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tsvm/terranmon.txt
2020-04-24 10:20:14 +09:00

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1 byte = 2 pixels
560x448@4bpp = 125 440 bytes
560x448@8bpp = 250 880 bytes
-> 262144 bytes (256 kB)
[USER AREA | HW AREA]
Number of pheripherals = 8, of which the computer itself is considered as
a peripheral.
HW AREA = [Peripherals | MMIO | INTVEC]
User area: 8 MB, hardware area: 8 MB
8192 kB
User Space
1024 kB
Peripheral #8
1024 kB
Peripheral #7
...
1024 kB
MMIO and Interrupt Vectors
128 kB
MMIO for Peri #8
128 kB
MMIO for Peri #7
...
128 kB
MMIO for the computer
130816 bytes
MMIO for Ports, etc.
256 bytes
Vectors for 64 interrupts
--------------------------------------------------------------------------------
VRAM Bank 0 (256 kB)
Endianness: little
From the start of the memory space:
250880 bytes
Framebuffer
3 bytes
*reserved for future use*
1 byte
command (writing to this memory address changes the status)
1: reset palette to default
2: fill framebuffer with given colour (arg1)
2 bytes
argument for "command" (arg1: Byte, arg2: Byte)
write to this address FIRST and then write to "command" to execute the command
86 bytes
*Unused*
IF graphics_mode THEN
(41 sprites : 260 bytes each -> 10660 bytes)
0th sprite is always the GUI cursor
2 bytes
Ob hv0000xy yyyyyyyy (h: horizontal flip, v: vertical flip, x: show/hide, y: y-position)
2 bytes
0b rr0000xx xxxxxxxx (r: rotation, x: x-position)
256 bytes
16x16 texture for the sprite
ELSE
2978 bytes
*Unused*
2 bytes
Cursor position in: (y*32 + x)
2560 bytes
Text foreground colours
2560 bytes
Text background colours
2560 bytes
Text buffer of 70x32 (8x14 character size, and yes: actual character data is on the bottom)
FI
512 bytes
Palette stored in following pattern: 0b rrrr gggg, 0b bbbb aaaa, ....
Palette number 255 is always full transparent (bits being all zero)
MMIO
2 bytes RO
Framebuffer width in pixels
2 bytes RO
Framebuffer height in pixels
1 bytes RO
Text mode columns
1 bytes RO
Text mode rows
1 bytes RW
Text-mode attributes
0b kkkk 000c (k: currently using character rom, c: Cursor blink)
1 bytes RW
Graphics-mode attributes
0b 0000 000g (g: Use sprites(wipes out text buffer))
1 bytes RO
Last used colour (set by poking at the framebuffer)
1 bytes RW
current TTY foreground colour (useful for print() function)
1 bytes RW
current TTY background colour (useful for print() function)
Text-mode-font-ROM is immutable and does not belong to VRAM
Even in the text mode framebuffer is still being drawn onto the screen, and the texts are drawn on top of it