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internal test mode
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@@ -22,9 +22,10 @@ class FontTestGDX : Game() {
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lateinit var camera: OrthographicCamera
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private val testing = true
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private val demotextName = "demotext.txt"
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private val outimageName = "demo.png"
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private val demotextName = if (testing) "testtext.txt" else "demotext.txt"
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private val outimageName = if (testing) "testing.png" else "demo.png"
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override fun create() {
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font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = false) // must test for two flipY cases
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