mirror of
https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
133 lines
4.7 KiB
JavaScript
133 lines
4.7 KiB
JavaScript
/*
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TVDOS Graphics Library
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Has no affiliation with OpenGL by Khronos Group
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*/
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const GL = {};
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// bytes should be able to handle both JSArray and Java ByteArray (toString = "[B")?
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GL.Texture = function(w, h, bytes) {
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this.width = w;
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this.height = h;
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this.texData = bytes;
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if (!Array.isArray(bytes) && !bytes.toString().startsWith("[B")) {
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throw "Texture data is not an instance of array";
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}
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};
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GL.MonoTex = function(w, h, bits) {
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this.width = w;
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this.height = h;
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this.texData = bits;
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if (!Array.isArray(bits) && !bits.toString().startsWith("[B")) {
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throw "Texture data is not an instance of array";
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}
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};
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GL.SpriteSheet = function(tilew, tileh, tex) {
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this.tileWidth = tilew;
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this.tileHeight = tileh;
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this.texture = tex;
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if (!tex instanceof GL.Texture) {
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throw "Texture is not an instance of GL.Texture";
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}
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this.getOffX = function(x) { // THIS, or: GL.SpriteSheet.prototype.getOffX
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var tx = this.tileWidth * x;
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if (tx + this.tileWidth > this.texture.width) throw "Sprite x-offset of "+tx+" is greater than sprite width "+this.texture.width;
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return tx;
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};
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this.getOffY = function(y) {
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var ty = this.tileHeight * y;
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if (ty + this.tileHeight > this.texture.height) throw "Sprite y-offset of "+ty+" is greater than sprite height "+this.texture.height;
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return ty;
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};
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};
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GL.drawTexPattern = function(texture, x, y, width, height, fgcol, bgcol) {
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if (!(texture instanceof GL.Texture) && !(texture instanceof GL.MonoTex)) throw Error("Texture is not a GL Texture types");
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for (let yy = 0; yy < height; yy++) {
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for (let xx = 0; xx < width;) {
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let tx = xx % texture.width;
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let ty = yy % texture.height;
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if (texture instanceof GL.Texture) {
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let c = texture.texData[ty * texture.width + tx];
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graphics.plotPixel(x + xx, y + yy, c);
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}
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else if (texture instanceof GL.MonoTex) {
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let octet = texture.texData[ty * (texture.width >> 3) + (tx >> 3)];
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for (let i = 0; i < 8; i++) {
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let bit = ((octet >>> (7 - i)) & 1 != 0)
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graphics.plotPixel(x + xx + i, y + yy, bit ? bgcol : fgcol);
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}
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}
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xx += (texture instanceof GL.MonoTex) ? 8 : 1;
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}
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}
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};
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GL.drawTexPatternOver = function(texture, x, y, width, height, fgcol) {
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if (!(texture instanceof GL.Texture) && !(texture instanceof GL.MonoTex)) throw Error("Texture is not a GL Texture types");
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for (let yy = 0; yy < height; yy++) {
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for (let xx = 0; xx < width;) {
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let tx = xx % texture.width;
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let ty = yy % texture.height;
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if (texture instanceof GL.Texture) {
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if ((c & 255) != 255) {
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let c = texture.texData[ty * texture.width + tx];
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graphics.plotPixel(x + xx, y + yy, c);
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}
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}
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else if (texture instanceof GL.MonoTex) {
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let octet = texture.texData[ty * (texture.width >> 3) + (tx >> 3)];
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for (let i = 0; i < 8; i++) {
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let bit = ((octet >>> (7 - i)) & 1 != 0)
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if (bit) graphics.plotPixel(x + xx + i, y + yy, fgcol);
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}
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}
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xx += (texture instanceof GL.MonoTex) ? 8 : 1;
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}
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}
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};
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/*
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* Draws a texture verbatim - color of 255 will be written to the screen buffer
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*/
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GL.drawTexImage = function(texture, x, y, fgcol, bgcol) {
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GL.drawTexPattern(texture, x, y, texture.width, texture.height, fgcol, bgcol);
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};
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/*
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* Draws texture with blitting - color of 255 will pass-thru what's already on the screen buffer
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*/
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GL.drawTexImageOver = function(texture, x, y, fgcol) {
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GL.drawTexPatternOver(texture, x, y, texture.width, texture.height, fgcol);
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};
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GL.drawSprite = function(sheet, xi, yi, x, y) {
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var offx = sheet.getOffX(xi);
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var offy = sheet.getOffY(yi);
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for (var ty = 0; ty < sheet.tileHeight; ty++) {
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for (var tx = 0; tx < sheet.tileWidth; tx++) {
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var c = sheet.texture.texData[(ty + offy) * sheet.texture.width + (tx + offx)];
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graphics.plotPixel(x + tx, y + ty, c);
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}
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}
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};
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GL.drawSpriteOver = function(sheet, xi, yi, x, y) {
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var offx = sheet.getOffX(xi);
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var offy = sheet.getOffY(yi);
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for (var ty = 0; ty < sheet.tileHeight; ty++) {
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for (var tx = 0; tx < sheet.tileWidth; tx++) {
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var c = sheet.texture.texData[(ty + offy) * sheet.texture.width + (tx + offx)];
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if ((c & 255) != 255) {
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graphics.plotPixel(x + tx, y + ty, c);
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}
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}
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}
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};
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Object.freeze(GL); // this returns frozen 'GL'
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