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tsvm/terranmon.txt
2020-04-07 07:02:15 +09:00

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1 byte = 2 pixels
560x448@4bpp = 125 440 bytes
560x448@8bpp = 250 880 bytes
-> 262144 bytes (256 kB)
[USER AREA | HW AREA]
Number of pheripherals = 8, of which the computer itself is considered as
a peripheral.
HW AREA = [Peripherals | MMIO | INTVEC]
User area: 8 MB, hardware area: 8 MB
8192 kB
User Space
1024 kB
Peripheral #8
1024 kB
Peripheral #7
...
1024 kB
MMIO and Interrupt Vectors
128 kB
MMIO for Peri #8
128 kB
MMIO for Peri #7
...
128 kB
MMIO for the computer
130816 bytes
MMIO for Ports, etc.
256 bytes
Vectors for 64 interrupts
--------------------------------------------------------------------------------
VRAM Bank 0 (256 kB)
From the end of the memory space:
512 bytes
Stored in following pattern: 0b rrrr gggg, 0b bbbb aaaa, ....
IF graphics_mode THEN
(41 sprites : 260 bytes each -> 10660 bytes)
0th sprite is always the GUI cursor
256 bytes
16x16 texture for the sprite
2 bytes
0b rr0000xx xxxxxxxx (r: rotation, x: x-position)
2 bytes
Ob hv0000xy yyyyyyyy (h: horizontal flip, v: vertical flip, x: show/hide, y: y-position)
ELSE
2240 bytes
Text buffer of 70x32 (8x14 character size)
2240 bytes
Text background colours
2240 bytes
Text foreground colours
2 bytes
Cursor position in: (y*32 + x)
3938 bytes
*Unused*
FI
From the start of the memory space:
250880 bytes
Framebuffer
92 bytes
*Unused*
MMIO
2 bytes RO
Framebuffer width in pixels
2 bytes RO
Framebuffer height in pixels
1 bytes RO
Text mode columns
1 bytes RO
Text mode rows
1 bytes RW
Text-mode attributes
0b 0000 000c (c: Cursor blink)
1 bytes RW
Graphics-mode attributes
0b 0000 000g (g: Use sprites(wipes out text buffer))
1 bytes RO
Last used colour (set by poking at the framebuffer)
Text-mode-font-ROM is immutable and does not belong to VRAM
Even in the text mode framebuffer is still being drawn onto the screen, and the texts are drawn on top of it