now everything is converted to UTF-32 internally

- To make working with other planes easier
This commit is contained in:
minjaesong
2018-08-09 02:44:29 +09:00
parent 77f2314b24
commit 6714bbb510
6 changed files with 239 additions and 183 deletions

161
.idea/workspace.xml generated
View File

@@ -10,7 +10,8 @@
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/FontTestGDX/demotext.txt" beforeDir="false" afterPath="$PROJECT_DIR$/FontTestGDX/demotext.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/FontTestGDX/lib/TerrarumSansBitmap.jar" beforeDir="false" afterPath="$PROJECT_DIR$/FontTestGDX/lib/TerrarumSansBitmap.jar" afterDir="false" />
<change beforePath="$PROJECT_DIR$/assets/thai_variable.tga" beforeDir="false" afterPath="$PROJECT_DIR$/assets/thai_variable.tga" afterDir="false" />
<change beforePath="$PROJECT_DIR$/assets/ascii_variable.tga" beforeDir="false" afterPath="$PROJECT_DIR$/assets/ascii_variable.tga" afterDir="false" />
<change beforePath="$PROJECT_DIR$/assets/kana.tga" beforeDir="false" afterPath="$PROJECT_DIR$/assets/kana.tga" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/gdx/GameFontBase.kt" beforeDir="false" afterPath="$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/gdx/GameFontBase.kt" afterDir="false" />
</list>
<ignored path="$PROJECT_DIR$/out/" />
@@ -31,8 +32,26 @@
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/gdx/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="379">
<caret line="914" column="37" selection-start-line="914" selection-start-column="37" selection-end-line="914" selection-end-column="37" />
<state relative-caret-position="299">
<caret line="877" column="14" lean-forward="true" selection-start-line="877" selection-start-column="14" selection-end-line="877" selection-end-column="14" />
</state>
</provider>
</entry>
</file>
<file leaf-file-name="CharSequence.java" pinned="false" current-in-tab="false">
<entry file="jar://C:/Program Files/Java/jdk1.8.0_131/src.zip!/java/lang/CharSequence.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="509">
<caret line="219" column="49" selection-start-line="219" selection-start-column="49" selection-end-line="219" selection-end-column="49" />
</state>
</provider>
</entry>
</file>
<file leaf-file-name="Character.java" pinned="false" current-in-tab="false">
<entry file="jar://C:/Program Files/Java/jdk1.8.0_131/src.zip!/java/lang/Character.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="515">
<caret line="4839" column="59" selection-start-line="4837" selection-start-column="15" selection-end-line="4839" selection-end-column="59" />
</state>
</provider>
</entry>
@@ -49,22 +68,8 @@
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/slick2d/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="52">
<caret line="26" column="2" selection-start-line="26" selection-start-column="2" selection-end-line="26" selection-end-column="2" />
</state>
</provider>
</entry>
</file>
<file leaf-file-name="CONTRIBUTING.md" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/CONTRIBUTING.md">
<provider selected="true" editor-type-id="split-provider[text-editor;MarkdownPreviewEditor]">
<state split_layout="SPLIT">
<first_editor relative-caret-position="234">
<caret line="18" selection-start-line="18" selection-end-line="18" />
</first_editor>
<second_editor>
<js_state />
</second_editor>
<state relative-caret-position="299">
<caret line="45" column="67" lean-forward="true" selection-start-line="45" selection-start-column="67" selection-end-line="45" selection-end-column="67" />
</state>
</provider>
</entry>
@@ -85,8 +90,8 @@
<file leaf-file-name="demotext.txt" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/FontTestGDX/demotext.txt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="13">
<caret line="1" column="5" selection-start-line="1" selection-start-column="5" selection-end-line="1" selection-end-column="5" />
<state relative-caret-position="559">
<caret line="43" column="42" selection-start-line="43" selection-start-column="42" selection-end-line="43" selection-end-column="42" />
</state>
</provider>
</entry>
@@ -94,8 +99,8 @@
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/gdx/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="433">
<caret line="452" column="47" selection-start-line="452" selection-start-column="47" selection-end-line="452" selection-end-column="47" />
<state relative-caret-position="8463">
<caret line="1000" column="52" selection-start-line="1000" selection-start-column="45" selection-end-line="1000" selection-end-column="52" />
</state>
</provider>
</entry>
@@ -127,10 +132,6 @@
</component>
<component name="FindInProjectRecents">
<findStrings>
<find>getG</find>
<find>getWidt</find>
<find>batch.color =</find>
<find>f</find>
<find>fun getWidth</find>
<find>fun dispo</find>
<find>xHei</find>
@@ -157,9 +158,15 @@
<find>GlyphProps.LE</find>
<find>buildWidthTable</find>
<find>lastNonDiacriticChar</find>
<find>c.toInt()</find>
<find>ArrayList&lt;Int&gt;</find>
<find>har.toInt()</find>
<find>println</find>
</findStrings>
<replaceStrings>
<replace>.141</replace>
<replace>c</replace>
<replace>har</replace>
</replaceStrings>
</component>
<component name="Git.Settings">
@@ -514,37 +521,6 @@
<option name="FILTER_TARGETS" value="false" />
</component>
<component name="editorHistoryManager">
<entry file="file://$PROJECT_DIR$/README.md">
<provider selected="true" editor-type-id="split-provider[text-editor;MarkdownPreviewEditor]">
<state split_layout="SPLIT">
<first_editor relative-caret-position="1404">
<caret line="108" selection-start-line="108" selection-end-line="108" />
</first_editor>
<second_editor>
<js_state />
</second_editor>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/slick2d/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="6071">
<caret line="531" column="21" selection-start-line="531" selection-start-column="21" selection-end-line="531" selection-end-column="21" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/CONTRIBUTING.md">
<provider selected="true" editor-type-id="split-provider[text-editor;MarkdownPreviewEditor]">
<state split_layout="SPLIT">
<first_editor relative-caret-position="234">
<caret line="18" selection-start-line="18" selection-end-line="18" />
</first_editor>
<second_editor>
<js_state />
</second_editor>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/FontTestGDX/src/FontTestGDX.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1638">
@@ -840,25 +816,6 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/slick2d/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="52">
<caret line="26" column="2" selection-start-line="26" selection-start-column="2" selection-end-line="26" selection-end-column="2" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/CONTRIBUTING.md">
<provider selected="true" editor-type-id="split-provider[text-editor;MarkdownPreviewEditor]">
<state split_layout="SPLIT">
<first_editor relative-caret-position="234">
<caret line="18" selection-start-line="18" selection-end-line="18" />
</first_editor>
<second_editor>
<js_state />
</second_editor>
</state>
</provider>
</entry>
<entry file="jar://$PROJECT_DIR$/lib/gdx.jar!/com/badlogic/gdx/graphics/g2d/GlyphLayout.class">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="156">
@@ -899,17 +856,57 @@
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/gdx/GameFontBase.kt">
<entry file="jar://C:/Program Files/Java/jdk1.8.0_131/src.zip!/java/lang/Character.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="433">
<caret line="452" column="47" selection-start-line="452" selection-start-column="47" selection-end-line="452" selection-end-column="47" />
<state relative-caret-position="515">
<caret line="4839" column="59" selection-start-line="4837" selection-start-column="15" selection-end-line="4839" selection-end-column="59" />
</state>
</provider>
</entry>
<entry file="jar://C:/Program Files/Java/jdk1.8.0_131/src.zip!/java/lang/CharSequence.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="509">
<caret line="219" column="49" selection-start-line="219" selection-start-column="49" selection-end-line="219" selection-end-column="49" />
</state>
</provider>
</entry>
<entry file="jar://$KOTLIN_BUNDLED$/lib/kotlin-runtime-sources.jar!/kotlin/CharSequence.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="91">
<caret line="21" column="17" selection-start-line="21" selection-start-column="17" selection-end-line="21" selection-end-column="17" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/FontTestGDX/demotext.txt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="13">
<caret line="1" column="5" selection-start-line="1" selection-start-column="5" selection-end-line="1" selection-end-column="5" />
<state relative-caret-position="559">
<caret line="43" column="42" selection-start-line="43" selection-start-column="42" selection-end-line="43" selection-end-column="42" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/CONTRIBUTING.md">
<provider selected="true" editor-type-id="split-provider[text-editor;MarkdownPreviewEditor]">
<state split_layout="SPLIT">
<first_editor relative-caret-position="247">
<caret line="19" column="30" selection-start-line="19" selection-start-column="30" selection-end-line="19" selection-end-column="30" />
</first_editor>
<second_editor>
<js_state />
</second_editor>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/slick2d/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="299">
<caret line="45" column="67" lean-forward="true" selection-start-line="45" selection-start-column="67" selection-end-line="45" selection-end-column="67" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarumsansbitmap/gdx/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="299">
<caret line="877" column="14" lean-forward="true" selection-start-line="877" selection-start-column="14" selection-end-line="877" selection-end-column="14" />
</state>
</provider>
</entry>

View File

@@ -37,7 +37,8 @@ How multilingual? Real multilingual!
􌿽სწრაფი ყავისფერი მელა გადაახტა ზარმაც ძაღლს􀀀
􌿽Kæmi ný öxi hér, ykist þjófum nú bæði víl og ádrepa􀀀
􌿽Ċuaiġ bé ṁórṡáċ le dlúṫspád fíorḟinn trí hata mo ḋea-ṗorcáin ḃig􀀀
􌿽とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち􀀀
􌿽あめつちほしそら やまかはみねたに くもきりむろこけ ひといぬうへすゑ ゆわさるおふせよ えの𛀁をなれゐて􀀀
􌿽トリナクコヱス ユメサマセ ミヨアケワタル ヒンカシヲ ソライロハエテ オキツヘニ ホフネムレヰヌ モヤノウチ􀀀
􌿽田居に出で 菜摘むわれをぞ 君召すと 求食り追ひゆく 山城の 打酔へる子ら 藻葉干せよ え舟繋けぬ􀀀
􌿽정 참판 양반댁 규수 큰 교자 타고 혼례 치른 날 하얬다 도럄직한 퀡봹퉪헰􀀀
􌿽Četri psihi faķīri vēlu vakarā zāģēja guļbūvei durvis, fonā šņācot mežam􀀀

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@@ -35,6 +35,8 @@ import java.io.File
import java.io.FileOutputStream
import java.util.zip.GZIPInputStream
typealias CodepointSequence = ArrayList<Int>
/**
* LibGDX port of Terrarum Sans Bitmap implementation
*
@@ -109,89 +111,88 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
9
}
private fun isHangul(c: Char) = c.toInt() in codeRange[SHEET_HANGUL]
private fun isAscii(c: Char) = c.toInt() in codeRange[SHEET_ASCII_VARW]
private fun isRunic(c: Char) = c.toInt() in codeRange[SHEET_RUNIC]
private fun isExtA(c: Char) = c.toInt() in codeRange[SHEET_EXTA_VARW]
private fun isExtB(c: Char) = c.toInt() in codeRange[SHEET_EXTB_VARW]
private fun isKana(c: Char) = c.toInt() in codeRange[SHEET_KANA]
private fun isCJKPunct(c: Char) = c.toInt() in codeRange[SHEET_CJK_PUNCT]
private fun isUniHan(c: Char) = c.toInt() in codeRange[SHEET_UNIHAN]
private fun isCyrilic(c: Char) = c.toInt() in codeRange[SHEET_CYRILIC_VARW]
private fun isFullwidthUni(c: Char) = c.toInt() in codeRange[SHEET_FW_UNI]
private fun isUniPunct(c: Char) = c.toInt() in codeRange[SHEET_UNI_PUNCT_VARW]
private fun isGreek(c: Char) = c.toInt() in codeRange[SHEET_GREEK_VARW]
private fun isThai(c: Char) = c.toInt() in codeRange[SHEET_THAI_VARW]
/*private fun isDiacritics(c: Char) = c.toInt() in 0xE34..0xE3A
|| c.toInt() in 0xE47..0xE4E
|| c.toInt() == 0xE31*/
private fun isCustomSym(c: Char) = c.toInt() in codeRange[SHEET_CUSTOM_SYM]
private fun isArmenian(c: Char) = c.toInt() in codeRange[SHEET_HAYEREN_VARW]
private fun isKartvelian(c: Char) = c.toInt() in codeRange[SHEET_KARTULI_VARW]
private fun isIPA(c: Char) = c.toInt() in codeRange[SHEET_IPA_VARW]
private fun isColourCodeHigh(c: Char) = c.toInt() in 0xDC00..0xDFFF // only works with JVM (which uses UTF-16 internally)
private fun isColourCodeLow(c: Char) = c.toInt() in 0xDBC0..0xDBFF // only works with JVM (which uses UTF-16 internally)
private fun isLatinExtAdd(c: Char) = c.toInt() in 0x1E00..0x1EFF
private fun isCharsetOverrideHigh(c: Char) = c.toInt() in 0xDFF8..0xDFFF // only works with JVM (which uses UTF-16 internally)
private fun isCharsetOverrideLow(c: Char) = c.toInt() == 0xDBBF // only works with JVM (which uses UTF-16 internally)
private fun isBulgarian(c: Char) = c.toInt() in 0x400..0x45F
private fun isCherokee(c: Char) = c.toInt() in codeRange[SHEET_TSALAGI_VARW]
private fun isHangul(c: Int) = c in codeRange[SHEET_HANGUL]
private fun isAscii(c: Int) = c in codeRange[SHEET_ASCII_VARW]
private fun isRunic(c: Int) = c in codeRange[SHEET_RUNIC]
private fun isExtA(c: Int) = c in codeRange[SHEET_EXTA_VARW]
private fun isExtB(c: Int) = c in codeRange[SHEET_EXTB_VARW]
private fun isKana(c: Int) = c in codeRange[SHEET_KANA]
private fun isCJKPunct(c: Int) = c in codeRange[SHEET_CJK_PUNCT]
private fun isUniHan(c: Int) = c in codeRange[SHEET_UNIHAN]
private fun isCyrilic(c: Int) = c in codeRange[SHEET_CYRILIC_VARW]
private fun isFullwidthUni(c: Int) = c in codeRange[SHEET_FW_UNI]
private fun isUniPunct(c: Int) = c in codeRange[SHEET_UNI_PUNCT_VARW]
private fun isGreek(c: Int) = c in codeRange[SHEET_GREEK_VARW]
private fun isThai(c: Int) = c in codeRange[SHEET_THAI_VARW]
/*private fun isDiacritics(c: Int) = c in 0xE34..0xE3A
|| c in 0xE47..0xE4E
|| c == 0xE31*/
private fun isCustomSym(c: Int) = c in codeRange[SHEET_CUSTOM_SYM]
private fun isArmenian(c: Int) = c in codeRange[SHEET_HAYEREN_VARW]
private fun isKartvelian(c: Int) = c in codeRange[SHEET_KARTULI_VARW]
private fun isIPA(c: Int) = c in codeRange[SHEET_IPA_VARW]
private fun isLatinExtAdd(c: Int) = c in 0x1E00..0x1EFF
private fun isBulgarian(c: Int) = c in 0x400..0x45F
private fun isColourCode(c: Int) = c in 0x100000..0x10FFFF
private fun isCharsetOverride(c: Int) = c in 0xFFFF8..0xFFFFF
private fun isCherokee(c: Int) = c in codeRange[SHEET_TSALAGI_VARW]
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun extAindexX(c: Int) = (c - 0x100) % 16
private fun extAindexY(c: Int) = (c - 0x100) / 16
private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
private fun extBindexX(c: Int) = (c - 0x180) % 16
private fun extBindexY(c: Int) = (c - 0x180) / 16
private fun runicIndexX(c: Char) = (c.toInt() - 0x16A0) % 16
private fun runicIndexY(c: Char) = (c.toInt() - 0x16A0) / 16
private fun runicIndexX(c: Int) = (c - 0x16A0) % 16
private fun runicIndexY(c: Int) = (c - 0x16A0) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
private fun kanaIndexX(c: Int) = (c - 0x3040) % 16
private fun kanaIndexY(c: Int) =
if (c in 0x31F0..0x31FF) 12
else if (c in 0x31F0..0x31FF) 13
else (c - 0x3040) / 16
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun cjkPunctIndexX(c: Int) = (c - 0x3000) % 16
private fun cjkPunctIndexY(c: Int) = (c - 0x3000) / 16
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
private fun cyrilicIndexX(c: Int) = (c - 0x400) % 16
private fun cyrilicIndexY(c: Int) = (c - 0x400) / 16
private fun fullwidthUniIndexX(c: Char) = (c.toInt() - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Char) = (c.toInt() - 0xFF00) / 16
private fun fullwidthUniIndexX(c: Int) = (c - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Int) = (c - 0xFF00) / 16
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun uniPunctIndexX(c: Int) = (c - 0x2000) % 16
private fun uniPunctIndexY(c: Int) = (c - 0x2000) / 16
private fun unihanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun unihanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun unihanIndexX(c: Int) = (c - 0x3400) % 256
private fun unihanIndexY(c: Int) = (c - 0x3400) / 256
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private fun greekIndexX(c: Int) = (c - 0x370) % 16
private fun greekIndexY(c: Int) = (c - 0x370) / 16
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiIndexX(c: Int) = (c - 0xE00) % 16
private fun thaiIndexY(c: Int) = (c - 0xE00) / 16
private fun symbolIndexX(c: Char) = (c.toInt() - 0xE000) % 16
private fun symbolIndexY(c: Char) = (c.toInt() - 0xE000) / 16
private fun symbolIndexX(c: Int) = (c - 0xE000) % 16
private fun symbolIndexY(c: Int) = (c - 0xE000) / 16
private fun armenianIndexX(c: Char) = (c.toInt() - 0x530) % 16
private fun armenianIndexY(c: Char) = (c.toInt() - 0x530) / 16
private fun armenianIndexX(c: Int) = (c - 0x530) % 16
private fun armenianIndexY(c: Int) = (c - 0x530) / 16
private fun kartvelianIndexX(c: Char) = (c.toInt() - 0x10D0) % 16
private fun kartvelianIndexY(c: Char) = (c.toInt() - 0x10D0) / 16
private fun kartvelianIndexX(c: Int) = (c - 0x10D0) % 16
private fun kartvelianIndexY(c: Int) = (c - 0x10D0) / 16
private fun ipaIndexX(c: Char) = (c.toInt() - 0x250) % 16
private fun ipaIndexY(c: Char) = (c.toInt() - 0x250) / 16
private fun ipaIndexX(c: Int) = (c - 0x250) % 16
private fun ipaIndexY(c: Int) = (c - 0x250) / 16
private fun latinExtAddX(c: Char) = (c.toInt() - 0x1E00) % 16
private fun latinExtAddY(c: Char) = (c.toInt() - 0x1E00) / 16
private fun latinExtAddX(c: Int) = (c - 0x1E00) % 16
private fun latinExtAddY(c: Int) = (c - 0x1E00) / 16
private fun cherokeeIndexX(c: Char) = (c.toInt() - 0x13A0) % 16
private fun cherokeeIndexY(c: Char) = (c.toInt() - 0x13A0) / 16
private fun getColour(charHigh: Char, charLow: Char): Color { // input: 0x10ARGB, out: RGBA8888
val codePoint = Character.toCodePoint(charHigh, charLow)
private fun cherokeeIndexX(c: Int) = (c - 0x13A0) % 16
private fun cherokeeIndexY(c: Int) = (c - 0x13A0) / 16
private fun getColour(codePoint: Int): Color { // input: 0x10ARGB, out: RGBA8888
if (colourBuffer.containsKey(codePoint))
return colourBuffer[codePoint]!!
@@ -390,7 +391,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
private val offsetUnihan = (H - H_UNIHAN) / 2
private val offsetCustomSym = (H - SIZE_CUSTOM_SYM) / 2
private var textBuffer: CharSequence = ""
private var textBuffer = CodepointSequence(256)
private var posXbuffer = intArrayOf() // absolute posX of glyphs from print-origin
private var posYbuffer = intArrayOf() // absolute posY of glyphs from print-origin
private var glyphWidthBuffer = intArrayOf() // width of each glyph
@@ -398,6 +399,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
private lateinit var originalColour: Color
override fun draw(batch: Batch, str: CharSequence, x: Float, y: Float): GlyphLayout? {
val str = str.toCodePoints()
fun Int.flipY() = this * if (flipY) 1 else -1
@@ -413,8 +415,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
glyphWidthBuffer = widths
posXbuffer = IntArray(str.length, { 0 })
posYbuffer = IntArray(str.length, { 0 })
posXbuffer = IntArray(str.size, { 0 })
posYbuffer = IntArray(str.size, { 0 })
var nonDiacriticCounter = 0 // index of last instance of non-diacritic char
@@ -425,12 +427,12 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
// nonDiacriticCounter allows multiple diacritics
val thisChar = textBuffer[charIndex]
if (glyphProps[thisChar.toInt()] == null) {
throw InternalError("No props for char '$thisChar' (${thisChar.toInt().toString(16)})")
if (glyphProps[thisChar] == null) {
throw InternalError("No props for char '$thisChar' (${thisChar.toString(16)})")
}
val thisProp = glyphProps[thisChar.toInt()]!!
val thisProp = glyphProps[thisChar]!!
val lastNonDiacriticChar = textBuffer[nonDiacriticCounter]
val itsProp = glyphProps[lastNonDiacriticChar.toInt()]!!
val itsProp = glyphProps[lastNonDiacriticChar]!!
//println("char: $thisChar; properties: $thisProp")
@@ -497,35 +499,22 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
//println("[TerrarumSansBitmap] sprite: $sheetID:${sheetX}x${sheetY}")
if (isColourCodeLow(c)) {
val cchigh = c
val cclow = textBuffer[index + 1]
if (Character.toCodePoint(cchigh, cclow) == 0x100000) {
if (isColourCode(c)) {
if (c == 0x100000) {
mainCol = originalColour
shadowCol = mainCol.cpy().mul(0.5f,0.5f,0.5f,1f)
}
else {
mainCol = getColour(cchigh, cclow)
mainCol = getColour(c)
shadowCol = mainCol.cpy().mul(0.5f, 0.5f, 0.5f, 1f)
}
index += 1
}
else if (isCharsetOverrideLow(c)) {
val cchigh = c
val cclow = textBuffer[index + 1]
charsetOverride = Character.toCodePoint(cchigh, cclow) - CHARSET_OVERRIDE_NULL
index += 1
}
else if (isCharsetOverrideHigh(c) || isColourCodeHigh(c)) {
/* do nothing and advance */
else if (isCharsetOverride(c)) {
charsetOverride = c - CHARSET_OVERRIDE_NULL
}
else if (sheetID == SHEET_HANGUL) {
val hangulSheet = sheets[SHEET_HANGUL]
val hIndex = c.toInt() - 0xAC00
val hIndex = c - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
@@ -648,23 +637,23 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
sheets.forEach { it.dispose() }
}
private fun getWidthOfCharSeq(s: CharSequence): IntArray {
val len = IntArray(s.length)
private fun getWidthOfCharSeq(s: CodepointSequence): IntArray {
val len = IntArray(s.size)
for (i in 0..s.lastIndex) {
val chr = s[i]
val ctype = getSheetType(s[i])
if (variableWidthSheets.contains(ctype)) {
if (!glyphProps.containsKey(chr.toInt())) {
if (!glyphProps.containsKey(chr)) {
System.err.println("[TerrarumSansBitmap] no width data for glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
len[i] = W_LATIN_WIDE
}
val prop = glyphProps[chr.toInt()]!!
val prop = glyphProps[chr]!!
//println("${chr.toInt()} -> $prop")
len[i] = prop.width * (if (prop.writeOnTop) -1 else 1)
}
else if (isColourCodeHigh(chr) || isColourCodeLow(chr) || isCharsetOverrideHigh(chr) || isCharsetOverrideLow(chr))
else if (isColourCode(chr) || isCharsetOverride(chr))
len[i] = 0
else if (ctype == SHEET_CJK_PUNCT)
len[i] = W_ASIAN_PUNCT
@@ -686,7 +675,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
return len
}
private fun getSheetType(c: Char): Int {
private fun getSheetType(c: Int): Int {
if (charsetOverride == 1 && isBulgarian(c))
return SHEET_BULGARIAN_VARW
else if (charsetOverride == 2 && isBulgarian(c))
@@ -735,7 +724,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
// fallback
}
private fun getSheetwisePosition(ch: Char): IntArray {
private fun getSheetwisePosition(ch: Int): IntArray {
val sheetX: Int; val sheetY: Int
when (getSheetType(ch)) {
SHEET_UNIHAN -> {
@@ -811,8 +800,8 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
sheetY = cherokeeIndexY(ch)
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
sheetX = ch % 16
sheetY = ch / 16
}
}
@@ -871,15 +860,84 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
this.codeRange[SHEET_RUNIC].forEach { glyphProps[it] = GlyphProps(9, 0) }
this.codeRange[SHEET_UNIHAN].forEach { glyphProps[it] = GlyphProps(W_UNIHAN, 0) }
(0xD800..0xDFFF).forEach { glyphProps[it] = GlyphProps(0, 0) }
(0x100000..0x10FFFF).forEach { glyphProps[it] = GlyphProps(0, 0) }
(0xFFFF8..0xFFFFF).forEach { glyphProps[it] = GlyphProps(0, 0) }
}
private val glyphLayout = GlyphLayout()
fun getWidth(text: String): Int {
return getWidthOfCharSeq(text).sum()
return getWidthOfCharSeq(text.toCodePoints()).sum()
}
/** UTF-16 to ArrayList of Int. UTF-16 is because of Java */
private fun CharSequence.toCodePoints(): CodepointSequence {
val seq = ArrayList<Int>()
var i = 0
while (i < this.length) {
val c = this[i]
if (i < this.lastIndex && c.isHighSurrogate()) {
val cNext = this[i + 1]
if (!cNext.isLowSurrogate())
throw IllegalArgumentException("Malformed UTF-16 String: High surrogate must be paired with low surrogate")
val H = c
val L = cNext
seq.add(Character.toCodePoint(H, L))
i++ // skip next char (guaranteed to be Low Surrogate)
}
else {
seq.add(c.toInt())
}
i++
}
return seq
}
/** As CharSequence is just an Interface, copy-pasting the code would be the fastest way */
private fun String.toCodePoints(): CodepointSequence {
val seq = ArrayList<Int>()
var i = 0
while (i < this.length) {
val c = this[i]
if (i < this.lastIndex) {
if (c.isHighSurrogate()) {
val cNext = this[i + 1]
if (!cNext.isLowSurrogate())
throw IllegalArgumentException("Malformed UTF-16 String: High surrogate must be paired with low surrogate")
val H = c
val L = cNext
seq.add(Character.toCodePoint(H, L))
i++ // skip next char (guaranteed to be Low Surrogate)
}
}
else {
seq.add(c.toInt())
}
}
return seq
}
/** High surrogate comes before the low. */
private fun Char.isHighSurrogate() = (this.toInt() in 0xD800..0xDBFF)
/** CodePoint = 0x10000 + (H - 0xD800) * 0x400 + (L - 0xDC00) */
private fun Char.isLowSurrogate() = (this.toInt() in 0xDC00..0xDFFF)
var interchar = 0
var scale = 1