bitmap for Devanagari (only)

This commit is contained in:
minjaesong
2018-08-09 21:11:11 +09:00
parent ab0d483cb1
commit 4a36d3e7f1
3 changed files with 18 additions and 4 deletions

View File

@@ -206,7 +206,6 @@ class FontTestGDX : Game() {
batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
font.draw(batch, "TESTTESTTEST", 0f, 0f)
batch.end()
}

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After

Width:  |  Height:  |  Size: 320 KiB

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@@ -137,6 +137,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
private fun isCharsetOverride(c: Int) = c in 0xFFFF8..0xFFFFF
private fun isCherokee(c: Int) = c in codeRange[SHEET_TSALAGI_VARW]
private fun isInsular(c: Int) = c == 0x1D79 || c in 0xA779..0xA787
private fun isNagariBengali(c: Int) = c in codeRange[SHEET_NAGARI_BENGALI_VARW]
private fun extAindexX(c: Int) = (c - 0x100) % 16
@@ -198,6 +199,10 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
private fun insularIndexY(c: Int) =
if (c == 0x1D79) 0 else (c - 0xA770) / 16
private fun nagariIndexX(c: Int) = (c - 0x900) % 16
private fun nagariIndexY(c: Int) = (c - 0x900) / 16
private fun getColour(codePoint: Int): Color { // input: 0x10ARGB, out: RGBA8888
if (colourBuffer.containsKey(codePoint))
return colourBuffer[codePoint]!!
@@ -235,7 +240,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
SHEET_BULGARIAN_VARW,
SHEET_SERBIAN_VARW,
SHEET_TSALAGI_VARW,
SHEET_INSUAR_VARW
SHEET_INSUAR_VARW,
SHEET_NAGARI_BENGALI_VARW
)
private val fontParentDir = if (fontDir.endsWith('/') || fontDir.endsWith('\\')) fontDir else "$fontDir/"
@@ -261,7 +267,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
"cyrilic_bulgarian_variable.tga",
"cyrilic_serbian_variable.tga",
"tsalagi_variable.tga",
"insular_variable.tga"
"insular_variable.tga",
"devanagari_bengali_variable.tga"
)
private val codeRange = arrayOf( // MUST BE MATCHING WITH SHEET INDICES!!
0..0xFF,
@@ -285,7 +292,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
0xF00000..0xF0005F, // assign them to PUA
0xF00060..0xF000BF, // assign them to PUA
0x13A0..0x13F5,
0xA770..0xA787
0xA770..0xA787,
0x900..0x9FF
)
private val glyphProps: HashMap<Int, GlyphProps> = HashMap()
private val sheets: Array<TextureRegionPack>
@@ -694,6 +702,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
return SHEET_TSALAGI_VARW
else if (isInsular(c))
return SHEET_INSUAR_VARW
else if (isNagariBengali(c))
return SHEET_NAGARI_BENGALI_VARW
else
return SHEET_UNKNOWN
// fixed width
@@ -779,6 +789,10 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
sheetX = insularIndexX(ch)
sheetY = insularIndexY(ch)
}
SHEET_NAGARI_BENGALI_VARW -> {
sheetX = nagariIndexX(ch)
sheetY = nagariIndexY(ch)
}
else -> {
sheetX = ch % 16
sheetY = ch / 16
@@ -985,6 +999,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
internal val SHEET_SERBIAN_VARW = 19
internal val SHEET_TSALAGI_VARW = 20
internal val SHEET_INSUAR_VARW = 21
internal val SHEET_NAGARI_BENGALI_VARW=22
internal val SHEET_UNKNOWN = 254