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https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-07 11:51:50 +09:00
removing global flipY key
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@@ -110,8 +110,6 @@ class PixmapRegionPack(
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// todo globalFlipY ?
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/*return*/region
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}
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}
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@@ -152,8 +150,6 @@ class PixmapRegionPack(
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// todo globalFlipY ?
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/*return*/region
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}
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}
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@@ -89,7 +89,7 @@ internal typealias Hash = Long
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*
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* @param noShadow Self-explanatory
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* @param flipY If you have Y-down coord system implemented on your GDX (e.g. legacy codebase), set this to ```true```
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* so that the shadow won't be upside-down. For glyph getting upside-down, set ```TextureRegionPack.globalFlipY = true```.
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* so that the shadow won't be upside-down.
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*
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* Created by minjaesong on 2017-06-15.
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*/
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@@ -51,8 +51,7 @@ class TextureRegionPack(
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this(Texture(fileHandle), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped, flipX, flipY)
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companion object {
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/** Intented for Y-down coord system, typically fon Non-GDX codebase */
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var globalFlipY = false
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}
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val regions: Array<TextureRegion>
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@@ -72,7 +71,7 @@ class TextureRegionPack(
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region.setRegion(texture)
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region.setRegion(rx, ry, tileW, tileH)
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region.flip(flipX, if (flipY) !globalFlipY else globalFlipY)
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region.flip(flipX, flipY)
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/*return*/region
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}
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@@ -86,7 +85,7 @@ class TextureRegionPack(
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region.setRegion(texture)
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region.setRegion(rx, ry, tileW, tileH)
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region.flip(flipX, if (flipY) !globalFlipY else globalFlipY)
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region.flip(flipX, flipY)
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/*return*/region
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}
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