Files
tsvm/assets/StorageDeviceLatencySim.kts
2025-04-29 20:44:33 +09:00

200 lines
6.9 KiB
Kotlin

object Random {
fun uniformRand(low: Int, high: Int) = (Math.random() * (high + 1)).toInt()
fun triangularRand(low: Float, high: Float): Float {
val a = (Math.random() + Math.random()) / 2.0
return ((high - low) * a + low).toFloat()
}
fun gaussianRand(avg: Float, stddev: Float): Float {
// Box-Muller transform to generate random numbers with standard normal distribution
// This implementation uses the polar form for better efficiency
// We need two uniform random values between 0 and 1
val random = kotlin.random.Random
// Using the polar form of the Box-Muller transformation
var u: Double
var v: Double
var s: Double
do {
// Generate two uniform random numbers between -1 and 1
u = Math.random() * 2 - 1
v = Math.random() * 2 - 1
// Calculate sum of squares
s = u * u + v * v
} while (s >= 1 || s == 0.0)
// Calculate polar transformation
val multiplier = kotlin.math.sqrt(-2.0 * kotlin.math.ln(s) / s)
// Transform to the desired mean and standard deviation
// We only use one of the two generated values here
return (avg + stddev * u * multiplier).toFloat()
}
}
sealed class SeekSimulator {
abstract fun computeSeekTime(currentSector: Int, targetSector: Int): Float
class Tape(
val totalSectors: Int,
val tapeLengthMeters: Float = 200f,
val baseSeekTime: Float = 0.5f, // seconds base inertia
val tapeSpeedMetersPerSec: Float = 2.0f, // normal speed
) : SeekSimulator() {
override fun computeSeekTime(currentSector: Int, targetSector: Int): Float {
val posCurrent = (currentSector.toFloat() / totalSectors) * tapeLengthMeters
val posTarget = (targetSector.toFloat() / totalSectors) * tapeLengthMeters
val distance = kotlin.math.abs(posTarget - posCurrent)
// Inject random tape jitter
val effectiveSpeed = tapeSpeedMetersPerSec * Random.triangularRand(0.9f, 1.1f)
return baseSeekTime + (distance / effectiveSpeed)
}
}
class Disc(
val totalTracks: Int,
val armSeekBaseTime: Float = 0.005f, // fast seek, seconds
val armSeekMultiplier: Float = 0.002f, // slower for bigger jumps
val rotationLatencyAvg: Float = 0.008f, // seconds (half-rotation average)
) : SeekSimulator() {
override fun computeSeekTime(currentSector: Int, targetSector: Int): Float {
val cylCurrent = sectorToTrack(currentSector)
val cylTarget = sectorToTrack(targetSector)
val deltaTracks = kotlin.math.abs(cylTarget - cylCurrent)
val armSeek = armSeekBaseTime + (armSeekMultiplier * kotlin.math.sqrt(deltaTracks.toFloat()))
val rotationLatency = rotationLatencyAvg//Random.gaussianRand(rotationLatencyAvg, rotationLatencyAvg * 0.2f)
return armSeek + rotationLatency
}
private fun sectorToTrack(sector: Int): Int {
// Simplistic assumption: sector layout maps 1:1 to track at this level
return sector % totalTracks
}
}
class Drum(
val rpm: Float = 3000f
) : SeekSimulator() {
override fun computeSeekTime(currentSector: Int, targetSector: Int): Float {
val degreesPerSector = 360.0f / 10000.0f // Assume 10k sectors per drum circumference
val angleCurrent = currentSector * degreesPerSector
val angleTarget = targetSector * degreesPerSector
val deltaAngle = kotlin.math.abs(angleTarget - angleCurrent) % 360f
val rotationLatencySeconds = (deltaAngle / 360f) * (60f / rpm)
// Add a little mechanical jitter
val jitteredLatency = rotationLatencySeconds * Random.triangularRand(0.95f, 1.05f)
return jitteredLatency
}
}
}
class SeekLatencySampler(
val simulator: SeekSimulator,
val totalSectors: Int,
val sampleCount: Int = 10000
) {
data class Sample(val fromSector: Int, val toSector: Int, val latency: Float)
val samples = mutableListOf<Sample>()
fun runSampling() {
samples.clear()
var lastSector = Random.uniformRand(0, totalSectors - 1)
repeat(sampleCount) {
val nextSector = Random.uniformRand(0, totalSectors - 1)
val latency = simulator.computeSeekTime(lastSector, nextSector)
samples.add(Sample(lastSector, nextSector, latency))
lastSector = nextSector
}
}
fun analyzeAndPrint() {
if (samples.isEmpty()) {
println("No samples generated. Run runSampling() first.")
return
}
val latencies = samples.map { it.latency }
val minLatency = latencies.minOrNull() ?: 0f
val maxLatency = latencies.maxOrNull() ?: 0f
val avgLatency = latencies.average().toFloat()
val stddevLatency = kotlin.math.sqrt(latencies.map { (it - avgLatency).let { diff -> diff * diff } }.average()).toFloat()
println("=== Seek Latency Stats ===")
println("Samples: $sampleCount")
println("Min: ${"%.4f".format(minLatency)} s")
println("Max: ${"%.4f".format(maxLatency)} s")
println("Avg: ${"%.4f".format(avgLatency)} s")
println("Stddev: ${"%.4f".format(stddevLatency)} s")
printSimpleHistogram(latencies)
}
private fun printSimpleHistogram(latencies: List<Float>, bins: Int = 30) {
val min = latencies.minOrNull() ?: return
val max = latencies.maxOrNull() ?: return
val binSize = (max - min) / bins
val histogram = IntArray(bins) { 0 }
latencies.forEach { latency ->
val bin = kotlin.math.min(((latency - min) / binSize).toInt(), bins - 1)
histogram[bin]++
}
println("--- Latency Distribution ---")
histogram.forEachIndexed { index, count ->
val lower = min + binSize * index
val upper = lower + binSize
val bar = "#".repeat(count / (sampleCount / 200)) // Scale bar length
println("${"%.4f".format(lower)} - ${"%.4f".format(upper)} s: $bar")
}
}
}
fun main() {
val tapeSimulator = SeekSimulator.Tape(
totalSectors = 100000,
tapeLengthMeters = 200f,
baseSeekTime = 0.2f,
tapeSpeedMetersPerSec = 5.0f
)
val discSimulator = SeekSimulator.Disc(
totalTracks = 3810,
armSeekBaseTime = 0.005f,
armSeekMultiplier = 0.002f,
rotationLatencyAvg = 0.008f
)
val drumSimulator = SeekSimulator.Drum(
rpm = 3000f
)
listOf(tapeSimulator, discSimulator, drumSimulator).forEach { sim ->
SeekLatencySampler(
simulator = sim,
totalSectors = 100000,
sampleCount = 5000
).also {
it.runSampling()
it.analyzeAndPrint()
}
}
}