Package com.badlogic.gdx.backends.lwjgl3
Class Lwjgl3GL32
- java.lang.Object
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- com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
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- com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
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- All Implemented Interfaces:
com.badlogic.gdx.graphics.GL20,com.badlogic.gdx.graphics.GL30,com.badlogic.gdx.graphics.GL31,com.badlogic.gdx.graphics.GL32
public class Lwjgl3GL32 extends Lwjgl3GL31 implements com.badlogic.gdx.graphics.GL32
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Field Summary
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Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Fields inherited from interface com.badlogic.gdx.graphics.GL31
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
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Fields inherited from interface com.badlogic.gdx.graphics.GL32
GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLORBURN, GL_COLORDODGE, GL_COMPRESSED_RGBA_ASTC_10x10, GL_COMPRESSED_RGBA_ASTC_10x5, GL_COMPRESSED_RGBA_ASTC_10x6, GL_COMPRESSED_RGBA_ASTC_10x8, GL_COMPRESSED_RGBA_ASTC_12x10, GL_COMPRESSED_RGBA_ASTC_12x12, GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_5x4, GL_COMPRESSED_RGBA_ASTC_5x5, GL_COMPRESSED_RGBA_ASTC_6x5, GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_8x5, GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_DARKEN, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DIFFERENCE, GL_EXCLUSION, GL_FIRST_VERTEX_CONVENTION, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_VERTICES_OUT, GL_GUILTY_CONTEXT_RESET, GL_HARDLIGHT, GL_HSL_COLOR, GL_HSL_HUE, GL_HSL_LUMINOSITY, GL_HSL_SATURATION, GL_IMAGE_BUFFER, GL_IMAGE_CUBE_MAP_ARRAY, GL_INNOCENT_CONTEXT_RESET, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_IS_PER_PATCH, GL_ISOLINES, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LIGHTEN, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_LOSE_CONTEXT_ON_RESET, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_LABEL_LENGTH, GL_MAX_PATCH_VERTICES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MULTIPLY, GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY, GL_MULTISAMPLE_LINE_WIDTH_RANGE, GL_NO_RESET_NOTIFICATION, GL_OVERLAY, GL_PATCH_VERTICES, GL_PATCHES, GL_PRIMITIVE_BOUNDING_BOX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVES_GENERATED, GL_PROGRAM, GL_PROGRAM_PIPELINE, GL_QUADS, GL_QUERY, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_RESET_NOTIFICATION_STRATEGY, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SCREEN, GL_SHADER, GL_SOFTLIGHT, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNDEFINED_VERTEX, GL_UNKNOWN_CONTEXT_RESET, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_VERTEX_ARRAY
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Constructor Summary
Constructors Constructor Description Lwjgl3GL32()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidglActiveTexture(int texture)voidglAttachShader(int program, int shader)voidglBeginQuery(int target, int id)voidglBeginTransformFeedback(int primitiveMode)voidglBindAttribLocation(int program, int index, java.lang.String name)voidglBindBuffer(int target, int buffer)voidglBindBufferBase(int target, int index, int buffer)voidglBindBufferRange(int target, int index, int buffer, int offset, int size)voidglBindFramebuffer(int target, int framebuffer)voidglBindRenderbuffer(int target, int renderbuffer)voidglBindSampler(int unit, int sampler)voidglBindTexture(int target, int texture)voidglBindTransformFeedback(int target, int id)voidglBindVertexArray(int array)voidglBlendBarrier()voidglBlendColor(float red, float green, float blue, float alpha)voidglBlendEquation(int mode)voidglBlendEquationi(int buf, int mode)voidglBlendEquationSeparate(int modeRGB, int modeAlpha)voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)voidglBlendFunc(int sfactor, int dfactor)voidglBlendFunci(int buf, int src, int dst)voidglBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)voidglBufferData(int target, int size, java.nio.Buffer data, int usage)voidglBufferSubData(int target, int offset, int size, java.nio.Buffer data)intglCheckFramebufferStatus(int target)voidglClear(int mask)voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)voidglClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value)voidglClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value)voidglClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value)voidglClearColor(float red, float green, float blue, float alpha)voidglClearDepthf(float depth)voidglClearStencil(int s)voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a)voidglCompileShader(int shader)voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)voidglCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)intglCreateProgram()intglCreateShader(int type)voidglCullFace(int mode)voidglDebugMessageCallback(com.badlogic.gdx.graphics.GL32.DebugProc callback)voidglDebugMessageControl(int source, int type, int severity, java.nio.IntBuffer ids, boolean enabled)voidglDebugMessageInsert(int source, int type, int id, int severity, java.lang.String buf)voidglDeleteBuffer(int buffer)voidglDeleteBuffers(int n, java.nio.IntBuffer buffers)voidglDeleteFramebuffer(int framebuffer)voidglDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers)voidglDeleteProgram(int program)voidglDeleteQueries(int n, int[] ids, int offset)voidglDeleteQueries(int n, java.nio.IntBuffer ids)voidglDeleteRenderbuffer(int renderbuffer)voidglDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers)voidglDeleteSamplers(int count, int[] samplers, int offset)voidglDeleteSamplers(int count, java.nio.IntBuffer samplers)voidglDeleteShader(int shader)voidglDeleteTexture(int texture)voidglDeleteTextures(int n, java.nio.IntBuffer textures)voidglDeleteTransformFeedbacks(int n, int[] ids, int offset)voidglDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids)voidglDeleteVertexArrays(int n, int[] arrays, int offset)voidglDeleteVertexArrays(int n, java.nio.IntBuffer arrays)voidglDepthFunc(int func)voidglDepthMask(boolean flag)voidglDepthRangef(float zNear, float zFar)voidglDetachShader(int program, int shader)voidglDisable(int cap)voidglDisablei(int target, int index)voidglDisableVertexAttribArray(int index)voidglDrawArrays(int mode, int first, int count)voidglDrawArraysInstanced(int mode, int first, int count, int instanceCount)voidglDrawBuffers(int n, java.nio.IntBuffer bufs)voidglDrawElements(int mode, int count, int type, int indices)voidglDrawElements(int mode, int count, int type, java.nio.Buffer indices)voidglDrawElementsBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int basevertex)voidglDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int instanceCount, int basevertex)voidglDrawRangeElements(int mode, int start, int end, int count, int type, int offset)voidglDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices)voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex)voidglEnable(int cap)voidglEnablei(int target, int index)voidglEnableVertexAttribArray(int index)voidglEndQuery(int target)voidglEndTransformFeedback()voidglFinish()voidglFlush()voidglFlushMappedBufferRange(int target, int offset, int length)voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)voidglFramebufferTexture(int target, int attachment, int texture, int level)voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)voidglFrontFace(int mode)intglGenBuffer()voidglGenBuffers(int n, java.nio.IntBuffer buffers)voidglGenerateMipmap(int target)intglGenFramebuffer()voidglGenFramebuffers(int n, java.nio.IntBuffer framebuffers)voidglGenQueries(int n, int[] ids, int offset)voidglGenQueries(int n, java.nio.IntBuffer ids)intglGenRenderbuffer()voidglGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers)voidglGenSamplers(int count, int[] samplers, int offset)voidglGenSamplers(int count, java.nio.IntBuffer samplers)intglGenTexture()voidglGenTextures(int n, java.nio.IntBuffer textures)voidglGenTransformFeedbacks(int n, int[] ids, int offset)voidglGenTransformFeedbacks(int n, java.nio.IntBuffer ids)voidglGenVertexArrays(int n, int[] arrays, int offset)voidglGenVertexArrays(int n, java.nio.IntBuffer arrays)java.lang.StringglGetActiveAttrib(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)java.lang.StringglGetActiveUniform(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)java.lang.StringglGetActiveUniformBlockName(int program, int uniformBlockIndex)voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName)voidglGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)voidglGetAttachedShaders(int program, int maxcount, java.nio.Buffer count, java.nio.IntBuffer shaders)intglGetAttribLocation(int program, java.lang.String name)voidglGetBooleanv(int pname, java.nio.Buffer params)voidglGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params)voidglGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params)java.nio.BufferglGetBufferPointerv(int target, int pname)intglGetDebugMessageLog(int count, java.nio.IntBuffer sources, java.nio.IntBuffer types, java.nio.IntBuffer ids, java.nio.IntBuffer severities, java.nio.IntBuffer lengths, java.nio.ByteBuffer messageLog)intglGetError()voidglGetFloatv(int pname, java.nio.FloatBuffer params)intglGetFragDataLocation(int program, java.lang.String name)voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params)intglGetGraphicsResetStatus()voidglGetInteger64v(int pname, java.nio.LongBuffer params)voidglGetIntegerv(int pname, java.nio.IntBuffer params)voidglGetnUniformfv(int program, int location, java.nio.FloatBuffer params)voidglGetnUniformiv(int program, int location, java.nio.IntBuffer params)voidglGetnUniformuiv(int program, int location, java.nio.IntBuffer params)java.lang.StringglGetObjectLabel(int identifier, int name)longglGetPointerv(int pname)java.lang.StringglGetProgramInfoLog(int program)voidglGetProgramiv(int program, int pname, java.nio.IntBuffer params)voidglGetQueryiv(int target, int pname, java.nio.IntBuffer params)voidglGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params)voidglGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params)voidglGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params)voidglGetSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer params)voidglGetSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer params)voidglGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params)java.lang.StringglGetShaderInfoLog(int shader)voidglGetShaderiv(int shader, int pname, java.nio.IntBuffer params)voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)java.lang.StringglGetString(int name)java.lang.StringglGetStringi(int name, int index)voidglGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params)voidglGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params)voidglGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)voidglGetTexParameteriv(int target, int pname, java.nio.IntBuffer params)intglGetUniformBlockIndex(int program, java.lang.String uniformBlockName)voidglGetUniformfv(int program, int location, java.nio.FloatBuffer params)voidglGetUniformIndices(int program, java.lang.String[] uniformNames, java.nio.IntBuffer uniformIndices)voidglGetUniformiv(int program, int location, java.nio.IntBuffer params)intglGetUniformLocation(int program, java.lang.String name)voidglGetUniformuiv(int program, int location, java.nio.IntBuffer params)voidglGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params)voidglGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params)voidglGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params)voidglGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params)voidglGetVertexAttribPointerv(int index, int pname, java.nio.Buffer pointer)voidglHint(int target, int mode)voidglInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments)voidglInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height)booleanglIsBuffer(int buffer)booleanglIsEnabled(int cap)booleanglIsEnabledi(int target, int index)booleanglIsFramebuffer(int framebuffer)booleanglIsProgram(int program)booleanglIsQuery(int id)booleanglIsRenderbuffer(int renderbuffer)booleanglIsSampler(int sampler)booleanglIsShader(int shader)booleanglIsTexture(int texture)booleanglIsTransformFeedback(int id)booleanglIsVertexArray(int array)voidglLineWidth(float width)voidglLinkProgram(int program)java.nio.BufferglMapBufferRange(int target, int offset, int length, int access)voidglMinSampleShading(float value)voidglObjectLabel(int identifier, int name, java.lang.String label)voidglPatchParameteri(int pname, int value)voidglPauseTransformFeedback()voidglPixelStorei(int pname, int param)voidglPolygonOffset(float factor, float units)voidglPopDebugGroup()voidglProgramParameteri(int program, int pname, int value)voidglPushDebugGroup(int source, int id, java.lang.String message)voidglReadBuffer(int mode)voidglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, java.nio.Buffer data)voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)voidglReleaseShaderCompiler()voidglRenderbufferStorage(int target, int internalformat, int width, int height)voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)voidglResumeTransformFeedback()voidglSampleCoverage(float value, boolean invert)voidglSamplerParameterf(int sampler, int pname, float param)voidglSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param)voidglSamplerParameteri(int sampler, int pname, int param)voidglSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer param)voidglSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer param)voidglSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param)voidglScissor(int x, int y, int width, int height)voidglShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length)voidglShaderSource(int shader, java.lang.String string)voidglStencilFunc(int func, int ref, int mask)voidglStencilFuncSeparate(int face, int func, int ref, int mask)voidglStencilMask(int mask)voidglStencilMaskSeparate(int face, int mask)voidglStencilOp(int fail, int zfail, int zpass)voidglStencilOpSeparate(int face, int fail, int zfail, int zpass)voidglTexBuffer(int target, int internalformat, int buffer)voidglTexBufferRange(int target, int internalformat, int buffer, int offset, int size)voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels)voidglTexParameterf(int target, int pname, float param)voidglTexParameterfv(int target, int pname, java.nio.FloatBuffer params)voidglTexParameteri(int target, int pname, int param)voidglTexParameterIiv(int target, int pname, java.nio.IntBuffer params)voidglTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)voidglTexParameteriv(int target, int pname, java.nio.IntBuffer params)voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int offset)voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels)voidglTransformFeedbackVaryings(int program, java.lang.String[] varyings, int bufferMode)voidglUniform1f(int location, float x)voidglUniform1fv(int location, int count, float[] v, int offset)voidglUniform1fv(int location, int count, java.nio.FloatBuffer v)voidglUniform1i(int location, int x)voidglUniform1iv(int location, int count, int[] v, int offset)voidglUniform1iv(int location, int count, java.nio.IntBuffer v)voidglUniform1uiv(int location, int count, java.nio.IntBuffer value)voidglUniform2f(int location, float x, float y)voidglUniform2fv(int location, int count, float[] v, int offset)voidglUniform2fv(int location, int count, java.nio.FloatBuffer v)voidglUniform2i(int location, int x, int y)voidglUniform2iv(int location, int count, int[] v, int offset)voidglUniform2iv(int location, int count, java.nio.IntBuffer v)voidglUniform3f(int location, float x, float y, float z)voidglUniform3fv(int location, int count, float[] v, int offset)voidglUniform3fv(int location, int count, java.nio.FloatBuffer v)voidglUniform3i(int location, int x, int y, int z)voidglUniform3iv(int location, int count, int[] v, int offset)voidglUniform3iv(int location, int count, java.nio.IntBuffer v)voidglUniform3uiv(int location, int count, java.nio.IntBuffer value)voidglUniform4f(int location, float x, float y, float z, float w)voidglUniform4fv(int location, int count, float[] v, int offset)voidglUniform4fv(int location, int count, java.nio.FloatBuffer v)voidglUniform4i(int location, int x, int y, int z, int w)voidglUniform4iv(int location, int count, int[] v, int offset)voidglUniform4iv(int location, int count, java.nio.IntBuffer v)voidglUniform4uiv(int location, int count, java.nio.IntBuffer value)voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)voidglUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)voidglUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)voidglUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)voidglUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)voidglUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)booleanglUnmapBuffer(int target)voidglUseProgram(int program)voidglValidateProgram(int program)voidglVertexAttrib1f(int indx, float x)voidglVertexAttrib1fv(int indx, java.nio.FloatBuffer values)voidglVertexAttrib2f(int indx, float x, float y)voidglVertexAttrib2fv(int indx, java.nio.FloatBuffer values)voidglVertexAttrib3f(int indx, float x, float y, float z)voidglVertexAttrib3fv(int indx, java.nio.FloatBuffer values)voidglVertexAttrib4f(int indx, float x, float y, float z, float w)voidglVertexAttrib4fv(int indx, java.nio.FloatBuffer values)voidglVertexAttribDivisor(int index, int divisor)voidglVertexAttribI4i(int index, int x, int y, int z, int w)voidglVertexAttribI4ui(int index, int x, int y, int z, int w)voidglVertexAttribIPointer(int index, int size, int type, int stride, int offset)voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer buffer)voidglViewport(int x, int y, int width, int height)-
Methods inherited from class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGetBooleani_v, glGetFramebufferParameteriv, glGetMultisamplefv, glGetProgramInterfaceiv, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceName, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor
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Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods inherited from interface com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
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Methods inherited from interface com.badlogic.gdx.graphics.GL30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage2D, glTexImage3D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer
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Methods inherited from interface com.badlogic.gdx.graphics.GL31
glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGetBooleani_v, glGetFramebufferParameteriv, glGetMultisamplefv, glGetProgramInterfaceiv, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceName, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor
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Method Detail
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glBlendBarrier
public void glBlendBarrier()
- Specified by:
glBlendBarrierin interfacecom.badlogic.gdx.graphics.GL32
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glCopyImageSubData
public void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)- Specified by:
glCopyImageSubDatain interfacecom.badlogic.gdx.graphics.GL32
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glDebugMessageControl
public void glDebugMessageControl(int source, int type, int severity, java.nio.IntBuffer ids, boolean enabled)- Specified by:
glDebugMessageControlin interfacecom.badlogic.gdx.graphics.GL32
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glDebugMessageInsert
public void glDebugMessageInsert(int source, int type, int id, int severity, java.lang.String buf)- Specified by:
glDebugMessageInsertin interfacecom.badlogic.gdx.graphics.GL32
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glDebugMessageCallback
public void glDebugMessageCallback(com.badlogic.gdx.graphics.GL32.DebugProc callback)
- Specified by:
glDebugMessageCallbackin interfacecom.badlogic.gdx.graphics.GL32
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glGetDebugMessageLog
public int glGetDebugMessageLog(int count, java.nio.IntBuffer sources, java.nio.IntBuffer types, java.nio.IntBuffer ids, java.nio.IntBuffer severities, java.nio.IntBuffer lengths, java.nio.ByteBuffer messageLog)- Specified by:
glGetDebugMessageLogin interfacecom.badlogic.gdx.graphics.GL32
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glPushDebugGroup
public void glPushDebugGroup(int source, int id, java.lang.String message)- Specified by:
glPushDebugGroupin interfacecom.badlogic.gdx.graphics.GL32
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glPopDebugGroup
public void glPopDebugGroup()
- Specified by:
glPopDebugGroupin interfacecom.badlogic.gdx.graphics.GL32
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glObjectLabel
public void glObjectLabel(int identifier, int name, java.lang.String label)- Specified by:
glObjectLabelin interfacecom.badlogic.gdx.graphics.GL32
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glGetObjectLabel
public java.lang.String glGetObjectLabel(int identifier, int name)- Specified by:
glGetObjectLabelin interfacecom.badlogic.gdx.graphics.GL32
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glGetPointerv
public long glGetPointerv(int pname)
- Specified by:
glGetPointervin interfacecom.badlogic.gdx.graphics.GL32
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glEnablei
public void glEnablei(int target, int index)- Specified by:
glEnableiin interfacecom.badlogic.gdx.graphics.GL32
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glDisablei
public void glDisablei(int target, int index)- Specified by:
glDisableiin interfacecom.badlogic.gdx.graphics.GL32
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glBlendEquationi
public void glBlendEquationi(int buf, int mode)- Specified by:
glBlendEquationiin interfacecom.badlogic.gdx.graphics.GL32
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glBlendEquationSeparatei
public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)- Specified by:
glBlendEquationSeparateiin interfacecom.badlogic.gdx.graphics.GL32
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glBlendFunci
public void glBlendFunci(int buf, int src, int dst)- Specified by:
glBlendFunciin interfacecom.badlogic.gdx.graphics.GL32
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glBlendFuncSeparatei
public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)- Specified by:
glBlendFuncSeparateiin interfacecom.badlogic.gdx.graphics.GL32
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glColorMaski
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)- Specified by:
glColorMaskiin interfacecom.badlogic.gdx.graphics.GL32
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glIsEnabledi
public boolean glIsEnabledi(int target, int index)- Specified by:
glIsEnablediin interfacecom.badlogic.gdx.graphics.GL32
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glDrawElementsBaseVertex
public void glDrawElementsBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int basevertex)- Specified by:
glDrawElementsBaseVertexin interfacecom.badlogic.gdx.graphics.GL32
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glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex)- Specified by:
glDrawRangeElementsBaseVertexin interfacecom.badlogic.gdx.graphics.GL32
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glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int instanceCount, int basevertex)- Specified by:
glDrawElementsInstancedBaseVertexin interfacecom.badlogic.gdx.graphics.GL32
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glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)- Specified by:
glDrawElementsInstancedBaseVertexin interfacecom.badlogic.gdx.graphics.GL32
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glFramebufferTexture
public void glFramebufferTexture(int target, int attachment, int texture, int level)- Specified by:
glFramebufferTexturein interfacecom.badlogic.gdx.graphics.GL32
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glGetGraphicsResetStatus
public int glGetGraphicsResetStatus()
- Specified by:
glGetGraphicsResetStatusin interfacecom.badlogic.gdx.graphics.GL32
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glReadnPixels
public void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, java.nio.Buffer data)- Specified by:
glReadnPixelsin interfacecom.badlogic.gdx.graphics.GL32
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glGetnUniformfv
public void glGetnUniformfv(int program, int location, java.nio.FloatBuffer params)- Specified by:
glGetnUniformfvin interfacecom.badlogic.gdx.graphics.GL32
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glGetnUniformiv
public void glGetnUniformiv(int program, int location, java.nio.IntBuffer params)- Specified by:
glGetnUniformivin interfacecom.badlogic.gdx.graphics.GL32
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glGetnUniformuiv
public void glGetnUniformuiv(int program, int location, java.nio.IntBuffer params)- Specified by:
glGetnUniformuivin interfacecom.badlogic.gdx.graphics.GL32
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glMinSampleShading
public void glMinSampleShading(float value)
- Specified by:
glMinSampleShadingin interfacecom.badlogic.gdx.graphics.GL32
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glPatchParameteri
public void glPatchParameteri(int pname, int value)- Specified by:
glPatchParameteriin interfacecom.badlogic.gdx.graphics.GL32
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glTexParameterIiv
public void glTexParameterIiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glTexParameterIivin interfacecom.badlogic.gdx.graphics.GL32
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glTexParameterIuiv
public void glTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glTexParameterIuivin interfacecom.badlogic.gdx.graphics.GL32
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glGetTexParameterIiv
public void glGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetTexParameterIivin interfacecom.badlogic.gdx.graphics.GL32
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glGetTexParameterIuiv
public void glGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetTexParameterIuivin interfacecom.badlogic.gdx.graphics.GL32
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glSamplerParameterIiv
public void glSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer param)- Specified by:
glSamplerParameterIivin interfacecom.badlogic.gdx.graphics.GL32
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glSamplerParameterIuiv
public void glSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer param)- Specified by:
glSamplerParameterIuivin interfacecom.badlogic.gdx.graphics.GL32
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glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer params)- Specified by:
glGetSamplerParameterIivin interfacecom.badlogic.gdx.graphics.GL32
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glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer params)- Specified by:
glGetSamplerParameterIuivin interfacecom.badlogic.gdx.graphics.GL32
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glTexBuffer
public void glTexBuffer(int target, int internalformat, int buffer)- Specified by:
glTexBufferin interfacecom.badlogic.gdx.graphics.GL32
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glTexBufferRange
public void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)- Specified by:
glTexBufferRangein interfacecom.badlogic.gdx.graphics.GL32
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glTexStorage3DMultisample
public void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)- Specified by:
glTexStorage3DMultisamplein interfacecom.badlogic.gdx.graphics.GL32
-
glReadBuffer
public void glReadBuffer(int mode)
- Specified by:
glReadBufferin interfacecom.badlogic.gdx.graphics.GL30
-
glDrawRangeElements
public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices)- Specified by:
glDrawRangeElementsin interfacecom.badlogic.gdx.graphics.GL30
-
glDrawRangeElements
public void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)- Specified by:
glDrawRangeElementsin interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage2D
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)- Specified by:
glTexImage2Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage3D
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels)- Specified by:
glTexImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage3D
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)- Specified by:
glTexImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage2D
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int offset)- Specified by:
glTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage3D
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels)- Specified by:
glTexSubImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage3D
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)- Specified by:
glTexSubImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glCopyTexSubImage3D
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)- Specified by:
glCopyTexSubImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glGenQueries
public void glGenQueries(int n, int[] ids, int offset)- Specified by:
glGenQueriesin interfacecom.badlogic.gdx.graphics.GL30
-
glGenQueries
public void glGenQueries(int n, java.nio.IntBuffer ids)- Specified by:
glGenQueriesin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteQueries
public void glDeleteQueries(int n, int[] ids, int offset)- Specified by:
glDeleteQueriesin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteQueries
public void glDeleteQueries(int n, java.nio.IntBuffer ids)- Specified by:
glDeleteQueriesin interfacecom.badlogic.gdx.graphics.GL30
-
glIsQuery
public boolean glIsQuery(int id)
- Specified by:
glIsQueryin interfacecom.badlogic.gdx.graphics.GL30
-
glBeginQuery
public void glBeginQuery(int target, int id)- Specified by:
glBeginQueryin interfacecom.badlogic.gdx.graphics.GL30
-
glEndQuery
public void glEndQuery(int target)
- Specified by:
glEndQueryin interfacecom.badlogic.gdx.graphics.GL30
-
glGetQueryiv
public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetQueryivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params)- Specified by:
glGetQueryObjectuivin interfacecom.badlogic.gdx.graphics.GL30
-
glUnmapBuffer
public boolean glUnmapBuffer(int target)
- Specified by:
glUnmapBufferin interfacecom.badlogic.gdx.graphics.GL30
-
glGetBufferPointerv
public java.nio.Buffer glGetBufferPointerv(int target, int pname)- Specified by:
glGetBufferPointervin interfacecom.badlogic.gdx.graphics.GL30
-
glDrawBuffers
public void glDrawBuffers(int n, java.nio.IntBuffer bufs)- Specified by:
glDrawBuffersin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix2x3fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix3x2fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix2x4fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix4x2fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix3x4fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix4x3fvin interfacecom.badlogic.gdx.graphics.GL30
-
glBlitFramebuffer
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)- Specified by:
glBlitFramebufferin interfacecom.badlogic.gdx.graphics.GL30
-
glBindFramebuffer
public void glBindFramebuffer(int target, int framebuffer)- Specified by:
glBindFramebufferin interfacecom.badlogic.gdx.graphics.GL20
-
glBindRenderbuffer
public void glBindRenderbuffer(int target, int renderbuffer)- Specified by:
glBindRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
-
glCheckFramebufferStatus
public int glCheckFramebufferStatus(int target)
- Specified by:
glCheckFramebufferStatusin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteFramebuffers
public void glDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers)- Specified by:
glDeleteFramebuffersin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteFramebuffer
public void glDeleteFramebuffer(int framebuffer)
- Specified by:
glDeleteFramebufferin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteRenderbuffers
public void glDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers)- Specified by:
glDeleteRenderbuffersin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteRenderbuffer
public void glDeleteRenderbuffer(int renderbuffer)
- Specified by:
glDeleteRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
-
glGenerateMipmap
public void glGenerateMipmap(int target)
- Specified by:
glGenerateMipmapin interfacecom.badlogic.gdx.graphics.GL20
-
glGenFramebuffers
public void glGenFramebuffers(int n, java.nio.IntBuffer framebuffers)- Specified by:
glGenFramebuffersin interfacecom.badlogic.gdx.graphics.GL20
-
glGenFramebuffer
public int glGenFramebuffer()
- Specified by:
glGenFramebufferin interfacecom.badlogic.gdx.graphics.GL20
-
glGenRenderbuffers
public void glGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers)- Specified by:
glGenRenderbuffersin interfacecom.badlogic.gdx.graphics.GL20
-
glGenRenderbuffer
public int glGenRenderbuffer()
- Specified by:
glGenRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
-
glGetRenderbufferParameteriv
public void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetRenderbufferParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glIsFramebuffer
public boolean glIsFramebuffer(int framebuffer)
- Specified by:
glIsFramebufferin interfacecom.badlogic.gdx.graphics.GL20
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int renderbuffer)
- Specified by:
glIsRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorage
public void glRenderbufferStorage(int target, int internalformat, int width, int height)- Specified by:
glRenderbufferStoragein interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)- Specified by:
glRenderbufferStorageMultisamplein interfacecom.badlogic.gdx.graphics.GL30
-
glFramebufferTexture2D
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)- Specified by:
glFramebufferTexture2Din interfacecom.badlogic.gdx.graphics.GL20
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)- Specified by:
glFramebufferRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
-
glFramebufferTextureLayer
public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)- Specified by:
glFramebufferTextureLayerin interfacecom.badlogic.gdx.graphics.GL30
-
glMapBufferRange
public java.nio.Buffer glMapBufferRange(int target, int offset, int length, int access)- Specified by:
glMapBufferRangein interfacecom.badlogic.gdx.graphics.GL30
-
glFlushMappedBufferRange
public void glFlushMappedBufferRange(int target, int offset, int length)- Specified by:
glFlushMappedBufferRangein interfacecom.badlogic.gdx.graphics.GL30
-
glBindVertexArray
public void glBindVertexArray(int array)
- Specified by:
glBindVertexArrayin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteVertexArrays
public void glDeleteVertexArrays(int n, int[] arrays, int offset)- Specified by:
glDeleteVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteVertexArrays
public void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays)- Specified by:
glDeleteVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
-
glGenVertexArrays
public void glGenVertexArrays(int n, int[] arrays, int offset)- Specified by:
glGenVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
-
glGenVertexArrays
public void glGenVertexArrays(int n, java.nio.IntBuffer arrays)- Specified by:
glGenVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
-
glIsVertexArray
public boolean glIsVertexArray(int array)
- Specified by:
glIsVertexArrayin interfacecom.badlogic.gdx.graphics.GL30
-
glBeginTransformFeedback
public void glBeginTransformFeedback(int primitiveMode)
- Specified by:
glBeginTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glEndTransformFeedback
public void glEndTransformFeedback()
- Specified by:
glEndTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glBindBufferRange
public void glBindBufferRange(int target, int index, int buffer, int offset, int size)- Specified by:
glBindBufferRangein interfacecom.badlogic.gdx.graphics.GL30
-
glBindBufferBase
public void glBindBufferBase(int target, int index, int buffer)- Specified by:
glBindBufferBasein interfacecom.badlogic.gdx.graphics.GL30
-
glTransformFeedbackVaryings
public void glTransformFeedbackVaryings(int program, java.lang.String[] varyings, int bufferMode)- Specified by:
glTransformFeedbackVaryingsin interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribIPointer
public void glVertexAttribIPointer(int index, int size, int type, int stride, int offset)- Specified by:
glVertexAttribIPointerin interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribIiv
public void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params)- Specified by:
glGetVertexAttribIivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribIuiv
public void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params)- Specified by:
glGetVertexAttribIuivin interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribI4i
public void glVertexAttribI4i(int index, int x, int y, int z, int w)- Specified by:
glVertexAttribI4iin interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribI4ui
public void glVertexAttribI4ui(int index, int x, int y, int z, int w)- Specified by:
glVertexAttribI4uiin interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformuiv
public void glGetUniformuiv(int program, int location, java.nio.IntBuffer params)- Specified by:
glGetUniformuivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetFragDataLocation
public int glGetFragDataLocation(int program, java.lang.String name)- Specified by:
glGetFragDataLocationin interfacecom.badlogic.gdx.graphics.GL30
-
glUniform1uiv
public void glUniform1uiv(int location, int count, java.nio.IntBuffer value)- Specified by:
glUniform1uivin interfacecom.badlogic.gdx.graphics.GL30
-
glUniform3uiv
public void glUniform3uiv(int location, int count, java.nio.IntBuffer value)- Specified by:
glUniform3uivin interfacecom.badlogic.gdx.graphics.GL30
-
glUniform4uiv
public void glUniform4uiv(int location, int count, java.nio.IntBuffer value)- Specified by:
glUniform4uivin interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferiv
public void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value)- Specified by:
glClearBufferivin interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferuiv
public void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value)- Specified by:
glClearBufferuivin interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferfv
public void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value)- Specified by:
glClearBufferfvin interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferfi
public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)- Specified by:
glClearBufferfiin interfacecom.badlogic.gdx.graphics.GL30
-
glGetStringi
public java.lang.String glGetStringi(int name, int index)- Specified by:
glGetStringiin interfacecom.badlogic.gdx.graphics.GL30
-
glCopyBufferSubData
public void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)- Specified by:
glCopyBufferSubDatain interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformIndices
public void glGetUniformIndices(int program, java.lang.String[] uniformNames, java.nio.IntBuffer uniformIndices)- Specified by:
glGetUniformIndicesin interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)- Specified by:
glGetActiveUniformsivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformBlockIndex
public int glGetUniformBlockIndex(int program, java.lang.String uniformBlockName)- Specified by:
glGetUniformBlockIndexin interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)- Specified by:
glGetActiveUniformBlockivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName)- Specified by:
glGetActiveUniformBlockNamein interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformBlockName
public java.lang.String glGetActiveUniformBlockName(int program, int uniformBlockIndex)- Specified by:
glGetActiveUniformBlockNamein interfacecom.badlogic.gdx.graphics.GL30
-
glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)- Specified by:
glUniformBlockBindingin interfacecom.badlogic.gdx.graphics.GL30
-
glDrawArraysInstanced
public void glDrawArraysInstanced(int mode, int first, int count, int instanceCount)- Specified by:
glDrawArraysInstancedin interfacecom.badlogic.gdx.graphics.GL30
-
glDrawElementsInstanced
public void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)- Specified by:
glDrawElementsInstancedin interfacecom.badlogic.gdx.graphics.GL30
-
glGetInteger64v
public void glGetInteger64v(int pname, java.nio.LongBuffer params)- Specified by:
glGetInteger64vin interfacecom.badlogic.gdx.graphics.GL30
-
glGetBufferParameteri64v
public void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params)- Specified by:
glGetBufferParameteri64vin interfacecom.badlogic.gdx.graphics.GL30
-
glGenSamplers
public void glGenSamplers(int count, int[] samplers, int offset)- Specified by:
glGenSamplersin interfacecom.badlogic.gdx.graphics.GL30
-
glGenSamplers
public void glGenSamplers(int count, java.nio.IntBuffer samplers)- Specified by:
glGenSamplersin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteSamplers
public void glDeleteSamplers(int count, int[] samplers, int offset)- Specified by:
glDeleteSamplersin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteSamplers
public void glDeleteSamplers(int count, java.nio.IntBuffer samplers)- Specified by:
glDeleteSamplersin interfacecom.badlogic.gdx.graphics.GL30
-
glIsSampler
public boolean glIsSampler(int sampler)
- Specified by:
glIsSamplerin interfacecom.badlogic.gdx.graphics.GL30
-
glBindSampler
public void glBindSampler(int unit, int sampler)- Specified by:
glBindSamplerin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameteri
public void glSamplerParameteri(int sampler, int pname, int param)- Specified by:
glSamplerParameteriin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameteriv
public void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param)- Specified by:
glSamplerParameterivin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameterf
public void glSamplerParameterf(int sampler, int pname, float param)- Specified by:
glSamplerParameterfin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameterfv
public void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param)- Specified by:
glSamplerParameterfvin interfacecom.badlogic.gdx.graphics.GL30
-
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params)- Specified by:
glGetSamplerParameterivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params)- Specified by:
glGetSamplerParameterfvin interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribDivisor
public void glVertexAttribDivisor(int index, int divisor)- Specified by:
glVertexAttribDivisorin interfacecom.badlogic.gdx.graphics.GL30
-
glBindTransformFeedback
public void glBindTransformFeedback(int target, int id)- Specified by:
glBindTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int n, int[] ids, int offset)- Specified by:
glDeleteTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids)- Specified by:
glDeleteTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
-
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int n, int[] ids, int offset)- Specified by:
glGenTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
-
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids)- Specified by:
glGenTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int id)
- Specified by:
glIsTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glPauseTransformFeedback
public void glPauseTransformFeedback()
- Specified by:
glPauseTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glResumeTransformFeedback
public void glResumeTransformFeedback()
- Specified by:
glResumeTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glProgramParameteri
public void glProgramParameteri(int program, int pname, int value)- Specified by:
glProgramParameteriin interfacecom.badlogic.gdx.graphics.GL30
-
glInvalidateFramebuffer
public void glInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments)- Specified by:
glInvalidateFramebufferin interfacecom.badlogic.gdx.graphics.GL30
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height)- Specified by:
glInvalidateSubFramebufferin interfacecom.badlogic.gdx.graphics.GL30
-
glActiveTexture
public void glActiveTexture(int texture)
- Specified by:
glActiveTexturein interfacecom.badlogic.gdx.graphics.GL20
-
glAttachShader
public void glAttachShader(int program, int shader)- Specified by:
glAttachShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glBindAttribLocation
public void glBindAttribLocation(int program, int index, java.lang.String name)- Specified by:
glBindAttribLocationin interfacecom.badlogic.gdx.graphics.GL20
-
glBindBuffer
public void glBindBuffer(int target, int buffer)- Specified by:
glBindBufferin interfacecom.badlogic.gdx.graphics.GL20
-
glBindTexture
public void glBindTexture(int target, int texture)- Specified by:
glBindTexturein interfacecom.badlogic.gdx.graphics.GL20
-
glBlendColor
public void glBlendColor(float red, float green, float blue, float alpha)- Specified by:
glBlendColorin interfacecom.badlogic.gdx.graphics.GL20
-
glBlendEquation
public void glBlendEquation(int mode)
- Specified by:
glBlendEquationin interfacecom.badlogic.gdx.graphics.GL20
-
glBlendEquationSeparate
public void glBlendEquationSeparate(int modeRGB, int modeAlpha)- Specified by:
glBlendEquationSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glBlendFunc
public void glBlendFunc(int sfactor, int dfactor)- Specified by:
glBlendFuncin interfacecom.badlogic.gdx.graphics.GL20
-
glBlendFuncSeparate
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)- Specified by:
glBlendFuncSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glBufferData
public void glBufferData(int target, int size, java.nio.Buffer data, int usage)- Specified by:
glBufferDatain interfacecom.badlogic.gdx.graphics.GL20
-
glBufferSubData
public void glBufferSubData(int target, int offset, int size, java.nio.Buffer data)- Specified by:
glBufferSubDatain interfacecom.badlogic.gdx.graphics.GL20
-
glClear
public void glClear(int mask)
- Specified by:
glClearin interfacecom.badlogic.gdx.graphics.GL20
-
glClearColor
public void glClearColor(float red, float green, float blue, float alpha)- Specified by:
glClearColorin interfacecom.badlogic.gdx.graphics.GL20
-
glClearDepthf
public void glClearDepthf(float depth)
- Specified by:
glClearDepthfin interfacecom.badlogic.gdx.graphics.GL20
-
glClearStencil
public void glClearStencil(int s)
- Specified by:
glClearStencilin interfacecom.badlogic.gdx.graphics.GL20
-
glColorMask
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)- Specified by:
glColorMaskin interfacecom.badlogic.gdx.graphics.GL20
-
glCompileShader
public void glCompileShader(int shader)
- Specified by:
glCompileShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glCompressedTexImage2D
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)- Specified by:
glCompressedTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)- Specified by:
glCompressedTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glCopyTexImage2D
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)- Specified by:
glCopyTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glCopyTexSubImage2D
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)- Specified by:
glCopyTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glCreateProgram
public int glCreateProgram()
- Specified by:
glCreateProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glCreateShader
public int glCreateShader(int type)
- Specified by:
glCreateShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glCullFace
public void glCullFace(int mode)
- Specified by:
glCullFacein interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteBuffers
public void glDeleteBuffers(int n, java.nio.IntBuffer buffers)- Specified by:
glDeleteBuffersin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteBuffer
public void glDeleteBuffer(int buffer)
- Specified by:
glDeleteBufferin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteProgram
public void glDeleteProgram(int program)
- Specified by:
glDeleteProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteShader
public void glDeleteShader(int shader)
- Specified by:
glDeleteShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTextures
public void glDeleteTextures(int n, java.nio.IntBuffer textures)- Specified by:
glDeleteTexturesin interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTexture
public void glDeleteTexture(int texture)
- Specified by:
glDeleteTexturein interfacecom.badlogic.gdx.graphics.GL20
-
glDepthFunc
public void glDepthFunc(int func)
- Specified by:
glDepthFuncin interfacecom.badlogic.gdx.graphics.GL20
-
glDepthMask
public void glDepthMask(boolean flag)
- Specified by:
glDepthMaskin interfacecom.badlogic.gdx.graphics.GL20
-
glDepthRangef
public void glDepthRangef(float zNear, float zFar)- Specified by:
glDepthRangefin interfacecom.badlogic.gdx.graphics.GL20
-
glDetachShader
public void glDetachShader(int program, int shader)- Specified by:
glDetachShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glDisable
public void glDisable(int cap)
- Specified by:
glDisablein interfacecom.badlogic.gdx.graphics.GL20
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int index)
- Specified by:
glDisableVertexAttribArrayin interfacecom.badlogic.gdx.graphics.GL20
-
glDrawArrays
public void glDrawArrays(int mode, int first, int count)- Specified by:
glDrawArraysin interfacecom.badlogic.gdx.graphics.GL20
-
glDrawElements
public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices)- Specified by:
glDrawElementsin interfacecom.badlogic.gdx.graphics.GL20
-
glEnable
public void glEnable(int cap)
- Specified by:
glEnablein interfacecom.badlogic.gdx.graphics.GL20
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int index)
- Specified by:
glEnableVertexAttribArrayin interfacecom.badlogic.gdx.graphics.GL20
-
glFinish
public void glFinish()
- Specified by:
glFinishin interfacecom.badlogic.gdx.graphics.GL20
-
glFlush
public void glFlush()
- Specified by:
glFlushin interfacecom.badlogic.gdx.graphics.GL20
-
glFrontFace
public void glFrontFace(int mode)
- Specified by:
glFrontFacein interfacecom.badlogic.gdx.graphics.GL20
-
glGenBuffers
public void glGenBuffers(int n, java.nio.IntBuffer buffers)- Specified by:
glGenBuffersin interfacecom.badlogic.gdx.graphics.GL20
-
glGenBuffer
public int glGenBuffer()
- Specified by:
glGenBufferin interfacecom.badlogic.gdx.graphics.GL20
-
glGenTextures
public void glGenTextures(int n, java.nio.IntBuffer textures)- Specified by:
glGenTexturesin interfacecom.badlogic.gdx.graphics.GL20
-
glGenTexture
public int glGenTexture()
- Specified by:
glGenTexturein interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveAttrib
public java.lang.String glGetActiveAttrib(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)- Specified by:
glGetActiveAttribin interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveUniform
public java.lang.String glGetActiveUniform(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)- Specified by:
glGetActiveUniformin interfacecom.badlogic.gdx.graphics.GL20
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glGetAttachedShaders
public void glGetAttachedShaders(int program, int maxcount, java.nio.Buffer count, java.nio.IntBuffer shaders)- Specified by:
glGetAttachedShadersin interfacecom.badlogic.gdx.graphics.GL20
-
glGetAttribLocation
public int glGetAttribLocation(int program, java.lang.String name)- Specified by:
glGetAttribLocationin interfacecom.badlogic.gdx.graphics.GL20
-
glGetBooleanv
public void glGetBooleanv(int pname, java.nio.Buffer params)- Specified by:
glGetBooleanvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetBufferParameteriv
public void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetBufferParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetError
public int glGetError()
- Specified by:
glGetErrorin interfacecom.badlogic.gdx.graphics.GL20
-
glGetFloatv
public void glGetFloatv(int pname, java.nio.FloatBuffer params)- Specified by:
glGetFloatvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetFramebufferAttachmentParameteriv
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params)- Specified by:
glGetFramebufferAttachmentParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetIntegerv
public void glGetIntegerv(int pname, java.nio.IntBuffer params)- Specified by:
glGetIntegervin interfacecom.badlogic.gdx.graphics.GL20
-
glGetProgramInfoLog
public java.lang.String glGetProgramInfoLog(int program)
- Specified by:
glGetProgramInfoLogin interfacecom.badlogic.gdx.graphics.GL20
-
glGetProgramiv
public void glGetProgramiv(int program, int pname, java.nio.IntBuffer params)- Specified by:
glGetProgramivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderInfoLog
public java.lang.String glGetShaderInfoLog(int shader)
- Specified by:
glGetShaderInfoLogin interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderPrecisionFormat
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)- Specified by:
glGetShaderPrecisionFormatin interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderiv
public void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params)- Specified by:
glGetShaderivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetString
public java.lang.String glGetString(int name)
- Specified by:
glGetStringin interfacecom.badlogic.gdx.graphics.GL20
-
glGetTexParameterfv
public void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params)- Specified by:
glGetTexParameterfvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetTexParameteriv
public void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glGetTexParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformLocation
public int glGetUniformLocation(int program, java.lang.String name)- Specified by:
glGetUniformLocationin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformfv
public void glGetUniformfv(int program, int location, java.nio.FloatBuffer params)- Specified by:
glGetUniformfvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformiv
public void glGetUniformiv(int program, int location, java.nio.IntBuffer params)- Specified by:
glGetUniformivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribPointerv
public void glGetVertexAttribPointerv(int index, int pname, java.nio.Buffer pointer)- Specified by:
glGetVertexAttribPointervin interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribfv
public void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params)- Specified by:
glGetVertexAttribfvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribiv
public void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params)- Specified by:
glGetVertexAttribivin interfacecom.badlogic.gdx.graphics.GL20
-
glHint
public void glHint(int target, int mode)- Specified by:
glHintin interfacecom.badlogic.gdx.graphics.GL20
-
glIsBuffer
public boolean glIsBuffer(int buffer)
- Specified by:
glIsBufferin interfacecom.badlogic.gdx.graphics.GL20
-
glIsEnabled
public boolean glIsEnabled(int cap)
- Specified by:
glIsEnabledin interfacecom.badlogic.gdx.graphics.GL20
-
glIsProgram
public boolean glIsProgram(int program)
- Specified by:
glIsProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glIsShader
public boolean glIsShader(int shader)
- Specified by:
glIsShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glIsTexture
public boolean glIsTexture(int texture)
- Specified by:
glIsTexturein interfacecom.badlogic.gdx.graphics.GL20
-
glLineWidth
public void glLineWidth(float width)
- Specified by:
glLineWidthin interfacecom.badlogic.gdx.graphics.GL20
-
glLinkProgram
public void glLinkProgram(int program)
- Specified by:
glLinkProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glPixelStorei
public void glPixelStorei(int pname, int param)- Specified by:
glPixelStoreiin interfacecom.badlogic.gdx.graphics.GL20
-
glPolygonOffset
public void glPolygonOffset(float factor, float units)- Specified by:
glPolygonOffsetin interfacecom.badlogic.gdx.graphics.GL20
-
glReadPixels
public void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)- Specified by:
glReadPixelsin interfacecom.badlogic.gdx.graphics.GL20
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()
- Specified by:
glReleaseShaderCompilerin interfacecom.badlogic.gdx.graphics.GL20
-
glSampleCoverage
public void glSampleCoverage(float value, boolean invert)- Specified by:
glSampleCoveragein interfacecom.badlogic.gdx.graphics.GL20
-
glScissor
public void glScissor(int x, int y, int width, int height)- Specified by:
glScissorin interfacecom.badlogic.gdx.graphics.GL20
-
glShaderBinary
public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length)- Specified by:
glShaderBinaryin interfacecom.badlogic.gdx.graphics.GL20
-
glShaderSource
public void glShaderSource(int shader, java.lang.String string)- Specified by:
glShaderSourcein interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFunc
public void glStencilFunc(int func, int ref, int mask)- Specified by:
glStencilFuncin interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int face, int func, int ref, int mask)- Specified by:
glStencilFuncSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMask
public void glStencilMask(int mask)
- Specified by:
glStencilMaskin interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMaskSeparate
public void glStencilMaskSeparate(int face, int mask)- Specified by:
glStencilMaskSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOp
public void glStencilOp(int fail, int zfail, int zpass)- Specified by:
glStencilOpin interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOpSeparate
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass)- Specified by:
glStencilOpSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glTexImage2D
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)- Specified by:
glTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameterf
public void glTexParameterf(int target, int pname, float param)- Specified by:
glTexParameterfin interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameterfv
public void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params)- Specified by:
glTexParameterfvin interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteri
public void glTexParameteri(int target, int pname, int param)- Specified by:
glTexParameteriin interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteriv
public void glTexParameteriv(int target, int pname, java.nio.IntBuffer params)- Specified by:
glTexParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glTexSubImage2D
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)- Specified by:
glTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1f
public void glUniform1f(int location, float x)- Specified by:
glUniform1fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
public void glUniform1fv(int location, int count, java.nio.FloatBuffer v)- Specified by:
glUniform1fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
public void glUniform1fv(int location, int count, float[] v, int offset)- Specified by:
glUniform1fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1i
public void glUniform1i(int location, int x)- Specified by:
glUniform1iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
public void glUniform1iv(int location, int count, java.nio.IntBuffer v)- Specified by:
glUniform1ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
public void glUniform1iv(int location, int count, int[] v, int offset)- Specified by:
glUniform1ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2f
public void glUniform2f(int location, float x, float y)- Specified by:
glUniform2fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
public void glUniform2fv(int location, int count, java.nio.FloatBuffer v)- Specified by:
glUniform2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
public void glUniform2fv(int location, int count, float[] v, int offset)- Specified by:
glUniform2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2i
public void glUniform2i(int location, int x, int y)- Specified by:
glUniform2iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
public void glUniform2iv(int location, int count, java.nio.IntBuffer v)- Specified by:
glUniform2ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
public void glUniform2iv(int location, int count, int[] v, int offset)- Specified by:
glUniform2ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3f
public void glUniform3f(int location, float x, float y, float z)- Specified by:
glUniform3fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
public void glUniform3fv(int location, int count, java.nio.FloatBuffer v)- Specified by:
glUniform3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
public void glUniform3fv(int location, int count, float[] v, int offset)- Specified by:
glUniform3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3i
public void glUniform3i(int location, int x, int y, int z)- Specified by:
glUniform3iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
public void glUniform3iv(int location, int count, java.nio.IntBuffer v)- Specified by:
glUniform3ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
public void glUniform3iv(int location, int count, int[] v, int offset)- Specified by:
glUniform3ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4f
public void glUniform4f(int location, float x, float y, float z, float w)- Specified by:
glUniform4fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
public void glUniform4fv(int location, int count, java.nio.FloatBuffer v)- Specified by:
glUniform4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
public void glUniform4fv(int location, int count, float[] v, int offset)- Specified by:
glUniform4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4i
public void glUniform4i(int location, int x, int y, int z, int w)- Specified by:
glUniform4iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4iv
public void glUniform4iv(int location, int count, java.nio.IntBuffer v)- Specified by:
glUniform4ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4iv
public void glUniform4iv(int location, int count, int[] v, int offset)- Specified by:
glUniform4ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)- Specified by:
glUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)- Specified by:
glUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)- Specified by:
glUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)- Specified by:
glUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUseProgram
public void glUseProgram(int program)
- Specified by:
glUseProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glValidateProgram
public void glValidateProgram(int program)
- Specified by:
glValidateProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib1f
public void glVertexAttrib1f(int indx, float x)- Specified by:
glVertexAttrib1fin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib1fv
public void glVertexAttrib1fv(int indx, java.nio.FloatBuffer values)- Specified by:
glVertexAttrib1fvin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib2f
public void glVertexAttrib2f(int indx, float x, float y)- Specified by:
glVertexAttrib2fin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib2fv
public void glVertexAttrib2fv(int indx, java.nio.FloatBuffer values)- Specified by:
glVertexAttrib2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib3f
public void glVertexAttrib3f(int indx, float x, float y, float z)- Specified by:
glVertexAttrib3fin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib3fv
public void glVertexAttrib3fv(int indx, java.nio.FloatBuffer values)- Specified by:
glVertexAttrib3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib4f
public void glVertexAttrib4f(int indx, float x, float y, float z, float w)- Specified by:
glVertexAttrib4fin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib4fv
public void glVertexAttrib4fv(int indx, java.nio.FloatBuffer values)- Specified by:
glVertexAttrib4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttribPointer
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer buffer)- Specified by:
glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL20
-
glViewport
public void glViewport(int x, int y, int width, int height)- Specified by:
glViewportin interfacecom.badlogic.gdx.graphics.GL20
-
glDrawElements
public void glDrawElements(int mode, int count, int type, int indices)- Specified by:
glDrawElementsin interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttribPointer
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)- Specified by:
glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL20
-
-