Files
tsvm/assets/disk0/tvdos/include/wintex.mjs
2026-05-26 04:38:41 +09:00

530 lines
20 KiB
JavaScript

/**
* WinTex — TUI window management and renderer
* @author CuriousTorvald
*/
class WindowObject {
constructor(x, y, w, h, inputProcessor, drawContents, title, drawFrame) {
this.isHighlighted = false
this.x = x|0
this.y = y|0
this.width = w|0
this.height = h|0
this.inputProcessorFun = inputProcessor
this.drawContentsFun = drawContents
this.title = title
this.titleLeft = undefined
this.titleRight = undefined
this.titleBack = 0 // default value
this.titleBackLeft = 245 // default value
this.titleBackRight = 245 // default value
this.drawFrameFun = drawFrame || (() => {
let oldFore = con.get_color_fore()
let oldBack = con.get_color_back()
let charset = (this.isHighlighted) ? [0xC9, 0xBB, 0xC8, 0xBC, 0xCD, 0xBA, 0xB5, 0xC6] : [0xDA, 0xBF, 0xC0, 0xD9, 0xC4, 0xB3, 0xB4, 0xC3]
let colour = (this.isHighlighted) ? 230 : 253
let colourText = (this.isHighlighted) ? 230 : 254
// set fore colour
print(`\x1B[38;5;${colour}m`)
// draw top horz
con.mvaddch(this.y, this.x, charset[0]); con.curs_right()
print(`\x84${charset[4]}u`.repeat(this.width - 2))
con.addch(charset[1])
// draw vert
for (let yp = this.y + 1; yp < this.y + this.height - 1; yp++) {
con.mvaddch(yp, this.x , charset[5])
con.mvaddch(yp, this.x + this.width - 1, charset[5])
}
// draw bottom horz
con.mvaddch(this.y + this.height - 1, this.x, charset[2]); con.curs_right()
print(`\x84${charset[4]}u`.repeat(this.width - 2))
con.addch(charset[3])
// draw title
if (this.title !== undefined) {
let tt = ''+this.title
con.move(this.y, this.x + ((this.width - 2 - tt.length) >>> 1))
if (this.titleBack !== undefined) print(`\x1B[48;5;${this.titleBack}m`)
print(`\x84${charset[6]}u`)
print(`\x1B[38;5;${colourText}m${tt}`)
print(`\x1B[38;5;${colour}m\x84${charset[7]}u`)
if (this.titleBack !== undefined) print(`\x1B[48;5;${oldBack}m`)
}
if (this.titleLeft !== undefined) {
let tt = ''+this.titleLeft
con.move(this.y, this.x)
print(`\x84${charset[0]}u`)
if (this.titleBackLeft !== undefined) print(`\x1B[48;5;${this.titleBackLeft}m`)
print(`\x1B[38;5;${colourText}m`);print(tt)
if (this.titleBackLeft !== undefined) print(`\x1B[48;5;${oldBack}m`)
print(`\x1B[38;5;${colour}m`);print(`\x84${charset[4]}u`)
}
if (this.titleRight !== undefined) {
let tt = ''+this.titleRight
con.move(this.y, this.x + this.width - tt.length - 2)
print(`\x84${charset[4]}u`)
if (this.titleBackRight !== undefined) print(`\x1B[48;5;${this.titleBackRight}m`)
print(`\x1B[38;5;${colourText}m${tt}`)
if (this.titleBackRight !== undefined) print(`\x1B[48;5;${oldBack}m`)
print(`\x1B[38;5;${colour}m\x84${charset[1]}u`)
}
// restore fore colour
print(`\x1B[38;5;${oldFore}m`)
print(`\x1B[48;5;${oldBack}m`)
})
}
drawContents() { this.drawContentsFun(this) }
drawFrame() { this.drawFrameFun(this) }
processInput(event) { this.inputProcessorFun(this, event) }
}
/**
* @param dy cursor change (positive or negative)
* @param listSize size of the list to scroll
* @param listHeight size of the list window
* @param currentCursorPos ABSOLUTE position of the cursor
* @param currentScrollPos current scroll position of the list
* @param scrollPeek size of the scroll "peek"
* @return [new cursor pos, new scroll pos]
*/
function scrollVert(dy, listSize, listHeight, currentCursorPos, currentScrollPos, scrollPeek) {
// clamp dy
if (currentCursorPos + dy > listSize - 1)
dy = (listSize - 1) - currentCursorPos
else if (currentCursorPos + dy < 0)
dy = -currentCursorPos
let nextRow = currentCursorPos + dy
// update vertical scroll stats
if (dy != 0) {
let visible = listHeight - 1 - scrollPeek
if (nextRow - currentScrollPos > visible) {
currentScrollPos = nextRow - visible
}
else if (nextRow - currentScrollPos < 0 + scrollPeek) {
currentScrollPos = nextRow - scrollPeek // nextRow is less than zero
}
// NOTE: future-proofing here -- scroll clamping is moved outside of go-up/go-down
// if-statements above because horizontal movements can disrupt vertical scrolls as well because
// "normally" when you go right at the end of the line, you appear at the start of the next line
// scroll to the bottom?
if (listSize > listHeight && currentScrollPos > listSize - listHeight)
// to make sure not show buncha empty lines
currentScrollPos = listSize - listHeight
// scroll to the top? (order is important!)
if (currentScrollPos <= -1)
currentScrollPos = 0 // scroll of -1 would result to show "Line 0" on screen
}
// move editor cursor
currentCursorPos = nextRow
return [currentCursorPos, currentScrollPos]
}
/**
* @param dx cursor change (positive or negative)
* @param stringSize length of the string to scroll
* @param stringViewSize size of the string view
* @param currentCursorPos ABSOLUTE position of the cursor
* @param currentScrollPos current scroll position of the list
* @param scrollPeek size of the scroll "peek"
* @return [new cursor pos, new scroll pos]
*/
function scrollHorz(dx, stringSize, stringViewSize, currentCursorPos, currentScrollPos, scrollPeek) {
// clamp dx
if (currentCursorPos + dx > stringSize - 1)
dx = (stringSize - 1) - currentCursorPos
else if (currentCursorPos + dx < 0)
dx = -currentCursorPos
let nextCol = currentCursorPos + dx
// update vertical scroll stats
if (dx != 0) {
let visible = stringViewSize - 1 - scrollPeek
if (nextCol - currentScrollPos > visible) {
currentScrollPos = nextCol - visible
}
else if (nextCol - currentScrollPos < 0 + scrollPeek) {
currentScrollPos = nextCol - scrollPeek // nextCol is less than zero
}
// NOTE: future-proofing here -- scroll clamping is moved outside of go-up/go-down
// if-statements above because horizontal movements can disrupt vertical scrolls as well because
// "normally" when you go right at the end of the line, you appear at the start of the next line
// scroll to the bottom?
if (stringSize > stringViewSize && currentScrollPos > stringSize - stringViewSize)
// to make sure not show buncha empty lines
currentScrollPos = stringSize - stringViewSize
// scroll to the top? (order is important!)
if (currentScrollPos <= -1)
currentScrollPos = 0 // scroll of -1 would result to show "Line 0" on screen
}
// move editor cursor
currentCursorPos = nextCol
return [currentCursorPos, currentScrollPos]
}
// ---------------------------------------------------------------------------
// Modal dialog with multiple input fields and OK/Cancel-style buttons.
//
// opts = {
// title: string,
// message: string | string[]? -- optional body text drawn above fields
// fields: [{label, initial?, width}, ...] -- omit / [] for no input field
// buttons: [{label, action, default?}, ...] -- defaults to [OK, Cancel] (+ Delete
// if `allowDelete:true`)
// allowDelete: bool, -- inserts a Delete button (fsh compat)
// colours: {fg?, bg?, fieldBg?, dimFg?, hlFg?, focusBg?} -- per-call overrides
// }
//
// Returns {action, values}: `action` is the chosen button's `action`
// (default "ok"/"cancel"/"delete"), or "cancel" on Esc; `values` is the array
// of field strings in field order.
//
// Behaviour:
// - Tab / Shift+Tab and arrow Down / Up cycle focus across fields and buttons.
// - Left / Right inside a field move the caret; on a button they cycle focus.
// - Home / End jump to start / end of the focused field.
// - Enter on a field jumps to the next field, then to the first button. Enter
// or Space on a button activates it.
// - Insert at caret. Backspace deletes left of caret; Forward-Del deletes right.
// - Blinking caret (`con.curs_set(1)`) is positioned on the focused field and
// hidden when a button has focus.
// - Mouse: left-click on a button activates it; click on a field puts focus
// on that field and positions the caret under the click. Mouse hover on a
// button highlights it.
const _dialogScreen = con.getmaxyx()
const _dialogPixDim = graphics.getPixelDimension()
const _CELL_PW = (_dialogPixDim[0] / _dialogScreen[1]) | 0
const _CELL_PH = (_dialogPixDim[1] / _dialogScreen[0]) | 0
function _pxToCell(px, py) { return [(py / _CELL_PH | 0) + 1, (px / _CELL_PW | 0) + 1] }
function showDialog(opts) {
const fields = opts.fields || []
const values = fields.map(f => (f.initial == null) ? '' : ('' + f.initial))
const cursors = values.map(v => v.length)
let oldFG = con.get_color_fore()
let oldBG = con.get_color_back()
let buttons
if (opts.buttons) {
buttons = opts.buttons
} else {
buttons = [{label: 'OK', action: 'ok', default: true}]
if (opts.allowDelete) buttons.push({label: 'Delete', action: 'delete'})
buttons.push({label: 'Cancel', action: 'cancel'})
}
const title = opts.title || ''
const message = opts.message
const messageLines = !message ? []
: Array.isArray(message) ? message
: ('' + message).split('\n')
const c = opts.colours || {}
const fg = (c.fg != null) ? c.fg : 254
const bg = (c.bg != null) ? c.bg : 243
const fieldBg = (c.fieldBg != null) ? c.fieldBg : 240
const dimFg = (c.dimFg != null) ? c.dimFg : 249
const hlFg = (c.hlFg != null) ? c.hlFg : 230
const focusBg = (c.focusBg != null) ? c.focusBg : bg
// Layout
const maxFieldW = fields.reduce((m, f) => Math.max(m, f.width), 16)
const longestMsg = messageLines.reduce((m, l) => Math.max(m, l.length), 0)
const titleW = title.length + 4
const btnRowW = buttons.reduce((s, b) => s + b.label.length + 5, 0) - 1
const w = Math.max(maxFieldW + 6, titleW + 4, longestMsg + 6, btnRowW + 4, 24)
const msgTopOff = (messageLines.length > 0) ? 1 : 0
const msgRows = messageLines.length + (messageLines.length > 0 ? 1 : 0)
const fieldsBlockH = fields.length * 4
const buttonsRowOff = 1 + msgRows + (fields.length > 0 ? fieldsBlockH + 1 : 1)
const h = buttonsRowOff + 2
const screen = con.getmaxyx()
const row = Math.max(2, Math.floor((screen[0] - h) / 2))
const col = Math.max(2, Math.floor((screen[1] - w) / 2))
// Pick initial focus: explicit default > first field > first button.
let focusIdx = -1
for (let i = 0; i < buttons.length; i++) {
if (buttons[i].default) { focusIdx = fields.length + i; break }
}
if (focusIdx < 0) focusIdx = fields.length > 0 ? 0 : fields.length
const totalFocus = fields.length + buttons.length
let hoverBtn = -1
let done = null
function fieldScroll(cur, fw) { return cur < fw ? 0 : cur - fw + 1 }
function fieldLabelRow(i) { return row + 1 + msgRows + i * 4 }
function fieldBoxRow(i) { return fieldLabelRow(i) + 1 }
function fieldContentRow(i) { return fieldLabelRow(i) + 2 }
function fieldBoxCol() { return col + 2 }
function fieldContentRegion(i) { return { x: fieldBoxCol() + 1, y: fieldContentRow(i), w: fields[i].width } }
function buttonRegions() {
let bx = col + Math.floor((w - btnRowW) / 2)
return buttons.map(b => {
const r = { x: bx, y: row + buttonsRowOff, w: b.label.length + 4 }
bx += b.label.length + 5
return r
})
}
function drawFrameBox() {
con.color_pair(fg, bg)
for (let r = row; r < row + h; r++) {
con.move(r, col)
print(' '.repeat(w))
}
const wo = new WindowObject(col, row, w, h, ()=>{}, ()=>{}, title)
wo.isHighlighted = true
wo.titleBack = bg
wo.drawFrame()
con.color_pair(fg, bg)
}
function drawMessage() {
if (messageLines.length === 0) return
con.color_pair(fg, bg)
for (let i = 0; i < messageLines.length; i++) {
con.move(row + 1 + i, col + 2)
print(messageLines[i].padEnd(w - 4, ' '))
}
}
function drawField(i) {
const f = fields[i]
const fbCol = fieldBoxCol()
const fbRow = fieldBoxRow(i)
const fw = f.width
const focused = (focusIdx === i)
const frameFg = focused ? fg : dimFg
// Label
con.color_pair(fg, bg)
con.move(fieldLabelRow(i), fbCol)
print(f.label + ':')
// Top border
con.color_pair(fieldBg, bg)
con.move(fbRow, fbCol)
print('\u00EC' + '\u00A9'.repeat(fw) + '\u00ED')
// Side borders + content
con.move(fbRow + 1, fbCol)
print('\u00AB')
con.color_pair(fg, fieldBg)
const s = fieldScroll(cursors[i], fw)
const vis = values[i].substring(s, s + fw)
print(vis.padEnd(fw, ' '))
con.color_pair(fieldBg, bg)
con.move(fbRow + 1, fbCol + fw + 1)
print('\u00AA')
// Bottom border
con.move(fbRow + 2, fbCol)
print('\u00F4' + '\u00AC'.repeat(fw) + '\u00F5')
con.color_pair(fg, bg)
}
function drawButton(i, regions) {
const b = buttons[i]
const bIdx = fields.length + i
const focused = (focusIdx === bIdx)
const hovered = (hoverBtn === i)
const r = regions[i]
let useFg, useBg
if (focused && hovered) { useFg = hlFg; useBg = focusBg }
else if (focused) { useFg = hlFg; useBg = focusBg }
else if (hovered) { useFg = hlFg; useBg = bg }
else { useFg = fg; useBg = bg }
con.color_pair(useFg, useBg)
con.move(r.y, r.x)
print('[ ' + b.label + ' ]')
con.color_pair(fg, bg)
}
function positionCaret() {
if (focusIdx < fields.length) {
const fw = fields[focusIdx].width
const s = fieldScroll(cursors[focusIdx], fw)
con.move(fieldContentRow(focusIdx), fieldBoxCol() + 1 + (cursors[focusIdx] - s))
con.curs_set(1)
} else {
con.curs_set(0)
}
}
function render() {
drawFrameBox()
drawMessage()
for (let i = 0; i < fields.length; i++) drawField(i)
const regs = buttonRegions()
for (let i = 0; i < buttons.length; i++) drawButton(i, regs)
positionCaret()
}
function moveFocus(dir) {
focusIdx = (focusIdx + dir + totalFocus) % totalFocus
render()
}
function activateButton(i) {
done = { action: buttons[i].action, values: values.slice() }
}
function hitTestMouse(ev) {
const cell = _pxToCell(ev[1], ev[2])
const cy = cell[0], cx = cell[1]
const btnRegs = buttonRegions()
for (let i = 0; i < btnRegs.length; i++) {
const r = btnRegs[i]
if (cy === r.y && cx >= r.x && cx < r.x + r.w) return { kind: 'button', idx: i }
}
for (let i = 0; i < fields.length; i++) {
const r = fieldContentRegion(i)
if (cy === r.y && cx >= r.x && cx < r.x + r.w) return { kind: 'field', idx: i, cx: cx, region: r }
}
return null
}
render()
let eventJustReceived = true
while (done === null) {
input.withEvent(ev => {
if (eventJustReceived && (ev[0] === 'key_down' || ev[0] === 'mouse_down')) {
eventJustReceived = false; return
}
if (ev[0] === 'mouse_move') {
const hit = hitTestMouse(ev)
const newHover = (hit && hit.kind === 'button') ? hit.idx : -1
if (newHover !== hoverBtn) {
hoverBtn = newHover
const regs = buttonRegions()
for (let i = 0; i < buttons.length; i++) drawButton(i, regs)
positionCaret()
}
return
}
if (ev[0] === 'mouse_down') {
if (ev[3] !== 1) return
const hit = hitTestMouse(ev)
if (!hit) return
if (hit.kind === 'button') {
focusIdx = fields.length + hit.idx
render()
activateButton(hit.idx)
return
}
if (hit.kind === 'field') {
focusIdx = hit.idx
const fw = fields[hit.idx].width
const s = fieldScroll(cursors[hit.idx], fw)
const newCur = s + (hit.cx - hit.region.x)
cursors[hit.idx] = Math.min(values[hit.idx].length, Math.max(0, newCur))
render()
}
return
}
if (ev[0] !== 'key_down') return
if (1 !== ev[2]) return
const ks = ev[1]
const shiftDown = (ev.includes(59) || ev.includes(60))
if (ks === '<ESC>') { done = { action: 'cancel', values: values.slice() }; return }
if (ks === '\t' || ks === '<TAB>') { moveFocus(shiftDown ? -1 : 1); return }
if (ks === '<UP>') { moveFocus(-1); return }
if (ks === '<DOWN>') { moveFocus(+1); return }
if (ks === '<LEFT>') {
if (focusIdx < fields.length) {
if (cursors[focusIdx] > 0) { cursors[focusIdx] -= 1; render() }
} else moveFocus(-1)
return
}
if (ks === '<RIGHT>') {
if (focusIdx < fields.length) {
if (cursors[focusIdx] < values[focusIdx].length) { cursors[focusIdx] += 1; render() }
} else moveFocus(+1)
return
}
if (ks === '<HOME>') {
if (focusIdx < fields.length) { cursors[focusIdx] = 0; render() }
return
}
if (ks === '<END>') {
if (focusIdx < fields.length) { cursors[focusIdx] = values[focusIdx].length; render() }
return
}
if (focusIdx < fields.length) {
if (ks === '\n') {
focusIdx = (focusIdx < fields.length - 1) ? focusIdx + 1 : fields.length
render()
return
}
if (ks === '\x08') {
const cur = cursors[focusIdx]
if (cur > 0) {
const v = values[focusIdx]
values[focusIdx] = v.substring(0, cur - 1) + v.substring(cur)
cursors[focusIdx] = cur - 1
render()
}
return
}
if (ks === '<DEL>') {
const cur = cursors[focusIdx]
const v = values[focusIdx]
if (cur < v.length) {
values[focusIdx] = v.substring(0, cur) + v.substring(cur + 1)
render()
}
return
}
if (typeof ks === 'string' && ks.length === 1) {
const code = ks.charCodeAt(0)
if (code >= 32 && code < 256 && values[focusIdx].length < fields[focusIdx].width * 4) {
const v = values[focusIdx]
const cur = cursors[focusIdx]
values[focusIdx] = v.substring(0, cur) + ks + v.substring(cur)
cursors[focusIdx] = cur + 1
render()
}
return
}
} else {
if (ks === '\n' || ks === ' ') { activateButton(focusIdx - fields.length); return }
}
})
}
con.curs_set(0)
con.color_pair(oldFG, oldBG)
return done
}
exports = { WindowObject, scrollVert, scrollHorz, showDialog }