A C D E F G H I J L M N O P R S U V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- absolute(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- ANGLE_GLES20 - com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
- atEnd() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- available() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
C
- cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
- channels - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
- characterForKeyCode(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- child(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
- classpath(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- cleanup() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- cleanupWindows() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- clear() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- close() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- closeRequested() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- closeRequested() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when the user requested to close the window, e.g.
- closeWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Closes this window and pauses and disposes the associated
ApplicationListener. - com.badlogic.gdx.backends.lwjgl3 - package com.badlogic.gdx.backends.lwjgl3
- com.badlogic.gdx.backends.lwjgl3.audio - package com.badlogic.gdx.backends.lwjgl3.audio
- com.badlogic.gdx.backends.lwjgl3.audio.mock - package com.badlogic.gdx.backends.lwjgl3.audio.mock
- contains(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- createAudio(Lwjgl3ApplicationConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- createAudio(Lwjgl3ApplicationConfiguration) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationBase
- created(Lwjgl3Window) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- created(Lwjgl3Window) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called after the GLFW window is created.
- createFiles() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- createInput(Lwjgl3Window) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- createInput(Lwjgl3Window) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationBase
D
- dataRemaining - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- DefaultLwjgl3Input - Class in com.badlogic.gdx.backends.lwjgl3
- DefaultLwjgl3Input(Lwjgl3Window) - Constructor for class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- disableAudio(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Whether to disable audio or not.
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.JavaSoundAudioRecorder
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioRecorder
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Cursor
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- duration() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
-
Returns the length of the sound in seconds.
E
- enableCubeMapSeamless(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
Enable or disable cubemap seamless feature.
- enableGLDebugOutput(boolean, PrintStream) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Enables use of OpenGL debug message callbacks.
- equals(Object) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- errorStream - Static variable in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- exit() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- external(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- externalPath - Static variable in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
F
- file - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- file() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
- filesDropped(String[]) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- filesDropped(String[]) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when external files are dropped into the window, e.g from the Desktop.
- flash() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- flush() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- focusGained() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- focusGained() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when the window gained focus.
- focusLost() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- focusLost() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when the window lost focus to another window.
- focusWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Brings the window to front and sets input focus.
- forget(OpenALSound) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
-
Removes the disposed sound from the least recently played list
G
- get() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getAccelerometerX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getAccelerometerY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getAccelerometerZ() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getApplicationLogger() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getAudio() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getAvailableOutputDevices() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- getAvailableOutputDevices() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- getAzimuth() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getBackBufferHeight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getBackBufferWidth() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getBoolean(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getBufferFormat() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
-
returns the number of channels of the sound (1 for mono, 2 for stereo).
- getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getContents() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
- getCurrentEventTime() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getDeltaTime() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getDeltaX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getDeltaX(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getDeltaY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getDeltaY(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getDisplayMode() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- getDisplayMode() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getDisplayMode(Graphics.Monitor) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- getDisplayMode(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getDisplayModes() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- getDisplayModes() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getDisplayModes(Graphics.Monitor) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- getDisplayModes(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getExternalStoragePath() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- getFileHandle(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- getFiles() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getFloat(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getFloat(String, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getFrameId() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getFramesPerSecond() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getGdxKeyCode(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getGL20() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getGL30() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getGL31() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getGL32() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getGLVersion() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getGyroscopeX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getGyroscopeY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getGyroscopeZ() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getHeight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getInput() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getInputProcessor() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getInteger(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getInteger(String, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getLatency() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- getLatency() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- getLength() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
-
Get the number of bytes on the stream
- getListener() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- getLocalStoragePath() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- getLogicalHeight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getLogicalWidth() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getLogLevel() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getLong(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getLong(String, long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getMaxPointers() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getMonitor() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getMonitor() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.Lwjgl3DisplayMode
- getMonitorHandle() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.Lwjgl3Monitor
- getMonitors() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- getMonitors() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getNativeOrientation() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getNet() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getPitch() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getPosition() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- getPosition() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- getPosition() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- getPositionX() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- getPositionY() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- getPpcX() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getPpcY() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getPpiX() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getPpiY() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getPressure() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getPressure(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getPrimaryMonitor() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- getPrimaryMonitor() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- getRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- getRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
-
returns the original sample rate of the sound in Hz.
- getRoll() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getRotation() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getRotationMatrix(float[]) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getSafeInsetBottom() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getSafeInsetLeft() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getSafeInsetRight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getSafeInsetTop() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getSampleRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- getSoundId(int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- getSourceId() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- getSourceId(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- getString(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getString(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getTextInput(Input.TextInputListener, String, String, String, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getType() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getType() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getVersion() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- getVolume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- getVolume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- getWidth() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- getWindowHandle() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- getWindowListener() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- getX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getX(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- getY(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- GL20 - com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
- GL30 - com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
- GL31 - com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
- GL32 - com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
- glActiveShaderProgram(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glBindImageTexture(int, int, int, boolean, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glBindProgramPipeline(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glBindVertexBuffer(int, int, long, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glBlendBarrier() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glBlendEquationi(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glBlendEquationSeparatei(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glBlendFunci(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glBlendFuncSeparatei(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glColorMaski(int, boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glCreateShaderProgramv(int, String[]) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glDebugMessageCallback(GL32.DebugProc) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDebugMessageControl(int, int, int, IntBuffer, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDebugMessageInsert(int, int, int, int, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDeleteProgramPipelines(int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glDisablei(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDispatchCompute(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glDispatchComputeIndirect(long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glDrawArraysIndirect(int, long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glDrawElementsBaseVertex(int, int, int, Buffer, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDrawElementsIndirect(int, int, long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glDrawElementsInstancedBaseVertex(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDrawElementsInstancedBaseVertex(int, int, int, Buffer, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glDrawRangeElementsBaseVertex(int, int, int, int, int, Buffer, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glEnablei(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glFramebufferParameteri(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glFramebufferTexture(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGenProgramPipelines(int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetBooleani_v(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetDebugMessageLog(int, IntBuffer, IntBuffer, IntBuffer, IntBuffer, IntBuffer, ByteBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetFramebufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetGraphicsResetStatus() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetMultisamplefv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetnUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetnUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetnUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetObjectLabel(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetPointerv(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetProgramInterfaceiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetProgramPipelineInfoLog(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetProgramPipelineiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetProgramResourceIndex(int, int, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetProgramResourceiv(int, int, int, IntBuffer, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetProgramResourceLocation(int, int, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetProgramResourceName(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetSamplerParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetSamplerParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetTexLevelParameterfv(int, int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetTexLevelParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glGetTexParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glGetTexParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glIsEnabledi(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glIsProgramPipeline(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glMemoryBarrier(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glMemoryBarrierByRegion(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glMinSampleShading(float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glObjectLabel(int, int, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glPatchParameteri(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glPopDebugGroup() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glProgramUniform1f(int, int, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform1i(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform1ui(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform2f(int, int, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform2i(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform2ui(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform2uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform3f(int, int, float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform3i(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform3ui(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform4f(int, int, float, float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform4i(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform4ui(int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glProgramUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glPushDebugGroup(int, int, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glReadnPixels(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glSampleMaski(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glSamplerParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glSamplerParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glTexBuffer(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glTexBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glTexParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glTexParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glTexStorage2DMultisample(int, int, int, int, int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glTexStorage3DMultisample(int, int, int, int, int, int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- glUseProgramStages(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glValidateProgramPipeline(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glVertexAttribBinding(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glVertexAttribFormat(int, int, int, boolean, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glVertexAttribIFormat(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- glVertexBindingDivisor(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
H
- hasContents() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
- hashCode() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- HIGH - com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
I
- iconified(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- iconified(boolean) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when the window is iconified (i.e.
- iconifyWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Minimizes (iconifies) the window.
- internal(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- isButtonJustPressed(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- isButtonPressed(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- isContinuousRendering() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- isCursorCatched() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- isExternalStorageAvailable() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- isFocused() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- isFullscreen() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- isGL30Available() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- isGL31Available() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- isGL32Available() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- isIconified() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Whether the window is iconfieid
- isLocalStorageAvailable() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- isLooping() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- isLooping() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- isMono() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- isMono() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- isTouched() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- isTouched(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
J
- JavaSoundAudioRecorder - Class in com.badlogic.gdx.backends.lwjgl3.audio
- JavaSoundAudioRecorder(int, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.JavaSoundAudioRecorder
- justTouched() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
L
- load() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader
- local(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- localPath - Static variable in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
- loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
-
By default, does just the same as reset().
- loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- loop() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- loop(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- loop(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- loop(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- loop(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- LOW - com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
- Lwjgl3Application - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3Application(ApplicationListener) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- Lwjgl3Application(ApplicationListener, Lwjgl3ApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- Lwjgl3Application.GLDebugMessageSeverity - Enum in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3ApplicationBase - Interface in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3ApplicationConfiguration - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3ApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- Lwjgl3ApplicationConfiguration.GLEmulation - Enum in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3ApplicationLogger - Class in com.badlogic.gdx.backends.lwjgl3
-
Default implementation of
ApplicationLoggerfor Lwjgl3 - Lwjgl3ApplicationLogger() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
- Lwjgl3Audio - Interface in com.badlogic.gdx.backends.lwjgl3.audio
- Lwjgl3Clipboard - Class in com.badlogic.gdx.backends.lwjgl3
-
Clipboard implementation for desktop that uses the system clipboard via GLFW.
- Lwjgl3Clipboard() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
- Lwjgl3Cursor - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3FileHandle - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
- Lwjgl3FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
- Lwjgl3Files - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3Files() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
- Lwjgl3GL31 - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3GL31() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL31
- Lwjgl3GL32 - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3GL32() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL32
- Lwjgl3Graphics - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3Graphics(Lwjgl3Window) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- Lwjgl3Graphics.Lwjgl3DisplayMode - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3Graphics.Lwjgl3Monitor - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3Input - Interface in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3NativesLoader - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3NativesLoader() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader
- Lwjgl3Net - Class in com.badlogic.gdx.backends.lwjgl3
-
LWJGL implementation of the
NetAPI, it could be reused in other Desktop backends since it doesn't depend on LWJGL. - Lwjgl3Net(Lwjgl3ApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
- Lwjgl3Preferences - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3Preferences(FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- Lwjgl3Preferences(String, String) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- Lwjgl3Window - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3WindowAdapter - Class in com.badlogic.gdx.backends.lwjgl3
-
Convenience implementation of
Lwjgl3WindowListener. - Lwjgl3WindowAdapter() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- Lwjgl3WindowConfiguration - Class in com.badlogic.gdx.backends.lwjgl3
- Lwjgl3WindowConfiguration() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- Lwjgl3WindowListener - Interface in com.badlogic.gdx.backends.lwjgl3
-
Receives notifications of various window events, such as iconification, focus loss and gain, and window close events.
M
- maximized(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- maximized(boolean) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when the window is maximized, or restored from the maximized state.
- maximizeWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Maximizes the window.
- MEDIUM - com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
- MockAudio - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
-
The headless backend does its best to mock elements.
- MockAudio() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- MockAudioDevice - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
-
The headless backend does its best to mock elements.
- MockAudioDevice() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- MockAudioRecorder - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
-
The headless backend does its best to mock elements.
- MockAudioRecorder() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioRecorder
- MockMusic - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
-
The headless backend does its best to mock elements.
- MockMusic() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- MockSound - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
-
The headless backend does its best to mock elements.
- MockSound() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- Mp3 - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Mp3() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3
- Mp3.Music - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Mp3.Sound - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Music(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Music
- Music(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
- Music(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Music
N
- newAudioDevice(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- newAudioDevice(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- newAudioRecorder(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- newAudioRecorder(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- newClientSocket(Net.Protocol, String, int, SocketHints) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
- newCursor(Pixmap, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- newMusic(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- newMusic(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- newServerSocket(Net.Protocol, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
- newServerSocket(Net.Protocol, String, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
- newSound(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- newSound(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- newWindow(ApplicationListener, Lwjgl3WindowConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
-
Creates a new
Lwjgl3Windowusing the provided listener andLwjgl3WindowConfiguration. - NOTIFICATION - com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
O
- Ogg - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Ogg() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg
- Ogg.Music - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Ogg.Sound - Class in com.badlogic.gdx.backends.lwjgl3.audio
- OggInputStream - Class in com.badlogic.gdx.backends.lwjgl3.audio
-
An input stream to read Ogg Vorbis.
- OggInputStream(InputStream) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
-
Create a new stream to decode OGG data
- OggInputStream(InputStream, OggInputStream) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
-
Create a new stream to decode OGG data, reusing buffers from another stream.
- OpenALAudioDevice - Class in com.badlogic.gdx.backends.lwjgl3.audio
- OpenALAudioDevice(OpenALLwjgl3Audio, int, boolean, int, int) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- OpenALLwjgl3Audio - Class in com.badlogic.gdx.backends.lwjgl3.audio
- OpenALLwjgl3Audio() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- OpenALLwjgl3Audio(int, int, int) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- OpenALMusic - Class in com.badlogic.gdx.backends.lwjgl3.audio
- OpenALMusic(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- OpenALSound - Class in com.badlogic.gdx.backends.lwjgl3.audio
- OpenALSound(OpenALLwjgl3Audio) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- openURI(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
P
- parent() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
- pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- pause(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- pause(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- pauseSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- play(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- play(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- play(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- play(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Post a
Runnableto this window's event queue. - prepareNext() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- prepareNext() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
- put(Map<String, ?>) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- putBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- putFloat(String, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- putInteger(String, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- putLong(String, long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- putString(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
R
- read() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Music
- read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
- read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
-
Fills as much of the buffer as possible and returns the number of bytes filled.
- read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Music
- read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
- read(byte[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
- read(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.JavaSoundAudioRecorder
- read(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioRecorder
- refreshRequested() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
- refreshRequested() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
-
Called when the window content is damaged and needs to be refreshed.
- registerMusic(String, Class<? extends OpenALMusic>) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- registerSound(String, Class<? extends OpenALSound>) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- remove(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- requestRendering() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Music
- reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
- reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
-
Resets the stream to the beginning.
- reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Music
- resetDeltaTime() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- resetPollingStates() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- resetPollingStates() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
- restoreWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
De-minimizes (de-iconifies) and de-maximizes the window.
- resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- resume(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- resume(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- resumeSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- retain(OpenALSound, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
-
Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to play
S
- sampleRate - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
- setApplicationLogger(ApplicationLogger) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- setAudioConfig(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the audio device configuration.
- setAutoIconify(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- setBackBufferConfig(int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the bit depth of the color, depth and stencil buffer as well as multi-sampling.
- setContents(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
- setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setCursor(Cursor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- setDecorated(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the target framerate for the application.
- setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
Sets the target framerate for the application, when using continuous rendering.
- setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the app to use fullscreen mode.
- setGL20(GL20) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setGL30(GL30) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setGL31(GL31) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setGL32(GL32) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setGLDebugMessageControl(Lwjgl3Application.GLDebugMessageSeverity, boolean) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
-
Enables or disables GL debug messages for the specified severity level.
- setHdpiMode(HdpiMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Defines how HDPI monitors are handled.
- setIcon(Pixmap...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets the icon that will be used in the window's title bar.
- setIdleFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the polling rate during idle time in non-continuous rendering mode.
- setInitialBackgroundColor(Color) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the initial background color.
- setInitialVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
- setInitialVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
- setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- setMaximized(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- setMaximizedMonitor(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- setMaxNetThreads(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the maximum number of threads to use for network requests.
- setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- setOnscreenKeyboardVisible(boolean, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets which OpenGL version to use to emulate OpenGL ES.
- setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- setPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets the position of the window in logical coordinates.
- setPreferencesConfig(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the directory where
Preferenceswill be stored, as well as the file type to be used to store them. - setResizable(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setResizable(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
- setSizeLimits(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets minimum and maximum size limits for the window.
- setSoundGain(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- setSoundLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- setSoundPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- setSoundPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- setSystemCursor(Cursor.SystemCursor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setTitle(CharSequence) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the window title.
- setTransparentFramebuffer(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Set transparent window hint.
- setUndecorated(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setup(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- setVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets the visibility of the window.
- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- setVSync(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the app to use windowed mode.
- setWindowIcon(Files.FileType, String...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the icon that will be used in the window's title bar.
- setWindowIcon(String...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the icon that will be used in the window's title bar.
- setWindowListener(Lwjgl3WindowListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
- setWindowListener(Lwjgl3WindowListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the
Lwjgl3WindowListenerwhich will be informed about iconficiation, focus loss and window close events. - setWindowPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the position of the window in windowed mode.
- setWindowSizeLimits(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets minimum and maximum size limits for the window.
- sibling(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
- Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Sound
- Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Sound
- Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Sound
- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- stop(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
- stop(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
- stopSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- supportsCubeMapSeamless() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- supportsExtension(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
- switchOutputDevice(String) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- switchOutputDevice(String) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
U
- update() - Method in interface com.badlogic.gdx.backends.lwjgl3.audio.Lwjgl3Audio
- update() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
- update() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
- update() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
- update() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- update() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
- useVsync(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets whether to use vsync.
V
- valueOf(String) - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
-
Returns an array containing the constants of this enum type, in the order they are declared.
- vibrate(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- vibrate(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- vibrate(int, int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- vibrate(Input.VibrationType) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
W
- Wav - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Wav() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav
- Wav.Music - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Wav.Sound - Class in com.badlogic.gdx.backends.lwjgl3.audio
- Wav.WavInputStream - Class in com.badlogic.gdx.backends.lwjgl3.audio
- WavInputStream(FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
- windowHandleChanged(long) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
- windowHandleChanged(long) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
- writeSamples(byte[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- writeSamples(float[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- writeSamples(float[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
- writeSamples(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
- writeSamples(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
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