demo v1.1 Latin ExtB

This commit is contained in:
Song Minjae
2017-02-20 23:24:02 +09:00
parent ccc7be93f2
commit 1689e39f6f
5 changed files with 357 additions and 181 deletions

View File

@@ -56,7 +56,9 @@ open class GameFontBase : Font {
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
@@ -66,14 +68,18 @@ open class GameFontBase : Font {
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
@@ -100,19 +106,6 @@ open class GameFontBase : Font {
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private fun romanianIndexX(c: Char) = c.toInt() - 0x218
private fun romanianIndexY(c: Char) = 0
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiNarrowIndexX(c: Char) = 3
private fun thaiNarrowIndexY(c: Char) = 0
private val narrowWidthSheets = arrayOf(
SHEET_EXTB_ROMANIAN_NARROW
)
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
@@ -126,7 +119,8 @@ open class GameFontBase : Font {
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW
SHEET_GREEK_VARW,
SHEET_EXTB_VARW
)
@@ -151,8 +145,6 @@ open class GameFontBase : Font {
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (narrowWidthSheets.contains(ctype))
len += W_LATIN_NARROW
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
@@ -188,6 +180,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
@@ -246,6 +243,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
@@ -263,6 +265,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
@@ -280,6 +287,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
@@ -296,6 +308,10 @@ open class GameFontBase : Font {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_EXTB_VARW -> {
sheetX = extBindexX(ch)
sheetY = extBindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
@@ -320,14 +336,6 @@ open class GameFontBase : Font {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
SHEET_EXTB_ROMANIAN_WIDE -> {
sheetX = romanianIndexX(ch)
sheetY = romanianIndexY(ch)
}
SHEET_EXTB_ROMANIAN_NARROW -> {
sheetX = 0
sheetY = 0
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
@@ -365,10 +373,7 @@ open class GameFontBase : Font {
}
private fun getSheetType(c: Char): Int {
// EFs
if (isRomanianNarrow(c))
return SHEET_EXTB_ROMANIAN_NARROW
else if (isHangul(c))
if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
@@ -378,6 +383,8 @@ open class GameFontBase : Font {
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isExtB(c))
return SHEET_EXTB_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
@@ -388,8 +395,8 @@ open class GameFontBase : Font {
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (isRomanian(c))
return SHEET_EXTB_ROMANIAN_WIDE
else if (c.isColourCode())
return SHEET_COLOURCODE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
@@ -418,6 +425,8 @@ open class GameFontBase : Font {
drawString(x + xoff, y, printedBody, color)
}
fun Char.isColourCode() = colourKey.containsKey(this)
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
@@ -483,6 +492,7 @@ open class GameFontBase : Font {
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var extBSheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
@@ -492,8 +502,6 @@ open class GameFontBase : Font {
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
lateinit internal var romanianSheet: SpriteSheet
lateinit internal var romanianSheetNarrow: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
@@ -502,8 +510,7 @@ open class GameFontBase : Font {
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters, including m
internal val W_LATIN_NARROW = 5 // width of letter f, t, i, l
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
@@ -512,24 +519,42 @@ open class GameFontBase : Font {
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 2
internal val SHEET_KANA = 3
internal val SHEET_CJK_PUNCT = 4
internal val SHEET_UNIHAN = 5
internal val SHEET_CYRILIC_VARW = 6
internal val SHEET_FW_UNI = 7
internal val SHEET_UNI_PUNCT = 8
internal val SHEET_WENQUANYI_1 = 9
internal val SHEET_WENQUANYI_2 = 10
internal val SHEET_GREEK_VARW = 11
internal val SHEET_EXTB_ROMANIAN_WIDE = 12
internal val SHEET_EXTB_ROMANIAN_NARROW = 13
internal val SHEET_EXTA_VARW = 3
internal val SHEET_EXTB_VARW = 4
internal val SHEET_KANA = 5
internal val SHEET_CJK_PUNCT = 6
internal val SHEET_UNIHAN = 7
internal val SHEET_CYRILIC_VARW = 8
internal val SHEET_FW_UNI = 9
internal val SHEET_UNI_PUNCT = 10
internal val SHEET_WENQUANYI_1 = 11
internal val SHEET_WENQUANYI_2 = 12
internal val SHEET_GREEK_VARW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
/**
* Runic letters list used for game. The set is
* Younger Futhark + Medieval rune 'e' + Punct + Runic Almanac
* BEWARE OF SIMILAR-LOOKING RUNES, especially:
* * Algiz ᛉ instead of Maðr ᛘ
* * Short-Twig Hagall ᚽ instead of Runic Letter E ᛂ
* * Runic Letter OE ᚯ instead of Óss ᚬ
* Examples:
* ᛭ᛋᛁᚴᚱᛁᚦᛦ᛭
* ᛭ᛂᛚᛋᛅ᛭ᛏᚱᚢᛏᚾᛁᚾᚴᚢᚾᛅ᛬ᛅᚱᚾᛅᛏᛅᛚᛋ
*/
internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', '', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '', '᛫', '', 'ᛮ', 'ᛯ', 'ᛰ')
internal var interchar = 0
internal var scale = 1
set(value) {
@@ -537,6 +562,49 @@ open class GameFontBase : Font {
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
val colourKey = hashMapOf(
Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
Pair(0x12.toChar(), Color(0xFFB020)), //o range
Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
Pair(0x19.toChar(), Color(0x008000)), //v iridian
Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
Pair(0x1B.toChar(), Color(0x808080)) //*k
//* marked: commonly used
)
val colToCode = hashMapOf(
Pair("w", 0x10.toChar()),
Pair("y", 0x11.toChar()),
Pair("o", 0x12.toChar()),
Pair("r", 0x13.toChar()),
Pair("f", 0x14.toChar()),
Pair("m", 0x15.toChar()),
Pair("b", 0x16.toChar()),
Pair("c", 0x17.toChar()),
Pair("g", 0x18.toChar()),
Pair("v", 0x19.toChar()),
Pair("x", 0x1A.toChar()),
Pair("k", 0x1B.toChar())
)
val codeToCol = hashMapOf(
Pair("w", colourKey[0x10.toChar()]),
Pair("y", colourKey[0x11.toChar()]),
Pair("o", colourKey[0x12.toChar()]),
Pair("r", colourKey[0x13.toChar()]),
Pair("f", colourKey[0x14.toChar()]),
Pair("m", colourKey[0x15.toChar()]),
Pair("b", colourKey[0x16.toChar()]),
Pair("c", colourKey[0x17.toChar()]),
Pair("g", colourKey[0x18.toChar()]),
Pair("v", colourKey[0x19.toChar()]),
Pair("x", colourKey[0x1A.toChar()]),
Pair("k", colourKey[0x1B.toChar()])
)
}// end of companion object
}

View File

@@ -16,6 +16,8 @@ class GameFontImpl : GameFontBase() {
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
@@ -43,15 +45,13 @@ class GameFontImpl : GameFontBase() {
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
GameFontBase.romanianSheet = SpriteSheet(
"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetNarrow = SpriteSheet(
"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
null, // here was customised runic sheet
GameFontBase.extASheet,
GameFontBase.extBSheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
@@ -60,16 +60,24 @@ class GameFontImpl : GameFontBase() {
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet,
GameFontBase.romanianSheet,
GameFontBase.romanianSheetNarrow
GameFontBase.greekSheet
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(extBSheet, 0x180, 0..0xCF)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
fun reload() {
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
}
}

154
demo/.idea/workspace.xml generated
View File

@@ -23,8 +23,8 @@
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<component name="ExecutionTargetManager" SELECTED_TARGET="default_target" />
<component name="FileEditorManager">
<leaf>
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<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
<file leaf-file-name="GameFontDemo.kt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="610">
@@ -39,8 +39,8 @@
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
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<folding>
<element signature="e#31#171#0" expanded="true" />
</folding>
@@ -48,31 +48,11 @@
</provider>
</entry>
</file>
<file leaf-file-name="config.properties" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/config.properties">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
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<folding />
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</provider>
</entry>
</file>
<file leaf-file-name="text.txt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/text.txt">
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<folding />
</state>
</provider>
</entry>
</file>
<file leaf-file-name="GameFontImpl.kt" pinned="false" current-in-tab="false">
<file leaf-file-name="GameFontImpl.kt" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="190">
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<folding>
<element signature="e#31#108#0" expanded="true" />
</folding>
@@ -112,21 +92,21 @@
<component name="IdeDocumentHistory">
<option name="CHANGED_PATHS">
<list>
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt" />
<option value="$PROJECT_DIR$/text.properties" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt" />
<option value="$PROJECT_DIR$/text.txt" />
<option value="$PROJECT_DIR$/config.properties" />
<option value="$PROJECT_DIR$/META-INF/MANIFEST.MF" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt" />
<option value="$PROJECT_DIR$/text.txt" />
</list>
</option>
</component>
<component name="ProjectFrameBounds">
<option name="x" value="-8" />
<option name="x" value="-1688" />
<option name="y" value="-8" />
<option name="width" value="1936" />
<option name="height" value="1176" />
<option name="width" value="1696" />
<option name="height" value="1026" />
</component>
<component name="ProjectView">
<navigator currentView="ProjectPane" proportions="" version="1">
@@ -404,7 +384,7 @@
<servers />
</component>
<component name="ToolWindowManager">
<frame x="-8" y="-8" width="1936" height="1176" extended-state="6" />
<frame x="-1688" y="-8" width="1696" height="1026" extended-state="6" />
<editor active="true" />
<layout>
<window_info id="Palette" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
@@ -417,14 +397,13 @@
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.3292683" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
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<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.20833333" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
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<window_info id="Cvs" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
<window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
@@ -434,6 +413,7 @@
<window_info id="Capture Analysis" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="8" side_tool="false" content_ui="tabs" />
<window_info id="Documentation" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.1544196" sideWeight="0.4651163" order="10" side_tool="false" content_ui="tabs" x="1380" y="-157" width="1720" height="857" />
<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
<window_info id="Gradle" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
</layout>
</component>
@@ -449,35 +429,19 @@
<option name="FILTER_TARGETS" value="false" />
</component>
<component name="editorHistoryManager">
<entry file="file://$PROJECT_DIR$/text.txt">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="95" lean-forward="false" selection-start-line="0" selection-start-column="95" selection-end-line="0" selection-end-column="95" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="190">
<caret line="29" column="0" lean-forward="false" selection-start-line="29" selection-start-column="0" selection-end-line="29" selection-end-column="0" />
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
<folding>
<element signature="e#31#108#0" expanded="true" />
<element signature="e#40#238#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/META-INF/MANIFEST.MF">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="28">
<caret line="2" column="57" lean-forward="true" selection-start-line="2" selection-start-column="57" selection-end-line="2" selection-end-column="57" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="400">
<state relative-caret-position="7168">
<caret line="516" column="36" lean-forward="false" selection-start-line="516" selection-start-column="36" selection-end-line="516" selection-end-column="36" />
<folding>
<element signature="e#31#171#0" expanded="true" />
@@ -485,14 +449,6 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/../../Ba-AA/src/net/torvald/aa/demoplayer/BaAA.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="273">
<caret line="428" column="8" lean-forward="false" selection-start-line="428" selection-start-column="8" selection-end-line="429" selection-end-column="87" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/config.properties">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
@@ -501,6 +457,38 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/text.txt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="95" lean-forward="false" selection-start-line="0" selection-start-column="95" selection-end-line="0" selection-end-column="95" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="392">
<caret line="29" column="0" lean-forward="false" selection-start-line="29" selection-start-column="0" selection-end-line="29" selection-end-column="0" />
<folding>
<element signature="e#31#108#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/META-INF/MANIFEST.MF">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="28">
<caret line="2" column="57" lean-forward="true" selection-start-line="2" selection-start-column="57" selection-end-line="2" selection-end-column="57" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/../../Ba-AA/src/net/torvald/aa/demoplayer/BaAA.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="273">
<caret line="428" column="8" lean-forward="false" selection-start-line="428" selection-start-column="8" selection-end-line="429" selection-end-column="87" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="610">
@@ -511,6 +499,42 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/config.properties">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="10" lean-forward="false" selection-start-line="0" selection-start-column="10" selection-end-line="0" selection-end-column="10" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="202">
<caret line="493" column="0" lean-forward="false" selection-start-line="493" selection-start-column="0" selection-end-line="493" selection-end-column="0" />
<folding>
<element signature="e#31#171#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/text.txt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="84">
<caret line="6" column="0" lean-forward="true" selection-start-line="6" selection-start-column="0" selection-end-line="6" selection-end-column="0" />
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="356">
<caret line="48" column="26" lean-forward="false" selection-start-line="48" selection-start-column="26" selection-end-line="48" selection-end-column="26" />
<folding>
<element signature="e#31#108#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
</component>
<component name="masterDetails">
<states>

View File

@@ -56,7 +56,9 @@ open class GameFontBase : Font {
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
@@ -66,14 +68,18 @@ open class GameFontBase : Font {
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
@@ -100,19 +106,6 @@ open class GameFontBase : Font {
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private fun romanianIndexX(c: Char) = c.toInt() - 0x218
private fun romanianIndexY(c: Char) = 0
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiNarrowIndexX(c: Char) = 3
private fun thaiNarrowIndexY(c: Char) = 0
private val narrowWidthSheets = arrayOf(
SHEET_EXTB_ROMANIAN_NARROW
)
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
@@ -126,7 +119,8 @@ open class GameFontBase : Font {
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW
SHEET_GREEK_VARW,
SHEET_EXTB_VARW
)
@@ -151,8 +145,6 @@ open class GameFontBase : Font {
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (narrowWidthSheets.contains(ctype))
len += W_LATIN_NARROW
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
@@ -188,6 +180,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
@@ -246,6 +243,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
@@ -263,6 +265,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
@@ -280,6 +287,11 @@ open class GameFontBase : Font {
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
@@ -296,6 +308,10 @@ open class GameFontBase : Font {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_EXTB_VARW -> {
sheetX = extBindexX(ch)
sheetY = extBindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
@@ -320,14 +336,6 @@ open class GameFontBase : Font {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
SHEET_EXTB_ROMANIAN_WIDE -> {
sheetX = romanianIndexX(ch)
sheetY = romanianIndexY(ch)
}
SHEET_EXTB_ROMANIAN_NARROW -> {
sheetX = 0
sheetY = 0
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
@@ -365,10 +373,7 @@ open class GameFontBase : Font {
}
private fun getSheetType(c: Char): Int {
// EFs
if (isRomanianNarrow(c))
return SHEET_EXTB_ROMANIAN_NARROW
else if (isHangul(c))
if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
@@ -378,6 +383,8 @@ open class GameFontBase : Font {
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isExtB(c))
return SHEET_EXTB_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
@@ -388,8 +395,8 @@ open class GameFontBase : Font {
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (isRomanian(c))
return SHEET_EXTB_ROMANIAN_WIDE
else if (c.isColourCode())
return SHEET_COLOURCODE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
@@ -418,6 +425,8 @@ open class GameFontBase : Font {
drawString(x + xoff, y, printedBody, color)
}
fun Char.isColourCode() = colourKey.containsKey(this)
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
@@ -483,6 +492,7 @@ open class GameFontBase : Font {
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var extBSheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
@@ -492,8 +502,6 @@ open class GameFontBase : Font {
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
lateinit internal var romanianSheet: SpriteSheet
lateinit internal var romanianSheetNarrow: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
@@ -502,8 +510,7 @@ open class GameFontBase : Font {
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters, including m
internal val W_LATIN_NARROW = 5 // width of letter f, t, i, l
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
@@ -512,24 +519,42 @@ open class GameFontBase : Font {
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 2
internal val SHEET_KANA = 3
internal val SHEET_CJK_PUNCT = 4
internal val SHEET_UNIHAN = 5
internal val SHEET_CYRILIC_VARW = 6
internal val SHEET_FW_UNI = 7
internal val SHEET_UNI_PUNCT = 8
internal val SHEET_WENQUANYI_1 = 9
internal val SHEET_WENQUANYI_2 = 10
internal val SHEET_GREEK_VARW = 11
internal val SHEET_EXTB_ROMANIAN_WIDE = 12
internal val SHEET_EXTB_ROMANIAN_NARROW = 13
internal val SHEET_EXTA_VARW = 3
internal val SHEET_EXTB_VARW = 4
internal val SHEET_KANA = 5
internal val SHEET_CJK_PUNCT = 6
internal val SHEET_UNIHAN = 7
internal val SHEET_CYRILIC_VARW = 8
internal val SHEET_FW_UNI = 9
internal val SHEET_UNI_PUNCT = 10
internal val SHEET_WENQUANYI_1 = 11
internal val SHEET_WENQUANYI_2 = 12
internal val SHEET_GREEK_VARW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
/**
* Runic letters list used for game. The set is
* Younger Futhark + Medieval rune 'e' + Punct + Runic Almanac
* BEWARE OF SIMILAR-LOOKING RUNES, especially:
* * Algiz ᛉ instead of Maðr ᛘ
* * Short-Twig Hagall ᚽ instead of Runic Letter E ᛂ
* * Runic Letter OE ᚯ instead of Óss ᚬ
* Examples:
* ᛭ᛋᛁᚴᚱᛁᚦᛦ᛭
* ᛭ᛂᛚᛋᛅ᛭ᛏᚱᚢᛏᚾᛁᚾᚴᚢᚾᛅ᛬ᛅᚱᚾᛅᛏᛅᛚᛋ
*/
internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', '', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '', '᛫', '', 'ᛮ', 'ᛯ', 'ᛰ')
internal var interchar = 0
internal var scale = 1
set(value) {
@@ -537,6 +562,49 @@ open class GameFontBase : Font {
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
val colourKey = hashMapOf(
Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
Pair(0x12.toChar(), Color(0xFFB020)), //o range
Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
Pair(0x19.toChar(), Color(0x008000)), //v iridian
Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
Pair(0x1B.toChar(), Color(0x808080)) //*k
//* marked: commonly used
)
val colToCode = hashMapOf(
Pair("w", 0x10.toChar()),
Pair("y", 0x11.toChar()),
Pair("o", 0x12.toChar()),
Pair("r", 0x13.toChar()),
Pair("f", 0x14.toChar()),
Pair("m", 0x15.toChar()),
Pair("b", 0x16.toChar()),
Pair("c", 0x17.toChar()),
Pair("g", 0x18.toChar()),
Pair("v", 0x19.toChar()),
Pair("x", 0x1A.toChar()),
Pair("k", 0x1B.toChar())
)
val codeToCol = hashMapOf(
Pair("w", colourKey[0x10.toChar()]),
Pair("y", colourKey[0x11.toChar()]),
Pair("o", colourKey[0x12.toChar()]),
Pair("r", colourKey[0x13.toChar()]),
Pair("f", colourKey[0x14.toChar()]),
Pair("m", colourKey[0x15.toChar()]),
Pair("b", colourKey[0x16.toChar()]),
Pair("c", colourKey[0x17.toChar()]),
Pair("g", colourKey[0x18.toChar()]),
Pair("v", colourKey[0x19.toChar()]),
Pair("x", colourKey[0x1A.toChar()]),
Pair("k", colourKey[0x1B.toChar()])
)
}// end of companion object
}

View File

@@ -16,6 +16,8 @@ class GameFontImpl : GameFontBase() {
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
@@ -43,15 +45,13 @@ class GameFontImpl : GameFontBase() {
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
GameFontBase.romanianSheet = SpriteSheet(
"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetNarrow = SpriteSheet(
"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
null, // here was customised runic sheet
GameFontBase.extASheet,
GameFontBase.extBSheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
@@ -60,16 +60,24 @@ class GameFontImpl : GameFontBase() {
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet,
GameFontBase.romanianSheet,
GameFontBase.romanianSheetNarrow
GameFontBase.greekSheet
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(extBSheet, 0x180, 0..0xCF)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
fun reload() {
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
}
}