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https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-13 14:36:09 +09:00
bitmap for Devanagari (only)
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@@ -206,7 +206,6 @@ class FontTestGDX : Game() {
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batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
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batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
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font.draw(batch, "TESTTESTTEST", 0f, 0f)
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batch.end()
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batch.end()
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}
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}
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BIN
assets/devanagari_bengali_variable.tga
Normal file
BIN
assets/devanagari_bengali_variable.tga
Normal file
Binary file not shown.
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After Width: | Height: | Size: 320 KiB |
@@ -137,6 +137,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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private fun isCharsetOverride(c: Int) = c in 0xFFFF8..0xFFFFF
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private fun isCharsetOverride(c: Int) = c in 0xFFFF8..0xFFFFF
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private fun isCherokee(c: Int) = c in codeRange[SHEET_TSALAGI_VARW]
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private fun isCherokee(c: Int) = c in codeRange[SHEET_TSALAGI_VARW]
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private fun isInsular(c: Int) = c == 0x1D79 || c in 0xA779..0xA787
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private fun isInsular(c: Int) = c == 0x1D79 || c in 0xA779..0xA787
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private fun isNagariBengali(c: Int) = c in codeRange[SHEET_NAGARI_BENGALI_VARW]
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private fun extAindexX(c: Int) = (c - 0x100) % 16
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private fun extAindexX(c: Int) = (c - 0x100) % 16
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@@ -198,6 +199,10 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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private fun insularIndexY(c: Int) =
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private fun insularIndexY(c: Int) =
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if (c == 0x1D79) 0 else (c - 0xA770) / 16
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if (c == 0x1D79) 0 else (c - 0xA770) / 16
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private fun nagariIndexX(c: Int) = (c - 0x900) % 16
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private fun nagariIndexY(c: Int) = (c - 0x900) / 16
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private fun getColour(codePoint: Int): Color { // input: 0x10ARGB, out: RGBA8888
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private fun getColour(codePoint: Int): Color { // input: 0x10ARGB, out: RGBA8888
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if (colourBuffer.containsKey(codePoint))
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if (colourBuffer.containsKey(codePoint))
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return colourBuffer[codePoint]!!
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return colourBuffer[codePoint]!!
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@@ -235,7 +240,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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SHEET_BULGARIAN_VARW,
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SHEET_BULGARIAN_VARW,
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SHEET_SERBIAN_VARW,
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SHEET_SERBIAN_VARW,
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SHEET_TSALAGI_VARW,
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SHEET_TSALAGI_VARW,
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SHEET_INSUAR_VARW
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SHEET_INSUAR_VARW,
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SHEET_NAGARI_BENGALI_VARW
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)
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)
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private val fontParentDir = if (fontDir.endsWith('/') || fontDir.endsWith('\\')) fontDir else "$fontDir/"
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private val fontParentDir = if (fontDir.endsWith('/') || fontDir.endsWith('\\')) fontDir else "$fontDir/"
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@@ -261,7 +267,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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"cyrilic_bulgarian_variable.tga",
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"cyrilic_bulgarian_variable.tga",
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"cyrilic_serbian_variable.tga",
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"cyrilic_serbian_variable.tga",
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"tsalagi_variable.tga",
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"tsalagi_variable.tga",
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"insular_variable.tga"
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"insular_variable.tga",
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"devanagari_bengali_variable.tga"
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)
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)
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private val codeRange = arrayOf( // MUST BE MATCHING WITH SHEET INDICES!!
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private val codeRange = arrayOf( // MUST BE MATCHING WITH SHEET INDICES!!
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0..0xFF,
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0..0xFF,
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@@ -285,7 +292,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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0xF00000..0xF0005F, // assign them to PUA
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0xF00000..0xF0005F, // assign them to PUA
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0xF00060..0xF000BF, // assign them to PUA
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0xF00060..0xF000BF, // assign them to PUA
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0x13A0..0x13F5,
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0x13A0..0x13F5,
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0xA770..0xA787
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0xA770..0xA787,
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0x900..0x9FF
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)
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)
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private val glyphProps: HashMap<Int, GlyphProps> = HashMap()
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private val glyphProps: HashMap<Int, GlyphProps> = HashMap()
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private val sheets: Array<TextureRegionPack>
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private val sheets: Array<TextureRegionPack>
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@@ -694,6 +702,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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return SHEET_TSALAGI_VARW
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return SHEET_TSALAGI_VARW
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else if (isInsular(c))
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else if (isInsular(c))
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return SHEET_INSUAR_VARW
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return SHEET_INSUAR_VARW
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else if (isNagariBengali(c))
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return SHEET_NAGARI_BENGALI_VARW
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else
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else
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return SHEET_UNKNOWN
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return SHEET_UNKNOWN
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// fixed width
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// fixed width
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@@ -779,6 +789,10 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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sheetX = insularIndexX(ch)
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sheetX = insularIndexX(ch)
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sheetY = insularIndexY(ch)
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sheetY = insularIndexY(ch)
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}
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}
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SHEET_NAGARI_BENGALI_VARW -> {
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sheetX = nagariIndexX(ch)
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sheetY = nagariIndexY(ch)
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}
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else -> {
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else -> {
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sheetX = ch % 16
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sheetX = ch % 16
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sheetY = ch / 16
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sheetY = ch / 16
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@@ -985,6 +999,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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internal val SHEET_SERBIAN_VARW = 19
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internal val SHEET_SERBIAN_VARW = 19
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internal val SHEET_TSALAGI_VARW = 20
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internal val SHEET_TSALAGI_VARW = 20
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internal val SHEET_INSUAR_VARW = 21
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internal val SHEET_INSUAR_VARW = 21
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internal val SHEET_NAGARI_BENGALI_VARW=22
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internal val SHEET_UNKNOWN = 254
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internal val SHEET_UNKNOWN = 254
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