mirror of
https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-14 15:06:07 +09:00
demo v1.1 Latin ExtB
This commit is contained in:
@@ -56,7 +56,9 @@ open class GameFontBase : Font {
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private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
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private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
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private fun isRunic(c: Char) = runicList.contains(c)
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private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
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private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
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private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
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private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
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private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
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@@ -66,14 +68,18 @@ open class GameFontBase : Font {
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private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
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private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
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private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
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private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
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private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
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private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
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private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
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private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
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private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
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private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
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private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
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private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
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private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
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@@ -100,19 +106,6 @@ open class GameFontBase : Font {
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private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
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private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
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private fun romanianIndexX(c: Char) = c.toInt() - 0x218
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private fun romanianIndexY(c: Char) = 0
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private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
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private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
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private fun thaiNarrowIndexX(c: Char) = 3
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private fun thaiNarrowIndexY(c: Char) = 0
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private val narrowWidthSheets = arrayOf(
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SHEET_EXTB_ROMANIAN_NARROW
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)
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private val unihanWidthSheets = arrayOf(
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SHEET_UNIHAN,
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SHEET_FW_UNI,
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@@ -126,7 +119,8 @@ open class GameFontBase : Font {
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SHEET_ASCII_VARW,
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SHEET_CYRILIC_VARW,
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SHEET_EXTA_VARW,
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SHEET_GREEK_VARW
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SHEET_GREEK_VARW,
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SHEET_EXTB_VARW
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)
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@@ -151,8 +145,6 @@ open class GameFontBase : Font {
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}
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else if (zeroWidthSheets.contains(ctype))
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len += 0
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else if (narrowWidthSheets.contains(ctype))
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len += W_LATIN_NARROW
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else if (ctype == SHEET_CJK_PUNCT)
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len += W_ASIAN_PUNCT
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else if (ctype == SHEET_HANGUL)
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@@ -188,6 +180,11 @@ open class GameFontBase : Font {
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for (i in 0..s.length - 1) {
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val ch = s[i]
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if (ch.isColourCode()) {
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thisCol = colourKey[ch]!!
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continue
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}
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if (isHangul(ch)) {
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val hIndex = ch.toInt() - 0xAC00
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@@ -246,6 +243,11 @@ open class GameFontBase : Font {
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for (i in 0..s.length - 1) {
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val ch = s[i]
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if (ch.isColourCode()) {
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thisCol = colourKey[ch]!!
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continue
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}
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if (isWenQuanYi1(ch)) {
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val glyphW = getWidth("" + ch)
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wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
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@@ -263,6 +265,11 @@ open class GameFontBase : Font {
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for (i in 0..s.length - 1) {
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val ch = s[i]
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if (ch.isColourCode()) {
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thisCol = colourKey[ch]!!
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continue
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}
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if (isWenQuanYi2(ch)) {
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val glyphW = getWidth("" + ch)
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wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
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@@ -280,6 +287,11 @@ open class GameFontBase : Font {
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for (i in 0..s.length - 1) {
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val ch = s[i]
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if (ch.isColourCode()) {
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thisCol = colourKey[ch]!!
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continue
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}
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if (!isHangul(ch) && !isUniHan(ch)) {
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// if not init, endUse first
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@@ -296,6 +308,10 @@ open class GameFontBase : Font {
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sheetX = extAindexX(ch)
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sheetY = extAindexY(ch)
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}
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SHEET_EXTB_VARW -> {
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sheetX = extBindexX(ch)
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sheetY = extBindexY(ch)
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}
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SHEET_KANA -> {
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sheetX = kanaIndexX(ch)
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sheetY = kanaIndexY(ch)
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@@ -320,14 +336,6 @@ open class GameFontBase : Font {
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sheetX = greekIndexX(ch)
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sheetY = greekIndexY(ch)
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}
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SHEET_EXTB_ROMANIAN_WIDE -> {
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sheetX = romanianIndexX(ch)
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sheetY = romanianIndexY(ch)
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}
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SHEET_EXTB_ROMANIAN_NARROW -> {
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sheetX = 0
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sheetY = 0
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}
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else -> {
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sheetX = ch.toInt() % 16
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sheetY = ch.toInt() / 16
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@@ -365,10 +373,7 @@ open class GameFontBase : Font {
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}
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private fun getSheetType(c: Char): Int {
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// EFs
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if (isRomanianNarrow(c))
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return SHEET_EXTB_ROMANIAN_NARROW
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else if (isHangul(c))
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if (isHangul(c))
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return SHEET_HANGUL
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else if (isKana(c))
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return SHEET_KANA
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@@ -378,6 +383,8 @@ open class GameFontBase : Font {
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return SHEET_ASCII_VARW
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else if (isExtA(c))
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return SHEET_EXTA_VARW
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else if (isExtB(c))
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return SHEET_EXTB_VARW
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else if (isCyrilic(c))
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return SHEET_CYRILIC_VARW
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else if (isUniPunct(c))
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@@ -388,8 +395,8 @@ open class GameFontBase : Font {
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return SHEET_FW_UNI
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else if (isGreek(c))
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return SHEET_GREEK_VARW
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else if (isRomanian(c))
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return SHEET_EXTB_ROMANIAN_WIDE
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else if (c.isColourCode())
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return SHEET_COLOURCODE
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else
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return SHEET_UNKNOWN// fixed width punctuations
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// fixed width
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@@ -418,6 +425,8 @@ open class GameFontBase : Font {
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drawString(x + xoff, y, printedBody, color)
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}
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fun Char.isColourCode() = colourKey.containsKey(this)
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fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
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fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
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@@ -483,6 +492,7 @@ open class GameFontBase : Font {
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internal val asciiWidths: HashMap<Int, Int> = HashMap()
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lateinit internal var extASheet: SpriteSheet
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lateinit internal var extBSheet: SpriteSheet
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lateinit internal var kanaSheet: SpriteSheet
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lateinit internal var cjkPunct: SpriteSheet
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// static SpriteSheet uniHan;
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@@ -492,8 +502,6 @@ open class GameFontBase : Font {
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lateinit internal var wenQuanYi_1: SpriteSheet
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lateinit internal var wenQuanYi_2: SpriteSheet
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lateinit internal var greekSheet: SpriteSheet
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lateinit internal var romanianSheet: SpriteSheet
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lateinit internal var romanianSheetNarrow: SpriteSheet
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internal val JUNG_COUNT = 21
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internal val JONG_COUNT = 28
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@@ -502,8 +510,7 @@ open class GameFontBase : Font {
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internal val W_HANGUL = 11
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internal val W_KANA = 12
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internal val W_UNIHAN = 16
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internal val W_LATIN_WIDE = 9 // width of regular letters, including m
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internal val W_LATIN_NARROW = 5 // width of letter f, t, i, l
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internal val W_LATIN_WIDE = 9 // width of regular letters
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internal val H = 20
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internal val H_HANGUL = 16
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@@ -512,24 +519,42 @@ open class GameFontBase : Font {
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internal val SHEET_ASCII_VARW = 0
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internal val SHEET_HANGUL = 1
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internal val SHEET_EXTA_VARW = 2
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internal val SHEET_KANA = 3
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internal val SHEET_CJK_PUNCT = 4
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internal val SHEET_UNIHAN = 5
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internal val SHEET_CYRILIC_VARW = 6
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internal val SHEET_FW_UNI = 7
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internal val SHEET_UNI_PUNCT = 8
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internal val SHEET_WENQUANYI_1 = 9
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internal val SHEET_WENQUANYI_2 = 10
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internal val SHEET_GREEK_VARW = 11
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internal val SHEET_EXTB_ROMANIAN_WIDE = 12
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internal val SHEET_EXTB_ROMANIAN_NARROW = 13
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internal val SHEET_EXTA_VARW = 3
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internal val SHEET_EXTB_VARW = 4
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internal val SHEET_KANA = 5
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internal val SHEET_CJK_PUNCT = 6
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internal val SHEET_UNIHAN = 7
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internal val SHEET_CYRILIC_VARW = 8
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internal val SHEET_FW_UNI = 9
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internal val SHEET_UNI_PUNCT = 10
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internal val SHEET_WENQUANYI_1 = 11
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internal val SHEET_WENQUANYI_2 = 12
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internal val SHEET_GREEK_VARW = 13
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internal val SHEET_UNKNOWN = 254
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internal val SHEET_COLOURCODE = 255
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lateinit internal var sheetKey: Array<SpriteSheet?>
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/**
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* Runic letters list used for game. The set is
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* Younger Futhark + Medieval rune 'e' + Punct + Runic Almanac
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* BEWARE OF SIMILAR-LOOKING RUNES, especially:
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* * Algiz ᛉ instead of Maðr ᛘ
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* * Short-Twig Hagall ᚽ instead of Runic Letter E ᛂ
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* * Runic Letter OE ᚯ instead of Óss ᚬ
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* Examples:
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* ᛭ᛋᛁᚴᚱᛁᚦᛦ᛭
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* ᛭ᛂᛚᛋᛅ᛭ᛏᚱᚢᛏᚾᛁᚾᚴᚢᚾᛅ᛬ᛅᚱᚾᛅᛏᛅᛚᛋ
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*/
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internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', 'ᛁ', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '᛬', '᛫', '᛭', 'ᛮ', 'ᛯ', 'ᛰ')
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internal var interchar = 0
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internal var scale = 1
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set(value) {
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@@ -537,6 +562,49 @@ open class GameFontBase : Font {
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else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
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}
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val colourKey = hashMapOf(
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Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
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Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
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Pair(0x12.toChar(), Color(0xFFB020)), //o range
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Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
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Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
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Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
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Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
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Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
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Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
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Pair(0x19.toChar(), Color(0x008000)), //v iridian
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Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
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Pair(0x1B.toChar(), Color(0x808080)) //*k
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//* marked: commonly used
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)
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val colToCode = hashMapOf(
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Pair("w", 0x10.toChar()),
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Pair("y", 0x11.toChar()),
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Pair("o", 0x12.toChar()),
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Pair("r", 0x13.toChar()),
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Pair("f", 0x14.toChar()),
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Pair("m", 0x15.toChar()),
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Pair("b", 0x16.toChar()),
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Pair("c", 0x17.toChar()),
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Pair("g", 0x18.toChar()),
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Pair("v", 0x19.toChar()),
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Pair("x", 0x1A.toChar()),
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Pair("k", 0x1B.toChar())
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)
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val codeToCol = hashMapOf(
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Pair("w", colourKey[0x10.toChar()]),
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Pair("y", colourKey[0x11.toChar()]),
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Pair("o", colourKey[0x12.toChar()]),
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Pair("r", colourKey[0x13.toChar()]),
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Pair("f", colourKey[0x14.toChar()]),
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Pair("m", colourKey[0x15.toChar()]),
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Pair("b", colourKey[0x16.toChar()]),
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Pair("c", colourKey[0x17.toChar()]),
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Pair("g", colourKey[0x18.toChar()]),
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Pair("v", colourKey[0x19.toChar()]),
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Pair("x", colourKey[0x1A.toChar()]),
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Pair("k", colourKey[0x1B.toChar()])
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)
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}// end of companion object
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}
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@@ -16,6 +16,8 @@ class GameFontImpl : GameFontBase() {
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"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
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GameFontBase.extASheet = SpriteSheet(
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"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
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GameFontBase.extBSheet = SpriteSheet(
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"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
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GameFontBase.kanaSheet = SpriteSheet(
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"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
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GameFontBase.cjkPunct = SpriteSheet(
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@@ -43,15 +45,13 @@ class GameFontImpl : GameFontBase() {
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"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
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GameFontBase.greekSheet = SpriteSheet(
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"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
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GameFontBase.romanianSheet = SpriteSheet(
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"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
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GameFontBase.romanianSheetNarrow = SpriteSheet(
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"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
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val shk = arrayOf(
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GameFontBase.asciiSheet,
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GameFontBase.hangulSheet,
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null, // here was customised runic sheet
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GameFontBase.extASheet,
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GameFontBase.extBSheet,
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GameFontBase.kanaSheet,
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GameFontBase.cjkPunct,
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null, // Full unihan, filler because we're using WenQuanYi
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@@ -60,16 +60,24 @@ class GameFontImpl : GameFontBase() {
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GameFontBase.uniPunct,
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GameFontBase.wenQuanYi_1,
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GameFontBase.wenQuanYi_2,
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GameFontBase.greekSheet,
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GameFontBase.romanianSheet,
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GameFontBase.romanianSheetNarrow
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GameFontBase.greekSheet
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)
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GameFontBase.sheetKey = shk
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buildWidthTable(asciiSheet, 0, 0..0xFF)
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buildWidthTable(extASheet, 0x100, 0..0x7F)
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buildWidthTable(cyrilic, 0x400, 0..0x5F)
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buildWidthTable(asciiSheet, 0, 0..0xFF)
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buildWidthTable(extASheet, 0x100, 0..0x7F)
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buildWidthTable(extBSheet, 0x180, 0..0xCF)
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buildWidthTable(cyrilic, 0x400, 0..0x5F)
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buildWidthTable(greekSheet, 0x370, 0..0x5F)
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}
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fun reload() {
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GameFontBase.cyrilic = SpriteSheet(
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when (GameFontDemo.gameLocale.substring(0..1)) {
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"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
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"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
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else -> "./assets/graphics/fonts/cyrilic_variable.tga"
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}, 15, 19, 1)
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}
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}
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