3.5 KiB
Preparation
Download and unzip the JDKs to ~/Documents/openjdk/* for the appropriate operating systems first! JDKs can be downloaded on https://jdk.java.net/archive/.
The filenames must be:
| Target OS/Arch | filename |
|---|---|
| Linux AMD64 | jdk-17.0.1-x86 |
| Linux Aarch64 | jdk-17.0.1-arm |
| Windows AMD64 | jdk-17.0.1-windows |
| macOS Apple Silicon | jdk-17.0.1.jdk-arm |
| macOS Intel | jdk-17.0.1.jdk-x86 |
Then, on the terminal, run following commands:
jlink --module-path ~/Documents/openjdk/jdk-17.0.1-x86/jmods:mods --add-modules java.base,java.desktop,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1-arm/jmods:mods --add-modules java.base,java.desktop,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1-windows/jmods:mods --add-modules java.base,java.desktop,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-arm/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-x86/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2
(note: matching the building machine with the target OS is highly recommended -- Use Linux for building linux x86/arm; Mac for building macOS x86/arm; Windows for building Windows Java Runtime)
This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar)
Packaging
Create an output directory if there is none (project root/buildapp/out)
Before running the packaging script make sure:
- The required runtime must exist on
(project root)/out/runtime-<linux|osx|windows>-<arm|x86>directory - The build scripts are on a subdirectory of the project directory
To build, cd into the "(project root)/buildapp/", then execute the appropriate script.
The packaged application can be found on (project root)/buildapp/out/
OSX .app Packaging
Terrarum.*.app
+.icns /* 512x512 PNG */
+Contents
`Info.plist
+MacOS
`start_game_mac_*.sh * permission: +x */
assets/TerrarumBuild.jar is the artifact built using the TerrarumBuild.
start_game_* files are on the root directory of the project; use them to build executable apps.
Hide the .jar within the subdirectory; users will think this file is the main executable and will try to execute it using whatever JVM they may (or may not) have.
Some Notes
- Windows EXE creation is not there yet. Maybe use one of these?
Notes to Terrarum Programmers
By self-containing everything in one file, it is not possible to modify the base game easily. Modloading scheme must be extended to load from mutable directory such as %APPDATA%/Terrarum/mods.