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https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-07 11:51:50 +09:00
shadow opacity configuration
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@@ -103,9 +103,13 @@ class GameFontBase(
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val magFilter: Texture.TextureFilter = Texture.TextureFilter.Nearest,
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var errorOnUnknownChar: Boolean = false,
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val textCacheSize: Int = 256,
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val debug: Boolean = false
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val debug: Boolean = false,
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val shadowAlpha: Float = 0.5f,
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val shadowAlphaPremultiply: Boolean = false
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) : BitmapFont() {
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constructor(fontDir: String, noShadow: Boolean, flipY: Boolean, invertShadow: Boolean) : this(fontDir, noShadow, flipY, invertShadow, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false)
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/**
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* lowercase AND the height is equal to x-height (e.g. lowercase B, D, F, H, K, L, ... does not count
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*/
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@@ -1160,10 +1164,17 @@ class GameFontBase(
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// to be opaque
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if (pixel and 0xFF == 0xFF) {
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val newPixel = pixmap.getPixel(x + it.first, y + it.second)
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val newColour = pixel.and(0xFFFFFF00.toInt()) or 0x80
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val newColour = Color(); Color.rgba8888ToColor(newColour, pixel)
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newColour.a = shadowAlpha
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if (shadowAlphaPremultiply) {
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newColour.r *= shadowAlpha
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newColour.g *= shadowAlpha
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newColour.b *= shadowAlpha
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}
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if (newPixel and 0xFF == 0) {
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pixmap.drawPixel(x + it.first, y + it.second, newColour)
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pixmap.drawPixel(x + it.first, y + it.second, newColour.toRGBA8888())
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}
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}
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}
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