveUniformsiv​(int program,
                                          int uniformCount,
                                          java.nio.IntBuffer uniformIndices,
                                          int pname,
                                          java.nio.IntBuffer params)
        Specified by:
        glGetActiveUniformsiv in interface com.badlogic.gdx.graphics.GL30
      • glGetUniformBlockIndex

        public int glGetUniformBlockIndex​(int program,
                                          java.lang.String uniformBlockName)
        Specified by:
        glGetUniformBlockIndex in interface com.badlogic.gdx.graphics.GL30
      • glGetActiveUniformBlockiv

        public void glGetActiveUniformBlockiv​(int program,
                                              int uniformBlockIndex,
                                              int pname,
                                              java.nio.IntBuffer params)
        Specified by:
        glGetActiveUniformBlockiv in interface com.badlogic.gdx.graphics.GL30
      • glGetActiveUniformBlockName

        public void glGetActiveUniformBlockName​(int program,
                                                int uniformBlockIndex,
                                                java.nio.Buffer length,
                                                java.nio.Buffer uniformBlockName)
        Specified by:
        glGetActiveUniformBlockName in interface com.badlogic.gdx.graphics.GL30
      • glGetActiveUniformBlockName

        public java.lang.String glGetActiveUniformBlockName​(int program,
                                                            int uniformBlockIndex)
        Specified by:
        glGetActiveUniformBlockName in interface com.badlogic.gdx.graphics.GL30
      • glUniformBlockBinding

        public void glUniformBlockBinding​(int program,
                                          int uniformBlockIndex,
                                          int uniformBlockBinding)
        Specified by:
        glUniformBlockBinding in interface com.badlogic.gdx.graphics.GL30
      • glDrawArraysInstanced

        public void glDrawArraysInstanced​(int mode,
                                          int first,
                                          int count,
                                          int instanceCount)
        Specified by:
        glDrawArraysInstanced in interface com.badlogic.gdx.graphics.GL30
      • glDrawElementsInstanced

        public void glDrawElementsInstanced​(int mode,
                                            int count,
                                            int type,
                                            int indicesOffset,
                                            int instanceCount)
        Specified by:
        glDrawElementsInstanced in interface com.badlogic.gdx.graphics.GL30
      • glGetInteger64v

        public void glGetInteger64v​(int pname,
                                    java.nio.LongBuffer params)
        Specified by:
        glGetInteger64v in interface com.badlogic.gdx.graphics.GL30
      • glGetBufferParameteri64v

        public void glGetBufferParameteri64v​(int target,
                                             int pname,
                                             java.nio.LongBuffer params)
        Specified by:
        glGetBufferParameteri64v in interface com.badlogic.gdx.graphics.GL30
      • glGenSamplers

        public void glGenSamplers​(int count,
                                  int[] samplers,
                                  int offset)
        Specified by:
        glGenSamplers in interface com.badlogic.gdx.graphics.GL30
      • glGenSamplers

        public void glGenSamplers​(int count,
                                  java.nio.IntBuffer samplers)
        Specified by:
        glGenSamplers in interface com.badlogic.gdx.graphics.GL30
      • glDeleteSamplers

        public void glDeleteSamplers​(int count,
                                     int[] samplers,
                                     int offset)
        Specified by:
        glDeleteSamplers in interface com.badlogic.gdx.graphics.GL30
      • glDeleteSamplers

        public void glDeleteSamplers​(int count,
                                     java.nio.IntBuffer samplers)
        Specified by:
        glDeleteSamplers in interface com.badlogic.gdx.graphics.GL30
      • glIsSampler

        public boolean glIsSampler​(int sampler)
        Specified by:
        glIsSampler in interface com.badlogic.gdx.graphics.GL30
      • glBindSampler

        public void glBindSampler​(int unit,
                                  int sampler)
        Specified by:
        glBindSampler in interface com.badlogic.gdx.graphics.GL30
      • glSamplerParameteri

        public void glSamplerParameteri​(int sampler,
                                        int pname,
                                        int param)
        Specified by:
        glSamplerParameteri in interface com.badlogic.gdx.graphics.GL30
      • glSamplerParameteriv

        public void glSamplerParameteriv​(int sampler,
                                         int pname,
                                         java.nio.IntBuffer param)
        Specified by:
        glSamplerParameteriv in interface com.badlogic.gdx.graphics.GL30
      • glSamplerParameterf

        public void glSamplerParameterf​(int sampler,
                                        int pname,
                                        float param)
        Specified by:
        glSamplerParameterf in interface com.badlogic.gdx.graphics.GL30
      • glSamplerParameterfv

        public void glSamplerParameterfv​(int sampler,
                                         int pname,
                                         java.nio.FloatBuffer param)
        Specified by:
        glSamplerParameterfv in interface com.badlogic.gdx.graphics.GL30
      • glGetSamplerParameteriv

        public void glGetSamplerParameteriv​(int sampler,
                                            int pname,
                                            java.nio.IntBuffer params)
        Specified by:
        glGetSamplerParameteriv in interface com.badlogic.gdx.graphics.GL30
      • glGetSamplerParameterfv

        public void glGetSamplerParameterfv​(int sampler,
                                            int pname,
                                            java.nio.FloatBuffer params)
        Specified by:
        glGetSamplerParameterfv in interface com.badlogic.gdx.graphics.GL30
      • glVertexAttribDivisor

        public void glVertexAttribDivisor​(int index,
                                          int divisor)
        Specified by:
        glVertexAttribDivisor in interface com.badlogic.gdx.graphics.GL30
      • glBindTransformFeedback

        public void glBindTransformFeedback​(int target,
                                            int id)
        Specified by:
        glBindTransformFeedback in interface com.badlogic.gdx.graphics.GL30
      • glDeleteTransformFeedbacks

        public void glDeleteTransformFeedbacks​(int n,
                                               int[] ids,
                                               int offset)
        Specified by:
        glDeleteTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
      • glDeleteTransformFeedbacks

        public void glDeleteTransformFeedbacks​(int n,
                                               java.nio.IntBuffer ids)
        Specified by:
        glDeleteTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
      • glGenTransformFeedbacks

        public void glGenTransformFeedbacks​(int n,
                                            int[] ids,
                                            int offset)
        Specified by:
        glGenTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
      • glGenTransformFeedbacks

        public void glGenTransformFeedbacks​(int n,
                                            java.nio.IntBuffer ids)
        Specified by:
        glGenTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
      • glIsTransformFeedback

        public boolean glIsTransformFeedback​(int id)
        Specified by:
        glIsTransformFeedback in interface com.badlogic.gdx.graphics.GL30
      • glPauseTransformFeedback

        public void glPauseTransformFeedback()
        Specified by:
        glPauseTransformFeedback in interface com.badlogic.gdx.graphics.GL30
      • glResumeTransformFeedback

        public void glResumeTransformFeedback()
        Specified by:
        glResumeTransformFeedback in interface com.badlogic.gdx.graphics.GL30
      • glProgramParameteri

        public void glProgramParameteri​(int program,
                                        int pname,
                                        int value)
        Specified by:
        glProgramParameteri in interface com.badlogic.gdx.graphics.GL30
      • glInvalidateFramebuffer

        public void glInvalidateFramebuffer​(int target,
                                            int numAttachments,
                                            java.nio.IntBuffer attachments)
        Specified by:
        glInvalidateFramebuffer in interface com.badlogic.gdx.graphics.GL30
      • glInvalidateSubFramebuffer

        public void glInvalidateSubFramebuffer​(int target,
                                               int numAttachments,
                                               java.nio.IntBuffer attachments,
                                               int x,
                                               int y,
                                               int width,
                                               int height)
        Specified by:
        glInvalidateSubFramebuffer in interface com.badlogic.gdx.graphics.GL30
      • glActiveTexture

        public void glActiveTexture​(int texture)
        Specified by:
        glActiveTexture in interface com.badlogic.gdx.graphics.GL20
      • glAttachShader

        public void glAttachShader​(int program,
                                   int shader)
        Specified by:
        glAttachShader in interface com.badlogic.gdx.graphics.GL20
      • glBindAttribLocation

        public void glBindAttribLocation​(int program,
                                         int index,
                                         java.lang.String name)
        Specified by:
        glBindAttribLocation in interface com.badlogic.gdx.graphics.GL20
      • glBindBuffer

        public void glBindBuffer​(int target,
                                 int buffer)
        Specified by:
        glBindBuffer in interface com.badlogic.gdx.graphics.GL20
      • glBindTexture

        public void glBindTexture​(int target,
                                  int texture)
        Specified by:
        glBindTexture in interface com.badlogic.gdx.graphics.GL20
      • glBlendColor

        public void glBlendColor​(float red,
                                 float green,
                                 float blue,
                                 float alpha)
        Specified by:
        glBlendColor in interface com.badlogic.gdx.graphics.GL20
      • glBlendEquation

        public void glBlendEquation​(int mode)
        Specified by:
        glBlendEquation in interface com.badlogic.gdx.graphics.GL20
      • glBlendEquationSeparate

        public void glBlendEquationSeparate​(int modeRGB,
                                            int modeAlpha)
        Specified by:
        glBlendEquationSeparate in interface com.badlogic.gdx.graphics.GL20
      • glBlendFunc

        public void glBlendFunc​(int sfactor,
                                int dfactor)
        Specified by:
        glBlendFunc in interface com.badlogic.gdx.graphics.GL20
      • glBlendFuncSeparate

        public void glBlendFuncSeparate​(int srcRGB,
                                        int dstRGB,
                                        int srcAlpha,
                                        int dstAlpha)
        Specified by:
        glBlendFuncSeparate in interface com.badlogic.gdx.graphics.GL20
      • glBufferData

        public void glBufferData​(int target,
                                 int size,
                                 java.nio.Buffer data,
                                 int usage)
        Specified by:
        glBufferData in interface com.badlogic.gdx.graphics.GL20
      • glBufferSubData

        public void glBufferSubData​(int target,
                                    int offset,
                                    int size,
                                    java.nio.Buffer data)
        Specified by:
        glBufferSubData in interface com.badlogic.gdx.graphics.GL20
      • glClear

        public void glClear​(int mask)
        Specified by:
        glClear in interface com.badlogic.gdx.graphics.GL20
      • glClearColor

        public void glClearColor​(float red,
                                 float green,
                                 float blue,
                                 float alpha)
        Specified by:
        glClearColor in interface com.badlogic.gdx.graphics.GL20
      • glClearDepthf

        public void glClearDepthf​(float depth)
        Specified by:
        glClearDepthf in interface com.badlogic.gdx.graphics.GL20
      • glClearStencil

        public void glClearStencil​(int s)
        Specified by:
        glClearStencil in interface com.badlogic.gdx.graphics.GL20
      • glColorMask

        public void glColorMask​(boolean red,
                                boolean green,
                                boolean blue,
                                boolean alpha)
        Specified by:
        glColorMask in interface com.badlogic.gdx.graphics.GL20
      • glCompileShader

        public void glCompileShader​(int shader)
        Specified by:
        glCompileShader in interface com.badlogic.gdx.graphics.GL20
      • glCompressedTexImage2D

        public void glCompressedTexImage2D​(int target,
                                           int level,
                                           int internalformat,
                                           int width,
                                           int height,
                                           int border,
                                           int imageSize,
                                           java.nio.Buffer data)
        Specified by:
        glCompressedTexImage2D in interface com.badlogic.gdx.graphics.GL20
      • glCompressedTexSubImage2D

        public void glCompressedTexSubImage2D​(int target,
                                              int level,
                                              int xoffset,
                                              int yoffset,
                                              int width,
                                              int height,
                                              int format,
                                              int imageSize,
                                              java.nio.Buffer data)
        Specified by:
        glCompressedTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
      • glCopyTexImage2D

        public void glCopyTexImage2D​(int target,
                                     int level,
                                     int internalformat,
                                     int x,
                                     int y,
                                     int width,
                                     int height,
                                     int border)
        Specified by:
        glCopyTexImage2D in interface com.badlogic.gdx.graphics.GL20
      • glCopyTexSubImage2D

        public void glCopyTexSubImage2D​(int target,
                                        int level,
                                        int xoffset,
                                        int yoffset,
                                        int x,
                                        int y,
                                        int width,
                                        int height)
        Specified by:
        glCopyTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
      • glCreateProgram

        public int glCreateProgram()
        Specified by:
        glCreateProgram in interface com.badlogic.gdx.graphics.GL20
      • glCreateShader

        public int glCreateShader​(int type)
        Specified by:
        glCreateShader in interface com.badlogic.gdx.graphics.GL20
      • glCullFace

        public void glCullFace​(int mode)
        Specified by:
        glCullFace in interface com.badlogic.gdx.graphics.GL20
      • glDeleteBuffers

        public void glDeleteBuffers​(int n,
                                    java.nio.IntBuffer buffers)
        Specified by:
        glDeleteBuffers in interface com.badlogic.gdx.graphics.GL20
      • glDeleteBuffer

        public void glDeleteBuffer​(int buffer)
        Specified by:
        glDeleteBuffer in interface com.badlogic.gdx.graphics.GL20
      • glDeleteProgram

        public void glDeleteProgram​(int program)
        Specified by:
        glDeleteProgram in interface com.badlogic.gdx.graphics.GL20
      • glDeleteShader

        public void glDeleteShader​(int shader)
        Specified by:
        glDeleteShader in interface com.badlogic.gdx.graphics.GL20
      • glDeleteTextures

        public void glDeleteTextures​(int n,
                                     java.nio.IntBuffer textures)
        Specified by:
        glDeleteTextures in interface com.badlogic.gdx.graphics.GL20
      • glDeleteTexture

        public void glDeleteTexture​(int texture)
        Specified by:
        glDeleteTexture in interface com.badlogic.gdx.graphics.GL20
      • glDepthFunc

        public void glDepthFunc​(int func)
        Specified by:
        glDepthFunc in interface com.badlogic.gdx.graphics.GL20
      • glDepthMask

        public void glDepthMask​(boolean flag)
        Specified by:
        glDepthMask in interface com.badlogic.gdx.graphics.GL20
      • glDepthRangef

        public void glDepthRangef​(float zNear,
                                  float zFar)
        Specified by:
        glDepthRangef in interface com.badlogic.gdx.graphics.GL20
      • glDetachShader

        public void glDetachShader​(int program,
                                   int shader)
        Specified by:
        glDetachShader in interface com.badlogic.gdx.graphics.GL20
      • glDisable

        public void glDisable​(int cap)
        Specified by:
        glDisable in interface com.badlogic.gdx.graphics.GL20
      • glDisableVertexAttribArray

        public void glDisableVertexAttribArray​(int index)
        Specified by:
        glDisableVertexAttribArray in interface com.badlogic.gdx.graphics.GL20
      • glDrawArrays

        public void glDrawArrays​(int mode,
                                 int first,
                                 int count)
        Specified by:
        glDrawArrays in interface com.badlogic.gdx.graphics.GL20
      • glDrawElements

        public void glDrawElements​(int mode,
                                   int count,
                                   int type,
                                   java.nio.Buffer indices)
        Specified by:
        glDrawElements in interface com.badlogic.gdx.graphics.GL20
      • glEnable

        public void glEnable​(int cap)
        Specified by:
        glEnable in interface com.badlogic.gdx.graphics.GL20
      • glEnableVertexAttribArray

        public void glEnableVertexAttribArray​(int index)
        Specified by:
        glEnableVertexAttribArray in interface com.badlogic.gdx.graphics.GL20
      • glFinish

        public void glFinish()
        Specified by:
        glFinish in interface com.badlogic.gdx.graphics.GL20
      • glFlush

        public void glFlush()
        Specified by:
        glFlush in interface com.badlogic.gdx.graphics.GL20
      • glFrontFace

        public void glFrontFace​(int mode)
        Specified by:
        glFrontFace in interface com.badlogic.gdx.graphics.GL20
      • glGenBuffers

        public void glGenBuffers​(int n,
                                 java.nio.IntBuffer buffers)
        Specified by:
        glGenBuffers in interface com.badlogic.gdx.graphics.GL20
      • glGenBuffer

        public int glGenBuffer()
        Specified by:
        glGenBuffer in interface com.badlogic.gdx.graphics.GL20
      • glGenTextures

        public void glGenTextures​(int n,
                                  java.nio.IntBuffer textures)
        Specified by:
        glGenTextures in interface com.badlogic.gdx.graphics.GL20
      • glGenTexture

        public int glGenTexture()
        Specified by:
        glGenTexture in interface com.badlogic.gdx.graphics.GL20
      • glGetActiveAttrib

        public java.lang.String glGetActiveAttrib​(int program,
                                                  int index,
                                                  java.nio.IntBuffer size,
                                                  java.nio.IntBuffer type)
        Specified by:
        glGetActiveAttrib in interface com.badlogic.gdx.graphics.GL20
      • glGetActiveUniform

        public java.lang.String glGetActiveUniform​(int program,
                                                   int index,
                                                   java.nio.IntBuffer size,
                                                   java.nio.IntBuffer type)
        Specified by:
        glGetActiveUniform in interface com.badlogic.gdx.graphics.GL20
      • glGetAttachedShaders

        public void glGetAttachedShaders​(int program,
                                         int maxcount,
                                         java.nio.Buffer count,
                                         java.nio.IntBuffer shaders)
        Specified by:
        glGetAttachedShaders in interface com.badlogic.gdx.graphics.GL20
      • glGetAttribLocation

        public int glGetAttribLocation​(int program,
                                       java.lang.String name)
        Specified by:
        glGetAttribLocation in interface com.badlogic.gdx.graphics.GL20
      • glGetBooleanv

        public void glGetBooleanv​(int pname,
                                  java.nio.Buffer params)
        Specified by:
        glGetBooleanv in interface com.badlogic.gdx.graphics.GL20
      • glGetBufferParameteriv

        public void glGetBufferParameteriv​(int target,
                                           int pname,
                                           java.nio.IntBuffer params)
        Specified by:
        glGetBufferParameteriv in interface com.badlogic.gdx.graphics.GL20
      • glGetError

        public int glGetError()
        Specified by:
        glGetError in interface com.badlogic.gdx.graphics.GL20
      • glGetFloatv

        public void glGetFloatv​(int pname,
                                java.nio.FloatBuffer params)
        Specified by:
        glGetFloatv in interface com.badlogic.gdx.graphics.GL20
      • glGetFramebufferAttachmentParameteriv

        public void glGetFramebufferAttachmentParameteriv​(int target,
                                                          int attachment,
                                                          int pname,
                                                          java.nio.IntBuffer params)
        Specified by:
        glGetFramebufferAttachmentParameteriv in interface com.badlogic.gdx.graphics.GL20
      • glGetIntegerv

        public void glGetIntegerv​(int pname,
                                  java.nio.IntBuffer params)
        Specified by:
        glGetIntegerv in interface com.badlogic.gdx.graphics.GL20
      • glGetProgramInfoLog

        public java.lang.String glGetProgramInfoLog​(int program)
        Specified by:
        glGetProgramInfoLog in interface com.badlogic.gdx.graphics.GL20
      • glGetProgramiv

        public void glGetProgramiv​(int program,
                                   int pname,
                                   java.nio.IntBuffer params)
        Specified by:
        glGetProgramiv in interface com.badlogic.gdx.graphics.GL20
      • glGetShaderInfoLog

        public java.lang.String glGetShaderInfoLog​(int shader)
        Specified by:
        glGetShaderInfoLog in interface com.badlogic.gdx.graphics.GL20
      • glGetShaderPrecisionFormat

        public void glGetShaderPrecisionFormat​(int shadertype,
                                               int precisiontype,
                                               java.nio.IntBuffer range,
                                               java.nio.IntBuffer precision)
        Specified by:
        glGetShaderPrecisionFormat in interface com.badlogic.gdx.graphics.GL20
      • glGetShaderiv

        public void glGetShaderiv​(int shader,
                                  int pname,
                                  java.nio.IntBuffer params)
        Specified by:
        glGetShaderiv in interface com.badlogic.gdx.graphics.GL20
      • glGetString

        public java.lang.String glGetString​(int name)
        Specified by:
        glGetString in interface com.badlogic.gdx.graphics.GL20
      • glGetTexParameterfv

        public void glGetTexParameterfv​(int target,
                                        int pname,
                                        java.nio.FloatBuffer params)
        Specified by:
        glGetTexParameterfv in interface com.badlogic.gdx.graphics.GL20
      • glGetTexParameteriv

        public void glGetTexParameteriv​(int target,
                                        int pname,
                                        java.nio.IntBuffer params)
        Specified by:
        glGetTexParameteriv in interface com.badlogic.gdx.graphics.GL20
      • glGetUniformLocation

        public int glGetUniformLocation​(int program,
                                        java.lang.String name)
        Specified by:
        glGetUniformLocation in interface com.badlogic.gdx.graphics.GL20
      • glGetUniformfv

        public void glGetUniformfv​(int program,
                                   int location,
                                   java.nio.FloatBuffer params)
        Specified by:
        glGetUniformfv in interface com.badlogic.gdx.graphics.GL20
      • glGetUniformiv

        public void glGetUniformiv​(int program,
                                   int location,
                                   java.nio.IntBuffer params)
        Specified by:
        glGetUniformiv in interface com.badlogic.gdx.graphics.GL20
      • glGetVertexAttribPointerv

        public void glGetVertexAttribPointerv​(int index,
                                              int pname,
                                              java.nio.Buffer pointer)
        Specified by:
        glGetVertexAttribPointerv in interface com.badlogic.gdx.graphics.GL20
      • glGetVertexAttribfv

        public void glGetVertexAttribfv​(int index,
                                        int pname,
                                        java.nio.FloatBuffer params)
        Specified by:
        glGetVertexAttribfv in interface com.badlogic.gdx.graphics.GL20
      • glGetVertexAttribiv

        public void glGetVertexAttribiv​(int index,
                                        int pname,
                                        java.nio.IntBuffer params)
        Specified by:
        glGetVertexAttribiv in interface com.badlogic.gdx.graphics.GL20
      • glHint

        public void glHint​(int target,
                           int mode)
        Specified by:
        glHint in interface com.badlogic.gdx.graphics.GL20
      • glIsBuffer

        public boolean glIsBuffer​(int buffer)
        Specified by:
        glIsBuffer in interface com.badlogic.gdx.graphics.GL20
      • glIsEnabled

        public boolean glIsEnabled​(int cap)
        Specified by:
        glIsEnabled in interface com.badlogic.gdx.graphics.GL20
      • glIsProgram

        public boolean glIsProgram​(int program)
        Specified by:
        glIsProgram in interface com.badlogic.gdx.graphics.GL20
      • glIsShader

        public boolean glIsShader​(int shader)
        Specified by:
        glIsShader in interface com.badlogic.gdx.graphics.GL20
      • glIsTexture

        public boolean glIsTexture​(int texture)
        Specified by:
        glIsTexture in interface com.badlogic.gdx.graphics.GL20
      • glLineWidth

        public void glLineWidth​(float width)
        Specified by:
        glLineWidth in interface com.badlogic.gdx.graphics.GL20
      • glLinkProgram

        public void glLinkProgram​(int program)
        Specified by:
        glLinkProgram in interface com.badlogic.gdx.graphics.GL20
      • glPixelStorei

        public void glPixelStorei​(int pname,
                                  int param)
        Specified by:
        glPixelStorei in interface com.badlogic.gdx.graphics.GL20
      • glPolygonOffset

        public void glPolygonOffset​(float factor,
                                    float units)
        Specified by:
        glPolygonOffset in interface com.badlogic.gdx.graphics.GL20
      • glReadPixels

        public void glReadPixels​(int x,
                                 int y,
                                 int width,
                                 int height,
                                 int format,
                                 int type,
                                 java.nio.Buffer pixels)
        Specified by:
        glReadPixels in interface com.badlogic.gdx.graphics.GL20
      • glReleaseShaderCompiler

        public void glReleaseShaderCompiler()
        Specified by:
        glReleaseShaderCompiler in interface com.badlogic.gdx.graphics.GL20
      • glSampleCoverage

        public void glSampleCoverage​(float value,
                                     boolean invert)
        Specified by:
        glSampleCoverage in interface com.badlogic.gdx.graphics.GL20
      • glScissor

        public void glScissor​(int x,
                              int y,
                              int width,
                              int height)
        Specified by:
        glScissor in interface com.badlogic.gdx.graphics.GL20
      • glShaderBinary

        public void glShaderBinary​(int n,
                                   java.nio.IntBuffer shaders,
                                   int binaryformat,
                                   java.nio.Buffer binary,
                                   int length)
        Specified by:
        glShaderBinary in interface com.badlogic.gdx.graphics.GL20
      • glShaderSource

        public void glShaderSource​(int shader,
                                   java.lang.String string)
        Specified by:
        glShaderSource in interface com.badlogic.gdx.graphics.GL20
      • glStencilFunc

        public void glStencilFunc​(int func,
                                  int ref,
                                  int mask)
        Specified by:
        glStencilFunc in interface com.badlogic.gdx.graphics.GL20
      • glStencilFuncSeparate

        public void glStencilFuncSeparate​(int face,
                                          int func,
                                          int ref,
                                          int mask)
        Specified by:
        glStencilFuncSeparate in interface com.badlogic.gdx.graphics.GL20
      • glStencilMask

        public void glStencilMask​(int mask)
        Specified by:
        glStencilMask in interface com.badlogic.gdx.graphics.GL20
      • glStencilMaskSeparate

        public void glStencilMaskSeparate​(int face,
                                          int mask)
        Specified by:
        glStencilMaskSeparate in interface com.badlogic.gdx.graphics.GL20
      • glStencilOp

        public void glStencilOp​(int fail,
                                int zfail,
                                int zpass)
        Specified by:
        glStencilOp in interface com.badlogic.gdx.graphics.GL20
      • glStencilOpSeparate

        public void glStencilOpSeparate​(int face,
                                        int fail,
                                        int zfail,
                                        int zpass)
        Specified by:
        glStencilOpSeparate in interface com.badlogic.gdx.graphics.GL20
      • glTexImage2D

        public void glTexImage2D​(int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int border,
                                 int format,
                                 int type,
                                 java.nio.Buffer pixels)
        Specified by:
        glTexImage2D in interface com.badlogic.gdx.graphics.GL20
      • glTexParameterf

        public void glTexParameterf​(int target,
                                    int pname,
                                    float param)
        Specified by:
        glTexParameterf in interface com.badlogic.gdx.graphics.GL20
      • glTexParameterfv

        public void glTexParameterfv​(int target,
                                     int pname,
                                     java.nio.FloatBuffer params)
        Specified by:
        glTexParameterfv in interface com.badlogic.gdx.graphics.GL20
      • glTexParameteri

        public void glTexParameteri​(int target,
                                    int pname,
                                    int param)
        Specified by:
        glTexParameteri in interface com.badlogic.gdx.graphics.GL20
      • glTexParameteriv

        public void glTexParameteriv​(int target,
                                     int pname,
                                     java.nio.IntBuffer params)
        Specified by:
        glTexParameteriv in interface com.badlogic.gdx.graphics.GL20
      • glTexSubImage2D

        public void glTexSubImage2D​(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    java.nio.Buffer pixels)
        Specified by:
        glTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
      • glUniform1f

        public void glUniform1f​(int location,
                                float x)
        Specified by:
        glUniform1f in interface com.badlogic.gdx.graphics.GL20
      • glUniform1fv

        public void glUniform1fv​(int location,
                                 int count,
                                 java.nio.FloatBuffer v)
        Specified by:
        glUniform1fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform1fv

        public void glUniform1fv​(int location,
                                 int count,
                                 float[] v,
                                 int offset)
        Specified by:
        glUniform1fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform1i

        public void glUniform1i​(int location,
                                int x)
        Specified by:
        glUniform1i in interface com.badlogic.gdx.graphics.GL20
      • glUniform1iv

        public void glUniform1iv​(int location,
                                 int count,
                                 java.nio.IntBuffer v)
        Specified by:
        glUniform1iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform1iv

        public void glUniform1iv​(int location,
                                 int count,
                                 int[] v,
                                 int offset)
        Specified by:
        glUniform1iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform2f

        public void glUniform2f​(int location,
                                float x,
                                float y)
        Specified by:
        glUniform2f in interface com.badlogic.gdx.graphics.GL20
      • glUniform2fv

        public void glUniform2fv​(int location,
                                 int count,
                                 java.nio.FloatBuffer v)
        Specified by:
        glUniform2fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform2fv

        public void glUniform2fv​(int location,
                                 int count,
                                 float[] v,
                                 int offset)
        Specified by:
        glUniform2fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform2i

        public void glUniform2i​(int location,
                                int x,
                                int y)
        Specified by:
        glUniform2i in interface com.badlogic.gdx.graphics.GL20
      • glUniform2iv

        public void glUniform2iv​(int location,
                                 int count,
                                 java.nio.IntBuffer v)
        Specified by:
        glUniform2iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform2iv

        public void glUniform2iv​(int location,
                                 int count,
                                 int[] v,
                                 int offset)
        Specified by:
        glUniform2iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform3f

        public void glUniform3f​(int location,
                                float x,
                                float y,
                                float z)
        Specified by:
        glUniform3f in interface com.badlogic.gdx.graphics.GL20
      • glUniform3fv

        public void glUniform3fv​(int location,
                                 int count,
                                 java.nio.FloatBuffer v)
        Specified by:
        glUniform3fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform3fv

        public void glUniform3fv​(int location,
                                 int count,
                                 float[] v,
                                 int offset)
        Specified by:
        glUniform3fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform3i

        public void glUniform3i​(int location,
                                int x,
                                int y,
                                int z)
        Specified by:
        glUniform3i in interface com.badlogic.gdx.graphics.GL20
      • glUniform3iv

        public void glUniform3iv​(int location,
                                 int count,
                                 java.nio.IntBuffer v)
        Specified by:
        glUniform3iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform3iv

        public void glUniform3iv​(int location,
                                 int count,
                                 int[] v,
                                 int offset)
        Specified by:
        glUniform3iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform4f

        public void glUniform4f​(int location,
                                float x,
                                float y,
                                float z,
                                float w)
        Specified by:
        glUniform4f in interface com.badlogic.gdx.graphics.GL20
      • glUniform4fv

        public void glUniform4fv​(int location,
                                 int count,
                                 java.nio.FloatBuffer v)
        Specified by:
        glUniform4fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform4fv

        public void glUniform4fv​(int location,
                                 int count,
                                 float[] v,
                                 int offset)
        Specified by:
        glUniform4fv in interface com.badlogic.gdx.graphics.GL20
      • glUniform4i

        public void glUniform4i​(int location,
                                int x,
                                int y,
                                int z,
                                int w)
        Specified by:
        glUniform4i in interface com.badlogic.gdx.graphics.GL20
      • glUniform4iv

        public void glUniform4iv​(int location,
                                 int count,
                                 java.nio.IntBuffer v)
        Specified by:
        glUniform4iv in interface com.badlogic.gdx.graphics.GL20
      • glUniform4iv

        public void glUniform4iv​(int location,
                                 int count,
                                 int[] v,
                                 int offset)
        Specified by:
        glUniform4iv in interface com.badlogic.gdx.graphics.GL20
      • glUniformMatrix2fv

        public void glUniformMatrix2fv​(int location,
                                       int count,
                                       boolean transpose,
                                       java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL20
      • glUniformMatrix2fv

        public void glUniformMatrix2fv​(int location,
                                       int count,
                                       boolean transpose,
                                       float[] value,
                                       int offset)
        Specified by:
        glUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL20
      • glUniformMatrix3fv

        public void glUniformMatrix3fv​(int location,
                                       int count,
                                       boolean transpose,
                                       java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL20
      • glUniformMatrix3fv

        public void glUniformMatrix3fv​(int location,
                                       int count,
                                       boolean transpose,
                                       float[] value,
                                       int offset)
        Specified by:
        glUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL20
      • glUniformMatrix4fv

        public void glUniformMatrix4fv​(int location,
                                       int count,
                                       boolean transpose,
                                       java.nio.FloatBuffer value)
        Specified by:
        glUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL20
      • glUniformMatrix4fv

        public void glUniformMatrix4fv​(int location,
                                       int count,
                                       boolean transpose,
                                       float[] value,
                                       int offset)
        Specified by:
        glUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL20
      • glUseProgram

        public void glUseProgram​(int program)
        Specified by:
        glUseProgram in interface com.badlogic.gdx.graphics.GL20
      • glValidateProgram

        public void glValidateProgram​(int program)
        Specified by:
        glValidateProgram in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib1f

        public void glVertexAttrib1f​(int indx,
                                     float x)
        Specified by:
        glVertexAttrib1f in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib1fv

        public void glVertexAttrib1fv​(int indx,
                                      java.nio.FloatBuffer values)
        Specified by:
        glVertexAttrib1fv in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib2f

        public void glVertexAttrib2f​(int indx,
                                     float x,
                                     float y)
        Specified by:
        glVertexAttrib2f in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib2fv

        public void glVertexAttrib2fv​(int indx,
                                      java.nio.FloatBuffer values)
        Specified by:
        glVertexAttrib2fv in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib3f

        public void glVertexAttrib3f​(int indx,
                                     float x,
                                     float y,
                                     float z)
        Specified by:
        glVertexAttrib3f in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib3fv

        public void glVertexAttrib3fv​(int indx,
                                      java.nio.FloatBuffer values)
        Specified by:
        glVertexAttrib3fv in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib4f

        public void glVertexAttrib4f​(int indx,
                                     float x,
                                     float y,
                                     float z,
                                     float w)
        Specified by:
        glVertexAttrib4f in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttrib4fv

        public void glVertexAttrib4fv​(int indx,
                                      java.nio.FloatBuffer values)
        Specified by:
        glVertexAttrib4fv in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttribPointer

        public void glVertexAttribPointer​(int indx,
                                          int size,
                                          int type,
                                          boolean normalized,
                                          int stride,
                                          java.nio.Buffer buffer)
        Specified by:
        glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL20
      • glViewport

        public void glViewport​(int x,
                               int y,
                               int width,
                               int height)
        Specified by:
        glViewport in interface com.badlogic.gdx.graphics.GL20
      • glDrawElements

        public void glDrawElements​(int mode,
                                   int count,
                                   int type,
                                   int indices)
        Specified by:
        glDrawElements in interface com.badlogic.gdx.graphics.GL20
      • glVertexAttribPointer

        public void glVertexAttribPointer​(int indx,
                                          int size,
                                          int type,
                                          boolean normalized,
                                          int stride,
                                          int ptr)
        Specified by:
        glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL20