# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Overview **tsvm** is a virtual machine that mimics 8-bit era computer architecture and runs programs written in JavaScript. The project includes: - The virtual machine core - Reference BIOS implementation - TVDOS (operating system) - Videotron2K video display controller emulator - TerranBASIC integration - Multiple platform build system ## Architecture ### Core Components - **tsvm_core/**: Core virtual machine implementation in Kotlin - `VM.kt`: Main virtual machine class with memory management and peripheral slots - `peripheral/`: Hardware peripherals (graphics adapters, disk drives, TTY, audio, etc.) - `vdc/`: Videotron2K video display controller - Various delegates for JavaScript integration via GraalVM - **tsvm_executable/**: Main emulator application - `VMGUI.kt`: LibGDX-based GUI implementation - `TsvmEmulator.java`: Main application entry point - Menu systems for configuration, audio, memory management - **TerranBASICexecutable/**: TerranBASIC interpreter application - `TerranBASIC.java`: Entry point for BASIC interpreter - `VMGUI.kt`: GUI for BASIC environment ### Key Technologies - **Kotlin/Java**: Primary implementation language - **LibGDX**: Graphics and windowing framework - **GraalVM**: JavaScript execution engine for running programs in the VM - **LWJGL**: Native library bindings - **IntelliJ IDEA**: Development environment (*.iml module files) ### Virtual Hardware The VM emulates various peripherals through the `peripheral/` package: - Graphics adapters with different capabilities - Disk drives (including TevdDiskDrive for custom disk format) - TTY terminals and character LCD displays - Audio devices and MP2 audio environment - Network modems and serial interfaces - Memory management units ## Build and Development ### Building Applications Use the build scripts in `buildapp/`: - `build_app_linux_x86.sh` - Linux x86_64 AppImage - `build_app_linux_arm.sh` - Linux ARM64 AppImage - `build_app_mac_x86.sh` - macOS Intel - `build_app_mac_arm.sh` - macOS Apple Silicon - `build_app_windows_x86.sh` - Windows x86 ### Prerequisites 1. Download JDK 17 runtimes to `~/Documents/openjdk/*` with specific naming: - `jdk-17.0.1-x86` (Linux AMD64) - `jdk-17.0.1-arm` (Linux Aarch64) - `jdk-17.0.1-windows` (Windows AMD64) - `jdk-17.0.1.jdk-arm` (macOS Apple Silicon) - `jdk-17.0.1.jdk-x86` (macOS Intel) 2. Run `jlink` commands to create custom Java runtimes in `out/runtime-*` directories ### Development Commands - **Build JAR**: Use IntelliJ IDEA build system to compile modules - **Run Emulator**: Execute `TsvmEmulator.java` main method or use built JAR - **Run TerranBASIC**: Execute `TerranBASIC.java` main method - **Package Apps**: Run appropriate build script from `buildapp/` directory ### Assets and File System - `assets/disk0/`: Virtual disk content including TVDOS system files - `assets/bios/`: BIOS ROM files and implementations - `My_BASIC_Programs/`: Example BASIC programs for testing - TVDOS filesystem uses custom format with specialised drivers ## Videotron2K The Videotron2K is a specialised video display controller with: - Assembly-like programming language - 6 general registers (r1-r6) and special registers (tmr, frm, px, py, c1-c6) - Scene-based programming model - Drawing commands (plot, fillin, goto, fillscr) - Conditional execution with postfixes (zr, nz, gt, ls, ge, le) Programs are structured with SCENE blocks and executed with perform commands. ## Memory Management - VM supports up to USER_SPACE_SIZE memory - 64-byte malloc units with reserved blocks - Peripheral slots (1-8 configurable) - Memory-mapped I/O for peripheral access - JavaScript programs run in sandboxed GraalVM context ### Peripheral Memory Addressing Peripheral memories can be accessed using `vm.peek()` and `vm.poke()` functions, which takes absolute address. - Peripherals take up negative number of the memory space, and their addressing is in backwards (e.g. Slot 1 starts at -1048577 and ends at -2097152) - Peripherals take up two memory regions: MMIO area and Memory Space area; MMIO is accessed by PeriBase (and its children) using `mmio_read()` and `mmio_write()`, and the Memory Space is accessed using `peek()` and `poke()`. - Peripheral at slot *n* takes following addresses 1. MMIO area (-131072×n)-1 to -131072×(n+1) 2. Memory Space area -(1048576×n)-1 to (-1048576×(n+1)) ## Testing - Use example programs in `My_BASIC_Programs/` for BASIC testing - JavaScript test programs available in `assets/disk0/` - Videotron2K assembly examples in documentation ## Notes - The 'gzip' namespace in TSVM's JS programs is a misnomer: the actual 'gzip' functions (defined in CompressorDelegate.kt) call Zstd functions. ## TVDOS ### TVDOS Movie Formats #### Legacy iPF Format - Format documentation on `terranmon.txt` (search for "TSVM MOV file format" and "TSVM Interchangeable Picture Format (aka iPF Type 1/2)") - Video Encoder implementation on `assets/disk0/tvdos/bin/encodemov.js` (iPF Format 1 and 2) and `assets/disk0/tvdos/bin/encodemov2.js` (iPF Format 1-delta) - Actual encoding/decoding code is in `GraphicsJSR223Delegate.kt` - Audio uses standard MP2 #### TEV Format (TSVM Enhanced Video) - **Modern video codec** optimized for TSVM hardware with 60-80% better compression than iPF - **C Encoder**: `video_encoder/encoder_tev.c` - Hardware-accelerated encoder with motion compensation and DCT - How to build: `make clean && make` - **Rate Control**: Supports both quality mode (`-q 0-4`) and bitrate mode (`-b N` kbps) - **JS Decoder**: `assets/disk0/tvdos/bin/playtev.js` - Native decoder for TEV format playback - How to build: `must be done manually by the user; the TSVM is not machine-interactable` - **Hardware accelerated decoding**: Extended GraphicsJSR223Delegate.kt with TEV functions: - `tevDecode()` - The main decoding function (now accepts rate control factor) - `tevIdct8x8()` - Fast 8×8 DCT transforms - `tevMotionCopy8x8()` - Sub-pixel motion compensation - **Features**: - 16×16 DCT blocks (vs 4×4 in iPF) for better compression - Motion compensation with ±8 pixel search range - YCoCg-R 4:2:0 Chroma subsampling (more aggressive quantisation on Cg channel) - Full 8-Bit RGB colour for increased visual fidelity, rendered down to TSVM-compliant 4-Bit RGB with dithering upon playback - **Usage Examples**: ```bash # Quality mode ./encoder_tev -i input.mp4 -q 2 -o output.tev # Playback playtev output.tev ``` - **Format documentation**: `terranmon.txt` (search for "TSVM Enhanced Video (TEV) Format") - **Version**: 2.1 (includes rate control factor in all video packets) #### TAV Format (TSVM Advanced Video) - **Successor to TEV**: DWT-based video codec using wavelet transforms instead of DCT - **C Encoder**: `video_encoder/encoder_tav.c` - Multi-wavelet encoder with perceptual quantisation - How to build: `make tav` - **Wavelet Support**: Multiple wavelet types for different compression characteristics - **JS Decoder**: `assets/disk0/tvdos/bin/playtav.js` - Native decoder for TAV format playback - **Hardware accelerated decoding**: Extended GraphicsJSR223Delegate.kt with TAV functions - **Packet analyser**: `video_encoder/tav_inspector.c` - Debugging tool that parses TAV packets into human-readable form - **Features**: - **Multiple Wavelet Types**: 5/3 reversible, 9/7 irreversible, CDF 13/7, DD-4, Haar - **Single-tile encoding**: One large DWT tile for optimal quality (no blocking artifacts) - **Perceptual quantisation**: HVS-optimized coefficient scaling - **YCoCg-R color space**: Efficient chroma representation with "simulated" subsampling using anisotropic quantisation (search for "ANISOTROPY_MULT_CHROMA" on the encoder) - **6-level DWT decomposition**: Deep frequency analysis for better compression (deeper levels possible but 6 is the maximum for the default TSVM size) - **Significance Map Compression**: Improved coefficient storage format exploiting sparsity for 16-18% additional compression (2025-09-29 update) - **Concatenated Maps Layout**: Cross-channel compression optimization for additional 1.6% improvement (2025-09-29 enhanced) - **Usage Examples**: ```bash # Different wavelets ./encoder_tav -i input.mp4 -w 0 -q 2 -o output.tav # 5/3 reversible (lossless capable) ./encoder_tav -i input.mp4 -w 1 -q 2 -o output.tav # 9/7 irreversible (default, best compression) ./encoder_tav -i input.mp4 -w 2 -q 2 -o output.tav # CDF 13/7 (experimental) ./encoder_tav -i input.mp4 -w 16 -q 2 -o output.tav # DD-4 (four-point interpolating) ./encoder_tav -i input.mp4 -w 255 -q 2 -o output.tav # Haar (demonstration) # Quality levels (0-5) ./encoder_tav -i input.mp4 -q 0 -o output.tav # Lowest quality, smallest file ./encoder_tav -i input.mp4 -q 5 -o output.tav # Highest quality, largest file # Temporal 3D DWT (GOP-based encoding) ./encoder_tav -i input.mp4 --temporal-dwt -q 2 -o output.tav # Playback playtav output.tav ``` **CRITICAL IMPLEMENTATION NOTES**: **Wavelet Coefficient Layout**: - TAV uses **2D Spatial Layout** in memory: `[LL, LH, HL, HH, LH, HL, HH, ...]` for each decomposition level - **Forward transform must output**: `temp[0...half-1] = low-pass`, `temp[half...length-1] = high-pass` - **Inverse transform must expect**: Same 2D spatial layout and exactly reverse forward operations - **Common mistake**: Assuming linear layout leads to grid/checkerboard artifacts **Wavelet Implementation Pattern**: - All wavelets must follow the **exact same structure** as the working 5/3 implementation: ```c // Forward: 1. Predict step, 2. Update step temp[half + i] = data[odd_index] - prediction; // High-pass temp[i] = data[even_index] + update; // Low-pass // Inverse: Reverse order - 1. Undo update, 2. Undo predict temp[i] -= update; // Undo low-pass update temp[half + i] += prediction; // Undo high-pass predict ``` - **Boundary handling**: Use symmetric extension for filter taps beyond array bounds - **Reconstruction**: Interleave even/odd samples: `data[2*i] = low[i], data[2*i+1] = high[i]` **Debugging Grid Artifacts**: - **Symptom**: Checkerboard or grid patterns in decoded video - **Cause**: Mismatch between encoder/decoder coefficient layout or lifting step operations - **Solution**: Ensure forward and inverse transforms use identical coefficient indexing and reverse operations exactly **Supported Wavelets**: - **0**: 5/3 reversible (lossless when unquantised, JPEG 2000 standard) - **1**: 9/7 irreversible (best compression, CDF 9/7 variant, default choice) - **2**: CDF 13/7 (experimental, simplified implementation) - **16**: DD-4 (four-point interpolating Deslauriers-Dubuc, for still images) - **255**: Haar (demonstration only, simplest possible wavelet) - **Format documentation**: `terranmon.txt` (search for "TSVM Advanced Video (TAV) Format") - **Version**: Current (perceptual quantisation, multi-wavelet support, significance map compression) #### TAV Significance Map Compression (Technical Details) The significance map compression technique implemented on 2025-09-29 provides substantial compression improvements by exploiting the sparsity of quantised DWT coefficients: **Implementation Files**: - **C Encoder**: `video_encoder/encoder_tav.c` - `preprocess_coefficients()` function (lines 960-991) - **C Decoder**: `video_encoder/decoder_tav.c` - `postprocess_coefficients()` function (lines 29-48) - **Kotlin Decoder**: `GraphicsJSR223Delegate.kt` - `postprocessCoefficients()` function for TSVM runtime **Technical Approach**: ``` Original: [coeff_array] → [concatenated_significance_maps + nonzero_values] Concatenated Maps Layout: [Y_map][Co_map][Cg_map][Y_vals][Co_vals][Cg_vals] (channel layout 0) [Y_map][Co_map][Cg_map][A_map][Y_vals][Co_vals][Cg_vals][A_vals] (channel layout 1) [Y_map][Y_vals] (channel layout 2) [Y_map][A_map][Y_vals][A_vals] (channel layout 3) [Co_map][Cg_map][Co_vals][Cg_vals] (channel layout 4) [Co_map][Cg_map][A_map][Co_vals][Cg_vals][A_vals] (channel layout 5) (replace Y->I, Co->Ct, Cg->Cp for ICtCp colour space) - Significance map: 1 bit per coefficient (0=zero, 1=non-zero) - Value arrays: Only non-zero coefficients in sequence per channel - Cross-channel optimization: Zstd finds patterns across similar significance maps - Result: 16-18% compression improvement + 1.6% additional from concatenation ``` **Performance**: - **Sparsity exploitation**: Tested on quantised DWT coefficients with 86.9% sparsity (Y), 97.8% (Co), 99.5% (Cg) - **Compression improvement**: 16.4% from significance maps + 1.6% from concatenated layout - **Real-world impact**: 559 bytes saved per frame (5.59 MB per 10k frames) - **Cross-channel benefit**: Concatenated maps allow Zstd to exploit similarity between significance patterns #### TAV Temporal 3D DWT (GOP Unified Encoding) Implemented on 2025-10-15 for improved temporal compression through group-of-pictures (GOP) encoding: **Key Features**: - **3D DWT**: Applies DWT in both spatial (2D) and temporal (1D) dimensions for optimal spacetime compression - **Unified GOP Preprocessing**: Single significance map for all frames and channels in a GOP (width×height×N_frames×3_channels) - **FFT-based Phase Correlation**: Uses FFTW3 library for accurate global motion estimation with quarter-pixel precision - **GOP Size**: Typically 8 frames (configurable), with scene change detection for adaptive GOPs - **Single-frame Fallback**: GOP size of 1 automatically uses traditional I-frame encoding **Packet Format**: - **0x12 (GOP_UNIFIED)**: `[gop_size][motion_vectors...][compressed_size][compressed_data]` - Motion vectors stored as int16_t in quarter-pixel units for all frames in GOP - Unified significance map for entire GOP block enables cross-frame compression - **0xFC (GOP_SYNC)**: `[frame_count]` - Indicates N frames were decoded from GOP block - **Timecode Emission**: One timecode packet per GOP (not per frame) **Technical Implementation**: ```c // Unified preprocessing structure (encoder_tav.c:2371-2509) [All_Y_maps][All_Co_maps][All_Cg_maps][All_Y_values][All_Co_values][All_Cg_values] // Where maps are grouped by channel across all GOP frames for optimal Zstd compression // Phase correlation using FFT (encoder_tav.c:1246-1383) // - FFTW3 forward FFT on grayscale frames // - Cross-power spectrum computation // - Inverse FFT gives correlation peak at (dx, dy) // - Parabolic interpolation for quarter-pixel refinement ``` **Usage**: ```bash # Enable temporal 3D DWT ./encoder_tav -i input.mp4 --temporal-dwt -q 2 -o output.tav # Inspect GOP structure ./tav_inspector output.tav -v ``` **Compression Benefits**: - **Temporal Coherence**: Exploits similarity across consecutive frames - **Unified Compression**: Zstd compresses entire GOP as single block, finding patterns across time - **Motion Compensation**: FFT-based phase correlation provides accurate global motion estimation - **Adaptive GOPs**: Scene change detection ensures optimal GOP boundaries #### TAD Format (TSVM Advanced Audio) - **Perceptual audio codec** for TSVM using CDF 9/7 biorthogonal wavelets - **C Encoder**: `video_encoder/encoder_tad.c` - Core Encoder library; `video_encoder/encoder_tad_standalone.c` - Standalone encoder with FFmpeg integration - How to build: `make tad` - **Quality Levels**: 0-5 (0=lowest quality/smallest, 5=highest quality/largest; designed to be in sync with TAV encoder) - **C Decoders**: - `video_encoder/decoder_tad.c` - Shared decoder library with `tad32_decode_chunk()` function - `video_encoder/decoder_tad.h` - Exports shared decoder API - `video_encoder/decoder_tav.c` - TAV decoder that uses shared TAD decoder for audio packets - **Shared Architecture** (Fixed 2025-11-10): Both standalone TAD and TAV decoders now use the same `tad32_decode_chunk()` implementation, eliminating code duplication and ensuring identical output - **Kotlin Decoder**: `AudioAdapter.kt` - Hardware-accelerated TAD decoder for TSVM runtime - **Quantisation Fix** (2025-11-10): Fixed BASE_QUANTISER_WEIGHTS to use channel-specific 2D array (Mid/Side) instead of single 1D array, resolving severe audio distortion - **Features**: - **32 KHz stereo**: TSVM audio hardware native format - **Variable chunk sizes**: Any size ≥1024 samples, including non-power-of-2 (e.g., 32016 for TAV 1-second GOPs) - **Pre-emphasis filter**: First-order IIR filter (α=0.5) shifts quantisation noise to lower frequencies - **Gamma compression**: Dynamic range compression (γ=0.5) before quantisation - **M/S stereo decorrelation**: Exploits stereo correlation for better compression - **9-level CDF 9/7 DWT**: Fixed 9 decomposition levels for all chunk sizes - **Perceptual quantisation**: Channel-specific (Mid/Side) frequency-dependent weights with lambda companding (λ=6.0) - **EZBC encoding**: Binary tree embedded zero block coding exploits coefficient sparsity (86.9% Mid, 97.8% Side) - **Zstd compression**: Level 7 on concatenated EZBC bitstreams for additional compression - **Non-power-of-2 support**: Fixed 2025-10-30 to handle arbitrary chunk sizes correctly - **Usage Examples**: ```bash # Encode with default quality (Q3) encoder_tad -i input.mp4 -o output.tad # Encode with highest quality encoder_tad -i input.mp4 -o output.tad -q 5 # Encode without Zstd compression encoder_tad -i input.mp4 -o output.tad --no-zstd # Verbose output with statistics encoder_tad -i input.mp4 -o output.tad -v # Decode back to PCM16 decoder_tad -i input.tad -o output.pcm ``` - **Format documentation**: `terranmon.txt` (search for "TSVM Advanced Audio (TAD) Format") - **Version**: 1.1 (EZBC encoding with non-power-of-2 support, updated 2025-10-30; decoder architecture and Kotlin quantisation weights fixed 2025-11-10; documentation updated 2025-11-10 to reflect pre-emphasis and EZBC) **TAD Encoding Pipeline**: 1. **Pre-emphasis filter** (α=0.5) - Shifts quantisation noise toward lower frequencies 2. **Gamma compression** (γ=0.5) - Dynamic range compression 3. **M/S decorrelation** - Transforms L/R to Mid/Side 4. **9-level CDF 9/7 DWT** - Wavelet decomposition (fixed 9 levels) 5. **Perceptual quantisation** - Lambda companding (λ=6.0) with channel-specific weights 6. **EZBC encoding** - Binary tree embedded zero block coding per channel 7. **Zstd compression** (level 7) - Additional compression on concatenated EZBC bitstreams **TAD Compression Performance**: - **Target Compression**: 2:1 against PCMu8 baseline (4:1 against PCM16LE input) - **Achieved Compression**: 2.51:1 against PCMu8 at quality level 3 - **Audio Quality**: Preserves full 0-16 KHz bandwidth - **Coefficient Sparsity**: 86.9% zeros in Mid channel, 97.8% in Side channel (typical) - **EZBC Benefits**: Exploits sparsity, progressive refinement, spatial clustering **TAD Integration with TAV**: TAD is designed as an includable API for TAV video encoder integration. The variable chunk size support enables synchronized audio/video encoding where audio chunks can match video GOP boundaries. TAV embeds TAD-compressed audio using packet type 0x24 with Zstd compression. **TAD Hardware Acceleration**: TSVM accelerates TAD decoding with AudioAdapter.kt (backend) and AudioJSR223Delegate.kt (API): - Backend decoder in AudioAdapter.kt with non-power-of-2 chunk size support (fixed 2025-10-30) - API functions in AudioJSR223Delegate.kt for JavaScript access - Supports chunk sizes from 1024 to 32768+ samples (any size ≥1024) - Fixed 9-level CDF 9/7 inverse DWT with correct length tracking for non-power-of-2 sizes **Critical Implementation Note (Fixed 2025-10-30)**: Multi-level inverse DWT must pre-calculate the exact sequence of lengths from forward transform: ```kotlin val lengths = IntArray(levels + 1) lengths[0] = chunk_size for (i in 1..levels) { lengths[i] = (lengths[i - 1] + 1) / 2 } // Apply inverse DWT using lengths[level] for each level ``` Using simple doubling (`length *= 2`) is incorrect for non-power-of-2 sizes and causes mirrored subband artifacts. **TAD Decoding Pipeline**: 1. **Zstd decompression** - Decompress concatenated EZBC bitstreams 2. **EZBC decoding** - Binary tree decoder reconstructs quantised int8 coefficients per channel 3. **Lambda decompanding** - Inverse Laplacian CDF mapping with channel-specific weights 4. **9-level inverse CDF 9/7 DWT** - Wavelet reconstruction with proper non-power-of-2 length tracking 5. **M/S to L/R conversion** - Transform Mid/Side back to Left/Right 6. **Gamma expansion** (γ⁻¹=2.0) - Restore dynamic range 7. **De-emphasis filter** (α=0.5) - Reverse pre-emphasis, remove frequency shaping 8. **PCM32f to PCM8** - Noise-shaped dithering for final 8-bit output **Critical Quantisation Weights Note (Fixed 2025-11-10)**: The TAD decoder MUST use channel-specific quantisation weights for Mid (channel 0) and Side (channel 1) channels. The Kotlin decoder (AudioAdapter.kt) originally used a single 1D weight array, which caused severe audio distortion. The correct implementation uses a 2D array: ```kotlin // CORRECT (Fixed 2025-11-10) private val BASE_QUANTISER_WEIGHTS = arrayOf( floatArrayOf( // Mid channel (0) 4.0f, 2.0f, 1.8f, 1.6f, 1.4f, 1.2f, 1.0f, 1.0f, 1.3f, 2.0f ), floatArrayOf( // Side channel (1) 6.0f, 5.0f, 2.6f, 2.4f, 1.8f, 1.3f, 1.0f, 1.0f, 1.6f, 3.2f ) ) // During dequantisation: val weight = BASE_QUANTISER_WEIGHTS[channel][sideband] * quantiserScale coeffs[i] = normalisedVal * TAD32_COEFF_SCALARS[sideband] * weight ``` The different weights for Mid and Side channels reflect the perceptual importance of different frequency bands in each channel. Using incorrect weights causes: - DC frequency underamplification (using 1.0 instead of 4.0/6.0) - Incorrect stereo imaging and extreme side channel distortion - Severe frequency response errors that manifest as "clipping-like" distortion