Files
tsvm/assets/tvdos/gl.js
2020-10-20 21:12:53 +09:00

105 lines
3.4 KiB
JavaScript

/*
TVDOS Graphics Library
Has no affiliation with OpenGL by Khronos Group
*/
var GL = {};
// bytes should be able to handle both JSArray and Java ByteArray (toString = "[B")?
GL.Texture = function(w, h, bytes) {
this.width = w;
this.height = h;
this.texData = bytes;
if (!Array.isArray(bytes) && !bytes.toString().startsWith("[B")) {
throw "Texture data is not an instance of array";
}
};
GL.SpriteSheet = function(tilew, tileh, tex) {
this.tileWidth = tilew;
this.tileHeight = tileh;
this.texture = tex;
if (!tex instanceof GL.Texture) {
throw "Texture is not an instance of GL.Texture";
}
this.getOffX = function(x) { // THIS, or: GL.SpriteSheet.prototype.getOffX
var tx = this.tileWidth * x;
if (tx + this.tileWidth > this.texture.width) throw "Sprite x-offset of "+tx+" is greater than sprite width "+this.texture.width;
return tx;
};
this.getOffY = function(y) {
var ty = this.tileHeight * y;
if (ty + this.tileHeight > this.texture.height) throw "Sprite y-offset of "+ty+" is greater than sprite height "+this.texture.height;
return ty;
};
};
GL.drawTexPattern = function(texture, x, y, width, height) {
for (var yy = 0; yy < height; yy++) {
for (var xx = 0; xx < width; xx++) {
var tx = xx % texture.width;
var ty = yy % texture.height;
var c = texture.texData[ty * texture.width + tx];
graphics.plotPixel(x + xx, y + yy, c);
}
}
};
GL.drawTexPatternOver = function(texture, x, y, width, height) {
for (var yy = 0; yy < height; yy++) {
for (var xx = 0; xx < width; xx++) {
var tx = xx % texture.width;
var ty = yy % texture.height;
var c = texture.texData[ty * texture.width + tx];
if ((c & 255) != 255) {
graphics.plotPixel(x + xx, y + yy, c);
}
}
}
};
/*
* Draws a texture verbatim - color of 255 will be written to the screen buffer
*/
GL.drawTexImage = function(texture, x, y) {
GL.drawTexPattern(texture, x, y, texture.width, texture.height);
};
/*
* Draws texture with blitting - color of 255 will pass-thru what's already on the screen buffer
*/
GL.drawTexImageOver = function(texture, x, y) {
for (var ty = 0; ty < texture.height; ty++) {
for (var tx = 0; tx < texture.width; tx++) {
var c = texture.texData[ty * texture.width + tx];
if ((c & 255) != 255) {
graphics.plotPixel(x + tx, y + ty, c);
}
}
}
};
GL.drawSprite = function(sheet, xi, yi, x, y) {
var offx = sheet.getOffX(xi);
var offy = sheet.getOffY(yi);
for (var ty = 0; ty < sheet.tileHeight; ty++) {
for (var tx = 0; tx < sheet.tileWidth; tx++) {
var c = sheet.texture.texData[(ty + offy) * sheet.texture.width + (tx + offx)];
graphics.plotPixel(x + tx, y + ty, c);
}
}
};
GL.drawSpriteOver = function(sheet, xi, yi, x, y) {
var offx = sheet.getOffX(xi);
var offy = sheet.getOffY(yi);
for (var ty = 0; ty < sheet.tileHeight; ty++) {
for (var tx = 0; tx < sheet.tileWidth; tx++) {
var c = sheet.texture.texData[(ty + offy) * sheet.texture.width + (tx + offx)];
if ((c & 255) != 255) {
graphics.plotPixel(x + tx, y + ty, c);
}
}
}
};
Object.freeze(GL);